

gangstadawg
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Everything posted by gangstadawg
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has any on created a custom marine (or zombie ) that can move ALOT faster and/or aim faster than the original ones from doom? as in a zombie or marine that moves (jumping as well if possible) and aims almost as fast as the player and maybe even any or all the weapons the player can use. also has any created a marine (or zombie or monster) that can activate switches, open key locked doors or seek you out (near or far) in the level regardless if they saw you or not?
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cs : condition zero mission imposible for zdoom
gangstadawg replied to doomero-21's topic in WADs & Mods
will there be right handed views? -
what about a bot?
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to bad i t cant be downloaded.
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doom 3 weapons mod for gzdoom, zdoom and skulltag
gangstadawg replied to doomero-21's topic in WADs & Mods
sweet. speaking of doom 3 i remember somebody making a sprite of doom 3 monsters for a doom wad. dont remember who did it or where its it at but the vid was on youtube. -
can Aeons of death and neodoom be used toghether? if they cant then what mod has urban/city levels that should be compatible with AEOD? also is AEOD compatible with skulltag?
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what doom/doom2 mod has the most weapons? NOTE: it has to be able to be used on a source port or based on one. im automatically thinking skulltag but i could be wrong.
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what doom/ doom2 mod has the most weapons?
gangstadawg replied to gangstadawg's topic in WADs & Mods
how many does it have roughly? -
what doom/ doom2 mod has the most weapons?
gangstadawg replied to gangstadawg's topic in WADs & Mods
no. -
note: before any body says is the doom2.wad in the right folder. it is my specs is: amd64 2800, 3gb of ram and the GPU is a radeon 9800pro ok to continue on every time i try to start the game using either the absolution.exe or the batch files it wont start. it gets shows that its loading up and then the screen goes black like its about to come in but then a windows error comes up Absolution.exe has encountered a problem and needs to close. We are sorry for the inconvenience. i need help badly. is there any way to get this thing to work? or can a sorce port be used as a workaround like Zdoom or one of the other ones? if so how step by step.
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i was wondering is there any mods/WADs based off the alien trilogy game (or avp game/movies)? it could be a wad file that has other non-alien trilogy like characters/weapons in it like the neodoom mod (it had a lot of doom2/duke nukem characters in it but it had also xenomorphs and predators).
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[Release] The Ultimate Torment & Torture (v1.02 Final)
gangstadawg replied to Tormentor667's topic in WADs & Mods
im running a pc with 3gb of ddr ram and a amd64 2800 and a 9800pro. it getts laggy as hell in game -
[Release] The Ultimate Torment & Torture (v1.02 Final)
gangstadawg replied to Tormentor667's topic in WADs & Mods
sweet downloading. i also have a question. i saw your beastiary section with tons of monsters to DL and im wondering how do you add them in game (note im using Zdoom) i wanna add them to neodoom lvls or i jus wanna randomly spawn em so how do i do it? edit: and also how do you activate your game in gzdoom? -
a zdoom question [making monsters move/attack faster]
gangstadawg replied to gangstadawg's topic in Source Ports
seriously is there a patch that does this or a console command? -
is there a console command that can make the monsters and zombies move and/or attack faster (like increase the enemies attack rate of fire)? like i spawn a few friendly marines and these guys move slower than a special olympic marathon runner.
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a zdoom question [making monsters move/attack faster]
gangstadawg replied to gangstadawg's topic in Source Ports
there is a patch like that? where? -
what are the cheat cmds for doomsday. im used to Zdoom so the doomsday is new to me but i need it for certain add-ons. like whats the god mode one ammo infinite ammo all weaps map skip jump noclip summon/spawn monsters if there is one summon/spawn friendly monsters if there is one
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is there a weapon speed code? like in Zdoom its sv_fastweapon and you set it from 0 to 2 it increases weapon firing. and since im using the doom64tc whats the monster ids?
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im having issues getting doom64 TC to work
gangstadawg replied to gangstadawg's topic in WADs & Mods
yep thats was the issue i had to install it in its own folder so it has to read C: absolution or something like that. thanks. -
im having issues getting doom64 TC to work
gangstadawg replied to gangstadawg's topic in WADs & Mods
umm no need i already have the n64 just need the game but i like mouse and keyboard for shooting games. -
im having issues getting doom64 TC to work
gangstadawg replied to gangstadawg's topic in WADs & Mods
well im using the exe and it doesnt work. wrong error here is the real error code <?xml version="1.0" encoding="UTF-16"?> <DATABASE> <EXE NAME="Absolution.exe" FILTER="GRABMI_FILTER_PRIVACY"> <MATCHING_FILE NAME="Absolution.exe" SIZE="847872" CHECKSUM="0xFDAA1D1B" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="12/16/2003 07:37:06" UPTO_LINK_DATE="12/16/2003 07:37:06" /> <MATCHING_FILE NAME="Doom64.dll" SIZE="471040" CHECKSUM="0x528C7704" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="12/14/2003 07:24:42" UPTO_LINK_DATE="12/14/2003 07:24:42" /> <MATCHING_FILE NAME="doomsday.exe" SIZE="28672" CHECKSUM="0x92A4BF0A" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="02/19/2002 17:00:30" UPTO_LINK_DATE="02/19/2002 17:00:30" /> <MATCHING_FILE NAME="dpDehRead.dll" SIZE="81920" CHECKSUM="0**777EE68" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/21/2003 20:58:37" UPTO_LINK_DATE="09/21/2003 20:58:37" /> <MATCHING_FILE NAME="drD3D.dll" SIZE="348160" CHECKSUM="0x73E910BE" BIN_FILE_VERSION="1.4.0.0" BIN_PRODUCT_VERSION="1.0.5.0" PRODUCT_VERSION="2, 0, 0, 0" FILE_DESCRIPTION="Direct3D 8.1 DGL Driver" COMPANY_NAME=" " PRODUCT_NAME="Direct3D 8.1 Doomsday Graphics Library Driver" FILE_VERSION="2.0.0" ORIGINAL_FILENAME="drD3D.dll" INTERNAL_NAME="drD3D" LEGAL_COPYRIGHT="Copyright © 2002 Jaakko Keränen" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.4.0.0" UPTO_BIN_PRODUCT_VERSION="1.0.5.0" LINK_DATE="12/08/2003 06:05:35" UPTO_LINK_DATE="12/08/2003 06:05:35" VER_LANGUAGE="Finnish [0x40b]" /> <MATCHING_FILE NAME="drOpenGL.dll" SIZE="69632" CHECKSUM="0x8FFC2E2D" BIN_FILE_VERSION="1.3.3.0" BIN_PRODUCT_VERSION="1.0.5.0" PRODUCT_VERSION="2, 0, 0, 0" FILE_DESCRIPTION="OpenGL DGL Driver" COMPANY_NAME=" " PRODUCT_NAME="OpenGL Doomsday Graphics Library Driver" FILE_VERSION="2.0.0" ORIGINAL_FILENAME="drOpenGL.dll" INTERNAL_NAME="drOpenGL" LEGAL_COPYRIGHT="Copyright © 2002 Jaakko Keränen" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.3.3.0" UPTO_BIN_PRODUCT_VERSION="1.0.5.0" LINK_DATE="12/08/2003 04:33:37" UPTO_LINK_DATE="12/08/2003 04:33:37" VER_LANGUAGE="English (United States) [0x409]" /> <MATCHING_FILE NAME="fmod.dll" SIZE="147968" CHECKSUM="0x743172DB" BIN_FILE_VERSION="3.7.0.0" BIN_PRODUCT_VERSION="3.7.0.0" PRODUCT_VERSION="3.7" FILE_DESCRIPTION="FMOD" COMPANY_NAME="Firelight Firelight Technologies Pty, Ltd" PRODUCT_NAME="FMOD" FILE_VERSION="3.7" ORIGINAL_FILENAME="fmod.dll" INTERNAL_NAME="FMOD" LEGAL_COPYRIGHT="Copyright © 1994-2003, Firelight Technologies Pty, Ltd." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="3.7.0.0" UPTO_BIN_PRODUCT_VERSION="3.7.0.0" LINK_DATE="09/16/2003 03:57:34" UPTO_LINK_DATE="09/16/2003 03:57:34" VER_LANGUAGE="English (Australia) [0xc09]" /> <MATCHING_FILE NAME="LZSS.dll" SIZE="49152" CHECKSUM="0xAFBFE895" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="02/14/2002 20:06:28" UPTO_LINK_DATE="02/14/2002 20:06:28" /> <MATCHING_FILE NAME="zlib.dll" SIZE="63827" CHECKSUM="0**3537FC1" BIN_FILE_VERSION="1.1.4.0" BIN_PRODUCT_VERSION="1.1.4.0" PRODUCT_VERSION="1.1.4" FILE_DESCRIPTION="Zlib: general purpose data compression/decompression library" COMPANY_NAME="Zlib" PRODUCT_NAME="Zlib" FILE_VERSION="1.1.4" ORIGINAL_FILENAME="zlib.dll" INTERNAL_NAME="zlib" LEGAL_COPYRIGHT="© 2002 Jean-loup Gailly & Mark Adler" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="1.1.4.0" UPTO_BIN_PRODUCT_VERSION="1.1.4.0" LINK_DATE="03/11/2002 21:19:54" UPTO_LINK_DATE="03/11/2002 21:19:54" VER_LANGUAGE="English (United States) [0x409]" /> <MATCHING_FILE NAME="Data\doom64\Auto\glbsp.exe" SIZE="73528" CHECKSUM="0x9F164F9C" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x10000" LINK_DATE="09/24/2002 06:04:19" UPTO_LINK_DATE="09/24/2002 06:04:19" /> </EXE> <EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY"> <MATCHING_FILE NAME="kernel32.dll" SIZE="984576" CHECKSUM="0xF0B331F6" BIN_FILE_VERSION="5.1.2600.3119" BIN_PRODUCT_VERSION="5.1.2600.3119" PRODUCT_VERSION="5.1.2600.3119" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.3119 (xpsp_sp2_gdr.070416-1301)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xF9293" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.3119" UPTO_BIN_PRODUCT_VERSION="5.1.2600.3119" LINK_DATE="04/16/2007 15:52:53" UPTO_LINK_DATE="04/16/2007 15:52:53" VER_LANGUAGE="English (United States) [0x409]" /> </EXE> </DATABASE> -
im having issues getting doom64 TC to work
gangstadawg replied to gangstadawg's topic in WADs & Mods
here it is <?xml version="1.0" encoding="UTF-16"?> <DATABASE> <EXE NAME="Absolution.exe" FILTER="GRABMI_FILTER_PRIVACY"> <MATCHING_FILE NAME="Absolution.exe" SIZE="847872" CHECKSUM="0xFDAA1D1B" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="12/16/2003 07:37:06" UPTO_LINK_DATE="12/16/2003 07:37:06" /> <MATCHING_FILE NAME="Doom64.dll" SIZE="471040" CHECKSUM="0x528C7704" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="12/14/2003 07:24:42" UPTO_LINK_DATE="12/14/2003 07:24:42" /> <MATCHING_FILE NAME="doomsday.exe" SIZE="28672" CHECKSUM="0x92A4BF0A" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="02/19/2002 17:00:30" UPTO_LINK_DATE="02/19/2002 17:00:30" /> <MATCHING_FILE NAME="dpDehRead.dll" SIZE="81920" CHECKSUM="0**777EE68" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/21/2003 20:58:37" UPTO_LINK_DATE="09/21/2003 20:58:37" /> <MATCHING_FILE NAME="drD3D.dll" SIZE="348160" CHECKSUM="0x73E910BE" BIN_FILE_VERSION="1.4.0.0" BIN_PRODUCT_VERSION="1.0.5.0" PRODUCT_VERSION="2, 0, 0, 0" FILE_DESCRIPTION="Direct3D 8.1 DGL Driver" COMPANY_NAME=" " PRODUCT_NAME="Direct3D 8.1 Doomsday Graphics Library Driver" FILE_VERSION="2.0.0" ORIGINAL_FILENAME="drD3D.dll" INTERNAL_NAME="drD3D" LEGAL_COPYRIGHT="Copyright © 2002 Jaakko Keränen" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.4.0.0" UPTO_BIN_PRODUCT_VERSION="1.0.5.0" LINK_DATE="12/08/2003 06:05:35" UPTO_LINK_DATE="12/08/2003 06:05:35" VER_LANGUAGE="Finnish [0x40b]" /> <MATCHING_FILE NAME="drOpenGL.dll" SIZE="69632" CHECKSUM="0x8FFC2E2D" BIN_FILE_VERSION="1.3.3.0" BIN_PRODUCT_VERSION="1.0.5.0" PRODUCT_VERSION="2, 0, 0, 0" FILE_DESCRIPTION="OpenGL DGL Driver" COMPANY_NAME=" " PRODUCT_NAME="OpenGL Doomsday Graphics Library Driver" FILE_VERSION="2.0.0" ORIGINAL_FILENAME="drOpenGL.dll" INTERNAL_NAME="drOpenGL" LEGAL_COPYRIGHT="Copyright © 2002 Jaakko Keränen" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.3.3.0" UPTO_BIN_PRODUCT_VERSION="1.0.5.0" LINK_DATE="12/08/2003 04:33:37" UPTO_LINK_DATE="12/08/2003 04:33:37" VER_LANGUAGE="English (United States) [0x409]" /> <MATCHING_FILE NAME="fmod.dll" SIZE="147968" CHECKSUM="0x743172DB" BIN_FILE_VERSION="3.7.0.0" BIN_PRODUCT_VERSION="3.7.0.0" PRODUCT_VERSION="3.7" FILE_DESCRIPTION="FMOD" COMPANY_NAME="Firelight Firelight Technologies Pty, Ltd" PRODUCT_NAME="FMOD" FILE_VERSION="3.7" ORIGINAL_FILENAME="fmod.dll" INTERNAL_NAME="FMOD" LEGAL_COPYRIGHT="Copyright © 1994-2003, Firelight Technologies Pty, Ltd." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="3.7.0.0" UPTO_BIN_PRODUCT_VERSION="3.7.0.0" LINK_DATE="09/16/2003 03:57:34" UPTO_LINK_DATE="09/16/2003 03:57:34" VER_LANGUAGE="English (Australia) [0xc09]" /> <MATCHING_FILE NAME="LZSS.dll" SIZE="49152" CHECKSUM="0xAFBFE895" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="02/14/2002 20:06:28" UPTO_LINK_DATE="02/14/2002 20:06:28" /> <MATCHING_FILE NAME="zdoom.exe" SIZE="2097152" CHECKSUM="0x3853F5D1" BIN_FILE_VERSION="2.1.7.366" BIN_PRODUCT_VERSION="2.1.0.0" PRODUCT_VERSION="2.1" FILE_DESCRIPTION="ZDoom" COMPANY_NAME=" " PRODUCT_NAME="ZDoom" FILE_VERSION="2.1.7 (r366)" ORIGINAL_FILENAME="zdoom.exe" INTERNAL_NAME="ZDoom" LEGAL_COPYRIGHT="Copyright © 1993-1996, id Software & 1998-2006, Randy Heit" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x203537" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2.1.7.366" UPTO_BIN_PRODUCT_VERSION="2.1.0.0" LINK_DATE="10/31/2006 01:41:46" UPTO_LINK_DATE="10/31/2006 01:41:46" VER_LANGUAGE="English (United States) [0x409]" /> <MATCHING_FILE NAME="zlib.dll" SIZE="63827" CHECKSUM="0**3537FC1" BIN_FILE_VERSION="1.1.4.0" BIN_PRODUCT_VERSION="1.1.4.0" PRODUCT_VERSION="1.1.4" FILE_DESCRIPTION="Zlib: general purpose data compression/decompression library" COMPANY_NAME="Zlib" PRODUCT_NAME="Zlib" FILE_VERSION="1.1.4" ORIGINAL_FILENAME="zlib.dll" INTERNAL_NAME="zlib" LEGAL_COPYRIGHT="© 2002 Jean-loup Gailly & Mark Adler" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="1.1.4.0" UPTO_BIN_PRODUCT_VERSION="1.1.4.0" LINK_DATE="03/11/2002 21:19:54" UPTO_LINK_DATE="03/11/2002 21:19:54" VER_LANGUAGE="English (United States) [0x409]" /> <MATCHING_FILE NAME="Data\doom64\Auto\glbsp.exe" SIZE="73528" CHECKSUM="0x9F164F9C" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x10000" LINK_DATE="09/24/2002 06:04:19" UPTO_LINK_DATE="09/24/2002 06:04:19" /> </EXE> <EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY"> <MATCHING_FILE NAME="kernel32.dll" SIZE="984576" CHECKSUM="0xF0B331F6" BIN_FILE_VERSION="5.1.2600.3119" BIN_PRODUCT_VERSION="5.1.2600.3119" PRODUCT_VERSION="5.1.2600.3119" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.3119 (xpsp_sp2_gdr.070416-1301)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xF9293" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.3119" UPTO_BIN_PRODUCT_VERSION="5.1.2600.3119" LINK_DATE="04/16/2007 15:52:53" UPTO_LINK_DATE="04/16/2007 15:52:53" VER_LANGUAGE="English (United States) [0x409]" /> </EXE> </DATABASE> -
im having issues getting doom64 TC to work
gangstadawg replied to gangstadawg's topic in WADs & Mods
and myvid card is updated. -
im having issues getting doom64 TC to work
gangstadawg replied to gangstadawg's topic in WADs & Mods
gzdoom works fine too. its set to opengl mode. -
im having issues getting doom64 TC to work
gangstadawg replied to gangstadawg's topic in WADs & Mods
the Zdoom with the doom2wad works fine. but doom64tc doesnt work at all.