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Flynn Taggart

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About Flynn Taggart

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  1. Flynn Taggart

    Reinchards high resolution textures and sprites - demo available

    I know that this might be an already known thing, too. But there's a tiling error with TLITE6_1 that gets on my mind every time i see it. And maybe sometime the rest of the STAR textures can be finished. (STARG2 and STARBR2 haven't been made and STARGR2 needs a slight update)
  2. Flynn Taggart

    Reinchards high resolution textures and sprites - demo available

    It's great to see you doing more of your texture work. You're truly a master of your craft. And the new lion head is shaping up nicely. But I do have a complaint with your BIGDOOR6 texture. It shouldn't have seams in the wood on the left and right-most edges of the textures. This causes the horizontal tiling to hiccup in some wads and levels like the beginning of E2M5 of Ultimate Doom for example.
  3. Flynn Taggart

    Doom IN GLORIOUS TECHNICOLOR

    I really like this palette. It really reminds me of how printed photos of Doom screenshots looked in gaming magazines back in the day. Especially those two shots in Containment Area.
  4. Flynn Taggart

    Reinchards high resolution textures and sprites - demo available

    I like how the cuts look more natural now. But some of the areas in the cuts look a little too "zig-zaggy" if you know what I mean. But overall, it is going in the right direction. I hope to see the other GATE textures soon so we can have a matching set.
  5. Flynn Taggart

    Reinchards high resolution textures and sprites - demo available

    I agree with a more saturated red. Also, I think the shadowing is a bit bland. In the original texture, The texture is darker in the bottom left area and it gets brighter in the top right corner. This is barely noticeable in your version.
  6. Flynn Taggart

    Reinchards high resolution textures and sprites - demo available

    IMO I've always thought that CIEL2_3 was too crudely drawn to really point out what it exactly was. I think you made a decent texture given what you had to work with. (better than DHTP for sure)
  7. Flynn Taggart

    Reinchards high resolution textures and sprites - demo available

    I really love the embossed effect on this flat. It's also great to see another update. I always look forward to a new texture everytime I visit Doomworld.
  8. Flynn Taggart

    Reinchards high resolution textures and sprites - demo available

    PLANET1 should be fixed.
  9. Flynn Taggart

    Reinchards high resolution textures and sprites - demo available

    Looks great. I personally like the less-contrasted version as it looks worn and withered. Also I fixed PLANET1 so the left and right monitors at the top display the correct images. (they were swapped) http://img259.imageshack.us/img259/2448/planet12.png And I also slapped together an ASHWALL texture since it's just two FLOOR6_2 flats stuck together. http://i.imgur.com/DI4ukDn.png
  10. Flynn Taggart

    Reinchards high resolution textures and sprites - demo available

    Sorry for the double post. Since I was tired of seeing COMPTILE stick out like a sore thumb in a handful of mapsets, I adjusted the panels to look more like their original coloring. It's just a temporary fix until you come up with a new version. But the panels blend in with the other COMPx textures much better. http://i.imgur.com/es89DjX.jpg
  11. Flynn Taggart

    Reinchards high resolution textures and sprites - demo available

    While I agree with this statement, I do think that Reinchard's version without the rivets looks more futuristic in a way and more appealing in a lot of mapsets where the flat is used in general. All while still looking faithful to the original. Also, I think the circuits on DOORRED look too bright compared to the others.
  12. Flynn Taggart

    Reinchards high resolution textures and sprites - demo available

    Much better. Although the green parts can look a little out of place as BROWN144 is also used as the texture for outside areas. and the edit to BROWN96 looks great, too.
  13. Flynn Taggart

    Reinchards high resolution textures and sprites - demo available

    Looks great. The trim on the banners looks a little dull as the original had it a more golden color. Also the trim on the original appeared to be braided like this:
  14. Flynn Taggart

    Reinchards high resolution textures and sprites - demo available

    I think your gamma is too bright in that picture. The other textures and sprites look a little brighter than usual in that picture. (But I don't really play Doomsday engine a lot so I don't know) Also the that texture looks awesome. The grout and grime makes it look so real. Plus I noted that you also still need to tweak COMPTILE, DOORSTOP and SUPPORT2 and there are two computer screens on PLANET1 that need to be swapped.
  15. Flynn Taggart

    Reinchards high resolution textures and sprites - demo available

    I just wanted to nit-pick a few things I have spotted that have kinda bugged me. STONE2 and STONE3's rows of bricks aren't evenly sized compared to the original. If you go to the 2nd room of E2M1 and look where the two textures meet together you might see what I'm talking about. (same goes with the switch variants) The horizontal lines on BROWN1 and switch variant are not aligned correctly compared to the original. You can see this in the E1M6 blue key maze where the switch is. STARGR2 still needs to be updated to match the other STAR textures. Also, COMPUTE2 and COMPUTE3 have 2 different looking computer panel parts (COMPUTE3 looks grungier) but they are the exact same on their original textures.
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