Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Espi

Deceased
  • Content count

    983
  • Joined

  • Last visited

Everything posted by Espi

  1. Espi

    Back to Basics

    Version

    192 downloads

    After making a large map with slopes, scripts, all new resources and whatnot, I felt like making something very basic. Also used this opportunity to get some maps that were gathering dust finished and released; a very old episode 2 project (although I have released e2m1 of that project before as e2m1er.wad), and a project for EDGE that got to 1½ levels (Rust). The maps were converted to use vanilla resources only (except for the sky). E2M5-E2M9 however are brand new levels for this release. The wad is tested to be vanilla compatible, though during mapping it has mainly been tested with ZDoom for convenience's sake. Also found to work with Eternity. But as it is vanilla compatible, any port should work.
  2. Espi

    Suspended in Dusk

    Version

    649 downloads

    A set of four levels, which all push the limits of the good ol' vanilla Doom. If your computer refuses to cooperate with doom2.exe, I recommend Chocolate Doom: http://chocolate-doom.sourceforge.net/ Has also been tested and found functional on ZDoom. Other ports may or may not break some effects. I really don't recommend playing this on a 3D-accelerated port.
  3. Espi

    Ruma.

    Version

    63 downloads

    A base around a brown canyon. Was going to be map03 of my mini episode, but didn't fit the theme. And the new map03 is so much cooler anyway. =) I kept the gray start/exit part for new map tho.
  4. Espi

    Entryway

    Version

    45 downloads

    This is an updated version of the original karmea.wad. This is going to be the first map in my Doom ][ episode, "One Hell Of A Day". More info about that at http://www.geocities.com/espibrown/
  5. Good to see you active and mapping again.
  6. Espi

    id Doom map oddities

    I always liked the secret gray area at the end of the slime tunnels for some reason.
  7. Espi

    Espi's Doom Sketches

    Figured I'd give a go at drawing the Doom monster cast to work on improving my left hand. Dunno if I'll ever do them all, but here's a start: Former Human Shotgun Guy Lost Soul
  8. Espi

    Espi's Doom Sketches

    Well then, I have succeeded, because he is supposed to look tired. =p He's in the process of being possessed, and his mind is almost gone.
  9. Espi

    Doom Builder 2 Released

    Any chance of setting up a donation scheme on your site? Because fuck, I'd pay for this program.
  10. Espi

    Let's Discuss Geology!!

    They're both huge, sure, but not similar in size. Chicxulub is much larger.
  11. http://www.doomworld.com/idgames/index.php?id=10749 , apparently.
  12. Espi

    Made a map

    Well that was amusing. It's doable, if you just utilize the doors that the monsters can't open for infighting. The cyberdemon was quite problematic though, I had to skip killing him and just exit, 'cause his splash damage kept winging my health off.
  13. Espi

    Germany to ban paintball & laser tag

    Well, the people in the article, naturally.
  14. Espi

    Germany to ban paintball & laser tag

    How about banning useless emotional knee-jerk reactions by hysterical people instead?
  15. All this talk about the chaingun reminds me that it's one thing that has annoyed me from the start: it does not have the firepower of a fricking chaingun, not to mention that it isn't even a chaingun, but a gatling gun. And definitely not a fancy modern one, but an ass-old hand-crank operated one. Screw the palette, I'll go with replacing the "chaingun" with something that actually matches the effectiveness of that weapon slot.
  16. Espi

    Making "Emoticons"

  17. Espi

    uhhhhh.... [Game terminates at startup]

    Try updating your video card drivers?
  18. Now that you mentioned it, I'd have to go with optimizing the palette. There's many duplicate colors and unnecessary shades. Is the violet range even used for anything but the commander keen sprites? What was its purpose in Doom 1?
  19. Espi

    Where Do You Come From?

    Lightning striking a mud puddle.
  20. Espi

    Doom maps with creepy-as-hell atmos

    The arch-vile maze, Hunted, in Plutonia when I first played it. I can't think of any other maps that have creeped me out, besides Doom itself back when it was new.
  21. Espi

    WASD or Arrow Keys?

    I used to play kb only for a while, using the default setup. I used the right side shift etc, until Duke Nukem 3D and Quake, which is when I moved to the left side, with a and z for looking up and down. Shortly after that I moved to using keyboard and mouse though. As far as I can remember, the first game I tried it in was Jedi Knight.
  22. Espi

    Mouse Look: Do you use it?

    Yes. In map30-schemes I however tend to take the lift and only aim horizontally, doing it "properly".
  23. Espi

    Installing old Windows OS

    I've an old computer with 98 SE on it, and haven't had any problems running old-ish DOS games from Windows.
×