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Everything posted by Tamashii
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thanks i'll give it a shot.
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gemini, i'd post a demo but it'd be kind of pointless. it's a big city, and it seems i have to rob the bank, but the city's a decent size, and i don't know where to go. i'm trying the doors to all the buildings but no luck. where should i go first?
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k. i'll do a run this evening.
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ok, hook me up . ill give it a shot.
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i've never done a demo before. i don't mind helping you but there's a few questions i'd like to ask about gzdoom before i try. 1. does gzdoom kill other 3d applications (direct3d) when it runs? lets say i'm running an mmorpg windowed. 2. can i use vanilla zdoom to record? 3. can i use jump/crouch for the map?
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as seen here. http://www.youtube.com/watch?v=nw_SKpTeLJw i did a search and couldn't find the wad on doomworld. anyone can please point me to a download link? thanks. happy new year.
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youre awesome maggot, thanks. now i can finally beat nuts.wad.
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that would be nice. yeah.
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fantastic. thanks for the hard work. happy birthday doom.
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scarce resources, creepy ambient sound.
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the 2nd pistol is nice, but i've noticed a decrease in movement precision if you try to left and right click (personal example) fire and move around. it's not a bug in the game moreso than human muscle movement limitations. still waiting for a block move for the claws! :3 all in all, cool stuff. thanks for the work.
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so confused. what wad?
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its a little hard to get used to. fireballs are too fast, for one.
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something awesome: block for wolverine claws block for wolverine claws block for wolverine claws
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ah you're the guy who made dop. can you shed some light on how to get to some of the secrets on your first dop?
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im eagerly awaiting the release of this too. hope this project doesnt end up winning a mordeth award.
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Bad Guns 2 (requires Beautiful Doom)
Tamashii replied to Agent_Ash's topic in WAD Releases & Development
but...but...its really fast and easy :< -
Bad Guns 2 (requires Beautiful Doom)
Tamashii replied to Agent_Ash's topic in WAD Releases & Development
http://tamashiii.com/images/fgsfds1.PNG http://tamashiii.com/images/fgsfds2.PNG http://tamashiii.com/images/fgsfds3.PNG http://tamashiii.com/images/fgsfds4.PNG -
Bad Guns 2 (requires Beautiful Doom)
Tamashii replied to Agent_Ash's topic in WAD Releases & Development
Script error, "BadGuns2.wad:D_MONST" line 2: Replaced type 'Zombieman1' not found in FunnyZombieman hmm -
Bad Guns 2 (requires Beautiful Doom)
Tamashii replied to Agent_Ash's topic in WAD Releases & Development
if youre interested, i have 50 gigs just sucking dust. you can upload big files to my domain. -
Bad Guns 2 (requires Beautiful Doom)
Tamashii replied to Agent_Ash's topic in WAD Releases & Development
hehe, that berserk pack is pretty cash. you earn a seal of awesomeness i cant seem to get 100% on kills on maps for some reason, with this mod. i know ive killed all the monsters... -
Doom3 weapons mod volumen 3 + relase link
Tamashii replied to doomero-21's topic in Mods & Resources
ah, ok. -
Doom3 weapons mod volumen 3 + relase link
Tamashii replied to doomero-21's topic in Mods & Resources
weird, i can't seem to trigger the exit on level 3 of the EPIC wad (the exit that takes the player to the next train level. it's not the zdoom version, i've tested that. nor does it happen with any other weapon modifications i substitute, including vanilla waepons. something in the doom3 weapons mod doesn't allow me to exit. though i don't have a clue what causes it not to occur. -
nuts.wad is epic like traveling into the center black hole. time slows to a crawl and is finally crushed by the gravitational forces of so many imp fireballs.
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deus vult 2. sigh that japanese level is laggy as hell even on gzdoom for me :/