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About rabbitslayer

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    Warming Up
  1. You could also put in a switch. Use (75 end game) for line action.That has always worked for me.
  2. Thanks for the suggestions on the map.I have got sounds to work again.I deleted all custom sounds and sndinfo and sndseq and map02 sounds work and end normal works again(renamed map03 to map02).Original map02 wasnt that great anyway.
  3. I tried changing the sndinfo to what you had but the ambient and sound seq didnt work at all.I also found another little problem when you get to the exit end up at the beginning of map01 again.I never had that problem before.
  4. Heres the map I am working on>I have a custom sound for platforms (Which does work) But the normal door sounds in map01 stopped working.I am hoping that somebody could help me fix the problem.I also tied some ambient sounds but couldnt get them to work right.They would play when I tested map but they didnt loop and I could hear them through the whole map.I took them out of map but they are still in sndinfo.Plus I would appreciate any feed back on maps.Any suggestions on how I could improve them. http://wadhost.fathax.com/files/TheVISIT.zip
  5. Missing textures outside areas between sky and to of buildings.That was the only problem i found in it.Liked map it wasnt to hard or a pushover either.
  6. Do you have a texture for floor and ceiling?
  7. I changed the exit room So hopefully it looks better.I also changed three or four other textures. refinery1.2.wad http://wadhost.fathax.com/files/refinery1.2.zip
  8. It worked for me on skulltag.What one did you try? refinry1.1 You didnt try it online did you?
  9. Heres my updated map.I changed a lot of the cement3 textures and shortened the long hallways and moved some rooms around.Theres only one blue door now theres no backtracking to get red key.I also redid final room before the exit.Enlarged exit room. named map refinery1.1.wad http://wadhost.fathax.com/files/refinery1.1.zip
  10. Great idea about room.It gave me another idea maybe use teleport into room?I think i will rework map a bit and shorten hallways and change some textures.Thanks for the pointers.
  11. Heres my second one.Its bigger than first one Singleplayer only.I have two links because refinery.wad works with zdoom.REFZDMN.wad works with zdeamon.They are exactly the same map except i had to change direction of slope thing to get them to work.If I left it the way I have it in refinery.wad (zdoom version)slope would be backwards in zdeamon.I hope everybody likes it.Would also like any input about it. link for zdoom version http://wadhost.fathax.com/files/refinery.zip link for zdeamon version http://wadhost.fathax.com/files/REFZDMN.zip
  12. Thanks for the compliments.I hope my next one will be better
  13. Thanks for the feedback!
  14. Doombuilder and doombuilder2
  15. Hey thanks for the tips.I will work on alignining the textures more