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justanotherfool

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Everything posted by justanotherfool

  1. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    Map 08, "Impure Liquids". c308s-123.zip
  2. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    For some reason I decided it would be a good idea to speedrun map 07 next. Now I see why tatsurd wanted somebody else to do it... :) Certainly one of the most difficult speedruns I've ever attempted, and the time reflects the difficulty of the run. I might come back to this map later to make the time a bit more respectable, but for now I'm just glad to be done with it. c307s-703.zip
  3. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    Here's a maxdemo for map 06. A slight improvement on Kristian Ronge's time of 4:28. The time would have been better if I hadn't gotten panicky at the end of the demo. Maybe it's the music... c306-416.zip
  4. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    Alright, here's a demo that actually works. It's also four seconds faster. c306s-144.zip
  5. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    Did a speedrun of map 06, "Foregone Destruction", my favourite of Tormentor's maps. For a moment at the end there I thought I was going to have to start over, but I must have made it to the exit just in time. EDIT: Unfortunately, something seems to be wrong with the demo. I'll see if I can produce one that actually works... :)
  6. justanotherfool

    need help recording demos

    Check out the Speed Demos subforum. It has a few stickied threads that should be useful.
  7. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    Decided to max map 25 too, resulting in a time of 13:28, which is 11 seconds faster than Anima's demo. I handled the end quite badly, so there's still some room for improvement here. Had to pause the demo briefly at one point, but I hope that won't be a problem since the duration of the pause is short. c325-1328.zip
  8. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    I have a speedrun for map 25, "Fate In Blood". A fairly good run, I think. It's interesting that I was able to skip the teleporting linedef in front of the exit. c325s-253.zip
  9. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    I finally managed to motivate myself to do some recording (partly due to seeing the compet-n efforts of xit-vono and tatsurd) and have two demos for cc3 map 09, "As The Doctor Sleeps". There's a maxdemo (7:49) and a speedrun (4:05) attached. More to come soon, hopefully. c309.zip
  10. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    Good demo, gggmork. You aren't that far off tatsurd's time, and you eclipsed my best time. The movement in the latter half of the demo is particularly good, and not using rockets on the baron and archvile guarding the switch was a nice touch. I don't use sr-50 unless I have a tricky jump that needs doing, since it's awkward with my setup and it interferes with your movement. Can give a useful boost if you're moving across a relatively open area though. A mouse allows you to get better angles for movement, which might increase your straferunning capabilities, I suppose. 7:30 seems like it might be out of reach, but a high 7:3x could be possible.
  11. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    Very nice, tatsurd. It didn't look like you did anything that radical in the wing with the RL, but by the time you had entered the yellow key door you were 20 or 30 secs ahead of me at the same stage in my last demo, and that widened to about 50 seconds later on! Guess it goes to show just how much time more efficient rocketing can save. I might come back to this one, since I have some new ideas of my own, and soon I'll have a lot of time to record. I don't know if I'll be able to beat such a stellar time, though.
  12. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    @tatsurd: Surely you're forgetting that you also hold the record for map 07? I look forward to seeing if you can in fact get below 8 minutes in map 17. At the moment it looks like you're pretty close! @cack-handed: Nice demo! As you say there's room for improvement still. You had about 50 cells left at the end, for example. Good that everything teleported in successfully for you. @gggmork: Good job subduing that army of revenants in map 24. I got quite a fright when they revealed themselves... :) No prizes for guessing which will be the last map to be maxed... 18 could be tricky to do well due to its non-linearity, but 25 is not particularly taxing, and they're both fun maps. "Black Rain" could turn out to be quite an ordeal though.
  13. I would also recommend Memento Mori, Memento Mori 2, Requiem, Back to Basics, Vile Flesh and the 2 Needs More Detail episodes. Definitely not slaughter maps, and not too detailed either, although if your detail threshold is really that low, a few of these may be too much. I wouldn't call Alien Vendetta a slaughterfest, although it undoubtedly contains slaughter maps. I thought most of the early maps in particular were pretty low on the monster count. But you could always turn the skill level down if needs be. It isn't really possible for single monsters to create tension anymore since we're all presumably much better players now than when we were children (or at least beginners). Nowadays, low monster counts don't really present a threat unless conditions are very cramped and/or ammo is very low.
  14. justanotherfool

    Plutonia 2 soon to be released!

    The screenshots look great. I can't wait to play this.
  15. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    @emailking: Yeah, it would be nice to see it done, but the problem is that there's so little ammo in the level that it seems to be impossible to kill everything. I think Anima recorded a speedrun though, which can probably be found in the CC2 demopack thread. EDIT: Incidentally, I have a question about lost souls and UV-Max. I know they don't contribute to the kill percentage at least in prboom and zdoom (and I would expect the same to hold for vanilla), so does this mean that you can neglect to kill any lost souls that may have been placed in the level and still have a legitimate maxdemo? What about lost souls from PEs and monsters that have been resurrected by archviles? Can those be ignored?
  16. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    @tatsurd: I'm interested in recording maxes for maps 09, 24 and 25 particularly, and I could see myself giving 18 a shot, but I'm busy with exams at the moment and so won't have much time to record for the next 9 days or so. If nobody wants to do them, I'll get around to it before too long. Otherwise I'll try to make improvements where I see fit, and help finish off the speedruns, of course. I haven't forgotten that I still have some more demos to record on map 19, either. By the way, map 12 hasn't been maxed yet, since I believe that Rottking missed some monsters when he recorded his demo (not counting the unobtainable kills of course). I'll be very impressed if you manage to get map 17 below 8 mins, but it shouldn't be hard to beat my time at least... :) I like your link.
  17. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    That was very good, tatsurd. From playing that level when CC3 was first released I know that it's a lot trickier than the light opposition would suggest, due to its very cramped nature. I have a speedrun for Use3D's excellent map 19. The time is 4:44. It isn't really feasible to run past everything in this map, which is why the time is so high, although there is undoubtedly room for more risk taking. Suffice it to say, this was the first time I survived past the blue key switch area and I didn't fancy getting myself killed and having to start over... :) c319s-444.zip
  18. justanotherfool

    Whats been going on lately in the Doom scenes?

    @alterworldruler: You know how DD feels about idgames. It would be good for him to at least update his own site, though.
  19. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    @Andy Olivera: Ah, that's just what I needed. Thank you. @Use3D: I thought it was a fairly bad demo, though that was probably just my disappointment at missing an imp on a 8:30 run. In particular I felt like my movement was all over the place. It's easy to forget that recording a demo isn't just a matter of chasing the best time possible. EDIT: So, I played through "Subduction" to get a feel for the map, since watching the demos just made me confused. The level fits together marvellously, it must be said. I thought I could make the jump from the outside area with the RL down to the switch in order to get at the red keycard very quickly, but I was thwarted by the bars you put down there. Let's just say that I don't see myself gliding through those anytime soon. Crafty.
  20. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    I have a very slightly improved time for c317. A much better time is possible here, of course, but that can wait, since there are a lot of other slots still to be filled. This one was my first demo without the kills/secrets counter, and I'm finding it a little peculiar to play with a slightly reduced screen (due to the status bar), but of course full screen with no health and ammo details is even worse. Anyway, I'm sure I'll get used to it soon enough. I did have to rewatch the demo with the kills counter to make sure I got all the monsters. I was wondering if there's any way to verify 100% kills without having to do this, some kind of utility, perhaps? Time is 8:42, and this one is probably not worth watching if you saw the 8:47 demo. c317-842.zip
  21. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    @Gusta: I see what you mean about the rockets... :) Apart from that the run looks very fast, good job.
  22. justanotherfool

    The DooMed Speed Demos Archive returns!

    @Andy Olivera: Well, when you put it like that it does seem like I'm living up to my forum ID :) . No need to tag them, I guess. A good compromise would be for me to edit all the text files mentioning that I used the counters and resubmitting, if that's not too awkward? Thanks for your comments. I feel a bit better about the whole situation now. Anyway, it won't be an issue in the future.
  23. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    I don't know. Maybe invalidate is too strong, but it does cast a shadow over all my output up until this point, and I feel pretty mortified about it (mostly that I wasn't going to change it until Grazza chimed in, even though I had an inkling that it might be questionable, as you can see from a few posts ago - pretty pathetic). Comparisons to compet-n demos are definitely void, since the source port is different, but one should be able to compare prboom demos of a given complevel, and obviously if some people use counters and some don't then the comparison isn't a fair one. I suppose all I can do is to make sure that it's known that everything I recorded up to this point has used that feature, and ensure it isn't used in future. I'm pretty sure I'm not using anytihng else that could be considered cheating, since I don't recall changing any of prboom-plus's settings save the controls and sensitivity.
  24. justanotherfool

    The DooMed Speed Demos Archive returns!

    Andy, would it be possible for you to update the archive to reflect that all my demos have been using the kills/secrets/items counter in prboom-plus, which I guess makes them TAS? Or feel free to remove them if that would be more convenient.
  25. justanotherfool

    Community Chest Series Demos [Boom, -complevel 9]

    Oops. Well, if it is frowned upon, I'll turn it off. I guess I had just assumed it was alright because it made life more convenient for me and I didn't have to tamper with anything in the menu to turn it on. Unfortunate that I didn't think to ask about this before recording all these max demos, although at least it shouldn't invalidate my speedruns, I hope? That gives me the motivation I need to redo map 17, anyway, and I guess I should thank gggmork and Grazza for showing me the error of my ways.
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