kristus

Members
  • Content count

    11942
  • Joined

  • Last visited

About kristus

  • Rank
    Megablast!
  1. Don't like messes and it was so easy to just make a pk3 out of the zip. Just rename the folder you put it in to maps and replace the file extention. Dunno why you didn't do that yourself since that would have made installing it less of a mess, even if you ask players to unzip it.
  2. Was using DP. I know you said it had lighting issues. But I just turned off the advanced lighting effects and that usually fixes it. Also made a pk3 out of you package and Quakespasm don't seem to read pk3. EDIT: That said I am using an: Intel Xeon E3-1230 V2 @3.70 GHz Radeon RX 580 16 mb ram Windows 10
  3. Not bad, but you have some pretty bad slowdowns in some places. First place specifically is in the first area you encounter the fiends, this speed issue is not because of the monsters but seem to be more related to r_speeds issues or some vis bug. You need to look into improving the optimisation in areas like that a lot. EDIT: Looking at the map with r_showtris 1 I can see that the're a lot of density to the polygons in that area. Most of them are pretty much just unnecessary compiler polies too. If you worked over your brush usage a bit you could bring that down A LOT.
  4. Way too old to care.
  5. While they haven't really aged all that well. I did enjoy them quite a bit back in the day.
  6. Leaving for Timcon LAN in Liverpool. DB's first proper LAN tournament coming up.
  7. Good shit. I like it. :)
  8. Doombringer Version 0.18 has been released. This verison of Doombringer is supposed to improve the user friendliness of the game for new players. Make the menus more clear and appealing as well as better communicate the game's rules and what is going on in a match when spectating. There's still a lot of work to be done of course. This is just a first few steps to reaching that goal for what currently is a one man team. Get the latest version here: http://www.doombringer.eu/files/ The menus All the menus has been improved upon and given new artwork to replace the previous obvious placeholder art. But also a lot of effort has gone into revising them to be more uniform in structure and content. Removed unnecessary content, straightened out ordering and all round just tightening things up a bit. Another thing that has been added is loading splash screens that will give you something to look at as well as giving brief information on a few things in the game. Currently only weapons are featured here, but eventually more things in the game will get attention. Specatators Spectators can now more clearly see which side of a game they are spectating. This is especially useful in Team games where it before was almost impossible. But now you also have a quicker overview of which player you spectate in Deathmatch (aka FFA) and duel games. Especially in Deathmatch where you now have a good overview who is in the lead and how the player you spectate compare to the leader. More is of course planned for this. But currently there are more pressing issues that I want to focus on for the game that I think will have bigger impact on the game as a whole. Monsters I've started working more on adding monsters to the game. Currently you can load up a classic Quake 1 map and have it populated with a few of the monsters from that game. There's a few issues you will have to be aware of though. Like that you can't change level in the game. Instead you need to use a cvar in the console called "changelevel " should you want to move to the next level in a campaign. Tournament Finally I want to pay some attention to the upcoming tournament we'll be holding. It's called the Road to Timcon tournament. The name is chosen because on the 14th of September I'll be leaving for Liverpool where I'll participate in the TimConlan where Doombringer will be played in a Duel tournament on Lan. The Road to Timcon tournament is intended as a fun warmup to said LAN. It will be hosted by myself and has a pricepool of 50€ and anyone who wants to is welcome to join in. The Road to Timcon tournament will go off on September 9th and can be found here. http://challonge.com/doombringer
  9. I'm a big fan of cyberpunk. Love the shadowrun returns games. Also made my own cyberpunk adventure some 15 years ago called Nimrod.
  10. System Shock 2
  11. Eyes go on the middle of the head (from chin to top).
  12. Great to see someone of your experience making a Wrack map. Definitely going to check it out.
  13. There is no perfect game, only perfect games
  14. Thanks, it's certainly going to be interesting moving on to the next step of making the single player aspect of it. :)