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I learnt to use 3d studio Max to create hi and low poly models for games during the end of last year. And today it was time to step it up a notch and learn a good hi-poly program, namely Luxology Modo.
This was the first day. After watching a few tutorials where people basically only showed off that they knew they could do it, rather then showing of HOW to do it. I asked the person who already sat with that information smacked into his brain. And after a few moments I were cracking away with the pen tool.
It's UI is desperately different from 3d Max, and I've been told it's more aching to that of Lightwave3d. But I dunno since I never used that. But my first experience with this program is that you can model things with it quite rapidly, and it has a few very nice tools and abilities that you just don't get in 3d max.
It's now 6 in the morning and I've been listening to SYL all night. I'm exhausted. Night... err morning.
Oh right, I also learned how to make new particle effects in Doom3. Yay me.
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3D Studio Max is geared more toward game development and low-poly manipulation, while Maya is on the level of CGI for movie production.
If that was true, then Discreet have fucked up good, since 95% of it's features are completely useless for game development. Unless you're reffering to Myst games. 3d Studio is a complete 3d package, it's got everything. Some think it's for silly noobs, other think it's great and other think it's a good complementary program to their main modeling suit.
You'll get different reactions from different people.
Maya people are more inclined to agree on though, it sucks for modeling. But it's good for animation. I have yet to look it up myself. But I've had it's workflow explained to me by someone that used it, and I didn't get very impressed. As for being a good CGI suit, yes I guess it is. But I doubt it's better than 3d studio, since you can actually model in that.
But I shouldn't talk about it like I knew the program.
The only tools I've managed to work with are Blender and Milkshape. Both have absolutely horrific interfaces. Time to go check out that one that Google recently bought up. Or maybe I'm not cut out for it. Blargh.
Blender and Milkschape do have terrible interfaces. It's beyond me how anyone can work with them.