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About kristus

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  1. I learnt to use 3d studio Max to create hi and low poly models for games during the end of last year. And today it was time to step it up a notch and learn a good hi-poly program, namely Luxology Modo.

    This was the first day. After watching a few tutorials where people basically only showed off that they knew they could do it, rather then showing of HOW to do it. I asked the person who already sat with that information smacked into his brain. And after a few moments I were cracking away with the pen tool.

    It's UI is desperately different from 3d Max, and I've been told it's more aching to that of Lightwave3d. But I dunno since I never used that. But my first experience with this program is that you can model things with it quite rapidly, and it has a few very nice tools and abilities that you just don't get in 3d max.

    It's now 6 in the morning and I've been listening to SYL all night. I'm exhausted. Night... err morning.

    Oh right, I also learned how to make new particle effects in Doom3. Yay me.

    1. Show previous comments  2 more
    2. Scuba Steve

      Scuba Steve

      Believe it or not, I spent 2 years in college studying modeling with Lightwave... biggest waste of time in my entire life, I never learned a damn thing. Lightwave seems pretty powerful though.

    3. kristus


      Wasn't that because you were doing other things? I seem to recall you writing a lengthy post about that once.

    4. Bucket


      3D Studio Max is geared more toward game development and low-poly manipulation, while Maya is on the level of CGI for movie production.

      The only tools I've managed to work with are Blender and Milkshape. Both have absolutely horrific interfaces. Time to go check out that one that Google recently bought up. Or maybe I'm not cut out for it. Blargh.

    5. Show next comments  3 more