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Everything posted by kristus

  1. He did indeed, that was a good ol time :D
  2. Hey Kurt, good seeing you around. :) Ah yes, I forgot that. IIRC you made some SvenCoop maps for instance that we played back in the day.
  3. There's a large bunch who made Quake maps. Like @kdoom @Kaiser Iikka keränen @Aardappel@King REoL etc @Shaviro Kasier and I also made Doom3 maps. Shaviro and a few others also made maps for a GBA game once. kdoom also made a bunch of Sauerbraten maps iirc. He and I used to also work on Quake2 and RTCW mods that never saw the light of day unfortunately. Kaiser worked on a bunch of games since he got into the industry some 15-20 years ago. @leileilolmade a bunch of stuff, Open Arena in particular. @Jeharis working on his own game using the FTE QuakeWorld engine these days There are a few people who's names escape me now. Remember one guy was working on some Quake 1 engine games . IIRC he had previously been doing a bunch of stuff for the Jdoom engine. But I may be misremembering. Jeremy Statz was one of the level designers on Hacx and ended up working on Raven on games like Elite force. Remember playing that map. It was the best Wrack map out of the ones I played.
  4. kristus

    Laz Rojas - an old Doomer in trouble.

    Bloody hell.
  5. kristus

    Hexen : Curse of the demon lord.

    Considering you said "it's a slaugter map" as in singular, I am assuming (though I may be wrong) that you only played the first of the lot If I am mistaken, I apologise for jumping to conclusions. Reason for that map in particular was to force the player to experiment with the artifacts. The reason I end up making more slaugtherish maps in general is that the compat puzzles appeal to me in creating them. Now I rarely find the time or space to play other people's maps. So I do question this conviction when it isn't my own map being played. It may just be so that I am blinded by my own creation. That being said. there are skill levels, and anyone going in to any of my projects would do well to start on the easier skill levels. Should you still not enjoy your time. I hope you didn't feel your time was wasted.
  6. So after having this project sit on my harddrive for the longest time. I've finally accepted that I won't be finishing this. At least not in the foreseeable future. So I am now releasing the first three worlds of my wad as is. I had high ambitions with this project. But due to my life changing four years ago with my work starting I ended up not getting any work done on it. Then some time later the ball got rolling on Doombringer (www.doombringer.eu) and since then Curse2 didn't really stand a chance. I just don't have the time to work on both projects, and then Curse2 is the one losing out. So unless anyone else for whatever reason would like to finish it. It'll probably end up as one of those projects that just never got done. Big thanks to everyone who helped me while working on it. Especially Khorus who made the secret level and helped me playtest a lot. EDIT: File is up on idstuff. Looks like I was a bit sloppy with the text file though. Khorus isn't listed as a level designer and the name is wrong.
  7. kristus

    Hexen : Curse of the demon lord.

    Sorry for the late reply @brick Here's a dropbox link to the file. If you want to share it somewhere else, that would be fine by me. https://www.dropbox.com/s/292cemu1tkiypsl/curse2_unfinished.zip?dl=0
  8. kristus

    So, what do you think about BitCoin?

    As someone who struggled to see what problem or improvement crypto was supposed to solve. This video by Folding ideas made an excellent job of diving in to the fenomena and dissecting the issue for me.
  9. kristus

    So, what do you think about BitCoin?

    Since my last post in 2019 I've learned more about it and it is pretty much just a load of wank.
  10. I can't think of a single thing I would like to stick with until the day I die.
  11. kristus

    Daikatana is so underrated!

    I don't know how active it is. But yeah there is at least a small community of people still playing Daikatana DM.
  12. kristus

    Favorite Doom Midi and why?

    I find all of them having something special but I absolutely love ... The Imp's Song (E1M2) Suspense (E1M5) Demons On The Prey (E1M7) Sign Of Evil (E1M8) The Demons From Adrian's Pen (E2M2) Waltz of the Demons (E2M7) The End of DOOM (Victory) Running From Evil (Map01) The Dave D Taylor Blues (Map08) Into Sandy's City (Map09) Untitled (Endgame/Text) I know it's not a very discerning list. If I would pick one from each game, It would probably be because those were the early ones that I talked about to other people. But Demons on the prey for instance is sooo good. Sign Of Evil (E1M8) Into Sandy's City (Map09)
  13. kristus

    Daikatana is so underrated!

    I have a friend from England that is an avid Daikatana deathmatch player. I haven't tried it in that mode. But I can imagine it being a lot more palatable than the single player campaign.
  14. kristus

    Doomworld Members' Sketchbook

    That kind of reminds me of my friend Mia. Though she doesn't usually wear a head band ;)
  15. kristus

    Doomworld Members' Sketchbook

    Been away from this thread of a while now I'm afraid. Spent the first week of the year drawing a series of portraits and now that I have, I am tempted to do them all over to make the colors not suck as much
  16. DOOMBRINGER Episode 1 has been released to Steam Description DOOMBRINGER is a game about speed, brutality and complex level navigation. In the same vein as the granddaddy of FPS, Doom, DOOMBRINGER is a bombastic FPS romp. Set in a wartorn post apocalypse where life is defined by scarcity and rivalry, you play as a member of the Brotherhood of R’whin, infiltrating the Order of Sil’Ocy’s life support silo in the hope of improving life for your own. The game is currently in Early Access on Steam with the first episode released. The Grindhouse of Todelmer is the first of three episodes of 9 maps each. Filled with deadly enemies looking to take a piece of you. Two more episodes are planned to follow up to expand the game play and explore new devilish ways to challenge the player further. To facilitate a quality single player experience, the game is working hard at challenging the player, without being random. Every enemy attack is avoidable and the player will know that it's up to them to survive. The game won't cheat them with unavoidable attacks. History Started in 2015, DOOMBRINGER is the brain-child of esteemed Doom map and mission maker, Kristian ‘Kristus’ Kjall. Intended to bring the ultra competitive game play of Arena FPS to a single player game featuring his exceptional level design, a skill he's honed over two decades in the Doom community. As part of testing and developing the game play about a dozen tournaments have been held in DOOMBRINGER’s competitive multiplayer modes, both online and on LAN since 2015. In 2020 DOOMBRINGER was featured in 3D Realms’ ‘Realms Deep’ cross-promotional event for similar first person shooters. Features 11 transformative power ups 7 deadly weapons 7 vicious enemy types Robust Speedrunning support Co-operative multiplayer Competitive multiplayer, with battle proven latency handling 9 cavernous single player levels Links: http://www.doombringer.eu Wishlist on STEAM So the game is going to be called Doombringer. You'll be the Doombringer. Shit will die explode and crap like that. It'll be glorious I tell yah.
  17. kristus

    Doombringer : Episode 1 Released on Steam!

    Thanks @Redneckerz. Really appreciate the support. I have big ideas for episode two 🙂
  18. kristus

    Doombringer : Episode 1 Released on Steam!

    Hello Ladies, Gentlement and Non Binary! As a little saturnalia present we put DB on sale over the holidays and released a few new screenshots of the upcoming Episode 2. Go check it out! https://store.steampowered.com/news/app/1156120/view/3122682018497139710
  19. kristus

    It's ROTT's 27th Birthday!

    Good memories. A friend of mine came home to me one day with the shareware version and we marveled a bit at the dual pistols and music. Such a different game from Doom. Then we had our network set up at school to play the game using the dedicated server technology the game had and that was the first time I played a large FFA game since Doom only allowed for 4 players at that time. So even though Doom was ahead in so many things at the time, ROTT really pioneered the multiplayer.
  20. People play games for a lot of different reasons. Playing every map like Decino however is quite unusual. He obviously spend a lot of time planning and plotting the maps he plays. A lot of failed runs are part of that as can be seen in the cases where he shown "bloopers". Most people wouldn't want to invest that time in playing a map. Generally people play a game to have fun. A bit of challenge is part of that and that surely involves the feeling of overcoming the challenge. But for the vast majority, it's not with the challenge in focus. It's more about the experience, escapism, or community around the game. I myself tend to play without saves. I am not sure why, but I just end up playing like that. Maybe because I always test my maps that way to make sure I can complete them myself without resorting to tricks. On the other hand though, I very rarely complete any games of any kind. And the ones I do complete are not generally for the game play. But for the general experience, like I may want to see where the story goes. Or I like the setting of the game etc. If I played like you suggest, then I would probably not play anything ever. Because it would be too exhausting to me. But I also think you're mistaken in your conclusion. Yeah there is a thrill to overcome a challenge. But where that bar for the challenge is differs between people. If you feel committed and want to deconstruct a map like decino. Then that may be where the challenge comes for you. But if the commitment isn't there, the challenge won't be rewarding and you will either quit or lower the bar to something more approachable.
  21. There is nothing objective about how anyone enjoys any form of entertainment. It's entirely subjective. I encourage people to present their case for their preferences. But remember that it's nothing more than your personal preferences.
  22. kristus

    The 2021 Cacowards Thread Sidebar [Split]

    I used to be quite the asshole around here and I probably had a lot of ways to justify that to myself. But the thing about being part of a community is to build bridges, not tear them down. You have a specific interest in this community. You can't expect everyone to care about that as much as you do by default. You have to cultivate that through positive action. Not by aggressive demoralizing. The only point you're making by acting like this, is that you're not pleasant to be around.
  23. Hey people. Been a while since I spent a lot of time with the community I'm afraid. So I wanted to start a little thread to see what you guys like. Looking to find out what your favorit map or set piece of a map throughout the entire history of the Doom community is. If you're a single player fan, which map or piece of a map had the biggest impact on your mind? If you're a multiplayer duel type or FFA , which is your favorite multiplayer map throughout the years (don't say Dwango5m1)? I'm old now, so my brain is shriveled from all the beer. So I think this For Dueling in Doom2, Judas23_ or Map01. But has there been any else that reached that quality (don't say Dwango5m1 :p)? For Single player, Aliens TC always held a special place in my heart as it had an early impression on what could be done within Doom's engine. Batman and Action Doom was impressive for the technical aspects alone, in particular the boat ride made my jaw drop. Zan Zan was crazy impressive for it's time as well. I can list a lot of technical achiements that has made my memory bank as well such as Phobos: Anomaly Reborn or the top picks in the 10 sector contest. But I am struggling to think of specific areas of game play that had me floored. And not because I didn't encounter them. But more because I need a reminder. The most specific case where I can recall enjoying a map or mapset for game play alone would probably be @Jayextee's mapset Murderous Intent. So which maps was the most important for you?
  24. kristus

    Cancelled Doom 3 mods?

    The Dark Mod (Thief TC) is a standalone game these days afaik
  25. kristus

    WRATH: Aeon of Ruin (a new game from 3D Realms)

    The distinction should really be between mod and game. Does the project work more as an expansion to the original game but requiring the original game to run. It's a mod. Does it run on it's own without any of the IWADS holding it up? It's a game. But a mod is ofc also a game, it's just not a stand alone game.