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Everything posted by kristus

  1. Half Life - I think I've harped on about this game enough. It just doesn't interest me at all. It's also the trend setter into making FPS games boring. Bioshock - The world is fantastic. But the game play is leaving so much to be desired. Could have been a favorite had it not been so disappointing. Dead Space - Started out strong then crawled up into it's own ass with the most boring storytelling ever and just got very repetitive which is a bad combination. Duke Nukem 3d - It's not a bad game, but it's not a great game either.
  2. Sad day indeed. I enjoyed hearing his perspective on things. I watched a bit of his podcast with DJWheat the other day and you could tell that he was getting worse just by the sound of his voice so I am not terribly surprised by these news. Still with his cancer going from bad to worse over the last couple of years to being stabilized it is sad to hear. I was hoping that he would make it through. My thoughts go out to his wife and son. And to all the conspiracy theorists claiming that cancer isn't cured for some monetary reason. Just stop.
  3. kristus

    Doom 3: Phobos

    I don't know if they are still around today. I doubt it. Don't think geX or Shaviro played Strife really.
  4. kristus

    Doom 3: Phobos

    "I almost didn't recognize you" she said. I almost don't recognize the project from when I was a part of it. Though that was some 10 years ago now, so that is to be expected. Congratulations on getting there, glad to see this coming out. Episode 1. Is that like a couple of maps or something? Because I recall it as you only focusing on making the first series of maps we once had planned. How many episodes are planned? What is the size of the episodes? Really liked that mars city scenery. Thought the rest of them looked a bit more generic Doom3 corridor stuff. Though it all went by quite fast so I probably missed a lot even though I watched it a few times now. Doom3 tends to do best when you have time to soak in the atmosphere IMO. One thing I didn't care for at all though was that character picture popping up in the middle of it. Stuck out like a sore thumb. I recall seeing it on the website once and didn't care much for it there either. But in the game it looks even more out of place. Anyway, just my two cents. Looking forward to trying it out.
  5. kristus

    What's your Opinion on Linux?

    Linux (on PC, not talking about Android here) certainly has it's uses but I can't be arsed with it because I always feel like it's actively getting in my way of doing things. Always some hoop you have to jump through. Fuck that. I can see how programmers would like it. But for anyone who doesn't delve into that it's nonsense. Plus the artwork programs for Linux (like Blender and Gimp) are vastly inferior to what you can get on Windows.
  6. kristus


    Enormously overrated.
  7. kristus

    Wanting to play Quake mods, but stuck

    Darkplaces seem to have nehara support too
  8. So after having this project sit on my harddrive for the longest time. I've finally accepted that I won't be finishing this. At least not in the foreseeable future. So I am now releasing the first three worlds of my wad as is. I had high ambitions with this project. But due to my life changing four years ago with my work starting I ended up not getting any work done on it. Then some time later the ball got rolling on Doombringer (www.doombringer.eu) and since then Curse2 didn't really stand a chance. I just don't have the time to work on both projects, and then Curse2 is the one losing out. So unless anyone else for whatever reason would like to finish it. It'll probably end up as one of those projects that just never got done. Big thanks to everyone who helped me while working on it. Especially Khorus who made the secret level and helped me playtest a lot. EDIT: File is up on idstuff. Looks like I was a bit sloppy with the text file though. Khorus isn't listed as a level designer and the name is wrong.
  9. kristus

    Hexen : Curse of the demon lord.

    Well, it's been a while and I've decided to upload the compiled resources for this project. Maybe someone will find it interesting to pick through, maybe get some use out of the resources... or maybe even finish what is here. Either way, I'd be happy to hear your thoughts, or see whatever comes out of it. What was released originally didn't exactly make any waves. Which is expected considering the half finished nature of the beast. But this way you can at least get a glimpse of what I was doing. http://www.doombringer.eu/files/curse2_unfinished.zip EDIT: Please understand btw, when playing any of these maps. That the way I work on game play is over a long time and usually starting from an absurdly hard point, and then playtesting it and adjusting it over a very long time. So, game play will be rough.
  10. http://www.doombringer.eu So the game is going to be called Doombringer. You'll be the Doombringer. Shit will die explode and crap like that. It'll be glorious I tell yah. Check out the current alpha version 0.18Alpha. http://www.doombringer.eu/files To participate follow the link to the new Doombringer Discord server: https://discord.gg/0kvtFwf2JCnfGuBo
  11. Been a while since I bothered updating about the game here. But I made a quick video showing off the new hands that I just put into the game this weekend. EDIT: Also aside from the wintercup footage that can be found on my youtube channel. Smilecythe made a jumping around video showing off some crazy shit I had no idea was possible.
  12. kristus

    Please critique my weapon designs (sketches)

    While they look good I wouldn't react to seeing them in a game, because I wouldn't be able to distinguish them from your ordinary weapons you see in your ordinary Modern Military shooter. If you had told me they were weapons that actually exist in the world today, I wouldn't have any reason not to believe you.
  13. Blood physical boxed copy for 2€ and Myst boxed copy for 5€
  14. kristus

    Hexen - Curse of the lost gods



    An expansion episode for Hexen, taking place long after the events of the original.
  15. It's connected to a sector which top ceiling is the same level as the door's floor.
  16. This weekend we had the second Euro Cup in Doombringer. Jehar was once again the caster and we had some great games. Thanks to everyone who came to play watch or participate in any way.
  17. Don't like messes and it was so easy to just make a pk3 out of the zip. Just rename the folder you put it in to maps and replace the file extention. Dunno why you didn't do that yourself since that would have made installing it less of a mess, even if you ask players to unzip it.
  18. Was using DP. I know you said it had lighting issues. But I just turned off the advanced lighting effects and that usually fixes it. Also made a pk3 out of you package and Quakespasm don't seem to read pk3. EDIT: That said I am using an: Intel Xeon E3-1230 V2 @3.70 GHz Radeon RX 580 16 mb ram Windows 10
  19. Not bad, but you have some pretty bad slowdowns in some places. First place specifically is in the first area you encounter the fiends, this speed issue is not because of the monsters but seem to be more related to r_speeds issues or some vis bug. You need to look into improving the optimisation in areas like that a lot. EDIT: Looking at the map with r_showtris 1 I can see that the're a lot of density to the polygons in that area. Most of them are pretty much just unnecessary compiler polies too. If you worked over your brush usage a bit you could bring that down A LOT.
  20. kristus

    Operation N.O.O.B

    Way too old to care.
  21. kristus

    Are the Catacomb games worth getting?

    While they haven't really aged all that well. I did enjoy them quite a bit back in the day.
  22. Leaving for Timcon LAN in Liverpool. DB's first proper LAN tournament coming up.
  23. kristus

    Yet another 90s inspired shooter

    Good shit. I like it. :)
  24. Doombringer Version 0.18 has been released. This verison of Doombringer is supposed to improve the user friendliness of the game for new players. Make the menus more clear and appealing as well as better communicate the game's rules and what is going on in a match when spectating. There's still a lot of work to be done of course. This is just a first few steps to reaching that goal for what currently is a one man team. Get the latest version here: http://www.doombringer.eu/files/ The menus All the menus has been improved upon and given new artwork to replace the previous obvious placeholder art. But also a lot of effort has gone into revising them to be more uniform in structure and content. Removed unnecessary content, straightened out ordering and all round just tightening things up a bit. Another thing that has been added is loading splash screens that will give you something to look at as well as giving brief information on a few things in the game. Currently only weapons are featured here, but eventually more things in the game will get attention. Specatators Spectators can now more clearly see which side of a game they are spectating. This is especially useful in Team games where it before was almost impossible. But now you also have a quicker overview of which player you spectate in Deathmatch (aka FFA) and duel games. Especially in Deathmatch where you now have a good overview who is in the lead and how the player you spectate compare to the leader. More is of course planned for this. But currently there are more pressing issues that I want to focus on for the game that I think will have bigger impact on the game as a whole. Monsters I've started working more on adding monsters to the game. Currently you can load up a classic Quake 1 map and have it populated with a few of the monsters from that game. There's a few issues you will have to be aware of though. Like that you can't change level in the game. Instead you need to use a cvar in the console called "changelevel " should you want to move to the next level in a campaign. Tournament Finally I want to pay some attention to the upcoming tournament we'll be holding. It's called the Road to Timcon tournament. The name is chosen because on the 14th of September I'll be leaving for Liverpool where I'll participate in the TimConlan where Doombringer will be played in a Duel tournament on Lan. The Road to Timcon tournament is intended as a fun warmup to said LAN. It will be hosted by myself and has a pricepool of 50€ and anyone who wants to is welcome to join in. The Road to Timcon tournament will go off on September 9th and can be found here. http://challonge.com/doombringer