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kristus

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Everything posted by kristus

  1. http://www.doombringer.eu So the game is going to be called Doombringer. You'll be the Doombringer. Shit will die explode and crap like that. It'll be glorious I tell yah. Check out the current alpha version 0.18Alpha. http://www.doombringer.eu/files To participate follow the link to the new Doombringer Discord server: https://discord.gg/0kvtFwf2JCnfGuBo
  2. So I don't often update here about what is going on with the project. Mostly I just pop a bit of info up on Twitter or Discord when I get the urge to do so. But I figured I should post a few shots of what has been done these months that has passed. I am planning to make one large or several small update videos showing off stuff I am working on. But I keep pushing it back because I rather work on the game than making videos these days. So these shots are of course not finished, just a few shots I've taken during development these lasts few months. Showing off maps being worked on, Character models, new simple items system, explosive barrels, colored keys etc.
  3. ------------------ Map01 Map03 I decided to start a thread for my (in preparation) Hexen wad that is planned to be a sequel to Curse of d'sparil. I was thinking I'd use it to post a bit about my issues with working with Hexen for the first time. Like understanding ACS, dealing with the textures and game play issues I come across. In reality it's just an heartbreaking scream for attention. LOOK AT ME!111§½!§13232145678900 D: First on the agenda: Textures. I've already bitched a bit about this before. But I think it's worth mentioning again. It's ironic really. People around in the community has been moaning and joking about Heretic's limited resources. (99 textures or so in it's entirety) But I've always professed the opposite. That the fauna of that game is rich and bountiful. Despite it's low quantity, the quality and variation is amazing and I really enjoyed working with the textures as they were. I did make a few very minor texture changes. But in all, you can do some great things with the resources found in Heretic. Hexen on the other hand. I was prepared to go into it. Doing what I did with Heretic. But, to my dismay. Looking closer at the levels in Hexen and the resources. I found that there are not much there. While there are a significantly larger quantity of textures in Hexen, many of them are special cases (arms of a clock for instance), animations, or switches. The rest are stone and brick themes that are mostly the same gray and brown color and to make matters worse, there are 4 versions of them all, even further depleting their variance. There are also no real trims or contrast textures to work with. Heretic had red and blue and greens that you could place to liven up a scene. But also many decorative frescoes that you could place to give an added dramatic effect to a scene in your map. There's very little of this in Hexen. And none of them are as dramatically efficient as the ones in Heretic. This leaves me at a point where I got a few choices. 1. I could rip said textures from Heretic to create more of the same style as in Curse of d'sparil. This would probably further advance the progress of the level designing as I am well familiarized with them and feel at home working with them. It's however not something I am really interested in for several reasons. I'm foremost not interested in making another Heretic wad in Hexen. If I wanted to make more Heretic maps, I should make them in Heretic. 2. I can look for texture resources online. Unfortunately, most of them are virtually as poor as the resources in Hexen. While they got tons of stark contrast trims (GothicTX for example) you're leaving yourself shit out of color. 3. I'll make more textures and try to make them match the resources of Hexen, at the same time as I add color. I've already started making some textures. Though I made a few metal trims that are heavily inspired by Heretic's such trims. (I love them too much to let them go) In reality, it was never really any option. I just wanted to demonstrate a bit of how I think when I make this choice. So far I've not come very far with making new textures. Making adjustments to work with the designs of the original is a slow process as well as that I am yet unsure of what textures I will actually be needing. But here are a couple of shots where I've done tests. At the time of writing, they are however a bit outdated: Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Map status: Map01: 98% Map02: 98% Map03: 98% Map04: 30% Map05: 30% Map06: 30% Map07: 20% Map08: 0% That's it for now.
  4. Half Life - I think I've harped on about this game enough. It just doesn't interest me at all. It's also the trend setter into making FPS games boring. Bioshock - The world is fantastic. But the game play is leaving so much to be desired. Could have been a favorite had it not been so disappointing. Dead Space - Started out strong then crawled up into it's own ass with the most boring storytelling ever and just got very repetitive which is a bad combination. Duke Nukem 3d - It's not a bad game, but it's not a great game either.
  5. Sad day indeed. I enjoyed hearing his perspective on things. I watched a bit of his podcast with DJWheat the other day and you could tell that he was getting worse just by the sound of his voice so I am not terribly surprised by these news. Still with his cancer going from bad to worse over the last couple of years to being stabilized it is sad to hear. I was hoping that he would make it through. My thoughts go out to his wife and son. And to all the conspiracy theorists claiming that cancer isn't cured for some monetary reason. Just stop.
  6. kristus

    Doom 3: Phobos

    I don't know if they are still around today. I doubt it. Don't think geX or Shaviro played Strife really.
  7. kristus

    Doom 3: Phobos

    "I almost didn't recognize you" she said. I almost don't recognize the project from when I was a part of it. Though that was some 10 years ago now, so that is to be expected. Congratulations on getting there, glad to see this coming out. Episode 1. Is that like a couple of maps or something? Because I recall it as you only focusing on making the first series of maps we once had planned. How many episodes are planned? What is the size of the episodes? Really liked that mars city scenery. Thought the rest of them looked a bit more generic Doom3 corridor stuff. Though it all went by quite fast so I probably missed a lot even though I watched it a few times now. Doom3 tends to do best when you have time to soak in the atmosphere IMO. One thing I didn't care for at all though was that character picture popping up in the middle of it. Stuck out like a sore thumb. I recall seeing it on the website once and didn't care much for it there either. But in the game it looks even more out of place. Anyway, just my two cents. Looking forward to trying it out.
  8. kristus

    What's your Opinion on Linux?

    Linux (on PC, not talking about Android here) certainly has it's uses but I can't be arsed with it because I always feel like it's actively getting in my way of doing things. Always some hoop you have to jump through. Fuck that. I can see how programmers would like it. But for anyone who doesn't delve into that it's nonsense. Plus the artwork programs for Linux (like Blender and Gimp) are vastly inferior to what you can get on Windows.
  9. kristus

    Half-Life

    Enormously overrated.
  10. kristus

    Wanting to play Quake mods, but stuck

    Darkplaces seem to have nehara support too
  11. So after having this project sit on my harddrive for the longest time. I've finally accepted that I won't be finishing this. At least not in the foreseeable future. So I am now releasing the first three worlds of my wad as is. I had high ambitions with this project. But due to my life changing four years ago with my work starting I ended up not getting any work done on it. Then some time later the ball got rolling on Doombringer (www.doombringer.eu) and since then Curse2 didn't really stand a chance. I just don't have the time to work on both projects, and then Curse2 is the one losing out. So unless anyone else for whatever reason would like to finish it. It'll probably end up as one of those projects that just never got done. Big thanks to everyone who helped me while working on it. Especially Khorus who made the secret level and helped me playtest a lot. EDIT: File is up on idstuff. Looks like I was a bit sloppy with the text file though. Khorus isn't listed as a level designer and the name is wrong.
  12. kristus

    Hexen : Curse of the demon lord.

    Well, it's been a while and I've decided to upload the compiled resources for this project. Maybe someone will find it interesting to pick through, maybe get some use out of the resources... or maybe even finish what is here. Either way, I'd be happy to hear your thoughts, or see whatever comes out of it. What was released originally didn't exactly make any waves. Which is expected considering the half finished nature of the beast. But this way you can at least get a glimpse of what I was doing. http://www.doombringer.eu/files/curse2_unfinished.zip EDIT: Please understand btw, when playing any of these maps. That the way I work on game play is over a long time and usually starting from an absurdly hard point, and then playtesting it and adjusting it over a very long time. So, game play will be rough.
  13. Been a while since I bothered updating about the game here. But I made a quick video showing off the new hands that I just put into the game this weekend. EDIT: Also aside from the wintercup footage that can be found on my youtube channel. Smilecythe made a jumping around video showing off some crazy shit I had no idea was possible.
  14. kristus

    Please critique my weapon designs (sketches)

    While they look good I wouldn't react to seeing them in a game, because I wouldn't be able to distinguish them from your ordinary weapons you see in your ordinary Modern Military shooter. If you had told me they were weapons that actually exist in the world today, I wouldn't have any reason not to believe you.
  15. Blood physical boxed copy for 2€ and Myst boxed copy for 5€
  16. kristus

    Hexen - Curse of the lost gods

    Version

    115 downloads

    An expansion episode for Hexen, taking place long after the events of the original.
  17. It's connected to a sector which top ceiling is the same level as the door's floor.
  18. This weekend we had the second Euro Cup in Doombringer. Jehar was once again the caster and we had some great games. Thanks to everyone who came to play watch or participate in any way.
  19. Don't like messes and it was so easy to just make a pk3 out of the zip. Just rename the folder you put it in to maps and replace the file extention. Dunno why you didn't do that yourself since that would have made installing it less of a mess, even if you ask players to unzip it.
  20. Was using DP. I know you said it had lighting issues. But I just turned off the advanced lighting effects and that usually fixes it. Also made a pk3 out of you package and Quakespasm don't seem to read pk3. EDIT: That said I am using an: Intel Xeon E3-1230 V2 @3.70 GHz Radeon RX 580 16 mb ram Windows 10
  21. Not bad, but you have some pretty bad slowdowns in some places. First place specifically is in the first area you encounter the fiends, this speed issue is not because of the monsters but seem to be more related to r_speeds issues or some vis bug. You need to look into improving the optimisation in areas like that a lot. EDIT: Looking at the map with r_showtris 1 I can see that the're a lot of density to the polygons in that area. Most of them are pretty much just unnecessary compiler polies too. If you worked over your brush usage a bit you could bring that down A LOT.
  22. kristus

    Operation N.O.O.B

    Way too old to care.
  23. kristus

    Are the Catacomb games worth getting?

    While they haven't really aged all that well. I did enjoy them quite a bit back in the day.
  24. Leaving for Timcon LAN in Liverpool. DB's first proper LAN tournament coming up.
  25. kristus

    Yet another 90s inspired shooter

    Good shit. I like it. :)
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