Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About marysson

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. marysson

    Doomworld Team map making project

    I've got to bow out of the project, sorry. My partner has the part of our map that I've done, but I can't do anything else right now. Someone else can take my place.
  2. marysson

    Little Doomlings Still exist! (Demon Laden, Vanilla wad)

    My 11-year old just started mapping. Not as young as purists, but I still find it an awesome bonding experience. :P
  3. marysson

    Doomworld Team map making project

    Sweet, Map 01. :) Let's get this started. :)
  4. marysson

    Feedback trolls

  5. marysson

    Castle Doom Released - [Re-Released]

    Cool, thanks, glad you liked those three. :P
  6. marysson

    Castle Doom Released - [Re-Released]

    Thanks! Which ones did you think were great?
  7. marysson

    Castle Doom Released - [Re-Released]

    That's cool.
  8. marysson

    Whitemare - A Brutal playthrough *Video heavy*

    Ha, blood on the snow, nice.
  9. marysson

    Haunted Asylum (WIP - Screens)

    Twas an asylum, and it's haunted. I'd guess it's about 50% ready for some initial play-throughs.
  10. marysson

    Feedback trolls

    Awesome, thanks for playing and for the feedback!
  11. marysson

    Feedback trolls

    Makes sense. The only thing incorrect was 8 hours per map. I have a problem getting obsessed with things and I spent way longer than that on them.
  12. marysson

    Feedback trolls

    Very good point, thanks. I designed it primarily through Risen3D, and then "retrofitted" it for the other ports. That was my mistake.
  13. marysson

    Comms Center

    Thanks for the info. What Boom feature? Ohhhh, the monster teleport at the end isnt standard, huh?
  14. marysson

    Feedback trolls

    See, here is a good (albeit negative) review: "No amount of hi-res texturing can save this. The levels are simply too big and bland for the most part, and I mean 'big' as in 'oversized sectors'. It's not entirely awful to play, but the sense of scale is just so completely cocked-up that it results in way too much running across vast empty areas. The levels make you feel like a midget, and that's really not a good thing here. The cheap and constant hassle from faraway Hitscanners just becomes mind-numbingly tedious too. 2/5 - BaronOfStuff" This was CONSTRUCTIVE criticism, which is helpful. Btw, I've gotten a lot of comments on the scale being too big. Maybe I was misunderstood, but the point was to make you feel small. The "king" of the castle is a cyberdemon, and everything is to his scale. Maybe some people didn't get it, but no worries. :)
  15. Do one for mine. :) http://www.doomworld.com/idgames/index.php?id=17058 Or smaller ones: http://www.mediafire.com/?545u4t5v6apesbb http://www.mediafire.com/?key36zi9n66n6q9