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Everything posted by doomero-21
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Japanese Community Project [Final Version released on idgames]
doomero-21 replied to tatsurd-cacocaco's topic in WAD Releases & Development
very nice! -
Good Morning Phobos Final Version on Idgames "Link Update"
doomero-21 replied to sincity2100's topic in WAD Releases & Development
Hey nice levels, but i saw missing textures in some maps. -
check zdoom forum. Sahzalpabael released a new update, but not include the buy menu, that will be for the next update.
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Sahzalpabael is back, he balanced the monsters and Alphaent is trying to compress the music, including new sounds and remove unusual. So that mean the mod is active.
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I think the buy menu can wait, but i not saw Sahzalpabael since the last month. Almost i made contact with Alphaent.
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because i not finished yet the buy menu.
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That video are Alphaent´s doom4 weapons rips. The zdoom, doom4 mod still continues, i am working with the creator of that mod, also Alphaent is involved too. The new mod is a fusion of Alphaent and this zdoom doom4 mod, also i am helping with acs.
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Resident Evil code name Hunk [released v1.1] v1.2 in progress
doomero-21 posted a topic in WAD Releases & Development
Its a resident evil tc for gzdoom. An original story, before the end of Umbrella, year 2002, a new virus infest Mero city, called TNB virus (a t-veronica variation) created by dr. Young. The new virus have the capability of control easily the bio organic weapons (b.o.w). Umbrella sent his best: Hunk; to recover the sample and kill dr. Young. Video v1.2: credits: download link v1.1: http://www.moddb.com/mods/doomero/downloads/resident-evil-code-name-hunk -
Resident Evil code name Hunk [released v1.1] v1.2 in progress
doomero-21 replied to doomero-21's topic in WAD Releases & Development
the version 1.2 will be available the next week. -
Resident Evil code name Hunk [released v1.1] v1.2 in progress
doomero-21 replied to doomero-21's topic in WAD Releases & Development
here a video of the 2 campaigns: -
Resident Evil code name Hunk [released v1.1] v1.2 in progress
doomero-21 replied to doomero-21's topic in WAD Releases & Development
i don´t know, on resident evil 4 Hunk need to stun first for kick dudes in the shins -
Resident Evil code name Hunk [released v1.1] v1.2 in progress
doomero-21 replied to doomero-21's topic in WAD Releases & Development
you need to be carefull with the ammo, almost you can use flash grenade for neck break the zombies (almost 2 per flash) or hunters, also i recommend you use pistol agaisnt zombies, flash grenade against hunters. -
Resident Evil code name Hunk [released v1.1] v1.2 in progress
doomero-21 replied to doomero-21's topic in WAD Releases & Development
i will fix those telefrag bugs for the next release. -
Resident Evil code name Hunk [released v1.1] v1.2 in progress
doomero-21 replied to doomero-21's topic in WAD Releases & Development
No dude, for coop no, the scripts only was made for 1 player and 1 player start. Also you need to know the resident evil survivor horror spirit is the single player. Maybe in the future i can do a raid mode for coop. BTW, is not necessary download gzdoom, the file contain a special gzdoom for this mod. -
Resident Evil code name Hunk [released v1.1] v1.2 in progress
doomero-21 replied to doomero-21's topic in WAD Releases & Development
ok guys i released the demo. Finally is done, i am working now with the trailer for my youtube channel, the download link is on the first post. -
Resident Evil code name Hunk [released v1.1] v1.2 in progress
doomero-21 replied to doomero-21's topic in WAD Releases & Development
Thanks, the release date of this demo could be December, my team is trying to fix the grammatical errors and later start the phase of testing. -
Resident Evil code name Hunk [released v1.1] v1.2 in progress
doomero-21 replied to doomero-21's topic in WAD Releases & Development
new video: warning: the video contain spoilers of the entire chapter, i recommend stop on 21:08 the progress of the demo is 98% , i need to include the credits and fix some grammatical texts. -
Resident Evil code name Hunk [released v1.1] v1.2 in progress
doomero-21 replied to doomero-21's topic in WAD Releases & Development
XD. Don´t worry a friend is helping me with the grammatical. Also the puzzles are easy to understand. -
[WIP] Revenge of Evil for GZDooM (DooM 3 spin off TC)
doomero-21 replied to doomero-21's topic in WAD Releases & Development
actually this mod contain 4 maps, only i showed 2, mars city and administration, the map 03 is a hell level, and the 4 is a new tech base map. But first i am trying to Finnish the first map for connect to the second map. The construction of the hell level, was inspired by the hell level of the lost mission from bfg edition. I will show soon that level. -
[WIP] Revenge of Evil for GZDooM (DooM 3 spin off TC)
doomero-21 posted a topic in WAD Releases & Development
video: The video show one of the maps. The story start after of the attack of the demons on Mars. Some levels will be like DooM3 and others will be new. The mod is only for single player. -
the maps remember me eternal doom III
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I think you should use the monster pack for doom3 were appear the pain elemental and baron of hell try this: http://www.moddb.com/mods/ruiner/addons/demon-expansion-pack-for-doom-3
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Cacowards 2014 nomination thread
doomero-21 replied to Alfonzo's topic in WAD Releases & Development
+1 good mod.... -
You are making the same height from classic doom, but if you not played doom3, the hellknight is very big compared with the archvile....