Devalaous

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About Devalaous

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    I do see the humour in a mod sneakily changing my title

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  1. Finishing off an old TNT playthrough on the PS3, went from Deepest Reaches to Lunar Mining Project. Drake's maps are still wonderful.

  2. Havent been on DW for a while, busy with life. Easy to forget this forum exists sometimes

    1. nxGangGirl

      nxGangGirl

      How long was "a while"?

    2. Devalaous

      Devalaous

      I dont even remember the last time I was here. Good thing pretty much everything here is a slow burn sort of thing, hard to miss much of note

  3. I actually made the tracks the exact same bitrate as the one included in the TC, and made one for Doom 64 too. Had three I was going to upload; one that simply restored the music for Subspace, Subterra and Vesperas, one that was a total replacement of the TC versions for Aubrey's official versions, and one that replaced the TC's music with 20th anniversary versions and assigned all his bonus tracks (They would mostly have replaced the Lost Levels music, since not everyone will have those, or might prefer official Aubrey tracks in their stead)
  4. Argh! I somewhat recently made a few alternate music pk3s for this and Lost Levels, only thing stopping me from posting them was the ZMAPINFO stuff. Guess I wasted my time x.x Still, nice to have an easier method Yep, its always been planned. Its just that D64ID2 got delayed, stalled, delayed..
  5. The amount of arguing in project threads is insane. Might as well bring your popcorn to any thread these days

    1. DoomKnight1984

      DoomKnight1984

      Some people will nitpick anything...that's why they're never happy at life because all they do is complain. What a pity.

    2. Marcaek

      Marcaek

      If you're referring to the revilution thread, the aforementioned concerns are entirely legitimate and barely qualify as "drama"

    3. Devalaous

      Devalaous

      Everywhere.

  6. Alright, about all the stuff about "this version or that version versus that other version and versions yet to be released": Try to look at D64 Retribution as the counterpart to the PSX Doom TC; an accurate conversion thats easily accessible to all, doesnt require ROMs/discs, and highly moddable and user-friendly. Its only at v1.0 right now; as GZDoom expands features, and work continues on this, it will, like the PSX TC, become more and more accurate and modular, obtain multiple episodes to play, and will likely form the base in-between line of Doom 64 ports; people seeking absolute accuracy will gravitate towards EX and the upcoming other port, and more casual types can gravitate towards Brutal. Absolution and GZDoom64 still exist, but will be made fully obsolete by Retribution in time. I already made a music pk3 for Retribution, designed to be user-accessible and easily modifiable like the PSX one is (D64EX isnt really compatible with external music, so what you have is what you get, period). I actually offered it to Nevander before Retribution's release while I was making another one out of PSX tracks. Will be making one from the 20th Anniversary version, but probably not making it available even in lowered quality for a time. Aubrey's awesome, gotta respect his work afterall. What I'd like to see from Retribution as it develops: Additional refinement for accuracy Toggleable dynamic lights/sky enhancements for the sake of options, much like the existing animation toggles An "Absolution" campaign that accurately mirrors the original TC, thus putting that old thing to rest in obsolescence. Projects from other teams adding onto Retribution, much like how Lost Levels was made for the PSX TC. How about Doom 1 and Doom 2 remade in the 64 style, levels full of macros and creativity that breathes much more life into those old familiar layouts, for example?
  7. It'd be nice if people didn't argue about who's port is better all the time when TCs are involved. I'm hoping this gets official IWAD recognition like Harmony and so forth have. I'll be giving this a try later, the dynamic lights and animation updates have me interested. And I'll especially be interested if I can easily change the soundtrack to use the upcoming 20th Anniversary stuff, like ive done with the PSX GZDoom TC
  8. Are we really doing another Devilution here.
  9. Sure, can add updated bigger versions of the Jag Doom levels to the small D1/D2 portion of Lost Levels, and update the "combined" version to replace the old versions with new versions Personally, im interested in conversions of Klie's rejected master levels, as well as the other works of Master Levels authors whos master levels were part of a series.
  10. I wouldnt say unpaid. Ive bought all his Doom soundtracks.
  11. I actually talked to Kyka about this, since so many textures were touch-ups or replacements of TNT's worse textures. I wonder how possible it is. Would certainly be nice to have a Evilution add-on wad that updates its "bad textures" in full
  12. Heretic COULD be compatible with this, theres those exploding fungus pod thingies.. Oh man, now im imagining a Strife campaign to protect a barrel and constantly upgrading her stats and buying gifts for her from the shops.. Shhh, Doom players are old people without exposure to the Outside World :p
  13. Drinking from Violet just got a lot more....interesting
  14. I really should get back to TVR

    1. Kapanyo

      Kapanyo

      I second this!