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Devalaous

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Everything posted by Devalaous

  1. Devalaous

    Official DOOM Playstation Soundtrack Release

    Ha, I just asked about the bonus tracks in the FD soundtrack thread, only to get my answer here before I posted. I should pay more attention :p
  2. Devalaous

    Official Final Doom Playstation Soundtrack released!

    Excellent. Just one more to go! Hope you find those Arch-Vile sounds during all this. Did the first Doom soundtrack get its bonus tracks yet? Or do they only appear after purchase? (Yes, I will buy all three regardless, just asking.)
  3. I did finish map 1 again, and I noticed it was a lot easier. Expanded actually makes me use the chainsaw a lot more, probably because it now ALWAYS gibs. I never really used it at all before. Aside from that, since I need to pistol start/idfa every map due to the ordering, I did a quick IDCLEV through. Here are some observations that may no longer be relevant Another of the maps I played previously, you forgot to put the spawn point back at the beginning of the level, unless its now confirmed to start you behind a wall of monsters, by the exit, near a massive red key ambush :p I see the other barbed wire textures are used on Map 11 now. Xaser will be happy. They do kind of fit in with the level more due to the rock everywhere, but the edges look odd. The bit where the tear in the wire was pretty hard to see before, one of the things I like about that refined wire (which could probably have those green bits darkened a little in places, to look more like the leaves most peaople see them as). I still cant get that backpack, the ledge seems even further away now. The archvile has indeed been uncheesed, no more foot sniping! One of the maps had a glaring ugly spot that should be refined, there was a random bloodfall in a pool of water. If this is to be done, please make it reminiscent of Habitat, where the liquids were made to fuse together for a cool looking effect. I had fun with your Green Map (which I had entirely forgotten about. I was skipping through a through Hell levels, then suddenly a techbase, thought "wait, a techbase this far?" then noticed EVERYTHING was green. Major "Oh." moment), although I didnt get far. Found a few secrets already too. Also, im still calling it Terminus Veridian in my head :p Could you include a text file in future stating which maps are which, to make the level skipping less tedious? Which E1 map is that screenshot from?
  4. Devalaous

    TNT31 - A missing remix

    Legions of the Lost is an amazing track, whether in a level, or as the intermission. I hope Devilution keeps it. Remixes are hard to find, especially ones that are good.
  5. Devalaous

    Post your Doom picture! [post in Part 2 instead]

    ALL THAT PURPLE. I LOVE IT.
  6. FEAR NOT KYKA! I now have time to begin testing your large set of maps. Sorry if youve been waiting for feedback for a while now, there are unpleasant issues at home that stop me putting in a lot of time and concentration into any one thing, and I need that if I'm going to be looking for things that could use improvement or so forth. Just got enough time the other day to play Mionic's map, I gave that one priority due to being a single map (which took half the day to do :p) Im playing them in GZDoom, with strict Doom compatibility (unless I should be on normal Doom compat), with Doom Expanded loaded (it doesnt change gameplay). Map 1's flesh tunnel looks really awesome with Expanded btw, give it a look :p. Did Map 1 get any edits after I tested it previously? I think the start area switch has stairs to get to it now, but maybe Ive already forgotten if it had those or not before.
  7. Devalaous

    Things about Doom you just found out

    I just found out the rocket launcher and BFG have a "safety catch"
  8. I havent played it since the original TC, and...I must say, my memories are even more warped now. I didnt realise it was so slow and clunky with the frameskips. I also cant see anything on my HDTV due to the darkness >_> It'd be nice if Nightmare was reimplemented, only instead of being the usual, having it return the game to PC speeds. I love the Playstation version a lot, but it feels lifeless now with crawling Revenants and slow missiles, etc. I remember someone refusing to play this further due to those speeds, mow I see why. I wonder how my friend will react to it. Oh the joys of childhood memories, always being better than reality. Did Doom 64 have the same speed changes? I played 64EX earlier and it felt modern still.
  9. Devalaous

    Doom64EX 2.3 Feedback Thread

    Kaiser, I got my controller working, it was a problem on my end, that also caused the controller to be unable to use both triggers at the same time on anything else. Now that its working, can I ask for a button remapping feature? I expected Modern to be identical to the XBLA/PSN control schemes, like how Classic is older console controls, but its rather off. I also seem to be stuck in run mode. Something unrelated to controllers, how does Hectic work in EX? Had my first experience with the map (I feel like I was being trolled endlessly..) and eventually cheated my way through it, as I wasnt playing seriously, and I then rad about the levle and found it enabled a Features menu in the original. Is this still the case here? Was surprised to find out three levels were only reachable (ingame) through that menu..yes I know about the launcher, but you know.
  10. Devalaous

    Things about Doom you just found out

    Thanks, that should be added to doomwiki. Does Doom 64 EX feature that menu?
  11. Devalaous

    Things about Doom you just found out

    Just found out that Doom 64 has only 25 levels. Every other level in the 32 is a secret level, or a special warp only level. Also, Hectic is the most evil level in any Doom game. What exactly do you get from beating it?
  12. Devalaous

    Official DOOM Playstation Soundtrack Release

    I was wondering what was going on with the extra content and FD/D64. "Surely he hasnt forgotten about us?" Still dont have the spare funds to buy this yet, but I will when the post-christmas shortages and millions of limited time only sales end.
  13. Devalaous

    Doom Expanded Final [RELEASE]

    Can I ask why the waterfalls in TNT get mixed up with other things like computers? Im doing a lot of playtesting for TNT2, and I like to have this loaded at all times. Had a nasty encounter with said bug (I know you warned users in the extras, but I wanted to see it for myself), where I quit the game, turned off the waterfall, then found I couldnt load my game anymore without it :/ Would it also be possible to integrate the Plutonia falls with the Plutonia lights and so forth, just to cut down on the amount of files? Sorry if that actually causes errors, just wondering. Im not exactly experienced with wad/pk3 files and how they work. (Hell, I dont even know what this load order is, I just drag and drop things onto GZDoom) I still cant get the HUD to scale properly, and yes, the stretch option is enabled, despite not actually working. Lowering my resolution to a 4:3 one (due to Heretic/Hexen/Strife/HacX all having widescreen issues with weapons and HUDs) made it bigger and usable, but I still have to bring up the automap to see the items/kills/secrets. Wonder if its just an error on my end. I used the GZDoom Alt HUD for a while, but I like seeing the Doomguy's face, its generaly more effective at telling me "low health" than red numbers during a massive intense fight.
  14. Devalaous

    What are you playing now?

    Although im supposed to be continuing the playtesting of 16/17 Devilution maps, im playing TNT Renascence to relieve my brain of the "be critical of everything, remember all odd things etc" that testing entails, while still staying within the TNT theme. Renascence is pretty much a TNT E1 version of Wonderful Doom, an Ultimate Doom megawad that remade all four episodes, changing the layout of every level while keeping everything memorable. I loved the concept and always wished the other Dooms would get the same treatment. Fun fact: Renascence almost killed the Devilution project.
  15. Quick question: Is the TC download in the first post the absolute most current version now? I know theres been lots of changes, I'm asking because a friend of mine wants to try it (and possibly be converted to a Doomer!), and I'd prefer not to direct him to many different areas to get the current version.
  16. Devalaous

    Doom Expanded Final [RELEASE]

    Excellent, I'll be downloading this soon...whenever HOMM3 releases my soul. I'll be honest, I find it difficult to NOT use Expanded now. Because it doesnt change gameplay, theres no reason not to be using it for vanilla maps..
  17. I really enjoyed the original demo, all three were great, bugs excluded. Good to hear everything there wasn't scrapped.Map 1 was the best one, amazing hell theme with brilliant visuals. Map 2 needed a lot of work, couldn't even exit the level, but aside from that it was great. EDIT: Map 3 was very confusing in its layout, but aside from that, only complaint from that old build was the cyberdemon (with no real appropriate weapons to fight him with) and the random level exit. Adding this last bit now due to my phone being useless and not letting me write the Map 3 part earlier
  18. Unfortunately there generally is no such person or group with that passion for the non-Doom Doom engine games. Everytime enhancement projects like this pop up, I always hope it'll extend to Heretic, Hexen and Strife, hell, even Chex Quest and HacX. Doom Expanded really presses this home with its many improvements while keeping the gameplay the same. Maybe one day..
  19. Just finished Mionic Donut's Map 24. It is...brutal, in a single word. Took me nearly all day to complete on UV. In the last room I eventually just said "fuck it" and cheated for that last room, just to get the map done. I did find some errors and things that done seem they should be that way, and I think some gameplay should be a bit more balanced. I'll send him a detailed report tonight that wont spoil everything for anyone reading this thread. I saw the "controversial" bumpmapped textures Kyka was worried about in this level, and tbh, for most of the level I didnt even really notice them, they blend in really well. Also, about the textures in that map...was it intentional using the "TnT" lights on the forklift? The n on it sinks into the ground making it look like a sad crying face ie T_T...which actually served to warn me about an ambush >_> With that old demo available again, I'll have to give that a try! I missed the chance back when it was first released
  20. Please dont replace ALL the music. I like a lot of TNT's unique music, its part of the TNT charm. I would like all the music to be new or old TNT tracks though. *now has Deepest Reaches' theme in head after posting this* Just my opinion on music there. I'll be doing a lot of playtesting today, now that my holiday's over and I have the free time. I think I have 16 or 17 of them..
  21. Devalaous

    Things in Doom you've never done

    You should play the PSX TC then :p Ive never really played Doom 64, outside of a store when it was brand new, on a controller I had never used or seen before. Didnt know how to even shoot...stupid trigger UNDERNEATH the controller.. Never finished any well-known megawad, to my immediate knowledge. Never finished all the Master Levels, due to the "hard to get" factor (There 75% off on Steam today btw! NOW I WILL HAVE THEM ALL ON PC) Outside of that, ive pretty much done most things in Doom that arent obscure or masochistic. All IWADS done on UV, etc etc. Just need to add Doom 64 and the other Doom engine games to the list
  22. Was that backpack secret the one I had trouble with? Sorry if its right there in screenshot form, but I just got back from a 5 hour drive from a New Years event :p
  23. Devalaous

    The General's Megawad playthroughs thread

    The first megawad I ever played seems absent from this page, Vilecore. Its on the archives.
  24. Devalaous

    Who is Drake O'Brien?

    Aha! I loved that one. The lost soul mountain (ie Mount Pain itself) made me remember that level forever...just not the exact slot. I was thinking Heck was 27 instead.. Didnt help that when I first owned Final Doom, I got stuck on this level for ages, so getting to the end was even more memorable.
  25. Just wondering...did anyone know the history of this map? Looks like your not the first to try this project! http://doomwiki.org/wiki/MAP12:_Entropy_%28Alien_Vendetta%29 Secondly, that map 19 makes me want this project finished asap :p Massive castle map? DO WANT
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