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Status Updates posted by Devalaous
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you know what we need? A new Switcheroom, but instead its Switchegame. Heretic and Doom swapped. Doom gets all 5 Heretic episodes, adapted to Doom gameplay and theming, Heretic gets Ultimate Doom + Sigil (Or a fifth episode of Doom's various console maps, given how much more advanced Sigil is geometrically)
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Completed 10 Sectors today, and got through several levels of No End in Sight E2. I definitely enjoy Emil's levels more than Xaser's.
Especially since I can actually naturally UV-Max the non-Xaser levels. -
Started playing the five Doom 2 maps from Tim Heydelaar, one of the level designers for Doom 64 and PSX Doom. They already feel like lost PSX levels. I'd love to see these converted to the PSX style someday.
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Made a little dehacked/mapinfo patch with level name graphics for Fava Beans and Final Gathering today. Its fun bringing these old classics a bit into the modern age for newer people.
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This is screenshot from Woof:
Crispy Doom at the moment doesn't support UMAPINFO.
Also, UMAPINFO doesn't support map names like E1M7b, so I changed it to E1M10.
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This is from UMAPINFO doc:
QuoteThe map names are limited to the format of the currently loaded IWAD, i.e. Doom
2 only supports MAPxx entries and Doom 1 only ExMy entries. The numbers x and y
can exceed their original limits, though, so MAP50, E5M6 or even MAP100 or
E1M10 are valid map names for their respective game. This limit comes from the
game using numeric variables 'gameepisode' and 'gamemap' to identify a level.It is rather difficult to remove this restriction from "classic" ports, but it is possible if there is demand.
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Birthday today. I will celebrate by eating pizza and probably starting the second episode of NEIS.
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Double Impact finished today. Accoriding to Doom Launcher it took me 10 hours and 23 minutes to get through all 9 levels, including all the times I died or loaded to get out of a shitty situation, while Ultimate Doom's entire 4 episodes took me 11 hours and 5 minutes, heh.
NEIS E1 took 4 hours and 50 minutes to get through all ten maps in E1 by comparison.
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Ah, H!Zone, where I finish Episode 1 by fighting two D'Sparils at once. Just SAYING that hurts.
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I kind of miss those days of wad making, when people just plastered maps with bosses and powerups. Its especially funny with Heretic, because D'Sparil is entirely unique and is the last thing you should be pasting across a map.
Still, H!Zone's episodes are interesting. The fact they cranked out NINE singleplayer episodes for one release is cool, and while I cant vouch for the other eight, the first one alone was worth the play; it had maps that started where the last one ended, and a cohesive fee of progression, all mixed with that classic 'early wad' atmosphere that I love so much. A community remaster/remake of them would be great.
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9 single player episodes is amazing. I have the heretic iwad somewhere. I should pull it out.
I would love to make some texturesfor heretic one day. Sadly, I have not enough talent to be a texture artist. I really like 'classic' wads feel, but 'early wads' in my head is tied in to 'bad design' too much for me to love it too much. Still some great early levels though.
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NightFright cleaned up H!Zone for GZDoom and fixed alot of the bugginess while leaving the feel intact, if you want to grab a copy. Just dont expect to be done with it very soon xD
One of the deathmatch episodes also has monsters plastered everywhere in a few maps, akin to base Heretic's 'episode 6', so I guess I have to clear those too x.x
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Finished the Raven series today. The final map could have fit in with Canyon and Attack, but the rest of his maps kind of exemplified that he was terrible at detail. His sister's maps were far better in that wad.
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Its not all that controversial really; hes well documented championing anti-consumer practices, being egotistical, and has been caught lying many times. Quasar posted something that implies he was sabotaging id from within during Quake too, which, coupled with his eventual co-ownership of the company, doesn't paint a good picture. Classic ambitious man throwing everyone under the bus to advance.
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Finished three long overdue protocacoward/top 100 wads tonight, alongside Sector 666. Naturally, im still avoiding must-plays like Memento Mori, after all these years. One day..
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Takes a lot of tinkering to get set up, but once you get the hang of it, it becomes hard to live without.
This is my setup after a LOT of work. Megawads (15+ maps), Miniwads (2 to 14), single levels, various official content, all the Master Levels in one spot (plus the 7 rejected master levels), various stuff for Heretic and Hexen, deathmatch stuff, all the millions of cacoward/top 100 wads, and a folder that shows everything ive ever completed.
Life-changing stuff :D I went through all four Doom IWADs again this year JUST to get those stats recorded.
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Well, D2TWID is now completed, and I must say, very rarely did it feel like Doom 2; too often the mappers couldn't resist their personal tells, as I could frequently tell which maps were Tarnsman maps, and Xaser's Abyss was filled with his usual towers. And the final boss absolutely required straferunning to finish, almost noone back in the day would have EVER beaten the game if this was the real Doom 2.
The original DTWID felt far more like an id-like product. I wonder if the rejected maps feel closer to Doom 2, but I doubt we'll ever see them. Its been 7/8 years and they still aren't released :V
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Played through the TNT map you did for a birthday of mine tonight, after finishing half of the TNT iwad. Still a good fun little map, thanks again for making it :p
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So I wasn't misremembering your Plutonia midi pack Cyberden midi being in a beta form in one of my birthday maps afterall. I didn't think about actually finishing them again till they were recorded on Doom Launcher's stay tracking, and sure enough, that midi plays as the intermission in an early rendition.
The second map is still totally unwinnable BTW :p years of skill improvements have not improved me enough.
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Finished A.L.T. and despite taking several days to do so, this was definitely one of the more memorable megawads out there. I only wish it had been finished with its original vision, the guest mappers detract from it so much. Map 27 especially ruins the feeling progression.
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So I spent the last 6 hours at LEAST (this doesnt count reloads from the many many deaths) playing through A.L.T's epic Map 11. This journey was the kind of thing we had in mind for the last map of Revilution originally (Admittedly we were nowhere NEAR as creative as this dude's map, but it still felt like a journey to close out the megawad's last normal map)
Except, we didnt put a fucking Icon of Sin fight at the end, ruining the whole journey.The level was so amazing all the way through, then THAT had to piss all over it. Not enough ammo, not enough health, the thing shoots like 8 cubes at once, and theres a massive army already there waiting for you, AND you blow yourself up on the brain-killing platform because of the carpet of monsters that triggers autoaim.
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Sigil is great. Played it together with Doom Expanded, felt like they were made for each other
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I am alive. Still no computer of my own, but I do have access to my brother's gaming laptop now, including all the Doom stuff I stuck on it for him.
Wonder what notable stuff has come out in my long absence? -
Oh cool, Doom 64 in Doom 2 is out. Now I have something to look forward to one day when I have a good computer again. *returns to hiding*
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Sometimes when I play various older games, I find myself wondering what a Doom TC of said game would be like. Then I start visualising all these places in Doom's engine, how the monsters and weapons would work, and so forth.
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Watched a japanese godzilla movie today on my friend's birthday. Also totally destroyed all of the people I was against at air hockey at the arcade. Fun night.
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So I spent the last week and a half in hospital after having a sudden heart problem. Collapsed the day after I made my last update >_>
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I'm not Dedalaous yet :p At my mum's place now for two weeks, gonna be nice and quiet and nonstressful. Super-high stress, high humidity and genetic heart issues arent a nice combo, can screw you up real bad
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Having a lot of trouble with my breathing and my heart recently. A ton of people don't really believe me whatsoever for some reason, hopefully it isn't actually as bad as it often feels like it is.
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Kind of a bummer that Revilution wasn't quite good enough for a cacoward. It was born primarily from my then-boundless energy towards TNT2 and that carried the initial team through the early days when we were all bummed by the split. But at least im happy with the parts of my overall design goal that survived the shift in management, all being the parts that got praised the most.
A runner-up is great though, for something I put so much effort into before real life obligations pulled me away from the project.-
Others have said it already, but I think having runner-up status is less of a bummer for this year in particular, and the fact they ended up with nine runners-up overall goes to show how much quality stuff was released. I'd also make a point that Revilution is the only community project listed there ;)
Guess I'll just have to knock it out the park with my take on TNT2!
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So I have a Doom mug with all the monsters on it, lined up like prisoners. Is it bad that I like to put green liquid in it and pretend im drinking a nukage barrel?