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About Devalaous

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    Forum Kitsune

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  1. Devalaous

    DBP39: Carnage Oasis

    There are so many DBPs that my Doom Launcher has a dedicated DBP tab now. I fear for how long it will take to play through them all fully, but I skipped through them all briefly and they are all dripping with creativity. Why cant Doomworld and other Doom communities also do something similar each month? :p
  2. I recently completed FF2 myself, via the Pixel Remaster, and I ended up with natural 9999 HP for the main three by the end, thanks ot the GBA/PSP version's change to have HP increase on its own. A large part of that HP increasing was fighting Wizards to get Osmose tomes, the single most useful spell in the game, and the monsters that drop it go extinct. Thanks to a bug in this version where monsters that have a status effect attached to a physical attack will inflict it 100% of the time if they hit, even ignoring status protection gear, your encouraged to go for a maximum evasion build at all times. This means your magic is shit thanks to a spell penalty thats never actually mentioned ingame, and that you only end up punching things to death, as you need two shields to max your evasion (in this version, having two shields means you punch for half damage when attacking) I had so little fun and the game was torture. Square removed all the bonus content for no real sane reason, so it was nothing but the paperthin regular enemies the entire time, including a final boss that died in two turns. Minmaxing is only fun if theres something to USE it on.
  3. Devalaous

    Is Memento Mori 2 any better than the original?

    Irony. Map 4 is where I stopped playing MM1 myself, it just wasn't a fun level. Gotta get through it though :p
  4. Devalaous

    Quake Remastered

    Screw that, gimme Jazz Jackrabbit 1 and 2 remastered
  5. Devalaous

    Quake Remastered

    So your saying its a maze full of pain? At least its not false advertising.
  6. Devalaous

    Classification of "cheating" in games

    Because its kinda dickish to forcibly control what players can and cant do on their own systems. Including it in the mapinfo is simply a 'this is how the recommended playstyle is', and even then I'd prefer people just say that in the text file. If it was changed down the line to totally overwrite my personal settings, I'd go into the wad and rip those lines out of the mapinfo every time out of principle. That said, I do not jump or crouch in a cheating manner, the only time I ever even use the jump is when ive fallen off a small ledge like a clumsy idiot and the way back up is several boring tedious minutes away, aka a quality of life timesaver. There is nothing to be gained by going that long way around when all the monsters are cleared and theres no hazards in play, it just consumes time out of my busy day. Similarly, I have no qualms about IDCLIPing out of a broken room or bottomless pit instead of reloading a save or worse, starting a whole level again. A young kid jumping out every window and up every ledge in something clearly vanilla is annoying, yes, but if they are having fun at the end of the day, not my call to stop it. Cheating fully is a hollow victory where you pretty much know that your not even getting the real experience but eh, as long as they aren't fucking up my games, live and let live. On the other cheating topics; achievement systems in games caused ingame cheats to pretty much die out, as there was suddenly something more than personal pride and honour at stake. Sometimes its unfortunate, as some games had wonderfully glorious cheats that made games so much more fun (GTA's riot cheats for example), but it does also mean you actually have to develop the skill to beat the games now. I only ever got good at Doom once I stopped IDDQDing through the levels on UV and actually learned to play properly on the PSX version, as an obvious exmple I have always loved the save editor type of cheats for RPGs and stuff, mostly from a curiosity side of things; finding secret party members dummied out of the game, or enabling guest party members permanently, discovering dummied items, and so forth. I remember finding out Kefka in FF6 was a programmed party member this way, ha.
  7. Devalaous

    Breathless HD Remaster Redux Dynamic 4K [/idgames]

    Meanwhile Jimmy over there: 'Damn it, why didnt I take this name first?' This looks interesting. Blue is objectively the best colour, and its got a goddamn Eris midi, so it should be right up my alley.
  8. Devalaous

    [Remaster WIP] Newdoom Community Project

    Fixed it for you ;D Seriously though, this remaster makes me happy to see. There's lots of old classics with bugs and flaws that are taboo to fix or rerelease, so its definitely cool to see an old project get tuned up like this, and by the original authors no less!
  9. Devalaous

    Ultimate Doom: How we saw '95 [CANCELLED]

    ....why not just pass the project onto someone else thats willing? Theres clearly enough interest with 7 pages of comments.
  10. Devalaous

    Action Doom 2: Urban Brawl Reloaded

    This may be the best line ive ever read in my 13 years of Doomworld.
  11. Devalaous

    Diablo 2: Resurrected

    I was hoping to play the open beta, but I entirely forgot thank to Quake's rerelease. Oh well. I'll just get the full game later on in the year.
  12. Hopefully its a definitive version now :p I got through half the wad before all the big changes, been putting off restarting it till its final.
  13. Regardless, I wouldn't have known about this otherwise. Very odd to release a doom mod in such a random place, especially when its from one of the developers of a well-liked official expansion.
  14. Devalaous

    Patch The Doom 64 Re-releases Petition

    The steam forums for Quake have a lot of nightdive haters, its true. Almost all the time it seems to go back to Blood, where we know it was corporate fuckery at fault, not the developers. But the average person doesn't know that.
  15. Devalaous

    UMAPINFO Appreciation Thread

    Yes, but it doesnt have the widescreen art Scuba made, as they couldnt legally use it in the port afterall. My wad for Sigil is just the art, since the UMAPINFO is already present. Sigil is the model I used for my packs actually! It supports every port's native xINFO and was a good guiding template.