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Everything posted by Devalaous

  1. Devalaous

    DBP39: Carnage Oasis

    There are so many DBPs that my Doom Launcher has a dedicated DBP tab now. I fear for how long it will take to play through them all fully, but I skipped through them all briefly and they are all dripping with creativity. Why cant Doomworld and other Doom communities also do something similar each month? :p
  2. I recently completed FF2 myself, via the Pixel Remaster, and I ended up with natural 9999 HP for the main three by the end, thanks ot the GBA/PSP version's change to have HP increase on its own. A large part of that HP increasing was fighting Wizards to get Osmose tomes, the single most useful spell in the game, and the monsters that drop it go extinct. Thanks to a bug in this version where monsters that have a status effect attached to a physical attack will inflict it 100% of the time if they hit, even ignoring status protection gear, your encouraged to go for a maximum evasion build at all times. This means your magic is shit thanks to a spell penalty thats never actually mentioned ingame, and that you only end up punching things to death, as you need two shields to max your evasion (in this version, having two shields means you punch for half damage when attacking) I had so little fun and the game was torture. Square removed all the bonus content for no real sane reason, so it was nothing but the paperthin regular enemies the entire time, including a final boss that died in two turns. Minmaxing is only fun if theres something to USE it on.
  3. Devalaous

    Is Memento Mori 2 any better than the original?

    Irony. Map 4 is where I stopped playing MM1 myself, it just wasn't a fun level. Gotta get through it though :p
  4. Devalaous

    Quake Remastered

    Screw that, gimme Jazz Jackrabbit 1 and 2 remastered
  5. Devalaous

    Quake Remastered

    So your saying its a maze full of pain? At least its not false advertising.
  6. Devalaous

    Classification of "cheating" in games

    Because its kinda dickish to forcibly control what players can and cant do on their own systems. Including it in the mapinfo is simply a 'this is how the recommended playstyle is', and even then I'd prefer people just say that in the text file. If it was changed down the line to totally overwrite my personal settings, I'd go into the wad and rip those lines out of the mapinfo every time out of principle. That said, I do not jump or crouch in a cheating manner, the only time I ever even use the jump is when ive fallen off a small ledge like a clumsy idiot and the way back up is several boring tedious minutes away, aka a quality of life timesaver. There is nothing to be gained by going that long way around when all the monsters are cleared and theres no hazards in play, it just consumes time out of my busy day. Similarly, I have no qualms about IDCLIPing out of a broken room or bottomless pit instead of reloading a save or worse, starting a whole level again. A young kid jumping out every window and up every ledge in something clearly vanilla is annoying, yes, but if they are having fun at the end of the day, not my call to stop it. Cheating fully is a hollow victory where you pretty much know that your not even getting the real experience but eh, as long as they aren't fucking up my games, live and let live. On the other cheating topics; achievement systems in games caused ingame cheats to pretty much die out, as there was suddenly something more than personal pride and honour at stake. Sometimes its unfortunate, as some games had wonderfully glorious cheats that made games so much more fun (GTA's riot cheats for example), but it does also mean you actually have to develop the skill to beat the games now. I only ever got good at Doom once I stopped IDDQDing through the levels on UV and actually learned to play properly on the PSX version, as an obvious exmple I have always loved the save editor type of cheats for RPGs and stuff, mostly from a curiosity side of things; finding secret party members dummied out of the game, or enabling guest party members permanently, discovering dummied items, and so forth. I remember finding out Kefka in FF6 was a programmed party member this way, ha.
  7. Devalaous

    Breathless HD Remaster Redux Dynamic 4K [/idgames]

    Meanwhile Jimmy over there: 'Damn it, why didnt I take this name first?' This looks interesting. Blue is objectively the best colour, and its got a goddamn Eris midi, so it should be right up my alley.
  8. Devalaous

    [Remaster WIP] Newdoom Community Project

    Fixed it for you ;D Seriously though, this remaster makes me happy to see. There's lots of old classics with bugs and flaws that are taboo to fix or rerelease, so its definitely cool to see an old project get tuned up like this, and by the original authors no less!
  9. Devalaous

    Ultimate Doom: How we saw '95 [CANCELLED]

    ....why not just pass the project onto someone else thats willing? Theres clearly enough interest with 7 pages of comments.
  10. Devalaous

    Action Doom 2: Urban Brawl Reloaded

    This may be the best line ive ever read in my 13 years of Doomworld.
  11. Devalaous

    Diablo 2: Resurrected

    I was hoping to play the open beta, but I entirely forgot thank to Quake's rerelease. Oh well. I'll just get the full game later on in the year.
  12. Hopefully its a definitive version now :p I got through half the wad before all the big changes, been putting off restarting it till its final.
  13. Regardless, I wouldn't have known about this otherwise. Very odd to release a doom mod in such a random place, especially when its from one of the developers of a well-liked official expansion.
  14. Devalaous

    Patch The Doom 64 Re-releases Petition

    The steam forums for Quake have a lot of nightdive haters, its true. Almost all the time it seems to go back to Blood, where we know it was corporate fuckery at fault, not the developers. But the average person doesn't know that.
  15. Devalaous

    UMAPINFO Appreciation Thread

    Yes, but it doesnt have the widescreen art Scuba made, as they couldnt legally use it in the port afterall. My wad for Sigil is just the art, since the UMAPINFO is already present. Sigil is the model I used for my packs actually! It supports every port's native xINFO and was a good guiding template.
  16. Devalaous

    UMAPINFO Appreciation Thread

    I'll need to make text files for them to credit everyone involved on top of making sure they work in the intended ports; im targetting compatibility with the official Unity port, the GZDoom family, Doomsday, Eternity and Crispy. Theres a legacy MAPINFO too for older ports that use that. Its all simple stuff, but I wanted these old classics to feel like they got a bit of a modern quality of life touch, and WITHOUT editing the original wads at all. The creator of AV had a small discussion with me about that and approves of the way I do it, if I remember correctly, as its all external and loaded on top of the original file. The Fava Beans upgrade has a UMAPINFO that @rfomin looked at and revised for me, got a lot of helpful pointers on that. @Scuba Steve @Terraformer9x and @Nash did the various graphics (great work guys!), I just stuck them in a ready to go form. The biggest issue is of course, time, I easily spend a whole day typing out the information and checking stuff in the ports I use, and theses days im trying to finish a whole array of other games, and now Quake of all things got rereleased and im playing that too...only so many hours in the day, sigh. The Map07 thing is for the Master Levels combined wad; there are two maps that use the special tags in that wad, and neither are on Map 7 in the combined version. One of them needs the tag functioning to be completable.
  17. Devalaous

    UMAPINFO Appreciation Thread

    So far I have small xINFO patchs for, in varying stages of completion: Crossing Acheron and Dante's Gate (Level names, packaged with Master Levels Upgrade) Jim Flynn's Titan series, Interdiction Zone and the Doom 1 versions of his Enigma episode (Level names, packaged with Master Levels Upgrade, I'm thinking of assembling the Doom 1 maps into a Doom 1 Enigma episode for personal use) Sverre Kvernmo's Cabal series (Level names, packaged with Master Levels Upgrade) Kick Attack (both versions), and a copy of both with the custom assets stripped (It looks and feels a lot better as a regular level, you could include it in Master Levels easily) Fava Beans (Adds level names, integrates the bonus wad) Final Gathering (Level names, ends game at Map 6) Vrack (Level name, stops progression past map 1) Trooper's Playground (Adds level names and stops progression into stock maps, the bonus map and DM maps are additional selectable 'episodes') Master Levels, both in combined form (PSN release, Doom BFA assembled megawad) and original loose levels Master Levels rejected maps Hell Revealed Episode 1 (Adds level names, ends game at Map 12) Hell Revealed Full Release (Adds level names, includes the above as an alternate path through the first 11 maps) Hell Revealed 2 (Widescreen graphics, level names) Memento Mori (Widescreen graphics, level names) Memento Mori 2 (Includes widescreen graphics, level names, adds the two supersecret maps as an episode) Alien Vendetta (Includes widescreen graphics, level names, re-adds Valley of Echoes, making it a 33 map megawad) Hadephobia (Fixes music issue, adds ingame names to bonus maps and makes them selectable on the menu) Requiem (Widescreen graphics, level names) Icarus (Widescreen graphics, level names) Plutonia 2 (Widescreen graphics and bonus map selectable) Plutonia Revisted (Widescreen graphics) Syringe (Widescreen graphics) Perdition's Gate (Widescreen graphics) 10 Sectors Part 2 (Adds impromptu level names based on the wad files, adds Map 31 and 32 to the main level progression) Eternal Doom (Adds level names, widescreen graphics) (Ultimate) Doom the way id Did (Widescreen graphics) Doom 2 the way id Did (Widescreen graphics, custom integration of midtwid2) Doom the way id Did Lost episodes (Widescreen graphics) Scythe (Adds level names, widescreen graphics) Scythe 2 (Adds level names, widescreen graphics) Doom 64 for Doom 2 (widescreen graphics, bonus map selectable) Deathless (Widescreen art for the non-official version) Sigil (Widescreen ratiocorrected art) As you can see, I put a LOT on my plate. In addition, these have no UMAPINFO related things, but I also made a pack for Hexen that restores the Maze level and assigns the unused music tracks so that every levle in the game has a unique midi, and a pack of widescreen graphics for the three Raven games that use the GZDoom art, for people that dont use GZDoom but have widescreen capable ports. I also made an alt for Heretic, that uses the original titlepic, as some prefer that.
  18. Devalaous

    UMAPINFO Appreciation Thread

    I've been meaning to do exactly this for quite a few months now, I have a large folder bulging with fix wads ready to go that add small quality of life upgrades to lots of old classics, I just dont have the time to test them extensively these days. Plus, I don't personally use Doomsday or Eternity, so I cant test anything for them yet. Last time I was working on stuff, I couldn't figure out how the hell to set up a Map 7 special via UMAPINFO; its simple in DMAPINFO, MAPINFO and ZMAPINFO, convoluted as hell in EMAPINFO and....seems impossible in UMAPINFO, going by the current documentation. So that particular thing is on hold for a good long while.
  19. Devalaous

    Quake Remastered

    That is unfortunate. The most fun ive had in Quake so far was using the Quad Damage in ZV to shower the screen in slow floating gibs, all spraying blood everywhere, with that iconic quad damage firing sound Honestly, it felt like I was a giddy kid again playing really old games >.>;
  20. Devalaous

    New rule against offsite harassment

    I may be late to this part of the thread as its flowing quite quickly, but I think the important part of misgendering is reading the intent. How you speak to people is important. Not everyone is going to attack or ban over a modest honest mistake, but if your rude about it or speak aggressively, thats a different story. My partner is a furry and pulled me into their social groups and I had to learn a lot REAL fast about incredibly vast gender stuff and how to speak to people on that better. I've stepped on more than a few landmines there, but ive always been polite, even when dealing with unreasonably angry people. I have never had lasting issues afterward.
  21. Devalaous

    New rule against offsite harassment

    I think you meant to say 'personal attacks on each other are unnecessary in general'. They are NOT welcome ANYWHERE on this forum, or outside of it. I've had friends attacked recently over the DBP situation merely for liking those wads, and this rule will hopefully stop that. But I also have friends that want nothing to do with Doomworld's community because there seems to be a precedent for allowing harassment here, and ive seen multiple times that moderators will ignore it, or worse, join in. Anti-harassment is all or nothing I'm afraid.
  22. Devalaous

    Quake Remastered

    This would also explain why Methods of Destruction has only 10 tracks, not 11. It must have been made after the 11th track went missing.
  23. Devalaous

    DOOM Unity port WAD Suggestion thread

    Hacx 2.0 has been in development for a very long time, and is currently on hold. The 1.2 release should be fine though.
  24. Devalaous

    DOOM Unity port WAD Suggestion thread

    HACX is a perfect choice. Especially since its part of Doom's history.
  25. Devalaous

    Patch The Doom 64 Re-releases Petition

    I'd say they should add featured mods and get stuff like Beta 64 on there, just for parity with Doom and Quake, but there's so little content for it out there. But you know, chicken and egg scenario. Without one, the other cant happen.