AdamW
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compet-n demos are *always* recorded in the original .exe, version 1.9. this means they will play back with the original for sure; 99% of the time they'll also play back with prboom and eternity.
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@jello: doing it in one go is pretty tricky, when you're just playing map30 over and over you get in one in maybe 5 or 10 tries...when you're not focussing on it like this i'd say 1 in 20 or 1 in 30 is the chance. Getting it in two goes is quite easy, though. adamh: update? ;)
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hey, just gonna dump my info in this thread because i'm Very Lazy (tm). following the profile: name and alias - AdamW live - Vancouver, B.C., Canada born - feb 22, 1982 employer - shaw cable hobbies / sports - eh, nothing worth nothing homepage / email - no homepage, adam.williamson1 AT btinternet.com for email computer specs - Athlon XP-M 2500+ @ 2.28GHz, 512MB RAM, 160GB hd, nforce2 mobo, geforce4mx graphics. displays on an RCA 27" TV. also my trusty old sony vaio C1** (same as US model C1XS) laptop. doom config - W A S D ctrl space. circa 1995. :) mice i've used over the years - random OEM POS, serial and ps/2 versions of the classic Microsoft Intellimouse, version 1 Intellimouse Explorer, and Logitech MX700 wireless optical. Currently I'm using a cheapass Logitech optical wired mouse, haven't recorded anything with it yet. size of Doom directory on your hard drive - eesh. about 2 gigs, I think. favourite Doom maps - all of episode 1, e2m3, e2m6, e2m7, e3m2, e3m9, e4m2, map02, map11, map14, map22, probably some others i forgot about. pwads, too many to name. favourite demos - anything at all by sedlo or ocelot. most things by adamh, particularly map07. most things by Vile, particularly pacifist runs. long, hard runs by Chris Ratcliff - his keyboard style is unique. favourite executables to use - original .exes for playing, baby. prboom for watching in hi-res. achievements: maps - one complete 32-map deathmatch megawad, 10 levels of another, mm2 map06, requiem map29, hacx map...er...was it 08? rejected mordeth ep2 map WHICH I STILL THINK WAS GOOD (;>). demos - ep1-0511, e1m5-055, n1m5-104, e1m6-057, p3m1, p3m9, lv02-040, pa04, pp31. those are the ones that come to mind. irc scandals: none. usenet scandals: xoleras partisan in the notorious xoleras / merlock wars of oh, so long ago... other games: what does this mean? have I done anything noteworthy for other games? not really. i was very good at quake rally. does that count? do I play doom more than any other game? - over time? hell yes. right now? no. right now I'm playing square RPGs - I'm in the middle of Chrono Cross. multiplayer doom - yup. i played on the UK BBSes while they were still active, played csdoom for a while, and had some excellent battles over the internet with slagdoom. which I won. HAHA! when did I start playing doom? december, 1993. do i make maps? - not any more, but see above. doom3? - don't have the graphics card for it yet. will be playing it when the geforce 6600GT hits the streets, though. favourite monster? - pinky. most hated monster? - sergeant. music i like - oh, way too much to list. i have a 30GB neuros of legally owned music. radiohead, nirvana, ani difranco, the delgados, jeff buckley, mercury rev, skunk anansie, melissa etheridge, madonna, nine inch nails, i'd better stop now. movies i like - best movie ever: After Life, directed by kore-eda hirokazu. anything directed by hayao miyazaki (particularly spirited away) or shunji iwai (particularly swallowtail butterfly and all about lily chou-chou). star wars. full metal jacket. finding nemo. amelie. in the mood for love. die hard. er, i'd better stop here too. girl / guy who lights my fire - my boyfriend. current type of internet connection - shaw broadband. 3mbits/sec, baby! er, i'm done.
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btw, my favourite part of this run was map14, which absolutely does not go perfectly to plan :). Running into the key room with 3% health...fun stuff.
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combined time for map15 and map31 in this demo is 1:09. map15 speed record is 1:22. you could probably get a little faster with a full load of weapons, but it's a much harder run than 15+31, so this is probably the optimal route.
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I didn't play sedlo myself (I've watched a lot of demos), but I played ocelot once, on csdoom, with a ping advantage. I maanged to keep it to 20-15 (to him) by concentrating harder than I ever concentrated on a game before for ten minutes. Then I couldn't keep it up any more, and ended up losing comfortably. Scary :)
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Congratulations, vile (haven't seen you since this came out) - about to watch it, I'm sure it rocks. Playing without sound is definitely weird - in theory you don't really need it, but I've made some runs without sound and I always find I play much better with it turned on. as vile himself said, he's not the best dm player - if you want your arse well and truly handed to you on a plate in deathmatch, play sedlo (if you can find him, anyway) or ocelot. that *hurts*. speedrunning and dm are very different, although most speedrunners are at least very good at dm.
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more like moving-to-canada-in-a-week pressure that's affecting mine, hehe...hope to get something else done before I go, though.
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http://www.knopper.de/ is Knoppix, the biggest CD-image distro. It's one ISO, download it, write it to a CD, boot it, and you should have Linux. Let me know when you get that far and we can figure out the rest :)
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vince: you could always boot linux and run using dosemu. That's how I play for compet-n now and there's no lag at all. You could probably do it from a boot CD like Knoppix, so no need to install Linux to hard disk...
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Is there a way to have coop monsters added to single player games?
AdamW replied to ragnew's topic in Speed Demo Submissions
Doom under XP always feels a bit wrong, in my experience. -
sudtic, teutic, obtic, mm, mm2, req, hr, hr2, strain, icarus, av, and probably some others i forgot :). currently working my way through vile flesh, see the demos forum. all UV. of course.
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what do you mean by Doom's 16-bit "as far as graphics are concerned", anyway? Doom on the PC is 32-bit code, full stop - it won't run on a 286. SNES Doom used a completely different engine written from scratch for the SNES. The graphics are 8-bit in that they're 256 colour.
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ok, so i lied - mlb.tv is broken tonight, so i played some more :). 4:33 for map09 now, i'm happy with it there. edit: http://www.doomworld.com/sda/dwdemo/VF-pack/vi09-433.zip :)
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so, I got under 5:00 for map09 - 4:53. still not entirely happy with that, might improve it again tomorrow. sent to op, though. edit: http://www.doomworld.com/sda/dwdemo/VF-pack/vi09-453.zip
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I just sent opulent a fairly rough 5:19, i'll try and go under 5:00 tomorrow, gonna sleep now :) edit: http://www.doomworld.com/sda/dwdemo/VF-pack/vi09-519adam.zip
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OK, just made a horrible 6:36 first exit for MAP09. Is it right that this map hasn't been done before? Why not? Don't want to send this out, it's too ugly. Will improve tonight or tomorrow.
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I've been calling my demos adam02.lmp for so long now I forget what happened to adam01.lmp :D. I always just use -record adam02 and overwrite till I get one i like, then rename it. I honestly don't remember why. hehe.
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if lv17-159 deserved to be in there, so did hr02. it's an extremely good run - very much like running episode 1 nightmare or pacifist, lots of instant hit enemies and nowhere near enough health. very hard. i have to admit i was surprised lv17 got in there though, it's a fairly knock-off run that i was never really happy with...
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ok, made a much nicer-looking 2:20 and sent to opulent. edit: http://www.doomworld.com/sda/dwdemo/VF-pack/vi08-220adam.zip
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just made an ugly 2:24 for map08. i'll try and improve later.
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yeah. ExM8 times never count for compet-n, as until lmpc existed there was no way to tell what the time was.
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I'll be waiting.
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ryback: oh, I've done it too. as for knowing maps - back when I record p3m1, it took me about six days of playing five hours a day...by the end of that I could actually play through about the first fifteen seconds of the map without looking at the screen :)
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finally managed horrible map07 in under five minutes. 4:55 sent to opulent. I have never, ever played a level which suffers from the "shooting through enemies" bug as badly as this one. eesh. The exit room is ridiculously lucky, though - with this much health I expected to die, instead I save about five seconds...