AdamW
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Everything posted by AdamW
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shifty: I'm probably the closest - I wasn't on the internet in 1993 (think we were on Compuserve then), so I wasn't there for the upload, but I played shareware Doom sometime in Dec 1993, pretty soon after the release. I remember it well - I got my disks from a shareware stall at a local computer fair (the fair's still running)...the stall owner was just sitting there the whole day running through E1M1 over and over, and there was a crowd of up to fifty people just standing there watching with their jaws on the floor. It's pretty hard to get the impact Doom made if you weren't there at the time, it was such an incredible leap. It was all the more amazing because it was almost completely stealthy - the internet was still pretty damn small at the time, remember, and most people still got their news from the printed game magazines. They almost completely missed Doom because it was a shareware release from a pretty tiny firm, so to most people the first time they saw Doom it was a complete shock, they'd never heard about it before. I remember we had a 486/DX 33 at the time, almost top range PC then - it cost us UKP2,000, about US$3,200 :). Ran Doom about 10fps in full screen, 320x200...hehe. oh, one comment on the top 100 wads article - Memento Mori shouldn't be in 1996. The bugfix version was released in 1996, but the real release was in December 1995, I distinctly remember playing it on Christmas Eve that year...
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I first played Doom that month. saw one of the first copies that got to the UK, I think. at a stall in the local computer market (biggest in Europe). there was a crowd of fifty people just watching the guy who owned the stall play through E1M1 over and over. ten years. that's just fucking scary. :)
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so just as id announce that doom3 will have a capped framerate, randy uncaps the framerate on zdoom? :D
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I doubt The Times actually said anything outright about blaming a game for school shootings, that's not the style it has. It's very hands-off and tries not to display any kind of editorial bias (though you can read one into it if you like, it's slightly conservative). It would be far more likely to have just reported on the controversy in America. I don't remember the stories though, so I can't be sure. I note that they still haven't worked out Romero doesn't work for Ion Storm any more. Heh.
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"back then there were no demos" - hmmmmm, romero's selective memory strikes again. /me has quite a lot of game magazines circa 1991-2, with coverdisks with demo versions on 'em...
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Dude, I didn't know anyone had kept the HacX 2 stuff...cool. That means he has my awesome Quake engine version of the Oval Office that I spent about a month making...hehe.
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Adam H. hardly recorded anything last year. He did a new set of speed stuff on MAP31, which is awesome, but got overshadowed by all of Sedlo's speed stuff. His only other runs were another speedrun, E4M7, and a miscellaneous NM100s run run in TNT. So it's not surprising he's not in the final lineup, really...maybe he could've got a nomination for the MAP31 nightmare run, I dunno.
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Yeah, we play the original, hardcore, psychopathically hard class_ep at compet-n. Well, it's psychopathically hard for speedrunning, anyway :)
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...fking ROCKS.
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I expect some old E3M6 max'es will also have an RJ in, since the intended route to get into the box with the secret exit switch in it is to rocketjump into it from the ledge above. We no longer do this, of course. :)
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http://competn.cjb.net/ Not so hard to remember.
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Feh. You think you're old-skool? Much you have to learn, young one...;)
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You're never going to get a decent 'old-school' mode with zdoom, zdoom's just fundamentally too far away from the doom base now. Personally i'd be all over a prboom version - and maybe, joy of joys, you could even port it to linux, then i could play the fricking thing in a non-broken operating system. shouldn't be too hard since prboom runs wonderfully on linux already and i can't see how networking code will be much different.
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Erm, who exactly did you talk to? Because you didn't talk to me and I don't think you talked to Adel, and we were the two who mainly got the thing released. I certainly don't think you talked to the original moderator, whose name i've unfortunately forgotten, because he disappeared entirely about five years ago. And I doubt you talked to Iikka, who made a lot of the textures. So I really don't think you've talked to anyone in a position to give you 'permission' to do jack shit, to be frank :). As an original level author and one of the people who actually worked on pulling the thing together and getting it released, I don't think I agree with the idea of a Requiem 2. I just don't think there'd any continuity. You wouldn't be able to get many/any of the original designers, the project lead wouldn't be the same, I highly doubt you'd get permission to use the textures, and you can't really design on a Requiem 'theme' because there wasn't one, it's just a set of random levels really. All this leaves is a semi-popular 'brand name' which you'd pretty much be applying to an entirely unrelated project in an attempt to gain more publicity.
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Mordeth being released?!?!?! The world's going to end! The world's going to end! Satan's in his snowplough! My mum's actually going to make it out of the house before midday! Man bites dog! Etc...
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hahha. From the onion's horoscopes this week: Pisces: Your reach will always exceed your grasp, but don't worry too much: This is normal when you have no hands. I'm a Pisces. rock!
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Of course, I have to play with my feet, because i've got no... <CHORUS> ARMS!!! =)
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w@velength - quit fucking trolling. it isn't polite.
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first shot is E4M7. other two are E3M8.
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Um, no. A PocketPC is entirely different from a PalmPilot (not withstanding the fact that PalmPilots no longer exist - they're just Palms now). PocketPCs are PDAs based on Microsoft's resource-gobbling PocketPC operating system, which makes them larger and more expensive than Palms, but as a useful spin-off lets them play pretty high-power games, along with DivX movies and stuff. iPaq is a PocketPC, HP Jornada is a PocketPC, etc. As for the map - there's a BFG on MAP08, as already noted, it's in a slightly complicated secret off the room where there's pinkies on ledges you can trigger stairs to rise to. There's a 100% sphere in the cybie room (more if you're playing below UV), but offhand I can't remember where there's a blue armour in MAP08. I'm sure there is though. Personally though i'd say they'd used IDKFA (or whatever the equivalent is on a PocketPC, heh), just looking at the very high ammo levels. On a sidenote, I hope they're using a demo-compatible codebase, like PRBoom - I dunno how practical actually *playing* the thing would be on a PocketPC, there's something of a limit on buttons and that touch-screen interface looks as if it'd be...um...shit, but being able to download the latest compet-n stuff on a train and watch it would be pretty damn neat. :)
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yeah! thx for the work adamh, and congrats to everyone who uploaded this month, this is the best update ever no question :)
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Well, it's four years since Requiem was released and five since most of it was made, current projects damn well *ought* to be better :). Still having a blast with AV - got through map18 tonight. Anything that slows down a Duron 700 has entirely too many spiderdemons...eeep...
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Yeah, I noticed MAP12 was rather easier than the surrounding levels - very fun though. As for the difficulty of the levels...they're really not as hard as some others i've seen. We've got UV demos for quite a lot already, I dareay there'll be a demopack released at some point.
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prboom can only save properly when set to its own 'compatibility level' (not doom.exe or boom.exe or mbf.exe or whatever compatibility level). i use 7 in the config file, that seems to work fine. and I always use F2 to save, going through the menus is a waste of time :). hope everyone's playing on UV, yes? oh, and to the guy who said later levels don't have enough ammo from a scratch start - you did get 100% secrets on all those levels didn't you? the textfile notes that you need to get all secrets to have sufficient ammo for a scratch run on most levels.