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Everything posted by ryaxnb

  1. What are some of your favorite beastiary enemies. Any good places you've seen them used by wad authors? I like the black imp.
  2. Never. Mapping may eventually slow to a point where it's just an "educational mapping language" (read: get started programming games by writing for doom) and source ports may eventually see their main updates in the form of ports to new platforms and being a "educational programming platform" (read: modify DOOM code as an easy way of getting used to modifying C++/SDL game code, since it's already written and is free software and fairly simple code.) I see a few DOOM futures: *For one, playing the game is like Nintendo games; it'll never get old. Speaking of the nintendo, Doom is great on the Wii. Now if only you could play it without hacking the Wii... The game will pass to new generations like say Tetris, Super Mario Bros, or Arkanoid. Also, it'll pass to mobile phones and to brand-new players, like me. (started playing in 2005!) *Also Playing modded versions of the game (source ports, map mods) is also going to last. I am fairly sure of this, simply because there are so many great maps out. When you learn about playing the original DOOM/DOOM2, you learn later about .WADs and such. You also begin expiermenting with source ports, as opposed to just sticking with the one you found first (say PRBOOM or ZDOOM, the most common source ports.) *Doom has very low system requirements. It plays great on phones, UMPCs, tablets, old consoles, etc. *Doom editing is great for learning how to edit levels or game executables. The code and much of the levels are open. And the design is simple. And the game is fun.
  3. So: I have several post like things about source ports, but posting all of them would waste space and not attract enough posts to any of them. So here's a compilation of sorts. It's intended to be responded to, criticized, etc. I take criticsm well but i do like a good debate :). First Topic: why PRBOOM Rules, or why can't other source ports do this? PRBOOM is GPL, so that's good. But the best thing about PRBOOM is the sheer portability of it. And the fact that it cares about compatibility while adding more new features, and the fact that PRBoom is fairly well documented and has a good OPENGL renderer. Now, why don't other ports do these things? Most ports barely have a functional linux port. PRBOOM runs on Mac, UNIX, BSD, consoles, etc. You don't have to port it yourself, just provide a portable architecture and pure GPL (or pure BSD) code so others can port it. GZDOOM in particular has a windows centric architecture, which is really disappointing. And so does Risen3d, EDGE, etc. Having a DOS version available is cool too, for DOSemu, DOSBOX and other dos virtualization solutions, as a last resort or a quick alternative to ports. Although no PRBOOM exists for DOS, it is based off of MBF, which works on DOS. Compatibility of other ports is also disappointing. I can understand it for ports like GZDOOM, but why can't Doomsday, Risen3d, or EDGE (for example) get compatibiltity with DOOM.EXE right? They could just borrow PRBOOM patches with a little modification, after all the code is open source. Overall, PRBoom and the related PRBOOM+ are my favorite ports. Second topic: underappreciated ports and port features: GZDOOM's room-over-room gets my top pick for underappreciated port feature. Also, not enough maps are made for GZDOOM in general. EDGE gets my top pick for underappreciated port: DDF is remarkable. It's like DECORATE, but probably better. DDF should be in every port. All the other components of EDGE work fairly well as well. As for other underappreciated Port Features: Texture and such swap of GZDOOM. Really nice, but few replacements exist :(. Could make GZDOOM look similar to Doomsday, but few people take advantage of it. PRBOOM's friendly monsters. Way cool. :) Final topic BOOM phase II Has anyone considered making a port that works like Boom Phase II? The idea sounded really neat! What features of Boom phase II have popped up elsewhere, for real, and what port has the maximum amount of BOOM phase II planned features?
  4. I am looking for some WADs to illustrate the benefits of various engines, as well as some interesting wads in a few different themes. First is a very common theme. I'd like your opinions on some good Episode 1 style WADs. Perferrably with a few more weapons and enemies than the original Episode 1. (e.g. Plasma rifle, maybe BFG, more Barons & lost souls, and maybe even some doom ii monsters or freshly created ones.) I've already looked at KDiZD and it looks ideal. I'm also, however looking for other wads in the same style or similar at least. They don't have to be "do-overs" of the episode 1 maps, just the same style of mapping. Also, Boom-style or EDGE style maps are preferred over ZDOOM style maps. The next theme i'm interested in is the bowels of hell map theme, episode 3, 4, style, but also possibly doom 2 MAP20-30 style. Basically, shitload of monsters and powerups, hellish wall textures, either for Ultimate doom, or Doom II wads. Not insane difficulty on Hurt Me Plenty (i'm a novice player, i don't play Ultra-violence). And any source port compatiblity will work. Thanks! Finally, i'm interested in some WADS pointing out the benefits of the following engines: GZDOOM Doomsday/Risen3d and most importantly PrBOOM+/PRBOOM/BOOM-compatible. I know that most state-of-the-art mapping has moved to ZDOOM/GZDOOM but BOOM-style maps rock in the sense that they are pure doom, but with almost no limits and a few new effects and things. Also, i have a soft spot in my heart for the BOOM style source ports, portable and standard as they are. PrBOOM in particular runs on everything, and PRBOOM+ is a straightforward GPL license so easily portable and packagable.
  5. I do not mean demo compatibility. I use PrBOOM for that. I mean the option to play like doom, at least to an unaided human-eye, maybe not pixel perfect. ZDOOM fails at many tests related to how DOOMish it is, as does EDGE and Risen3d.
  6. Can anyone point me to some good room-over-room WADS for GZDOOM or Risen3d?
  7. Here's Part I of Flood the Boards Series (from ryaxnb). What this means is a good amount of topics will be posted today and tommorow, thus (jestingly) "flooding" the boards with interesting (hopefully) topics from myself. So on sourceports, Which do you think are the best 3, and the 1 or 2 that need the most improvement. Feel free to also comment on previous choices. I will also hopefully pop in to check on people's choices. Choices: EDGE 1.31 PrBoom 2.5.0 Prboom+ Eternity Engine ZDoom 2.3.0 GZDoom 2.3.0 Doomsday 1.9 Beta 6 Chocolate Doom Risen3d ReMooD Doom Legacy 1.41 (not for need most improvement as it's dead) NTDOOM Skulltag Zdaemon My Best 3: #1 PrBoom+ The author seems genuinely excited, it has a great blend of compatibility, wad author features and end-user features. It has low system requirements and doesn't require OpenGL. It runs on Linux, and normal PrBoom runs on Mac. It has a lot of great features in addition to the boom set that should become standard in all source ports IMHO. And it's reliable. #2 Risen3d Simply Gorgeous Looking. The scripting isn't "there" yet, and some basic features are missing, but it looks WONDERFUL. Arguably the best reason to stick to playing basic maps that don't replace textures/enemies there is. Of course, with texture/enemy replacements, they look blocky. The near-perfect boom compatibility and reasonable support for advanced kick this in the top 3. #3 The third choice was a hard pick between GZDOOM and Eternity. Overall, Eternity got the pick, due to my dislike for GZDOOM's complete incompatibility with DOOM compared to other ports. Also Eternity seems to have the best WAD author features. Worst: Doom legacy. Broken
  8. ryaxnb

    Recommend me some WADS

    So I've gotten back into doom. I downloaded many wads, but i want some non-stars. I've downloaded all the interesting looking wads from the Cacowards and 10years of doom, are there any other good levels. Here are some levels I've liked: Earth Suspended in Dusk Memento mori 2 KDiZD. Deus Vult II. TVR Phobos Community chest series Cheogosh. So some interesting Wads would be nice, in the same vein as those above. Single maps are fine, as are megawads or episode wads, or even mod wads. Some non-obvious choices would be nice, i've skimmed the surface, but of doom's thousands of wads, i only have about 15. I like "pretty" wads, Small wads, simple wads, and Risen3d/EDGE/Eternity Wads. I can use any major source port except doomsday, which seems to lockup on my computer. I own DOOM2 and Ultimate Doom (and final doom.)
  9. ryaxnb

    Source port forking - why?

    Flood the Board Series Part II. Why does doom code fork so much? I think have a few managed projects (say Risen3d, Prboom and GZDOOM) instead of so many eerily-similar variants would be good for the community. What do I mean by variants? Well there are several lines that are heavily fractured. The most fractured is the boom line. With PrBoom, Prboom+, Eternity, and Chocolate DOOM all BOOM-style ports that are in some way based on BOOM. Why can't there just be one BOOM-based engine. I'm not asking for one Doom Engine, but nearly all the BOOM-engines (excepting Chocolate Doom) focus on wad-author features, demo-compatibility (except eternity) and lack some things like Hexen support. A perfect blend would be nice. And while you're at it, why can't they add support for DDF to eliminate once and for all the reason to use EDGE, an outdated port? How about one ZDOOM based port? Instead, GZDOOM is generally superior to ZDOOM. Skulltag is better for multiplayer, and Zdaemon is popular for deathmatches. Why not just combine them all since all are almost the same, they all are really ZDOOM's unique hexen/doom blend inside. Finally, why is Risen3d still a fork of Doomsday? Everyone seems to regard Risen3d as superior. Overall, if the major players could be shrunk to Prboom, GZDOOM, and Risen3d, everyone would be happier. But without Fragglescript in Prboom, DDF in anything, or good multiplayer in GZDOOM, it's impossible to do that. Couldn't someone merge the forks?
  10. ryaxnb

    DDF in other source ports

    Is it possible to use DDF in other ports? It seems like DDF is the best Dehacked file replacement available, so it seems reasonable that DDF should be used more often. I know that some port-specific technologies, like FraggleScript, are now relatively standard. On other topics, I'd like to see more port standards. Boom is the only real one across more than a handful of ports. Fragglescript is a good standard, used by GZDOOM, Eternity, and others. As a matter of fact, the whole of Eternity's doom spec would be a good enhancement as kind of a "Doomspec 3" because Eternity is so good for wad authors.
  11. I'm expanding doom Wikia walkthroughs with, well, more walkthroughs. As kind of a scratchpad I'm using User:Ryaxnb as my walkthrough page. It will have Several walkthroughs. Key walkthroughs: * Walkthrough to get jDoom working on Mac OS X, with pretty textures * Walkthrough, as above, on Vista/XP * Walkthrough to get GZDoom working on Vista/XP. * Walkthrough for Zdoom or compatible on Ubuntu 8.04/8.10. * Walkthrough for Prboom-Plus on Ubuntu 8.04/8.10 * Walkthrough for Prboom-Plus on Mac OS X 10.5/10.4. * Walkthrough for Wad file addition on PrBoom-Plus/PrBoom on all major platforms * Walkthrough for Prboom-Plus on Windows Vista/XP * Guide to Doom resources: The above walkthroughs, popular forums, sites, wad reviews, wads, mirrors. All work is appreciated. Edit my user page as you see fit. I will be working on it. Thank you
  12. Well, it's my idea. A guide to source ports: beginning small with ~2 paragraph reviews of smaller source ports and ~3-4 paragraphs for larger source ports. These reviews will be written by sensible people who are familiar with the games. I am familiar with Zdoom and PrBoom. I am also going to start work shortly on Doomsday, and possibly EDGE. I'm looking for contributors to Doom Legacy, Eternity, and VaVoom. Also looking for a Chocolate Doom co-contributor for a two-part review. The page is here:http://wikihost.org/wikis/doomport/wiki/start. Anyone who is interested, post in thread and I will freely grant admin access (only don't do it for everyone for spam purposes.) Note that it doesn't have to be a WIKI - just couldn't think of a better way to do it. Ideas anyone?
  13. ryaxnb

    Original, full quality Doom 1,2 soundtrack

    Yes. And so do these: http://homepage.mac.com/ryaxnb2/doomsound/doom2soundpt1.tar http://homepage.mac.com/ryaxnb2/doomsound/doom2soundpt2.tar
  14. ryaxnb

    Favorite Weapon on Doom/Doom2 ??

    I'm going to say Nuclear Missile Launcher, and I'm not joking... it's a weapon in arsenal.wad. It does fantastic damage but it's extremely blast... killing a cyber with the Nuke launcher is not recommended, but killing 1000 imps is.
  15. ryaxnb

    Original, full quality Doom 1,2 soundtrack

    So I finally finished downloading all the Doom soundtrack and have soundtracks Pt 1-3 (out of 5) up. This is the Doom 1 soundtrack in its entirety, separated into 3 parts. Parts 4-5 will be labeled doom2soundpt1.tar and doom2soundpt2.tar . Here is the links http://homepage.mac.com/ryaxnb2/doomsound/doomsoundpt1.tar http://homepage.mac.com/ryaxnb2/doomsound/doomsoundpt2.tar http://homepage.mac.com/ryaxnb2/doomsound/doomsoundpt3.tar Files are in flac format, with TAR archiving (use WinZip). If you have experience with command-line and don't want to pay for WinZip/use trial, Gnu Tar for Windows is available here: http://gnuwin32.sourceforge.net/packages/gtar.htm Here is the link structure for the curious: http:// standard link http homepage.mac.com/ my host ryaxnb2/ My pages doomsound/ the "doomsound" directory on my website, containing doom soundtracks doom?soundpt?.tar the file name, first ? is possible 2 (e.g doom2soundpt1.tar), second question mark is part number. I have Probably 25-40GB per month download and files are 1GB so use torrents if they work well for you. These are the backups!
  16. ryaxnb

    Original, full quality Doom 1,2 soundtrack

    A temporary delay... my computer crashed and I went to my relatives house... I'll download them on my alternate computer. I'll be back!
  17. ryaxnb

    Original, full quality Doom 1,2 soundtrack

    Update: I see a torrent is available attempting to download from torrent now... Once I have em I'll redistribute them, exactly as you had them, with .txt indicating their your files. Please notify me about contact info and what to put in the .txt (e.g. Copyrights and such.)
  18. ryaxnb

    Original, full quality Doom 1,2 soundtrack

    I could host 'em. I have .mac from Apple. Speed and capacity is good, Bandwidth per month is limited, but I doubt that many people want these files. Just email or FTP or something each one to me. We could set it up. PM me or respond to this. Thanks!
  19. http://www.doomworld.com/10years/doomcomic/page03.jpg For anyone who's seen the above comic, you'll know what I mean when I say "Bonk." :D Anyway, I had so much time on my hands I summonfriend'ed a Cyberdemon in ZDOOM, followed it as it walked around and killed it- with no berserk pack, using bare fists! Thats probably over 350 punches! Try doing part of it some day and you'll see you can't just punch over and over, you have to follow it as it moves. It's a pain. Anyway, that was crazy. Any of you ever done anything weird like that before?
  20. Getting Doom on the Mac to work is relatively easy, but a step by step help would be good. I know Macs aren't very popular, but they are fun and relatively easy (if you'd like to argue about that, please goto another thread). Here is a template for getting Doom to work on a Mac. I think it would be nice if someone improved it and made it sticky. First steps first: Your Mac's age. Determine whether your Mac has OS 9 or OS X. To do this, if you don't already know, go to the finder, and Click the Apple menu (Apple icon in the left-hand corner of the menubar.) Then Click either About this Computer, About This Macintosh, or About this Mac, depending on which one pops up. If the box that comes up says Mac OS 7, 8, or 9 your Mac has "Classic." You don't have to do anything to play DOOM AFAIK. Just install, and it should work automagically. If it doesn't, ask for help. If you have OS X, you need to extract the DOOM.WAD/DOOM2.WAD/etc. from the DOOM disks/CDs/download. This is Step 2: Getting the WAD. First, you need a copy of DOOM. Don't Pirate; get one legitimately! If you have a Windows box, or windows through VMware, Parallels, or Boot Camp, You can use Steam. First, Buy doom from steampowered.com. Then look inside C:\Program Files\Steam\steamapps\common (hopefully you know Windows Paths) ; in there is Doom.wad or Doom2.wad or some other wad file like tnt.wad. Copy the WAD file to your Mac somehow; and place it on the desktop. If you have only a Mac, ignore the PC only warning and Download directly from idsoftware.com. FAQ: But I already have Doom! Can't I use it instead? If you have a prior copy of PC Doom, or Doom II, or Final Doom you can find the WADS there too. Simply install inside DOSBOX (dosbox.com) or on a real PC. Then copy the WAD[S] to your Mac somehow. (Networks are good; a simple solution is to burn them to a CD and put the CD in your Mac.) If you have the Doom: Collectors Edition (or if you bought it expressly for this), put it in your mac. Double click the Setup folder inside it then inside the Ultimate Doom, Doom II and Final Doom folders you have your WAD files. I believe also that Depths of DOOM and DOOM II on CD come with the WADs readily available. All you have to do is copy to the desktop. FAQ: Which version of DOOM should I get? I don't have any already! How Do I get Doom? I don't want to pay 20 bucks for just one game! There are several versions of Doom: Here's a list and my comments * Doom Shareware: 1-episode. Free Download (on this website) Does not contain BFG, plasma, nor allow PWADS. * Doom Registered, Mail order: Good luck finding this, unless you bought it yourself a long time ago. eBay doesn't even have it. It fetches quite a sum when they do. * Ultimate DOOM on CD: I believe they made this. It's also rare. And probably more expensive than buying the 20 dollar doom. * Doom II on CD: Somewhat less rare, several are on ebay, amazon, etc. Look around. You might also find it at flea markets. At a flea market it would probably be about 5 bucks. I see some on ebay for 4-8 dollars. * Doom II/Ultimate DOOM for Mac: These will work too, but they're also rather rare. Don't worry if you can't find the Mac copy; the PC copy will work * Depths of Doom Trilogy: This copy came with the Master levels. I see one on eBay, $10 starting bid. This also came with Doom and DOOM II but not Final Doom. * Id Anthology: Comes with all Doom games, and Quake. Also Commander Keen. Costs hundreds (!). * Doom/Doom II/Final Doom Download, idsoftware.com. $20 per game; original game. I don't know if it's doom95 or dos doom. Either way, the WAD is there. * Doom: Collectors Edition. Hard to find in stores nowadays, but id is selling it for $25. eBay also has copies, for less sometimes, and more sometimes. Contains DOOM, DOOM II, and Final DOOM. Does not contain the DOS executables; uses Doom95. If you want to play DOOM in Dosbox, don't get this. In summary, the best options are to buy DOOM II (mac or PC), Depths of DOOM, or the Collectors edition. They generally give you the best dollar value. FAQ: I'd rather play DOOM in DOSBox. I want to run demos and look at 320x200 graphics, without antialiasing. Answer: You can do both those things without running DOOM in DOSBOX. Use PRBoom or Chocolate DOOM. But if you must, simply copy all of DOOM's installation to your Mac, or insert the DOOM CD. Then setup DOSBOX (that's another thread) and use it. FAQ: But I have Mac Doom! Just Extract from the CD like any other CD. Step 3: Install PRBoom. Download PRBoom for Mac from prboom.sourceforge.net. Now Copy it to the Applications folder and run it. Select from the menu, Tools > Show Game Folder. Copy all your WADS to this folder. Use Drag and drop; drag from the desktop into the PrBoom Folder. Step 4: Run PRBoom/DOOM! To run, Simply Double Click PrBoom, adjust settings if desired, than click Launch. You can do this anytime.
  21. ryaxnb

    Getting Doom on the Mac to work

    How about if you used the little-endian mode G4s and G3s have (not G5s) like Virtual PC did?
  22. ryaxnb

    Too much time on my hands...

    Holy Wow thats neat. I'll have to look at that. The main problem for me would be dodging the rockets at close range. I could dodge them at pistol range maybe but at close range? Never.
  23. ryaxnb

    Doom 1 or 2?

    I prefer the Ultimate Doom. But only Episodes 1 to 3. 4 is just too hard. I'd take Doom II's Map29, Map 07, Map04, etc, over Episode 4 anyday.
  24. ryaxnb

    Ever get sick of Doom?

    What about new Doomers? I think some people who haven't played Doom yet may fill in the gaps. I think people, even in this advanced age, may want to be introduced to a game where there is absolutely nothing but mindless whacking of monsters and running through chambers. Doom's primitive puzzles may not get much better with age (IMHO) but its run-and-gun intense action probably will. This is why, IMHO, Map29 ages better than Map08 in Doom. We have modern games with very advanced puzzles and storylines, but the action is often limited and the wait for it can be long. I couldn't start Half-life; it just was too long an opening sequence! By contrast, Doom has enemies knocking on your door in the first room and about 5 minutes in you're already up against deadly foes (to a newcomer.) In summary, Doom could attract new gamers looking to relax and sit back and enjoy some mindless fun. Of course, for full effect, a new source port and new levels, and a clear path forward, is eessential. We have GZDoom, EDGE and Doomsday, all providing more modern style doom, and we have many new levels available regularly on idgames archive. We even have the Doom wiki providing a clear path for new Doom users.
  25. ryaxnb

    Getting Doom on the Mac to work

    I thought I made it very clear to bypass the structure; using PrBoom, simply select Tools > Show Game Folder. This brings up the folder in the Finder. I also recommended you store the WADS on the Desktop, so they won't get lost (of course, they clutter up the Desktop; feel free to use the Documents folder or the Home folder if you're even moderately familiar with computers.) If I have access to my Mac soon (i'm typing this somewhere else now) I will put in a little section about folders however.