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Remmirath

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About Remmirath

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  1. Death, decay and mystery await you in the great lost city...
  2. Name: Yokai Woods Map Format: UDMF Ports Tested: GZDoom 4.5.0 Build Time: around 10-11 hours Textures: jimmytex, couple textures from Shadow Warrior (1997) External PWADs: none Requirements: Jumping/Crouching allowed but not mandatory Music: Thrashy Trash (WIP name) by Joshua "Dragonfly" O'Sullivan and me Not a long map, but there's a surprise for Jimmy in a secret. :V yokaiwoods.zip
  3. Remmirath

    Doom Pictures Thread 2020

    Some thingy I've been making over the past 2 weeks
  4. 29, first run on NM. Currently playing extra lives mode on UV.
  5. It works in Gzdoom only, OpenGL/Vulkan renderer.
  6. @Gez Indeed I can, I noticed that just seconds before your reply, and now it's bothering me as hell :C
  7. Remmirath

    The Joy of Mapping 6: JOY ETERNAL - RELEASED

    Summary: Day 1: "Oh god, JOM6 started, and I'm stuck at work, shit shit shit", get back home, map for the evening and then: "shit it's midnight already? I've only mapped 2 rooms." Day 2: "Oh god, 2 days left on JOM6, and I'm stuck at work, shit shit shit", get back home, map for the evening and then: "shit it's midnight already? I've done almost all rooms, and only the arena fight is left" Day 3: "Oh god, 1 day left on JOM6, and I'm stuck at work, shit shit shit", get back home, mapping during the evening I'm like: "I'm not gonna make it, I'm not gonna make it..." and then I made it. TL:DR: Pressure, but it was fun :V Thanks to @AtroNx for helping me with some Boom tricks.
  8. Remmirath

    The Joy of Mapping 6: JOY ETERNAL - RELEASED

    My love for Doom 1 is unconditional, so I'm going to give a shot at this. Count me in!
  9. Remmirath

    [FINAL RELEASE] Eviternity

    Jokes aside, congratulations for your efforts. This is an astounding milestone for your career. I've only played 4 maps for now, but it's a 2019 Cacowards contender for sure.
  10. Remmirath

    My Thoughts on Eternal

    About your cons: - The compass was already present in Doom 2016, as mentioned by fant0m999, and you could already turn it off - Glory kills have always been optional, even in Doom 2016, as you could remove the flashing indicator. Plus, performing glory kills or not is completely up to you: if you don't feel like walking close to an enemy and press F, just don't. - I had the same concern as you in regards to the Pain Elemental not spitting out Lost Souls, but it looks like I must've missed it, as STILES saw PEs spit them out. Music itself works in the reboot context. A Pure oldschool metal soundtrack would feel kinda out of place for me, but that's just my opinion. The track you specifically linked sounds off to me: it still sounds very MIDI-ish, and would feel completely out of place in the reboot. The new Praetor Suit is cool, and again, in a reboot context, it works quite well.
  11. Remmirath

    [WIP] Eviternity - A Boom Format Megawad

    0/10 not enough floor detailing (seriously, though, stuff looks amazing. Lookin' forward to it, mate)
  12. Let's keep the fire lit, shall we?
  13. Remmirath

    Post Your Doom Picture (Part 2)

    Moar from unreleased texture pack:
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