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Status Updates posted by Shanoa

  1. One thing i'm having fun with with the map i'm currently slowly working on is simply trying to make it playable on more than the Z family of sourceports. This allowed me to discover older programs like HHE (for Heretic) and whatnot. Map's still far off considering I don't really do a mapping session daily but I'd rather take my time with it considering my last map was released 13 years ago.


    Won't be mindblowing, possibly just another fun little map but if people who try it get some enjoyment out of it then I consider it "mission complete".

    1. Thelokk


      Bonus points: the map makes them cry tears of blood so difficult it is. What's pleasure without some pain?

    2. Shanoa


      @Thelokk Ha, I haven't made nearly enough maps to get a good feel on making a difficult one. It would probably end up being the sort of map we play in "Random Adventures" short burst of fun, who knows!

    3. Thelokk


      Let me know if you want / need playtesting.

  2. Just read what the MBF21 format is all about with mapping and such. It's super interesting, I always appreciate expanding my rather lacking knowledge when it comes to specifications, formats and whatnot.


    Was looking at Boom mapping recently but this seem like it's Boom but expanded. Good stuff!

  3. There's something relaxing about drawing sectors in Doom Builder.

  4. Something positive and rather inspirational for myself happened today.


    My mother told me she recently got news from one of our neighbor that lived in an apartment below our, when we lived in my old place well over 10 years ago. I didn't really had a lot a memories of the man himself, i simply remembered his name and how he looked like but most memories of what we did together were long gone. I just remember the last time i saw him i was around the age of 5 or 7 years old, one of the two.


    The man in question showed my mother old pictures of me and my brothers and by old i mean when i was 2 years old easily, when she told me that i was originally a bit puzzled, like, "why would he have those photos of us still after so long..." (and many more apparently) and then i learned minutes later that, at the time he was living below us his then-best friend had stolen his then-girlfriend, so he was going through a major depression. That's when he told my mother that me and my brothers had saved him, especially me because, after hearing this, i did remember how he and i were close. My mother was telling me how i was constantly shouting his name whenever i'd see him coming home and how i always loved playing with him. He was not a family member, just a friend, but the man felt like family more than anyone else, with the exception of my own mother and brothers of course.


    After she told me the story, i understood why he still had those photos over 2 decades later. I was part of his inspiration to keep on living and start anew and that's ontop of, i'm sure, wanting to keep memories once he moved away. I was happy to see the man got married and now has 2 kids of his own (he had nobody beside us back then). I decided to message him a few hours ago, he's yet to respond but i can only imagine the face he'll make once he realize i wrote to him.


    I couldn't be happier for him and apparently he drops by my city fairly often for work related stuff and told my mother he'd like to visit in the future. I feel so moved, knowing that i was once the driving force behind a man's will to keep on living and not take his own life.


    I had to share my story somewhere, someplace. Sorry if its a bit of a read but thank you for reading if you do take the time to read it.

    1. leodoom85


      I bet that you feel proud of knowing the fact that the man had some inspiration from you and not trying to giving up on his life. Those connections are precious for the ones that are close to you...being friends or anyone related to you. 


      Keep those connections fresh. That can help a person who has a difficult life and change it to be a better person. Nice story that you shared :)

    2. Shanoa


      Thank you for reading! I definitely feel proud~

    3. BigDickBzzrak


      Aw man such a cute story I'm gonna cry 

  5. No End in Sight progress:


    Just finished Episode 3, the first 2 episodes were pretty solid and so was E3 for the most part except E3M7 and E3M8. E3M7's openness was nice but the one dreaded flaw that made me hate the map is the lighting itself, i hate having to pace myself in dark environment, it kills the pacing of the actions and is frustrating at times and in a huge map like that with 750 monsters yeaaaah. Not a very good map sadly.


    E3M8 was more of a pain than it should've been, cause you know a Mastermind fight with no cover and no healing beside a zerk pack is totally fun to do. If the previous map didn't annoy me i would've probably gone for all 20 secrets including cells and BFG but i wanted it done with ASAP.


    E4 is left and after the last 2 maps of E3...i don't know what to expect. Hoping it's gonna be good.

    1. Show previous comments  7 more
    2. leodoom85


      Oh yeah.....I also can't remember much what does that secret. Is it reveal the area behind you or something opens inside of that area where that shootable switch is...?

    3. leodoom85


      *does that reveal.....

      Damn I'm dumb sometimes lol

    4. NaturalTvventy


      No worries, I take no offense from criticism.


      I’m also pretty sure that I added a teleporter in the lava nearby that positions you in the right place to make the shot. That was added on the final release.

  6. Lust for improvement - Part 2

    MAP05 - Sol
    Deaths - 3

    A small update today on my "journey through hell" only a single map.


    I feel this is where the mapset start to become tricky.

    Although an easy beginning once the main large room is
    cleared i was free tackle the level in any way i wanted.


    There're 3 zones, each zones contains a key and a mean ambush
    in each of them. Red Key had me face a few revenants upon
    walking a short distance. Once they're dead, i hit that
    switch and here comes some cacos, a pain elemental and a
    bunch of Chaingunners, care is needed here as the ceiling is
    high so, some Lost Souls got the drop on me but after an
    annoying, ammo wasting fight i moved on.


    Yellow key is originally guarded by a single Arch-vile,
    nothing big here. When the switch is pressed tons of revs
    pops out but because i'm a coward i ran back to the start and
    shot them "safely" from there, the ambush also includes some
    fatsos and an arachnotron who kindly battled a rev for me.


    Blue key's a short but mean encounter, the walkway led to a
    small circle-shaped sector with the key and 2 Medkits...but
    the sector also sink temporarily, forcing me to trigger a
    switch. Upon doing so, the floor goes back up, two revs spawn
    behind me, two chaingunners on two distant platforms and a
    buncha Imps. This here was my second death caused by me
    losing my cool and shooting plasma here and there and taking
    unnecessary damage, even though it's hard to leave unharmed.


    With the three keys in hand i ran to the last room and what a
    room that was. Originally the monsters don't notice you, 6
    revenants are in the room, 3 on each side and a mancubus in
    the middle. After pressing the switch the fight begin. As the
    mapper expected from the player i ran back at the entrance of
    the room, feeling slightly safe. BIG MISTAKE: An Arch-vile
    spawn over time, right up in your face. I thought i was dead
    but nope, after taking a massive explosion to the face i
    panic-ran to the Megasphere. Still in a state of panic i took
    a lot of damage and barely survived the room with only 7%
    left, thankfully a few medkits and stimpaks were left in the
    map for me to take.


    Then i finished the level. I say it was a rather mediocre
    performance by me, i made use of the Soulsphere and both
    megaspheres. I even entered the last room with 160% but still
    blew through that MS and the one the room give you. Rather
    shameful i'd say. ._.


    That said, i look forward to MAP06 BUT, i'm starting to see a
    familiar pattern with the monsters usage. It will probably be
    an unpopular opinion but i'm not a fan of overuse of
    Revenants, even less so in every ambushes. I saw the start of
    MAP06 when saving and i feel this will go down the "revenants spam"

    road which i've seen one too many times. I know there's so

    much one can do to make challenging encounters in Doom, but i also

    lost count on how many mapsets made usage of the beloved boneheads by the thousands.


    I guess we'll see.


    Deaths so far - 9


    1. leodoom85


      Revenant spam and turrets are some of the worst uses for a monster, same for chaingunners... :(

  7. With my previous "status update" i mentionned how i felt i had hit my "ceiling" as a doomer. I'd like to thank the folks who responded to it and those who have taken the time to read! Following one of said responses i decided to put on the big girl pants and jump straight into Sunlust with no background whatsoever on it beside the description i was provided with on the idgame archive. The following line was all i needed to dive-in: UV is designed primarily for ubermensch doom-gods. Oh good, that oughta be fun! Thus i introduce:


    Lust for improvement - Part 1 of ? 

    No. of deaths (so far): 6


    Yeah not the best name but basically i'll use these handy little status updates to chronicle my journey through Sunlust, will i finish it? Will i abandon it? Do you even give a shit? Feel free to chime in and follow-me along this brutal journey. I will provide my opinion of each maps and how i managed to complete them. Of course, i will try to keep it short. I will be playing it on Ultra-Violence, with a continuous playthrough. Pistol-start would probably be recommended but i don't hate myself enough yet!


    MAP01 - Chasing Suns 

    Death: 1

    On the get-go, while looking at the superb scenery around me, i know i'm in for a tough times. I can almost hear the starting area ushering to me "Once you get past that first door, there is no turning back". And sure thing, amongst the small group of former humans i can hear a Mancubus in the distance and to my right 2 chaingunners on ledges. The room also dares teasing me with a Soulsphere right up in my face, Sunlust really doesn't give a fuck. I used the fatty as a killing machine for these early imps then dispatched him with the shotguns, same for the chaingunners. Beside that, i haven't encountered any potent issues, some solid ambushes (one which killed me) but it was a good opening to what will be a violent megawad. Also, the Berserk pack was much needed, killed a few pinkies and hellknights with my fists.


    MAP02 - Down Through

    Deaths: 2

    Ominous start, especially with how you hear things warping in. Arachnotron joins the fight and a few Arch-viles tries to ruin the day. The coveted Rocket Launcher and Plasma Autorifle shows up too! I will say i enjoy the usage of monsters corpses decorations as a mean for an Arch-Vile to resurrect during an ambush. My first death was in the room with an AV, a bunch of shotgunners, a mancubus, 2 chaingunners and a revenant. My 1st death was due to the surprise attack that followed the activation of the switch in that room. Gotta say, that Plasma ambush was mean, not only are you stuck behind bars for a few seconds but you're forced to witness an AV resurrecting two Revenants in a slightly cramped room. Thankfully i survived and left the room equipped better. The rest of the level went well and i ended with the coveted 200% health.


    MAP03 - Forbidden Shrine

    Deaths: 3


    Huh 1-2-3, i'm seeing a pattern in those deaths here! This level, this level was something. I loved each encounters, especially the major ones with switches and keys. The level was carefully crafted so every single one of those fights had no easy-escape for firing safely at the horde of demons (i've a feeling this design will return throughout the whole thing). The blue key encounter was rather panic inducing due to being surrounded by a few imps, an hellknight, a rev and a chaingunners with the latter one being your utmost priority, using the RL is extremely unsafe here as well. Same goes for the army of imps that are connected to the blue switch, a convenient hellknight is guarding the damn switch so you better start dancing, also pain elemental. One of the last room, beyond the yellow door, was another example of "you step in you can't leave" except you're stuck with 4 resident fatsos and some floor hazard that eat 10% of your health. Sadly, i didn't manage to leave with 200%, despite the 2 Soulspheres, i got too careless with one of them and i simply didn't grab the 2nd one because of that room with 4 plasma autorifles. Funny enough, this was probably my favorite room due to how the floor is designed like a spiral which also hints you on how you should handle the room, by causing infighting while spiraling around.


    But i sucked at it so i chickened out.


    This conclude my first time with Sunlust, Map04 is looming over my head and i'm excited to see what's in store for me. Sooner or later i'll add +20 deaths with only a single map, you can bet on that! Thank you for reading and sorry for the length of the post!


    1. Show previous comments  1 more
    2. leodoom85


      I've played Sunlust a while ago and I reached....map 10, I believe?. I'll probably take another look at that wad someday.

    3. leodoom85


      Also Shanoa, keep it up!!!

    4. Shanoa


      @Nine Inch Heels I'll bookmark it and give it a read later, thanks!


      @leodoom85 I can dooooo it!

  8. I often wonder if it is possible to reach a "ceiling" in term of skills when it comes to DOOM. For the longest time i've considered myself a decent doomer, at least until i started watching other doomers, but i've never really managed to tackle on the more "notorious" megawads. I feel i reached my "ceiling" as a doomer and i'm not sure how i could improve from there, there're so many good maps released but it seems i often comes to a "wall" that i cannot surmount when i play...most of them. 


    We're not talking "pistol start" playthrough but continuous ones (where you keep gears from last map, etc) considering some of these levels are hellish even with "continuous" i can't fathom how i'd pull it off from pistol start.


    I always play on UV, without save but yeah...i feel like i've reached my "potential" as a doomer and do question whether or not it's possible, for me, to improve further. Gotta say, my ceiling is pretty unimpressive.

    1. Show previous comments  6 more
    2. baja blast rd.

      baja blast rd.



      minimizing plasma rifle waste + maximizing efficiency



    3. Doomkid


      Typical Doomkid comment incoming: Spend some time Deathmatching, it will force you to think and play in ways you never even thought to before, what with the opponents having the ability to move just as fast as you do! If you think you've reached your max Doomability, I'm sure that a few deathmatches will still push you up a few more notches simply due to stretching you as a player. Also, what the others said!

    4. Shanoa


      @Doomkid Thank you, deathmatches sounds like a good idea, albeit a bit scary considering it will take some getting used to for the movements and learning levels vs people who knows the ins and outs but gotta start somewhere.


      @rdwpa All of these sounds really interesting, looks like it all comes down to me having to step out of my comfort zone and trying things i'd normally wouldn't try. I'll see what i can do and try to adopt new approach in general, even if a map doesn't necessarily requires it. The joy of DOOM is how you can go about any levels with your own method. Thank you~