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Shanoa

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About Shanoa

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  1. I often wonder if it is possible to reach a "ceiling" in term of skills when it comes to DOOM. For the longest time i've considered myself a decent doomer, at least until i started watching other doomers, but i've never really managed to tackle on the more "notorious" megawads. I feel i reached my "ceiling" as a doomer and i'm not sure how i could improve from there, there're so many good maps released but it seems i often comes to a "wall" that i cannot surmount when i play...most of them. 

     

    We're not talking "pistol start" playthrough but continuous ones (where you keep gears from last map, etc) considering some of these levels are hellish even with "continuous" i can't fathom how i'd pull it off from pistol start.

     

    I always play on UV, without save but yeah...i feel like i've reached my "potential" as a doomer and do question whether or not it's possible, for me, to improve further. Gotta say, my ceiling is pretty unimpressive.

    1. Show previous comments  3 more
    2. Shanoa

      Shanoa

      Me neither, until today where i saw it was played in the DWmegawad club thread. I haven't played sunlust but if i did i'd probably get murdered on MAP01, haha.

      I'm actually up to CC2 so ill get to CC4 eventually. Anyway, thanks for chiming in, i just felt like venting off a bit i hope it didn't come across too much as complaining.

    3. leodoom85

      leodoom85

      Anytime!!! And I totally recommend you to play CC4....you'll have a ton of fun playing it ;)

    4. baja blast rd.

      baja blast rd.

      Quote

      I often wonder if it is possible to reach a "ceiling" in term of skills when it comes to DOOM.

      One thing that a lot of people don't realize is that Doom is a strategy game, not really a pure reflex / fast-twitch movement sort of thing. 

       

      Getting through this map without taking much damage for instance requires some techniques that you won't encounter in typical Doom maps (crowd shaping + anticipation of attack sprites + patterned movement + 'reading' manc volleys). When I made the map I would have considered it a big accomplishment to be able to get through it while turning down the soulsphere at the beginning, but that recent playthrough probably makes it look like an easy map. The improvements are mostly strategy-related. 

       

      If you haven't played Sunlust yet, you'll quickly find out that the key to beating the maps is more related to strategy than reflex-based 'Doom skill stuff' (although that certainly helps), and there's basically endless stuff to be learned there. Just some recent things that have come up in my playing, either in casual play or max runs: minimizing plasma rifle waste+efficiency by aligning yourself so that balls will pass through a monster and hit another if the first one dies; two-shotting cybers through somewhat narrow and awkward doors (I have to practice this more :D); weapon pre-switching to gain an extra second or so spamming the BFG against a vile trap; dancing in close quarters against a baron aggro'd against you, while a chaingunner shoots 'you', to save time with the kill. There are basically hundreds of smaller or more niche/obscure skills like this, not to mention the dozens of more 'fundamental' skills which I haven't really got into. So, yeah, it's really unlikely that you've reached your 'ceiling'; you just need to know a lot more about the game. 

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