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Super Jamie

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    1. Show previous comments  13 more
    2. 40oz

      40oz

      I've completed a lot of megawads in the past, but there's something about "finishing" a megawad that makes me want to never play it again. I think it has a lot to do with me going "oh this looks familiar" and "I know how to beat this" and "there's a trap here" that comes with the replaying of a wad. It's the first experience with a wad that I am truly fond of. Not so much replaying it.

    3. Creaphis

      Creaphis

      40oz said:

      I've completed a lot of megawads in the past, but there's something about "finishing" a megawad that makes me want to never play it again. I think it has a lot to do with me going "oh this looks familiar" and "I know how to beat this" and "there's a trap here" that comes with the replaying of a wad. It's the first experience with a wad that I am truly fond of. Not so much replaying it.


      Same here, really. I've developed a habit of wasteful consumerism when it comes to Doom wads. There are so many available that I don't have to play any twice - in fact, I can take a megawad, play two levels, and throw the rest away. Maybe if I had been around when quality work was rarer then I would have gotten used to replaying wads, and would have learned and appreciated all the ins and outs of the classics, like some old-schoolers here have.


      Market research: What if someone took all the effort that usually goes into a 10-level episode and used it to build, test and polish a single, massive map? Would you, the reader (yes YOU) find it easier to approach such a project, because, hey, there's only one level, or would the high play-time of that map make it feel even more daunting and unapproachable?

    4. Super Jamie

      Super Jamie

      Actually, I'm the opposite. I'll often sit down and play the first ~4 levels of Doom or Doom 2 for a quick but of fun. I've easily finished Doom Redemption more times than I've finished Episode 4, and I keep alot of favorites around to replay again one day, Yesterday's Nightmare springs to mind as a level that just never gets old. I actually intend to play alot of them again soon, as I wish to compile a short review and screenshot of each for my website.


      Some time ago I think I'd have preferred a single large map to an episode of short maps, but nowadays I think I'd prefer the episode. Last large map I played I got 25 minutes in and found a pair of almost unbeatable Revenant snipers and ragequit, at least with an episode you can skip shit like that easily (and keep your fingers crossed it's balanced for Pistol starts). Also, unless something's ACS scripted to autosave, it's way too easy to forget.

      That being said, a truly huge map with that much polish is hard to come by. Remember that map where skill levels were used to start in different areas of the map, make the map flow entirely differently, and even lock/unlock certain areas? That was like 5 hours worth of playing the one map three times but worth every second.

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