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Dreadopp

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  1. Dreadopp

    [Doom 2] Intergalactic Xenology 2

    For this specific mapset, we don't currently have any other changes in mind (aside from bug fixes if any major ones arise). We do have a bunch of ideas for future projects. If you want to make a wad cover, feel free. Those look very cool. :O
  2. Dreadopp

    [Doom 2] Intergalactic Xenology 2

    Thanks for playing through the set. I'm glad you enjoyed it. :)
  3. Dreadopp

    [Doom 2] Intergalactic Xenology 2

    Thanks for letting us know about that. Zandronum was not a port we tested with (our multiplayer testing was in GZDoom), but the fix was easy enough to do. Doesn't look like Zandronum knew what to do with "Attenuate" in GLDefs. I've uploaded a new version to fix that issue. Let us know if it works.
  4. Dreadopp

    [Doom 2] Intergalactic Xenology 2

    Thanks for all the comments and feedback, everyone. We did indeed have a lot of fun working on this. :) I've uploaded a new version of the mapset, which includes some more ammo on most of the maps for UV. The link on the first post has been updated.
  5. Huzzah! @Lord_Z and I have been working together again for the past few months and the following is our next release together! Intergalactic Xenology 2 is a set of 5 Boom compatible levels (MAP01-MAP05) using the Ancient Aliens resources as a base. PrBoom+ and GZDoom were used for testing, but we recommend using GZDoom for the full effect. Please do let us know if there are any issues that need addressing. Don't forget to save often! As always, feedback is greatly appreciated. :) Screenshots Download Intergalactic Xenology 2 As a bonus, we've also made a few updates to the original Intergalactic Xenology: - New and improved TITLEPIC - Added a menu title image - Added some visual details to MAP01 and MAP04 - Fixed a midtex issue and hopefully some PrBoom Plus rendering issues on MAP02 - Lighting improvements to the outside area of the base on MAP04 - Fixed a number of sector rendering issues in PrBoom Plus with the green flashing floor on MAP04 - A monster on MAP05 now uses a scrolling sector to teleport so it's less easily missed - Fixed a rendering issue in PrBoom Plus and some missing sky transfer tags on MAP05 - Updated the last skybox on MAP05 - Fixed a GLDef compatibility issue that prevented the wad from working in Zandronum Screenshots for the original can be seen in its thread. Download Intergalactic Xenology v1.1 Enjoy!
  6. The funny thing is that we both forgot about those monsters until we were almost done map 5. We were focused on using the textures for the most part. It wasn't until the 11th hour that we put in the sprites for the Mancubus and the Arachnotron. It was essentially: 11th hour rings Me: "Oh yeah, what about the custom monsters?" Lord_Z: O_O
  7. Dreadopp

    [Doom 2] Intergalactic Xenology

    Ah, thanks for that screenshot. I also got an email back confirming that same texture is the issue. I updated the link in the first post with a version that replaces that texture. Thanks for being patient with us, this is the first time either of us have come across this situation. Thanks, I'm glad you enjoyed it. :)
  8. Dreadopp

    [Doom 2] Intergalactic Xenology

    I re-added the link to the first post for the time being in case anyone wanted to play it. I'm going to send an email to hopefully figure out what they are seeing on their end and we'll go from there.
  9. Dreadopp

    [Doom 2] Intergalactic Xenology

    Thanks for the info, guys, will give that a try and see if it comes up with anything.
  10. Dreadopp

    [Doom 2] Intergalactic Xenology

    Thanks for the comments, Juka. It's weird that you weren't able to climb the stairs. I didn't have any issues with that when I was testing. Thanks for the interest, DoomKrakken, and apologies for the missing link. We had uploaded it to idgames, but it was rejected, so we are looking into what we can do to address that. No ETA on that yet, but the hope is not terribly long.
  11. Dreadopp

    [Doom 2] Intergalactic Xenology

    No, that first arena wasn't touched.
  12. Dreadopp

    [Doom 2] Intergalactic Xenology

    For anyone interested, we made some changes based on the feedback we received. These include a bunch of visual improvements as well as some gameplay/balancing changes on maps 4 and 5. The first post has the updated link to the file. Let us know if there are any other issues.
  13. My apologies if my map didn't quite meet the standards/expectations. I honestly haven't seen this map in years, haha. If you want to try and adjust some things, go ahead. But would it be possible to get a copy of the modified wad file afterwards? Just so I have an updated version of it on hand.
  14. Dreadopp

    [Doom 2] Intergalactic Xenology

    Thanks for the playthroughs and the comments, guys! :) I can certainly see some things that can be applied to future projects after watching these (and the others above).
  15. Dreadopp

    [Doom 2] Intergalactic Xenology

    Thanks a lot for the feedback, guys. Will certainly take a closer look to see what can be done about some of these points. The 4 radiation suits was actually more for co-op, but I suppose some of them can be marked as multiplayer only.
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