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Dreadopp

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  1. Dreadopp

    [UMAPINFO][Doom 2] Intergalactic Xenology Trilogy

    Thanks again for playing through the set, everyone! I uploaded a new version of the wad on the first post that should hopefully address the potential softlock on MAP11. As Lord_Z pointed out, that specific conveyor belt sequence is pretty finicky, so there is a chance it may still occur (but at a much lower rate). It works best if the directional keys aren't pressed while on the ride, so sit back and enjoy the sights. :P
  2. Dreadopp

    [UMAPINFO][Doom 2] Intergalactic Xenology Trilogy

    Thanks a lot for the feedback. And thanks to everyone else for playing/checking it out as well! We're happy people are enjoying the journey. :)
  3. Dreadopp

    [UMAPINFO][Doom 2] Intergalactic Xenology Trilogy

    Thanks for the comments, everyone. :) It does indeed include the first two episodes. There is an episode selection menu with this release that will allow you to start whichever episode you want. If you start a new game with episode three (or go to MAP11), that is where the new maps begin. Correct. That port is the main one we made the set for, but as long as the port you're playing in fully supports UMAPINFO, it should be fine. Edit: There is a MAPINFO lump that is also included for ports that can use it.
  4. Huzzah! That name is a mouthful! Over the past year or so, @Lord_Z and I have been working on the next installment of the Intergalactic Xenology series. These maps are intended for Boom compatible, UMAPINFO enabled ports. This trilogy combines enhanced versions of the first two episodes of the series with some new maps that make up the third episode. We used UMAPINFO to create an episodic structure (with new story text at the end of each episode!), so a port that supports the format will need to be used to play. We used GZDoom, PrBoom+um, Woof!, and DSDA Doom for our own testing. As I mentioned, we made a lot of enhancements/changes/fixes to the original ten maps. For anyone interested those things, feel free to check out the list in the spoiler below. Please do let us know if there are any issues that need addressing. Don't forget to save often! As always, feedback is greatly appreciated. :) Screenshots Screenshots of the original versions of the first two episodes can be seen in their respective release threads: Download Some info/warnings: - The new maps start on MAP11, but you can get there quickly by selecting the third episode in the New Game menu. - This wad contains a DeHackEd patch that may affect gameplay mods. The barrel and chainsaw weapon slot are likely places issues may arise. - The wad was also made with UMAPINFO in mind, so you will need to play in a port that supports the format. Intergalactic Xenology Trilogy Enjoy!
  5. Thanks a lot for playing through my map, everyone! I'm glad people are enjoying it. :) Yeah, as Bauul pointed out, the map had a bunch of extra fluff after the revenant/manubus battle. I ended up moving the exit forward and tightened up the gameplay in the first half of the map. The original vision I had for this map actually had even more after the fights Bauul described, but it turns out that keeping the gameplay within five minutes is a little more challenging than I originally thought it might be, haha. The two versions of the map I have (the longer version and the shortened one) both have the switch that opens the second exit, but it was removed from the final version of the project. For anyone who's interested in exploring the map further, it's actually possible to get to the rest of the map (which I didn't realize was possible until someone mentioned it :P). I'll put it in a spoiler in case anyone wants to try and find it naturally. Anyway, this project was fun to work on, and I'd totally be down to work on something like it again.
  6. Dreadopp

    [Doom 2] A One Rabbit Open Slay

    Thanks for playing, and thanks a lot for the video (and thanks again for yours, eharper256)! I didn't mean for that particular switch to be hidden/cause confusion. Sorry about that. :P In hindsight, the lights on top of that switch probably shouldn't have also been red. My bad.
  7. Dreadopp

    [Doom 2] A One Rabbit Open Slay

    Thanks a lot for playing, everyone! Always great to see feedback and comments. :) I did upload a new version of the map with minor changes (texture alignments and additions mostly) for anyone else interested.
  8. Dreadopp

    [Doom 2] A One Rabbit Open Slay

    Huzzah! I have been working with @Lord_Z over the last month and a half or so, and we've put together a small holiday themed map. A One Rabbit Open Slay is a single Boom map for Doom 2 (MAP01) using the OTEX texture pack as a base. The wad does utilize UMAPINFO, so you will need to run it in a port that supports the format. MAPINFO and a few other enhancements were made for GZDoom as well, so that can also be used. PrBoom+ UM, Woof!, DSDA Doom, and GZDoom were used for testing. Please do let us know if there are any issues that need addressing. Don't forget to save often! As always, feedback is greatly appreciated. :) Story/Details UAC scientists have caused a lot of problems in the past, but even they deserve some thanks this time of year! What better place to start than the factory that produces the BFG 9000! Oh yes! As it's the middle of the night, the base is locked up tight. You will need to sneak in through means other than the front door. The main objective here is slightly different in that you need to deliver presents to three Christmas trees located throughout the map. Press the "use" key next to one of these trees to drop off the gifts. Once they have all been delivered, return to your sleigh! Screenshots Download A One Rabbit Open Slay Enjoy! And Happy Holidays, everyone! :)
  9. Dreadopp

    [Doom 2] Intergalactic Xenology 2

    For this specific mapset, we don't currently have any other changes in mind (aside from bug fixes if any major ones arise). We do have a bunch of ideas for future projects. If you want to make a wad cover, feel free. Those look very cool. :O
  10. Dreadopp

    [Doom 2] Intergalactic Xenology 2

    Thanks for playing through the set. I'm glad you enjoyed it. :)
  11. Dreadopp

    [Doom 2] Intergalactic Xenology 2

    Thanks for letting us know about that. Zandronum was not a port we tested with (our multiplayer testing was in GZDoom), but the fix was easy enough to do. Doesn't look like Zandronum knew what to do with "Attenuate" in GLDefs. I've uploaded a new version to fix that issue. Let us know if it works.
  12. Dreadopp

    [Doom 2] Intergalactic Xenology 2

    Thanks for all the comments and feedback, everyone. We did indeed have a lot of fun working on this. :) I've uploaded a new version of the mapset, which includes some more ammo on most of the maps for UV. The link on the first post has been updated.
  13. Huzzah! @Lord_Z and I have been working together again for the past few months and the following is our next release together! Intergalactic Xenology 2 is a set of 5 Boom compatible levels (MAP01-MAP05) using the Ancient Aliens resources as a base. PrBoom+ and GZDoom were used for testing, but we recommend using GZDoom for the full effect. Please do let us know if there are any issues that need addressing. Don't forget to save often! As always, feedback is greatly appreciated. :) Screenshots Download Intergalactic Xenology 2 As a bonus, we've also made a few updates to the original Intergalactic Xenology: - New and improved TITLEPIC - Added a menu title image - Added some visual details to MAP01 and MAP04 - Fixed a midtex issue and hopefully some PrBoom Plus rendering issues on MAP02 - Lighting improvements to the outside area of the base on MAP04 - Fixed a number of sector rendering issues in PrBoom Plus with the green flashing floor on MAP04 - A monster on MAP05 now uses a scrolling sector to teleport so it's less easily missed - Fixed a rendering issue in PrBoom Plus and some missing sky transfer tags on MAP05 - Updated the last skybox on MAP05 - Fixed a GLDef compatibility issue that prevented the wad from working in Zandronum Screenshots for the original can be seen in its thread. Download Intergalactic Xenology v1.1 Enjoy!
  14. The funny thing is that we both forgot about those monsters until we were almost done map 5. We were focused on using the textures for the most part. It wasn't until the 11th hour that we put in the sprites for the Mancubus and the Arachnotron. It was essentially: 11th hour rings Me: "Oh yeah, what about the custom monsters?" Lord_Z: O_O
  15. Dreadopp

    [Doom 2] Intergalactic Xenology

    Ah, thanks for that screenshot. I also got an email back confirming that same texture is the issue. I updated the link in the first post with a version that replaces that texture. Thanks for being patient with us, this is the first time either of us have come across this situation. Thanks, I'm glad you enjoyed it. :)
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