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About Dreadopp

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  1. Dreadopp

    1000 Line Community Project - Released

    Huzzah! Congrats on the release! Thanks for putting it all together, Liberation, it was fun project to work on. :)
  2. Dreadopp

    [Heretic] Lost and Forgotten

    That's a fair point, Gez. I'll see about adding a teleporter for the next version. Thanks for playing through the maps and providing feedback. I'm glad you enjoyed the set. :)
  3. Dreadopp

    1000 Line Community Project - Released

    This sounds like a interesting project. I'd like to try doing a city map as well, if that's possible.
  4. Dreadopp

    [Heretic] Lost and Forgotten

    Thanks for the additional feedback, guys. And thanks for looking more into that crash! I was experimenting with this, but I found that even if I removed that Gargoyle, I would get the crash again if I clipped back up from the boss arena and ran back to sector 1288 after waking up all the enemies there (not standard player behavior, sure, but still :P). Sounds like you may have already fixed it, but for me it simply closed the game without any error message. Thanks for checking it out though! :)
  5. Dreadopp

    [Heretic] Lost and Forgotten

    Thanks for all the comments, guys! And thanks for playing through the maps. :) Interestingly, they weren't set to be friction until much later since I didn't want it to be too frustrating to play. I tried it out a bunch and it didn't seem to be as bad as I remember so we decided to add it in to (hopefully) add a little bit of challenge. Thanks for the report. I can take another gander at that area and see if I can reproduce it. I didn't have any issues when I was testing it in that port.
  6. Dreadopp

    [Heretic] Lost and Forgotten

    Huzzah! Over the past couple weeks, I've been collaborating with @Lord_Z on a Heretic release. Here it is! Lost and Forgotten is a two map release for Heretic's E1M1 and E1M2. Heretic+ and GZDoom were used for testing. Let us know if there are any issues that need addressing. Don't forget to save often! As always, feedback is greatly appreciated. :) Screenshots Download I've included two download links below. The first includes the Medieval Textures pack so everything is within the same download/file. The second is without the texture pack in case there are those of you who already have the texture pack. With texture pack included: Lost and Forgotten Without texture pack: Lost and Forgotten
  7. Dreadopp

    [FINAL RELEASE] Eviternity

    I've been looking forward to this for a while now. Congrats on the release, everyone! :)
  8. Congrats on the release, Dragonfly! The screenshots look superb. :)
  9. Dreadopp

    REFRACTED REALITY (formerly Infinite Void)

    Just finished taking a look at the screenshots throughout the thread and they all look amazing. Keep up the great work, everyone. :)
  10. Dreadopp

    Paradise (looking for testers for v2!)

    I've seen a few screenshots of this and it looks awesome. The one on the first post is excellent. :) Will give this a play through when I can.
  11. Dreadopp

    [WIP] Eviternity - A Boom Format Megawad

    This looks excellent so far. Looking forward to its release. Keep up the great work, Dragonfly and co. :)
  12. I'd like to try my hand at today's session if that's still possible.
  13. I updated my map with some changes. The exit should be more obvious now and the Cacodemons were moved to be closer to the playable area (they shouldn't fly too far away now). I also changed the music. Credits to Jimmy for the track "Ambience". Download The Scar Enjoy!
  14. Thanks for the fda as well, rdwpa. :) I'll see what I can do about the Cacodemons. I wasn't too worried about them being outside the level, but I can certainly see them being annoying when they are pushed backwards into the cave. Then my plan worked. Surprise! :P
  15. Thanks a bunch for the fda. :) And a that's a fair point about the exit. I'll make the adjustment.