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About Lord_Z

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  1. @RonnieJamesDiner - I had a quick play through of your map and it was pretty good! A lot bigger than I was expecting but overall if definitely feels like Ultimate Doom. Makes me wonder if my map is too easy/small now, haha. Here are some minor cosmetic suggestions:
  2. Working with vanilla Doom textures and enemies was more challenging than I remember, haha. But here is my map! E3M2 - Mobius Flip Music: Level 1 of Hover by SmartOne Screenshots:
  3. Ah, ok. That's good to know. I was just using Doom Builder's defaults when it came to testing the map.
  4. I am nearly finished my map and I hope to be posting it this weekend. I also noticed the crash that RonnieJamesDiner mentioned. The new sky texture wad kills Chocolate Doom for whatever reason.
  5. Hocus Pocus is not a game I would have thought about making into a Doom mod but this looks great! I played Hocus Pocus a lot when I was younger and I actually still have the CD for it.
  6. E3M2 would be fine. Is there any deadline I should try to have it done by?
  7. I probably don't quite qualify as a "new" mapper but I'd like to give this a shot.
  8. Lord_Z

    What are you playing now?

    I have been playing through Eviternity and finished level 19 yesterday. It was a great map, if too long for what the rest of the set contains up to that point. It turns out it's really easy to break it in co-op too, haha.
  9. Lord_Z

    1000 Line Community Project - Released

    The levels are looking great so far, everyone! And thanks for organizing this whole thing, Liberation.
  10. Lord_Z

    1000 Line Community Project - Released

    I'd like to give this a shot. After that larger Heretic map, I am all for making something smaller scale. I'll go for a city map.
  11. Lord_Z

    [Heretic] Lost and Forgotten

    It was interesting to create a Heretic map again. It feels quite a bit different from Doom. Let's hope there are no bad bugs, haha!
  12. Great job, everyone! I look forward to checking out the final compilation.
  13. I'd like to give this a shot if there is still room. It's been a while since I worked on a community project but this seems like a good place to start again.
  14. This is probably the key thing that gets to me. I have started a number of maps over the last few years but I never seem to get anywhere with them. Whenever I think I am getting close to finishing an area and really examine it, I can't help but compare it to maps that I have recently seen or played. I start to think "this really does not look very good..." That said, I have recently started drawing out a bunch of small maps. My hope is that by making a couple maps with simple scopes, I can get back into it. Making them Boom compatible is also a good limitation since whenever I think of a map for ZDoom or a similar engine, I can't help but think about more complex mechanics like jumping, slopes, or portals, and those things cause a map to take a lot of extra time and effort to make.
  15. Huh, that's pretty neat. I'm always amazed when I learn new tidbits about Doom all these years later.