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About Lord_Z

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  1. Lord_Z

    [Doom 2] A One Rabbit Open Slay

    This was a fun little wad to put together! It's a little different than what most people are probably used to since it has an objective besides defeating all the demons. A tidbit about the map: it was originally planned to be quite a bit larger and the three main structures were going to be arranged around a central mountain. The idea was to keep it fairly open so you could see each area from the other two areas. However, when we started stitching our areas together, we completely decimated the segs limit for Boom, haha. Because of that, we had to scale back the whole concept and trim some detailing in order to get it all to fit inside one map. There's actually a pretty obvious way we could have saved a lot of lines but for some reason we didn't think about it until last night. Using things for the lights! Ah well, it'll be something to keep in mind for next time. Anyway, I'm still fairly happy with where we ended up but let us know what you think of the concept, layout, etc. Thanks for stopping by and Happy Holidays!
  2. Lord_Z

    The 2021 Cacowards

    Congratulations, everyone! And thanks to the Cacoward team! You all did some great work!
  3. Congrats on the release, everyone!
  4. Lord_Z

    [Doom 2] Intergalactic Xenology 2

    Thanks for playing! There actually isn't an intermission message, if that's what you are referring to. The map set is done after map 5 ends and then it'll just continue on to whatever is next in regular Doom 2. An intermission screen was something that I considered at one point but wasn't sure if that was something that could be positioned after any map slot you want. I didn't look into though since I wasn't sure how much it would add in the end. It is something I would consider adding to future projects though.
  5. I'm glad to see there's an alpha for this now. Very cool! Not sure if it has been caught yet but I noticed in my quick jump through the levels that a couple of the names are misspelled. E3M2 should not have an 'e' in Mobius and E3M8 is missing an 'h' in Without.
  6. Lord_Z

    [Doom 2] Intergalactic Xenology

    Thanks for the play through!
  7. Lord_Z

    [Doom 2] Intergalactic Xenology 2

    Thanks a lot for the feedback, everyone! It sounds like we have a little balance tweaking to do so we'll take a look at that today.
  8. Lord_Z

    [Doom 2] Intergalactic Xenology 2

    Fun facts: Similarly to the first installment, the first map of this one was created back in October 2020 as part of the month long art/creativity challenge. The ideas phase for this map set began not long after the first set came out but nothing was fully underway until October. Some of the original inspiration hit me as I was holding a Cacodemon coin bank which was quite fitting, haha. I feel pretty good about the ideas we set out to execute and I hope you enjoy the journey!
  9. Lord_Z

    Golden Souls 2 Warpzone Addon

    Dang, I wish I had seen this before I started playing. I just started a play through recently and this sounds handy! I don't think my save file would work if I started using this though.
  10. Thanks for playing! This was actually an intentional thing. I thought of it as being a way to bail on that centre lane if you got surrounded.
  11. Lord_Z

    The 2020 Cacowards

    I was very surprised but pleased and honoured to see a mod I worked on get a HM. Thanks to everyone that played it! Also, thanks to everyone who worked on the Cacowards this year, reviewers and mappers both! There's some great looking stuff there.
  12. I hope there is still movement with this project. I got some feedback on my map and I decided to make some minor thing/enemy adjustments based on that: Mobius Flip V2
  13. Lord_Z

    1000 Line 2 CP - Completed

    It was fun to be a part of this again. Great job to everyone who worked on the project and thanks to everyone who has played it so far!
  14. Lord_Z

    [Doom 2] Intergalactic Xenology

    So here's the conundrum: The database is rejecting the wad because it contains unmodified Doom assets. Only 1 texture came up when the "Remove Entries Duplicated from IWAD" tool in Slade was used and resubmitting the wad without that texture still didn't work. Plan B was to just have this wad require the Ancient Aliens resource wad as a separate download. However, that isn't going to work because that resource wad does not contain the Doom sprites that work with the AA palette. Meaning the enemies, HUD, and various other things look messed up. My guess is that including these sprites is the reason why the database rejects our wad. Plan C was to have the wad require the Ancient Aliens base wad as a separate download. That isn't going to work either because a lot of the textures have different names than the AA resource wad, which is what our wad was built with. Without having to do some heavy texture or resource modifications, I'm not really sure what to do.
  15. Lord_Z

    [Doom 2] Intergalactic Xenology

    Thanks for the tip, @xvertigox. I didn't realize Slade had those handy tools.