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LuciferSam86

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About LuciferSam86

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  1. Cool stuff. What kind of optimizations algorithms are you using? Standard stuff, or something custom?
  2. LuciferSam86

    thoughts on The Doom Awards™

    Ah, the famous one-side "policy of transparency" and then blocking the critics and profiles. What a childish way to do damage control or better, a childish way to manage a situation.
  3. LuciferSam86

    Vulkan, g-sync and GZDOOM

    I see, at least for my hardware ( 4070 and 5900x), having the fps cap on gzdoom locked on a multiple of 35 is giving me pretty good performance, especially after switching to dxgi and put my GPU and CPU from power saving / balanced to performance. Oh and try to update your GPU drivers , the Nvidia one from April was pretty bad, now the latest from December is pretty stable for me
  4. LuciferSam86

    Backrooms Themed Map

    Please update your post accordingly to this thread, and welcome to DoomWorld :)
  5. LuciferSam86

    Fluidsynth .sf2 .mid listening tool?!

    Falcosoft midi player. SF2 support and even VSTi via virtual midi cables.
  6. LuciferSam86

    Uhhh, how to make a pk3 file?

    And the archive structure must respect some rules https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement Better work with directories and then, once finished, put everything into a zip/pk3
  7. Playing the RC1 and it's super fun. Congratulations for the official release on DW!
  8. LuciferSam86

    [RC5] EVITERNITY II - RC5 Released!

    Congratulations for the release!
  9. Looks like you're inside a OneDrive synced folder , try to put everything outside like c:\games\d64 . IIRC another user had a similar problem with gzdoom and he fixed the problem moving the game outside onedrive
  10. LuciferSam86

    Source Ports personal deal breakers

    Hoping to not sound harsh or disrespectful, as a developer that sounds disrespectful pooping like this on other work especially if done for a hobby. Of course, some features will never implemented like disabling the ability to save manually ( I would not accept such PR, too). IMHO costs nothing to fork the project, other devs might come if they find your alternative interesting, no need to "take over" projects, because they are "wrong" and there is nothing to "take over", the source is there.
  11. LuciferSam86

    Source Ports personal deal breakers

    I'm not a C++ dev, just a C# dev, so I might take a bit more time but I was able to make a new Zscript function for damage modify like the AbsorbDamage just for fun. Let's see for the mapinfo part , and if not accepted, I just learned some c++ 😁
  12. LuciferSam86

    Source Ports personal deal breakers

    I think changing that default is kinda too late , and then you have the other side complain. The best course would be a new MAPINFO setting. Right now I'm looking at the parser and how it works, let's see if in the week I can make a PR for that.
  13. LuciferSam86

    Source Ports personal deal breakers

    That for sure , but on my first days I was enjoying gzdoom with texture filtering, then something changed my mind so no filtering anymore even in games is supposed to be there like Q2, Half life and tomb raider 2
  14. LuciferSam86

    Source Ports personal deal breakers

    and then change the default, the user with the older config will say "Hey! I like texture filtering enabled, why did you change that!?". It will be the same problem but from the other side, and the user will re-enable it doing ¯\_(ツ)_/¯ Maybe a ZMAPINFO setting, like the sector-lighting mode? The sanest thing to do is put a README, explaining how to do it IMHO
  15. LuciferSam86

    Source Ports personal deal breakers

    That was really clear, and I like your approach.
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