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Everything posted by nobbjob
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do you think the spirit world would be the same level without the gothic/tech(?) red key area? perhaps you could retexture the rocky/natural type areas as an outdoors area, then retexture the red key area as tech-base and it might become an excellent example of a tech-base. I think any level can be transformed by retexturing, its a bit harder to transform a level just upon architecture alone. but they both need to be consistent in order to have a believable and consistent theme. maybe thats what i was trying to say before.
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Well I throw gothic textures around like its nobodies business... The theme of a level cannot ever be determined from either one alone. The combination of both is what delivers the theme. The difference between gothic and hell being what? Are you to tell me that Monster Condo is actually the local library? no its not, its part of hell, hence the sky.
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http://www.perfordmag.com/ If you like Aussie Fords
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Doom2 Map17 Tenements - best id designed map ever. certainly far better design than most maps released since doom2 itself. Doom2 an_coop2.wad by Michal Mesko - I think one of the best designed level since the release of doom2, definately the best coop map ever.
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definately map17 tenements. Probably the best designed level out of doom + doom2 i reckon, great to play coop with that cyberdemon runnin around as well. the secrets really are tricky, and this level still comes to mind quite often when i create my own. mind you, the living end has such an atmosphere of finality and apocalypse about it, you really know that level 29 is gonna be the big daddy of challenges before you have a shot at the end boss. more of a memorable and enjoyable boss level than 30 in my opinion.
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an_coop2.wad by Michal Mesko - the best single level designed for coop.
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The Imp is the best creature to fight and waste. A single shotgun blast will end one, a chaingun will make them dance, a rocket will mush them, double barrrels will knock a few on their ass... You must be accurate at close quarters, if you miss them with a double barrel, then they will maul you... When faced with many of them you must spin constantly and keep an ear out to estimate where the fireballs are coming from, and where they are headed... two attacks, a decent threat, and great fun in numbers, nothing compares to an Imp mob, so predictable and yet so satisfying when bring them all down.
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it cost me and my dad $762 for two tickets to the grand final. but it was worth it, the greatest match i can remember in my lifetime. the atmosphere when Flatley kicked that penalty to even the match was unbelievable. It also took us 2 hours to get out of the damn stadium.
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when it comes to slow evil tunes, doom + doom2 both have very similar tracks. are there any alice in chains fans here? 'Them Bones' and 'Barrels of Fun' sound identical. anyone else noticed that?
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I loved ruinbros when it was first released, havent played it much since, but I remember it was good value.
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nice rich. you're gonna be playtesting my new level in a couple of months, ok?
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Who Else Is Making Doom Builder Wads?
nobbjob replied to Doom_Dude's topic in WAD Releases & Development
speed? I cant say that it is any faster than WA, and I would still say that WA is at this point more user friendly. but for basic-midrange geometry and reliability in such, DB is great. I find texturing in DB at this stage far slower than in WA especially. -
Who Else Is Making Doom Builder Wads?
nobbjob replied to Doom_Dude's topic in WAD Releases & Development
yeah ap_10.wad will be completed with Doom Builder. that makes it 1/2 WA and 1/2 DB. its big map and if you use Doom Builder sensibly and dont try to do anything too outrageous, then its quite reliable and user friendly -
Thats ridiculous, how can you make exceptions? I love to see other people's interpretations of the original levels, as long as they are 'original' interpretations and not simply altered versions of the original level.
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I got a 1977 Ford Falcon coupe, its a fairmont with a big A/C. Just bought it 2 months ago, its got 295s under the rear and its fucking loud. the paint is shit and most panels are wavy. when the registration runs out I'm getting it restored to original colour, thats sure gonna hurt my bank balance.
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http://www.doomworld.com/idgames/index.php?id=11571 This theme was inspired by 'Slough of Despair'. http://www.doomworld.com/idgames/index.php?id=11674 This one is named 'The Catacombs'. A reincarnation of MAP22.
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I already have a ship.wad in my wads directory. might need to rename it before you upload it to the archives.
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how about you you 'surprise' us next week with one of your 'special' 'non-classic' levels. you've got about three days, that'll be plenty of time, and i'll be displeased if it bores me...
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I used to play deathmatch constantly for years with a group of mates. One of my mates always had the fastest reflexes out of everyone who played, he really knew the limitations of each weapon as well. He would always win, and not because he knew the levels better than we did (we all knew the Doom 2 levels perfectly), simply because his gameplay skills were better. We were all awesome deathmatchers, but he was just a natural.
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Public Enemy - Brothers gonna work it out Public Enemy - What you need is jesus Public Enemy - Prophets of rage Public Enemy - Welcome to the Terrordome Public Enemy - Louder than a bomb Public Enemy - Resurrection Public Enemy - Black steel in the hour of chaos Jurassic 5 - Freedom Jurassic 5 - What's golden Jurassic 5 - Concrete schoolyard Eric B and Rakim - I know you got soul Rakim - The 'R' NAS - The world is yours NAS - Memory Lane NAS - Represent NAS - It ain't hard to tell All very talented artists and great tracks
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I like map 12 as well. a real doom map. no trickery, just doom atmosphere and gameplay. I dont think theres anything particularly outstanding in it, it all just comes together so well.
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eternal.txt says Map01 Genesis Alex Mayberry Map06 Pathos Alex Mayberry Producer, Assistant Graphic Artist, Play-tester, Level Designer community chest is pretty damn good. there are some pretty wild ideas and some great gameplay in there. Map 29 is just crazy.
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10.25641% - Geekish Tendencies thats weak. If I was geekier, I might find the time to finish off the last goddamn 2 levels of my project.
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Looking forward to Community Chest Megawad?
nobbjob replied to Aleaver's topic in WAD Releases & Development
yeah each level really does need to be completable from a warp. I have favourite levels in certain megawads, what would I do if they had too little ammo? cheat? -
hey chris, is it much different in cooperative play? I'd like to give it a go