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About Curunir

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    Green Marine

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  1. Curunir

    What is something about doom that you absolutely hate?

    Decent and great map packs turning into slaughter wads halfway through for no apparent reason. Either be a slaughter wad, so I can stay away, or don't, so I can play all of you.
  2. Curunir

    Cacowards 2019 Mentionation Thread

    I will have to go with the Dead Man Walking addon (by ReformedJoe) for Ashes 2063 (by Vostyok). It might be in the top 3 most entertaining things I ever experienced in the Doom engine over all those years.
  3. Curunir

    Doom II Community Lifespan

    That's literally what the Ion Fury devs said when I brought up the matter with even mapster32 being very unwieldy compared to even original Doom Builder. The justification is always "Well, it sure takes time, and yeah, we know - A LOT OF TIME, but once you get to know what you're doing, it's a VERY powerful editor!" :D
  4. This is just a PM to say a personal "Thank you!" for maintaining and developing GZD into what it has become. I have been playing more Doom mods / maps again after a long pause but I've been enjoying the last few years of good content a lot and wanted to personally thank you for making it possible with the engine!

  5. Curunir

    Doom II Community Lifespan

    This is fascinating stuff, really! Do you also have any idea why the AI in IFury is such a complete mess as well? I have seen the devs half-admitting it IS indeed because they took too many shortcuts with levels as well and the geometry is way too complex for the AI to navigate in a lot of places, but I'd much rather hear a second opinion, if you could provide one.
  6. Curunir

    Doom II Community Lifespan

    Speaking of low-level hacks and tools made for the creator and not the engine, it continues to amuse me how the Build crowd keeps defending eduke32 and mapster32 and even somehow feels they are superior to current Doom ports, despite the clusterfuck of an interface, abysmal shortcuts and general usability, as well as the "yeah we can do that if we jump through a couple dozen hoops", i.e. the low-level hacks Graf mentions.
  7. Curunir

    Doom II Community Lifespan

    I've been following and occasionally actively participating in the Doom community for over 20 years. A lot of the old great content creators and engines of the community have moved on due to life being what it is, but for every older mapper whose trail ran cold, two new talented ones stepped in. I am continuously being amazed by the amount of fresh blood that Doom attracts and by their dedication, ability and creativity. The openness and ease of use of the tools, the possibilities that the modern Doom engines offer weighed against the time required to produce assets and write code, all of this is never going to be matched by any other game. I actually believe Doom has the largest body of user-generated content in the history of anything, and this body is still growing every year. I've also seen similar discussions over the last couple of decades but frankly, seeing what has been produced in the engine over the last couple of years, I don't think Doom is going anywhere or that the community is going to wane in the foreseeable future.
  8. Curunir

    Flash thoughts on Hexen: Deathkings' design

    And to think Romero was executive producer on both Heretic and Hexen...
  9. Curunir

    Flash thoughts on Hexen: Deathkings' design

    The only good thing Hexen gave to this world was a bunch of nice medieval textures and sprites to use in Heretic.
  10. Just sat down to play your Heretic Faithless hub and I had to google up who made it and stop by and say Thanks! This is exceptionally good mapping, setting, layouts and puzzles / switches / progression. I'm up to the middle I suppose and it's stellar!


    Thank you once again!

    1. Jimmy


      Many thanks! Glad you're enjoying it. There's more Heretic stuff from me to come, hopefully quite soon.



    2. Curunir


      Oh, god! This looks great! I always enjoy a mashup of Hexen enemies, sprites and textures, and now weapons too! Thank you, can't wait for release!

  11. Curunir

    SIGIL v1.21 - New Romero megawad [released!]

    I'm not disappointed because it doesn't look like Eviternity, I'm disappointed because Romero appears to think that the pinnacle of Doom gameplay consists of funneling the player through 64-96 unit wide tunnels and ledges while constantly blocking the already narrow path with enemies. The new levels are disappointing, at best.
  12. Curunir

    Do you actually finish Megawads?

    I'm all in favor of 10-15 map sets rather than megawads. I tend to play on UV and many megawads turn pretty insane for my taste past level 20 anyway, so even if I try, I hardly ever finish the last 10 maps. To me, there is nothing in a megawad that is somehow more valuable than two sets of 15 or three sets of 10 maps.
  13. Curunir

    The philosophy of level design

    Take your meds on a regular basis, OP, please.
  14. Curunir

    Things about Doom you just found out

    I was watching the Evolution of the WAD series on YT and found out, for the first time in my 21 years of playing Doom, that the "leaky" rad suit is a thing.
  15. Curunir

    Best Alternative to Slade?

    Just try SlumpEd or an older version of Slade as MrD suggested. One of those should work with no instance of MSVC++ installed.