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Everything posted by Mik57
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Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
I heard that my map, Map32, had some unpegged lines, and something about inaccessible secret areas, but I couldn't find them (You have to shoot a switch to get to one of the secrets). They are minor fixes, and I was wondering if someone else could fix em real quick. -
Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
Ah, I guess I pressed the wrong part of the pillar or something. It didn't work for me the first time, but when I just tried it, it worked right. Maybe I was just sleepy or something, it was at like 4 in the morning. -
Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
Sorry if I haven't said much, was a bit busy this weekend. But I played up to map3 this morning, and so far, its pretty cool. Nicely difficult. One thing though, I noticed on map01, if someone falls off of that platform that raises to get the red key, there is no way back up. Maybe a switch to re-lower the platform might be good. Also, the chaingunner ambushes make the difficulty on this one fairly high, especially for the first map. I died twice, and I was only playing on medium. Maybe chaingunners should only be present on hard? IDK. Map02, nothing so far. Maybe another play-through might reveal something. Map03 is cool. One thing I noticed, the scrolling floor textures look kinda... odd. On the higher platform, one scrolling floor moving into the other is just bluntly ugly. Perhaps the boundary in between the two sectors should be diagonally placed, instead of a horizontal / vertical line. Also, maybe another texture could work better, like a COMP texture. I know COMP is overused and bland and such, but it might just look better. -
Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
Name: Mike "Mik57" Ewer Email: Mik5757@yahoo.com Other files you've released: Sigmata Beta v.0.6 , 4 maps for GVH, 3 maps for ZDWars, 1 map for Virus Later to be released: Sigmata Skulltag ver., Sigmata ZDoom Ver., 3 more maps for ZDWars -Map name: Oil Rig -Short Description: Recently constructed to help against the demon horde, it came under attack just 2 days after it was completed. Humanity needs this base, and you must clear it out. -Map name: Calypso Station -Short Description: Another outpost the humans constructed to help against the demonic invasion. Its sole purpose is a military cargo port, and it's supplies were a helpful asset to the EDF. Recapture it for the humans. -
Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
Mik57 want test. Yes. -
Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
Well, at least Oil Rig made it in. And Calypso still passed, so I'm happy. -
Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
Well, if its necessary, I can perhaps edit some of the maps if some of the authors don't show up. -
Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
Isn't its release date soon? Heh, I remember making my maps back in summer school, thinking that I'd have to hurry up and finish them. :P -
Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
Ah, that was it. Thanks. Here's fixed version: http://www.sendspace.com/file/bv3kji Also, about Calypso station, I think I already fixed it and sent it to you like 2 months ago, Mech. -
Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
Hmm, any idea where the unknown thing would be? I've been looking around, and all I see is normal doom monsters and pickups. -
Alright, that sounds good then. A complete replica of half life done in OpenGL probably wouldn't serve much purpose. BTW Screens do look cool.
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Well it looks really good, but there are gonna be differences between Paranoid and Half Life, right? Otherwise, it may be a bit pointless :P
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Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
Eh? -
Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
So my two map entries (Oilrig and Calypso Station) Don't need anything fixed, right? If they do need a bit of fixing/polishing, I have a bit of free time. -
Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
Yeah, it was meant for the MAP32 slot. Its the reason why you leave the level with 200 health and armor, and every weapon. But if you want to move it, just take out the megasphere from the end, replace it with some medkits or something, and it will probably be fit for any map slot after the bfg is normally obtained. -
Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
Well, if my map is moved, maybe just remove some of the power-ups at the end. -
Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
Yeah, It was meant to go in one of the middle slots, map 17 actually. So about medium-hard. -
Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
My map has no difficulty. Thats how awesome it is. :D -
Blood Gulch Doom Recarnation (Re-Release)
Mik57 replied to AveryMaurice's topic in WAD Releases & Development
Yeah, the entire map is about 3 times too small. Plus, you wouldn't have to make a stair hill with the slope functions. At least make the caves go higher, and make the bases more than a tiny nook. Its a good idea, but it all around needs improvement. -
Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
Hey, I never used the word ass or replace! Get it right, jeez.. :P -
Claustrophobia 1024 -- Fixed version released!
Mik57 replied to Mechadon's topic in WAD Releases & Development
Hmm, well that sucks. Looks like we might have to get a new leader if he doesn't show up. He probably is just taking a break right now or something. -
Knee-Deep in KDiZD (original project thread archived from 2008)
Mik57 replied to esselfortium's topic in WAD Releases & Development
lol, in last screenshot, the "No permittance" sign is upside down. -
I think the legs look a bit too short now. And maybe his arms being 10 inches thick is a bit unrealistic.
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Alright, about the map; The outside area is a bit too dark. I'm guessing the point is to just defend the base? Its also quite bland, I wouldn't be surprised if it used less than 20 sectors. It needs something else, like towers, or low walls, or something. Anything, really. Its to a point to where I have nothing else to say, really. It just needs to be more... mappy.
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EsselTX 1: Completely new textures! (Work in progress) - Updated 10/27/08...again!
Mik57 replied to esselfortium's topic in Mods & Resources
I have absolutely nothing to say.