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TMD

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Everything posted by TMD

  1. TMD

    Claustrophobia 1024: The Sequal to Congestion 1024

    Im still interested in this, but I've scrapped my scroll project but am still making map31. The map is called Somewhere Thats Green, and whatever you are thinking about it...it is probably 100% correct. BEHOLD! Somewhere near the beginning (Though you wont see it from this angle) Whats a green map without a toxic waste area?
  2. TMD

    Currently Untitled Map

    Stick this baby into CC4 if possible :o
  3. TMD

    Claustrophobia 1024: The Sequal to Congestion 1024

    Actually ive taken to much of a shine to the level, Im going to have to have 31 now :P Name: Somewhere Thats Green
  4. TMD

    Claustrophobia 1024: The Sequal to Congestion 1024

    The two spots are for separate concepts.
  5. TMD

    Claustrophobia 1024: The Sequal to Congestion 1024

    Ill do this, Preferably map31 (A really fun Secret map concept that i am to lazy to make into a big level) OR 07 (Another sequel to Dead Simple)
  6. http://www.speedyshare.com/945914868.html Exactly the same thing as my last post Map 33 with correct music and detail
  7. http://www.speedyshare.com/393646886.html 33 with correct music added
  8. http://www.speedyshare.com/631299617.html New improved Map16 (Work in progress, but I'm going to bed, gonna do the rest tomorrow I assume)
  9. I did do something with it but it wasnt until AFTER I did the work when it got removed . I'm starting to sense a pattern here :( . (and the Version of Virgils CTF used is NOT the one I detailed so you cant say that)
  10. [size=24]NO BLOODY PLASMAS![/size] http://www.speedyshare.com/271829914.html same thing but with 100% less spam guns http://www.speedyshare.com/235256571.html map16 for great justice
  11. http://www.speedyshare.com/150970365.html Map16 with more details and something in the middle
  12. TMD

    IDL Season IV Signups are on

    Some maps can have an entirely different strategy based on the ports, namely due to certain features available in SkullTag vs ZDaemon. I mainly focus on the jumping ability. In Skulltag players can jump a good distance furthar than ZDaemon, which may seem insignificant at first, but can make HUGE differences in maps like ZDCTF Map26, where the trick jump from the Blue armor can be performed in reverse with a regular jump in ST but cannot in ZD. Even more commonplace maps like Something Epic can be changed by bigger trick jumps. My biggest qualm with ZD being the port used is the lack of 32 player support when it comes to spectators. One undeniable fact is that out of all the Multiplayer Doom Ports, ZD has the most IDL regulars, and the usuage of any other port would not allow most competitors to play at their best.
  13. one of the blue lifts (the one at north side of map) doesnt have a texture on the back once the lift goes down D:
  14. TMD

    IDL Season IV Signups are on

    Do it I say! SIGN UP TODAY!
  15. 32in24-7 is Dead due to GTA IV
  16. okay errors with 010 after playtest Map10 STILL has sticky panels Map17's decorative grate is passable Map 18 has ALL spawn spots reversed MAP 19 CRASHES SKULLTAG! Map 21 has everybody spawn in yellow base immediately, making team decisions frustratingly difficult (and for the record ZD doesnt have a yellow team) Map 23 has one reversed spawn spot per side Map 27 has a blue spawn spot in the red base
  17. okay errors with 010 after playtest Map10 STILL has sticky panels Map17's decorative grate is passable Map 18 has ALL spawn spots reversed Map 23 has one reversed spawn spot per side Map 27 has a blue spawn spot in the red base
  18. The current map31 need not be in the map at all Also there are still a few sticky panels in map10 (near the red sides berserk)
  19. http://www.speedyshare.com/278947272.html Final Tits and Cowbell I overlooked a computer panel on the last go, now they are ALL unpassable.
  20. Gray textures...is there anything they cant do?
  21. Speaking of Which I constructed a few pylons and realigned a handful of textures and made computer panels unpassable http://www.speedyshare.com/323768611.html (yes it is based off of Nuxius' edit) Btw the midi is called Move your Ass but Im not sure who its by.
  22. http://www.speedyshare.com/445595631.html Map: Oh dear Detail time: 11 hours Music: Westbam - Hard Times Latest update: I messed up the stair alignment in an earlier update, I fixed that
  23. Lets try this again. I claim Oh Dear
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