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Reinchard666

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Everything posted by Reinchard666

  1. I decide to upload first demo of my textures. This file contain all textures and flats for E1M1 Hangar and few textures from other E1 levels. There are some textures that I don't show on this forum and there is some placeholders and unfinished ones (I don't have much time for now, so I decide to share this in that form). Play with it and give me some constructive criticism. E1M1 textures pack demo: http://www.filedropper.com/rtextures Just unzip the textures and flats folders to your JDoom or GZDoom directory. Hi! I'm workin on hires startan texture, becouse that one from official pack looks little strange. So I try do something better and this is what I have on this day. This is really work version, so I waiting for any suggestions/criticism.
  2. Brick12: Ingame screenshot: http://i.xomf.com/pmdmx.png
  3. Here's new gargoyle, with comparison to original: And both gargoyle and lion switch textures: sw1garg sw2garg sw1lion sw2lion
  4. First version of SW1GARG: @Flynn Taggart - I had this in mind.
  5. Yes I know Flynn, this door texture is a very far from finished.
  6. New one, but there is still something wrong:
  7. Another version, this time more metal. I searched a lot of sites from gargoyles and mascarons but never came across this lion. I am sure that these textures are made ​​from a photograph, as in 1996, Bethesda had their own versions of the texture with many other mascarons. Maybe they are a pictures from some book or something related with D&D?
  8. Here's new SW1LION and SW2LION:
  9. I do some tests of my lion model:
  10. Thanks. I'm work today on lion model. Tell me what you think about them in SW1LION texture: This is, of course, only a test.
  11. Here is finished MIDGRATE: http://i.xomf.com/lrygh.png And here is first, rough version of BIGDOOR6: As uoy can see the biggest problem is the lion. I try make them as close to the original as possible, but in low resolution difference between my version and original is very evident. Eris Falling - first I'm make 3d version of original texture. I do it very carefully. After that I work on it in photoshop.
  12. Another, but not final version of MIDGRATE: Here's next to original: Tell me what you think. (imgur make my textures little blurry)
  13. Like I said - this is only rough version. Metal texture is finished, midgrate is just started.
  14. Here's new metal texture: and very rough version of midgrate: Comparison with original:
  15. Reinchard666

    Cool posting on /x/ about the pentagrams in Doom.

    http://warlockasylum.wordpress.com/aspects-of-the-necronomicon/enlils-placement-in-the-necronomicon-tradition-of-the-generations-of-the-ancient-ones/ This is ARRA, AGGA and BANDAR sigils, but they have nothing with original HPL's work. This is just some fan made stuff used in Doom probably at the instigation of Sandy Petersen.
  16. Indeed, it looks better.
  17. I'm not an author of this model, but if you look at the original sprite... :)
  18. If you talking about tech-pillar and monitor models - they were there accidentally. This map is still very wip and I'm test many things in it, so there is little mess.
  19. Little update with static model of Pinky by Tea Monster.
  20. I started to build e1m1 Hangar on CryEngine2. This is very rough version, but I use it to show you guys how this textures will look with specular, normal and environment maps. http://i.imgur.com/dt7tBjg.jpg http://i.imgur.com/c5zk7DG.jpg http://i.imgur.com/3S6wI0x.jpg http://i.imgur.com/fTrmFXY.jpg http://i.imgur.com/putpJ3a.jpg
  21. This maps are awesome! I feel true old Doom II atmosphere in it. I use ZDooM with software renderer to feel like back in the 1995 when I first saw Doom II. Maybe there is too much Revenants and HWD. Original Doom2 have more scarry moments then this mapset, but gameplay is ok. Maybe is too much ammo and health (I play on Ultra Violence). MAP09 - there is something wrong with one platform. After half hour I must cheat and use jump key to get to a higher sector. I tried to run on the platform when he was leaving but platform was falling too fast.
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