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Everything posted by dew

  1. A year in Doomworld

    I say, deliver me from Swedish furniture!
  2. Welcome to the Miscellaneous Demos thread! This thread is the place to post your demos on maps and wads that haven't so far attracted a great deal of attention from the demos community. If your demo fits into a pre-existing thread, then it is better to post it there. Megawads and episodes, for example, usually get their own threads. Note also that this thread is for unassisted (non-TAS) demos. There is also a thread in this forum for Miscellaneous TAS demos. If you're looking for older miscellaneous demos, check out part 1 or part 2 of this multi-thread.
  3. Sorry to spoil that party, but doggy is deffo a 2017 release with a touch of xaserian dev cycle.
  4. doom mods can be fun

    I will have you know that Anders Johnsen himself, the lead designer of the critically acclaimed megawad Alien Vendetta, alerted me to the fact that this thread is immensely stupid and appropriate action must be taken. Furthermore it must be brought to your attention that Brad Spencer, who famously took care of Alien Vendetta team's coffee machine, is worried about the anime avatar ratio in the thread. Therefore, here's an anime cyberdemon pleading with you to cease this folly.
  5. Post your demos for Valiant here. This is a 32 map MBF megawad using advanced features, so -complevel 11 and at least a prboom-plus version dated to 2015 are required. You might get away with using Eternity. Get it right, who knows what hell you might unleash otherwise. The suggested naming convention is vaXY-ZZZ.lmp, where XY is the map number and ZZZ is the time. Replace the "-" with a letter to represent categories such as NM (n), fast (f), tyson (t), pacifist (p) or nomo (o). idgames download link: Valiant (final) You can also post Sawdust demos here, since it's a collection of "Valiant scrap" - maps not good enough to be included in the main wad, but still relevant to this thread.
  6. 2018

    Rarely have I seen a better oxymoron.
  7. Look at the bright side, it's the children who are loud, not making them.
  8. Back to Saturn X E1: we love fixing bugs

    I had to go back and check the textfile because I could've sworn the warning was there... Oops, you're right! The issue was discussed quite a few times over the years so I guess we collectively started taking it for granted that everyone knows. Basically the savegame buffer is so restrictive that certain maps aren't anywhere near it and would have to be butchered considerably, so we abandoned that goal altogether. BtSX is saveless by design with the vanilla executable, sorry for the inconvenience!
  9. DOOM II demos [-complevel 2]

    My personal "NICE!" moment in this deluge of tricks was the little sr40 elevator jump in map22, because that's a setupless bitch that's so easy to miss, heh.
  10. Night Dive's System Shock Remake Unveiled

    https://www.kickstarter.com/projects/1598858095/system-shock/posts/2115044 RIP kickstarter dreams
  11. I respect Larry's obscure fact finding and forgotten history spelunking, but I cringe through his videos (on the rare occasion I watch them), because I find his speech insufferable. The vids are often protracted by trivial fluff disguised as context setting and his slooow, careful and tonally exaggerated diction strongly reminds me of edutainment for, like, 5 year olds. He's a shrewd observer of things both cool and lame, but I feel like I'm missing some crayons and a colouring book when he's talking.
  12. Largest/most complex vanilla pwad map?

    All these three maps are at the edge of vanilla's blockmap size limit, so they cannot grow anymore without zokumbsp's optimizations. As you can see, there's a considerable difference between complexity and sheer size.
  13. Post your demos for Back to Saturn X here. BtSX is a series of vanilla megawads, so you can use doom2.exe, chocolate, prboom-plus with -complevel 2, or Eternity with the -vanilla parameter. The suggested naming convention is b101-123.lmp, where the first number represents the episode (BtSX part), the following two are the map number and the last three are time in seconds. Replace the "-" with a letter to represent categories such as NM (n), fast (f), tyson (t), pacifist (p) or nomo (o). idgames download link: https://www.doomworld.com/idgames/levels/doom2/megawads/btsx_e1 Only post BtSX E1 demos for now, it's the only one finished! Make sure you're recording on version 1.1.4 (2017-08-14)!
  14. The joke about Wolfenstein soldiers only having frontal attack frames, which means they face you even during infights, has zero likes. The joke about carrying and talking to a dead child in public, on the other hand, has picked up a popularity ribbon. Heh.
  15. Absolutely, a lovely time battle!
  16. Most can probably foresee the moment when Keen doesn't take a single bite and you ask him what's the matter and he doesn't reply, because he's dead. And you're sitting in a restaurant with a corpse of a kid that you dragged to a dinner date. Awkward?
  17. Maybe they're the needy types and appreciate he only has eyes for them even when talking to other people.
  18. Earth dot fucking wad by Roger Ritenour. map01: Ben E. King - Stand By Me (Beach Cabana Lazy Afternoon mix) map02: The Demon's Dead map03: Countdown to Death map04: Laura Branigan - Self Control (Mean Girls' Shopping Spree mix) map05: Dark Halls map06: In the Dark map07: Sign of the Evil map08: Vangelis - Conquest of Paradise (Grandpa's Awkward Cremation mix) map09: Tiffany - I Think We're Alone Now (RPGMaker Fetch Quest mix) map10: ...I'm actually afraid this might be a rendition of Space Jam Explain this to me, I dare you.
  19. https://crpgbook.wordpress.com/2018/02/05/update-19-crpg-book-released/ After 4 years of preparations, Felipe Pepe of RPG Codex has released a pdf book chronicling the history of computer role playing games (in the West) and it's a massive, 500+ pages long, 100+ MB large beast with a write-up accompanied by screenshots for every entry. It's not completely exhaustive and I personally think the quality assessment and recommendations lean to the forgiving side, but it's undoubtedly an amazing effort. It's a shame releasing a printed edition seems to be an expensive longshot.
  20. Let's Be Revealing

    I'm sorry, not all of us have been born with Olympic-level reader genes.
  21. Let's Be Revealing

    This guy won the Olympics with 20/200 + 20/100 vision. Please tell me more about his superior genetics. I can respect people not liking sports, but I really dislike when they weave insane nonsense to elevate their position as something noble.
  22. I'm sorry for the misunderstanding, I was merely confused because you posted your replies openly in the forum. If I knew they were basically meant as PMs, I would of course respect the privacy of your conversations with both Xaser and Marcaek.
  23. What's this then? People who live in glass houses shouldn't throw stones. Pointing out how other Sandy maps might clue into his map23 design decisions seems less offtopic to me than some meta about posting etiquette.
  24. Because they're also by Sandy and you can get behind a lot of Sandy's thought processes by also considering them instead of just making up headcanon around one single map. Sandy was a late mapper hire for id, so he worked extremely fast and wasn't burdened by the concept baggage of early Hall/Romero deliberations. You could say ALL of his maps were fillers "just so we can have 32 maps". A project called "Doom 2 the Way id Did" made a serious attempt to decode the Sandy mindset by taking a holistic approach to analysing the entire body of his work and I'd say the outcome was extraordinarily successful, check it out! It was quite a lot of fun being around and seeing the puzzle pieces fit into each other.
  25. Net neutrality

    I concur, it's time to replace it with a paywall for the articles!