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dew

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Everything posted by dew

  1. Welcome to the Miscellaneous Demos thread! This thread is the place to post your demos on maps and wads that haven't so far attracted a great deal of attention from the demos community. If your demo fits into a pre-existing thread, then it is better to post it there. Megawads and episodes, for example, usually get their own threads. Note also that this thread is for unassisted (non-TAS) demos. There is also a thread in this forum for Miscellaneous TAS demos. If you're looking for older miscellaneous demos, check out part 1 or part 2 of this multi-thread.
  2. dew

    Ethics of announcements/releases

    Before: Someone made a project, usually paired with a project thread, then a news submission was made about it. Then the admins decided whether to move the submission to the actual news and whether to edit it to meet frontpage criteria. Now: Someone made a project and the admins decided to pin it to the top of wads&mods. Truly the end of democracy.
  3. dew

    Ethics of announcements/releases

    Nice. I saw a fiery discussion about the project stickies yesterday and one of the arguments was "well, this wasn't the custom before and it's setting up a dangerous precedent"... which at that moment I considered a valid objection about favouritism. Alas, I totally forgot about the news articles, heh. So yeah, stickying is pretty much just a tamer version of even more special elitist favouritist promotion that'd been around since forever. Big projects usually have a deadline that's set long in advance, at least internally. And at that point, you'd rather drop dead on the spot than to reschedule just because someone else dropped their own release around the same time. I doubt anyone ever moved their release date just to intentionaly bury someone else's project. But maybe go ask your spiritual leader.
  4. http://www.doomworld.com/idgames/?id=16429 woo, final version is up in /idgames, so here we go! as promised, i started with pcorf's map13, because it's a neat little arena. it should be a decent starter demo. map13 uv-max in 3:15 ------ note to andy: memfis' pv01-019, phml's pv13-012 and pv31-103, qaatar's pv12-345 and hock's pv24o102 survived the transition to final release. the other pubtest demos desync. pv13-315.zip
  5. Welcome to the TAS Demos thread: part 2! This thread is the place to post all your TAS demos, or at least the ones you don't wish to put in their own separate threads. DO NOT post TAS demos into regular threads, the local custom expects regular and TAS'd demos separated. Please do note that TAS demos in general are expected to meet certain (not meticulously specified) quality criteria. Sub-par contributions might get filtered into separate "learning" threads to maintain the standard expected of Doom tool-assisted demos. Do not be afraid to post here, however. It is the best place to get hints on improving yourself and learn understanding the general TASing etiquette. Simply said, there's no better place to learn why you suck at TAS! If you're looking for earlier TAS demos, check out part 1 of this multi-thread.
  6. Yes. The age of Internet innocence is behind us. Time to grow up and take at least a shred of responsibility. Formerly Ty Halderman, now Bloodshedder and The Green Herring. Like, that was pretty lame even for you. If you wanna call them out on their authority, do it. "I don't believe BS and TGH should be able to use their personal judgment to keep shitty wads from the archive." Maybe start your own thread about it. Don't throw out weakly suggestive rhetoricals just because you want to derail a thread into a more abstract discussion. Is this correct though? I lived under the impression that Harris did not upload his wads to idgames and Ty simply blocked the samaritan "archivists" who started uploading the existing wads after Columbine. I mean, I'm saying you might be wrong as usual and instead of hindsight it was just common sense that was being consistently applied. But I could be wrong, in which case I apologize!
  7. Point to take away from this thread: hardcore_gamer didn't read or understand Dante's Divine Comedy. Unbaptized children and virtuous pagans went to a part of hell that featured no torture except being deprived of the company of God. Their suffering was the feeling of perpetual unhappiness and incompleteness. The entire point is that inhabitants of Limbo did nothing wrong themselves, so demons have no reason to torment them. The content may not be bannable by itself, but it sure as hell makes no sense except "lol I wanna depict toddler gore". Gotta be honest about intentions!
  8. Post your demos for Valiant here. This is a 32 map MBF megawad using advanced features, so -complevel 11 and at least a prboom-plus 2.5.1.4 version dated to 2015 are required. You might get away with using Eternity. Get it right, who knows what hell you might unleash otherwise. The suggested naming convention is vaXY-ZZZ.lmp, where XY is the map number and ZZZ is the time. Replace the "-" with a letter to represent categories such as NM (n), fast (f), tyson (t), pacifist (p) or nomo (o). idgames download link: Valiant (final) You can also post Sawdust demos here, since it's a collection of "Valiant scrap" - maps not good enough to be included in the main wad, but still relevant to this thread.
  9. Damn, Leafs starting to look like they can make it all the way to the second round this year! Haha, just kidding, they're gonna golf before April ends.
  10. dew

    Harlan Ellison Dead at 84

    Harlan Ellison was a huge jerk who alienated tons of people in the sci-fi writer community, but he was also that sort of magnetic personality that became a vortex of creative energy influencing the entire workgroup. His editorial and organizational work during the 60's and 70's was probably more important than his own writing, so to say. And I say that as a big fan of I have no mouth. A hugely controversial figure, and famously lawsuit-happy. He forced James Cameron add a credit to Terminator admitting it's inspired by his works. He got famously butthurt about the changes made to his script for The City at the Edge of Eternity and kept denouncing Star Trek for decades. But he's also the person that saved Star Trek when it sucked. He was talented, flawed, full of contradictions and very much unique.
  11. dew

    Post your Gamer Throne®

    It's in a bad shape though, so I'll soon be joining the ranks of Sgt. Markus of Ikea as well, I think. Oh and this is how my previous throne got dethroned.
  12. dew

    Liking posts

  13. dew

    Command and Conquer: Rivals

    I saw the trailer earlier today and started laughing. I'd understand it as a side-dish to a real game, kind of like Fallout Shelter... but this is all they've got, isn't it? The series is driven into the ground and after this it's a one-way trip behind the shed. That's what EA is best at!
  14. If you're into CBL, try Hol Baumann - [Human] And if you're fine with something a bit slower, I like Asura - 360 Your first example reminds me of Banco de Gaia, tho you're surely old enough to remember him from the 90's. :)
  15. dew

    Why haven't there been more indie Doom clones?

    That's just your opinion though. You said DN3D wasn't considered a Doom clone, but a lot of people who lived back in those times and actually used the term "Doom clone" unironically thought otherwise. Source: a person who lived back in those times (me). DN3D was the funny Doom where you could jump, look up and down or throw pipe bombs. But you could jump, look up and down or place mines a year before that in Dark Forces and no one questions calling DF a Doom clone. All the reviews back in the day raved about DN3D as the Doom-killer, emphasizing how it does everything Doom does, but more! It was Bigger Doom, Louder Doom and More Polished Doom! It was always compared and no one considered it the next evolutionary step, that always was Quake.
  16. dew

    Why haven't there been more indie Doom clones?

    Citation needed.
  17. Some good picks in the thread already! I've got just one to add. Jedi Knight: Mysteries of the Sith It's shorter but better designed and punchier than the OG campaign, it uses in-engine machinima cutscenes instead of the incredibly hammy FMVs, it doesn't fuck around with saberless intro missions harder than the jedi stuff. edit: whoops, Bauul already mentioned it. Well then. I guess Jagged Alliance: Deadly Games was an interesting take on the game, removing the strategic scope and focusing on better crafted (read: harder) mission scenarios.
  18. From what I can remember, the jury basically Sherlocks the case to completion... they don't just discuss a case presented to them, they solve it on their own where the law enforcement failed. And as far as I can tell, break some general priciples of jury duty in the process.
  19. I loathe watching 2001. There's just too much concept and too little content, it's excruciating to bear. However I respect the movie, because it achieves what it set out to achieve. The concept really is amazing when you swallow the squeaky clean driness... Here's an odd comparison. One of the most impactful movies I've ever seen is the Belarusian flick Come and See. It is an amazing movie, an absolute masterclass in cinematography and a deeply touching experience. But I wouldn't recommend watching it unless you're ready for the director abusing you, the audience. The praise heaped on such movies is deserved and just, but that doesn't make them appealing to Joe Crowder.
  20. Beg pardon? Even Luc Besson would laugh at such a statement. The Fifth Element is fine, but it's rightfully a second tier cult compared to Star Wars. Like, by the critics? Because I'm pretty sure people hated it. I thought it was too pretentious even for Malick, and I fucking love The Thin Red Line. It made profit, but only after the foreign markets reported in. For my choice... hmmm, I think 12 Angry Men is quite overhyped.
  21. dew

    Another DOOM movie being made?

    1) It was a bad idea. You're selling a fantasy reality in which a game dev will suddenly branch into the movie industry, securing the ridiculously high budget modern action movies demand (unless they're direct to whatever garbage). Their motivation? Getting rid of the evil yoke of Hollywood. Do you even know why there is a yoke in the first place? 2) Has it been ever confirmed that id/Beth/Zenimax even want to make the movie, or participate on any of this? I'm sorry to dash your hopes & dreams, but the laughably low budget production this project seems to be operating on points towards Universal doing "the Spiderman". Something akin to renewing the license just before it lapses by creating the lowest effort remake possible, but hey, it's our franchise and we're still developing it.
  22. dew

    Another DOOM movie being made?

    Oh come the fuck on, you cannot possibly be this naive. "Make a few indie hits"? Yeah, how laughably easy #1 step. I have a better solution that fits your line of thinking: you find a really totally awesome job that lands you tens of millions of dollars in a very short time. Then you use those money to make the bestest Doom movie possible, because you know the formula to make the money rain.
  23. dew

    Why haven't there been more indie Doom clones?

    I hate you.
  24. dew

    And the heaven?

    You omitted the most dire possibility. 3. Heaven stuff is actually behind the Hell stuff all along. God is all powerful, but despises you. This is canon, btw. There is no escape.
  25. dew

    Why haven't there been more indie Doom clones?

    I'm confused. In your OP you mention Doom/Quake clones, so you clearly start the talk about the retro FPS genre as a whole. But then you specifically start knocking off Quake or Wolf clones. Nail the goalpost down, please. Anyway, re: Doom in particular. Even though Unity is accessible and relatively simple to work with, recreating Doom's specific 2.5D movement model and limiting yourself to no room-over-room architecture is a strangely specific set of constraints. The Wolf3D clones are much easier to make and the Quake clones are properly using what the engine has to offer, the middle road makes very little sense. For a proper Doom clone with proper Doom feel, you simply need idtech-1, build, or your own custom 2.5D engine - and therein lies the reason why not so many people rush in to create them, I would say.
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