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Captain Toenail

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Everything posted by Captain Toenail

  1. In a world shrouded in darkness, where the forces of evil hold dominion, one hero must rise to the challenge. Prepare for an epic journey into the heart of darkness with 'Hexen: Veil of Darkness' - a fresh and fiendish hub adventure utilising the power of GZDoom's Hardware mode. In this corner of Cronos, a shadowy sorceress, the notorious and macabre Mistress Nox, has acquired the Chaos Sphere. With its dark power at her disposal, she's been busy building an army of abominations, casting the world into eternal twilight. You are the chosen one, a hero marked by the Gods themselves. Your divine quest? Venture through treacherous swamps, delve deep into haunted forests, explore creepy castles and dungeons, and ultimately unlock the enigmatic portal to the Shadow Realm. Prepare thyself for: New and nastier adversaries to conquer. Shiny new items to master and wield. Puzzles to perplex and ponder. An intricate hub world for you to get lost in (in the best possible way). Interact with exciting new 3D objects - including crates that beg to be smashed and treasure chests that need unlocking. Note: You do not need to load lights.pk3 or brightmaps.pk3 - these are included in the file. Dynamic lights must be enabled or you will be doing a lot of squinting and fumbling about. Download: https://www.doomworld.com/idgames/levels/hexen/g-i/hexenvod or https://www.moddb.com/mods/hexen-veil-of-darkness/downloads/hexen-veil-of-darkness-14 Quick patch for Walpurgis users (load after everything else) https://www.moddb.com/mods/hexen-veil-of-darkness/downloads/vod-walpurgispatch-11 Let me know if you encounter any bugs or other issues. Enjoy! :-)
  2. Captain Toenail

    Come up with the most clever troll design decisions

    Replace all the bullet/projectile decals with switch textures.
  3. Captain Toenail

    Hexen: Veil of Darkness (UDMF Mapset, GZDoom)

    @eqagunn I have attached a quick optional patch that should remove all the respawning monsters discussed earlier, in all difficulty settings. Load it after the main pk3, as it overwrites existing content to work. Also thanks everyone for reporting these new bugs. I may have to rustle up a small patch to fix these issues (the door skip is quite concerning!) VoD_RemoveSpawners.zip
  4. Captain Toenail

    Doom Pictures Thread 2023

    Looks epic. I like the fire barriers. Yarr this be a fine vessel
  5. Captain Toenail

    Which custom monster have you seen most often in various WADs?

    I have seen the Afrit and the Suicide Bomber used a lot, which is fair enough as they are iconic enemies. An old ZDoom tradition :)
  6. Captain Toenail

    Hexen: Veil of Darkness (UDMF Mapset, GZDoom)

    Yes the Mawthorns and Sporepods have a different mechanism for respawning - every time you kill them they have a chance of not reappearing (I think it's 33%?). Harpy in the mine is scripted to respawn. Same with a Bishop in the castle. The Orb was probably dropped by the boss - it inherits from Heretic's Disciple. Not entirely sure what happened here. Are they the ones that awaken then get stuck in the ceiling? I noticed that happen a few times but completely forgot. Yes I actually fixed this in an earlier version - there are two additional bridges that are supposed to spawn in the middle by using SpawnSpotForced. I must have reverted the fix at some point by mistake. Which door was this? The mill requires three gears. You can find them at: 1. 2. 3. 4. 5.
  7. Captain Toenail

    How to make a healing weapon

    If this is for ZDoom ports, a way to do this would be by creating a custom weapon, then in its Attack state it would either need to call an ACS script to heal the player, give the player an auto-use custom health inventory item, or perhaps even simply just use the SetHealth or HealThing functions. https://zdoom.org/wiki/Creating_new_weapons https://zdoom.org/wiki/Classes:CustomInventory https://zdoom.org/wiki/HealThing https://zdoom.org/wiki/A_SetHealth
  8. Captain Toenail

    2023 Cacowards

    Congratulations everyone! Very happy to receive a runners-up award for VoD this year :D It's quite surreal to think this game is now 30 years old.
  9. Captain Toenail

    Gold Coins?

    If this is for ZDoom ports then you can create your own gold coin as a custom inventory item, and use that as your currency. This would be in ZScript or Decorate. https://zdoom.org/wiki/Classes:Inventory For example, this is the existing gold coin from the game Strife: https://zdoom.org/wiki/Classes:Coin You could even reuse this item in your mod if you provide a COINA0 sprite.
  10. Captain Toenail

    Hexen: Veil of Darkness (UDMF Mapset, GZDoom)

    Thank you, I'm glad you enjoyed it :-) That's something that is to be appended to the file when uploading to idgames. Sure that would be fine, I would be interested in seeing how that turns out.
  11. Captain Toenail

    Post your Heretic/Hexen textures and decorations!

    Those trident window frames are perfect.
  12. Captain Toenail

    Need an office chair thing sprite

    I am summoned. The Doom Beta contains office chairs. You can find them here: https://www.spriters-resource.com/pc_computer/doomprototypes/sheet/187180/ You're thinking of this pack on the R667 Repo. It is the above Doom Beta chair, cleaned up and packaged with extra colours and interactive animations. You can find it here: https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/technical-mainmenu-164-44115 HacX, Duke Nukem 3D and Blake Stone also contain sprites for office chairs if you want more options.
  13. Captain Toenail

    Hexen: Veil of Darkness (UDMF Mapset, GZDoom)

    Hexen VoD has now been uploaded to idGames Database. What's new with 1.4 Thank you everyone in this thread for playtesting and providing valuable feedback. Could not have done it without you! Get it here: https://www.doomworld.com/idgames/levels/hexen/g-i/hexenvod or https://www.moddb.com/mods/hexen-veil-of-darkness/downloads/hexen-veil-of-darkness-14 Enjoy :-)
  14. Captain Toenail

    Hexen: Veil of Darkness (UDMF Mapset, GZDoom)

    The spawns should not be 'insane'. They were heavier in the first release, where the majority of feedback is from. They have since been toned-down as feedback was received. This isn't quite correct, let me clarify below how it works below (spoilers): Using Medium as the default setting, the differences are: Very Easy & Easy Start game with extra items in inventory Less monsters throughout Extra items in maps Decorate Monster respawners disabled Hard more monsters no starting items puzzle clues removed in maps There are also slightly different weapon/item/monsters depending on class selected.
  15. Captain Toenail

    Hexen: Veil of Darkness (UDMF Mapset, GZDoom)

    Sure go ahead. 1.3 UPDATE Added clue to first map regarding smashing boxes Mana now sometimes spawns into the forest hub map over time Minecart script now no longer broken when playing with Walpurgis This will be the final version uploaded to idgames within the next couple of days, unless any further issues are discovered. Walpurgis 0.98 Patch Update 1.1 Starting inventory now contains Walpurgis items New enemies now sometimes drop small mana upon death Added item tags and fixed sounds of some inventory items Load Order: Have fun :-)
  16. Captain Toenail

    Hexen: Veil of Darkness (UDMF Mapset, GZDoom)

    @eharper256 I watched your video - thank you for taking the time to record that, that is very useful. Walpurgis is an amazing mod and I definitely want the players to have the best experience when playing it with this. However, I am not totally familiar with how it works, so all your suggestiions so far are very helpful. It did seem quite tight on mana there in the video. Note you can smash the light coloured crates these contain items and mana also. This does seem like a very good idea to consider. If anyone is still experiencing issues with low mana in the latest release, please let me know. I am seeing examples where players can complete the hub with plenty of spare kraters in their inventory, and other reports where players complain of not having enough mana at all. It could be a result of how open-ended the map hub is, and the total time spent exploring the hub. Too much mana is better than not enough imo, so it may be worth spawning in some extra after a certain time-period elapses.
  17. Captain Toenail

    Hexen: Veil of Darkness (UDMF Mapset, GZDoom)

    He does have those kraters. Judging from @Vile's playthrough there was plenty of mana and items for the Cleric. Fortunately this is not a situation that occurs in this project.
  18. Captain Toenail

    Hexen: Veil of Darkness (UDMF Mapset, GZDoom)

    Neat I'll check this out later. The Walpurgis patch will need updated but I may need your help for that. Yes jumping and mouselook is required. 1.2 update Changes: Unless there are any serious issues encountered in the next week or so, I can hopefully consider this the final release. Fingers-crossed! Enjoy :-)
  19. Captain Toenail

    Hexen: Veil of Darkness (UDMF Mapset, GZDoom)

    @Vile Watching your playthrough was hilarious, I really enjoyed it. You also highlighted a bunch of stuff I need to tweak, such as the stone circle puzzle. Without the clue on Hard setting, there is no context whatsoever. @Mathuzzz I'm not planning on modifying the Hexen weapons as that's somewhat outside the scope of the project, however, I hear you about the Mage lightning. It sometimes gets snagged on some of the new props because they are set to be shootable. I have fixed this in the next patch. @eharper256 This is useful info for updating the compat patch. Regarding the icy block, there is a new type of mask, the frost mask. I have a new update in progress that should fix the majority of issues reported, should be ready later today or tomorrow hopefully.
  20. Captain Toenail

    Hexen: Veil of Darkness (UDMF Mapset, GZDoom)

    @Matthias Thanks for the feedback this is very useful! Regarding the spawn rate, did you play with the original release or the more recent 1.1? I may have to reduce the rate further, and add a maximum number of respawns. It's no use to anyone if the map keeps clogging up with baddies as has been reported. I'm also considering moving the Gold Key to the castle/dungeon after reading this feedback. I feel that would probably save a lot of confusion for people.
  21. Captain Toenail

    Hexen: Veil of Darkness (UDMF Mapset, GZDoom)

    Hi @LuciferSam86 Please load the patch after VoD, but before Walpurgis. Please be aware that with all third party mods compatibility isn't perfect - Walpurgis seems to strip the dormant flag from monsters (mainly afrits) and remove the secret flag from some items. It also seems to break the minecart script in the mine level somewhat, however this does not halt progress. @Muleke_Trairao It was taking me 3.5 hours when playtesting but of course that's with foreknowledge of everything. Again thank you for playing! A little tip for everyone you can configure the automap to show locked doors and key markers that may help with navigation.
  22. Captain Toenail

    Hexen: Veil of Darkness (UDMF Mapset, GZDoom)

    Ok, here is an update. The changes: Playing as the Cleric should hopefully be a lot smoother now
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