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Everything posted by Doomkid

  1. Doomkid

    Doom 1-3 on the Switch?!

    Bleh, other than the PS1 maps, good riddance. Final Doom really should be there though, not having Final Doom is like not having the Japanese Mario 2 in a Classic Mario pack or something.. The Doom RPG games would also be perfect for switch, especially considering they were built for a portable console in the first place. I'm not holding my breath, but it'd be cool. What the fuck! LOL that is terrible! Some new player would have no way of knowing that was the wrong map, either. I hope that was just some one-off bug, because if that's common... Good lord. So close to the end of the game too! What a giant middle finger salute, lmfao.
  2. Doomkid

    [Limit-Removing] Parallels - Single map

    The cyberdemon kicked my butt after the lights went off, after I kept falling into the ‘stair hole’ thing. It’s a really cool map, I love the transformation from metal to red bricks, but UV deaded me. Gonna try the new build on HMP tomorrow!
  3. I actually got the box (already signed) in a mapping contest held by Buckshot! Never had a chance to meet or see any of the old id crew unfortunately, so I’m really lucky to have it.
  4. Map07 was one of the most popular deathmatch and duel maps too so it got copied 999x in the realm of multiplayer for that reason as well. In addition to the reasons above, they’re extremely easy maps to make. Rarely do I find maps that I consider obvious filler, but Dead Simple clones are an exception.
  5. That's really strange, in the case of STRAIN specifically maybe using the repackaged edition would help: https://www.doomworld.com/idgames/levels/doom2/megawads/strain
  6. Doomkid

    Need some help with mapping

    As long as you have doom2.wad set as a resource, this shouldn't happen. Are you using custom textures/flats as well?
  7. Doomkid

    The song Sign of Evil is based on

    The song posted bears more of a passing resemblance to Mark Klem's Dreadnaught: It's still way off though.
  8. Doomkid

    Does anyone have snow textures an future style textures

    There's also a lot of winter and snow textures in Doom Christmas
  9. Doomkid

    ENDOOM help

    If you ever need to edit your finished ENDOOM again due to garbled graphics or whatever, the End Screen editor that comes with WDC is also great at making ENDOOM lumps, since they're the same format as the ones used in Wolf3D.
  10. Doomkid

    [Limit-Removing] Parallels - Single map

    The screenshot in the OP speaks to me on a spiritual level. Gonna be playing this one shortly!
  11. I have well over 200 cartridges for old game systems, I actually have played all of them over the years though (although some not to completion) but I still kept the carts after I was more or less totally done with some of them, they're all on a shelf downstairs. Do I qualify for the hoarding fuckface asshole who drives prices up awards? I also have a VASTLY SUPERIOR box to linguica: -Doesn't contain Doom2 -Loads of shovelware maps that are unplayable -Only signed by Romero rather than the whole crew -Box is even more bashed up BOOOOOOM! beat that!!!! Oh I also intend to keep my Sigil box unopened for a long ass time like a proper crater-brained POS since I had already played it a bunch by the time the box arrived
  12. Another reason I think this may be a troll. To use a mod that increases difficulty and then complain about difficulty is just bonkers, but Bauul proved this guy to be bonkers on page 1 anyway I guess. I give people the benefit of the doubt too much sometimes. Also, adblockers are weird. I just now realized my first reply was a carbon copy of Egg Boy's second reply, but it wasn't there on my end earlier. Annoying when that shit happens!
  13. I'm actually wondering if this is a troll now. rdwpa makes it looks easy, but I'm an average player and I decided to check out the IMPOSSIBLE BEHEMOTH that is 3ha3 map05, it's kinda challenging I guess (it did kill me after all) but way easier than Plutonia or even spots in TNT. Took about 4 minutes. If this is too hard there are plenty out there that are easier though.. but honestly, a little bit of patience and practice is all it takes to beat these "lite" slaughtermaps. There is stuff exponentially harder than this out there. The skill ceiling for this game is miles high. There's no shame in not being a Doom god.
  14. I'm stuck on map03 - I've killed 83 baddies, I have a blue card, and I've killed everything I can see in the starting area and the area the lift takes you down to. I see a locked red door with a lot of rad suits and the blue door is behind silver bars no matter which direction I approach it from. I'm probably missing something really obvious.. I'm absolutely loving this so far btw, the sprites, sounds and dehacked work, it's all exactly the kind of stuff that I enjoy! As far as the whole not being uploaded to idgames thing.. Well, based on what I've seen so far, I'll just quote Cybershark: It would be a total shame for the finished version to not be on the main database. Either way, here are some places you can upload the finished product whenever you're ready: http://www.theultimatedoom.com https://doomshack.org/upload.php https://dudoomers.com/zandronum/wads.php https://allfearthesentinel.net/zandronum/wads.php https://wadhosting.com/Upload http://www.doomwadstation.net/submit/ https://doom.dogsoft.net/upload.php and mod DB of course!
  15. In my case I don't, I've beaten very few of the Cacoward winners. I can count the number of megawads I've beaten on my hands actually, assuming we aren't counting the iwads. Since you've admitted you were looking for attention, that kinda makes sense, but it's also kinda.. Silly, I guess? idk it was kinda dumb or something lol you literally could have just asked for easy wads, there are a lot of them. WTF DO YOU mean "if no one else will" FFS I've been making easy shit for 18 goddamn years now and I'm not the only one! Do you need something with modern visuals but easy (doom2 @ UV) gameplay? You can easily get that by using a basic weapon or gun mod that replaces this pistol with the chaingun and stimpacks with medkits or whatever else, so you have enough health and ammo to take on these "bullshit" maps and then you can appreciate the geometry and stuff more. If that sounds interesting at all to you let me know and I'll find it or whip it up quickly.
  16. 2015 seems like an extremely arbitrary number, why 2015?? Anyways I make/compile stuff for the Doom impaired, as I have always been shit at this game https://www.doomworld.com/forum/topic/103837-rowdy-rudys-revenge-100-vanilla-now-on-idgames/ - 2019 https://www.doomworld.com/forum/topic/98982-doomed-in-space-now-on-idgames/ - 2018 https://www.doomworld.com/files/file/18141-sinister-seven-vanilla-maps-by-doomkid/ - 2015 They're not megawads but oh well, they're all what I would call episodes, so that should be close enough. I also find this, this and this to be great megawads and they're really not that hard, but definitely harder than the stuff above. All from the last few years. my dude you just called every wad from 2015 onward a piece of shit because you're bad at the game. I'm bad too but come on, dont be surprised when wad authors show up and start shit talking you, rofl. Consider how you presented the thread, THAT's why you're getting the responses you're getting. If you'd said "that aren't save scummy" rather than "lol these wads are pieces of shit" I guarantee every response woulda just been suggesting easy wads...
  17. Sorry for the bump, but we absolutely need a link more permanent than MediaFire. https://doomshack.org/~doomkid/Utilities/ipxsetup_xttl.7z
  18. Doomkid


    Hey Noiser, I noticed in the MS-DOS version you're distributing ipxsetup.exe and it appears to be the vanilla one. xttl made an improved version that allows ticdup, basically meaning it allows smoother netplay, and other options like using a custom EXE name rather than doom2.exe, for example. I think distributing this version would make more sense, it's still a DOS EXE and mostly the same of course. https://www.doomworld.com/forum/post/1738596
  19. https://www.doomworld.com/idgames/levels/doom2/megawads/strain10 I know there's a repackaged edition, but because I'm a goofball I'd like to play it in DosBox. I followed the instructions, or so I thought - I typed 'unpack c:\strain c:\', because my doom2 dir is mounted as C:\ and the contents of strain10.zip are in c:\strain. It just hangs forever on "Unpacking distribution files...". If anyone has any ideas, I would appreciate it. The repackaged edition runs in dosbox lol
  20. Doomkid

    Another repository / Not realm667

    There’s a mix of great and terrible skins at the epidermis emporium, some of which make for good monster replacements. It’s not been touched for like 15 years to my knowledge but it’s the only other repository I’m aware of. http://www.doomlegends.com/emporium/skinpacks.html Some weapon packs have been uploaded to idgames over the years with the express intent being reuse in mods, so search around in idgames for graphics, weapons etc. https://www.doomworld.com/idgames/combos/monsters https://www.doomworld.com/idgames/combos/wrw the above are just a few results for “resource” on idgames. Hopefully this helps!
  21. I wish pop up ads just weren’t a thing. I wouldn’t mind a banner at the top and bottom but news sites in particular feel the need to monetize the entire fucking page, leaving about 3 pixels in the middle for the article all while pop ups bombard me. Edit: Oh yeah, I usually just leave unless it’s a topic I’m actually interested in. Its best to avoid sites that incorporate ad blocker blockers of course.
  22. You mean seeing an art form you deeply care about reduced to cynical corporate cash-ins bothers you? What are you, a commie?!
  23. Oh yes, gonna be playing this one tomorrow!
  24. Doomkid

    can some one make a damage less achvile?

    Do you mean one that damages you less, doesn't get damaged, or doesn't damage you at all? Depending, you can do it in DeHackEd / WhackEd. Just make it so the archie never enters his attack frame. If you want to make it so that he still bounces you but doesn't damage you, you'll need to use Decorate, although afaik he doesn't send you much higher than a normal jump in ZDoom anyway.