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Doomkid

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About Doomkid

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  1. This is a really interesting little utility, thanks!
  2. Just tried using the new DC earlier today, looking great!! ..because I am insane, I decided to collect every single Doom Connector related thread ever made on Doomworld right here. Don't ask why, I don't even know. It's 18 hilarious years of history - mostly lost, but some of these threads made me laugh for various different reasons.
  3. 90% of my SP maps have been linear experiences. Sometimes I do the “choose your own path” thing, where the player starts with multiple doors or paths or whatever. Sometimes “faked” nonlinearity can be fun, where every area is mandatory, but you get to choose what order you do it in. This gives the player the illusion of choice (and illusion is usually enough) but still allows for generally pretty “scriptable” gameplay. What I’m really struggling with in my current project is “true” nonlinearity, making areas that are totally optional in each map that also don’t skew the gameplay too far by giving the player a bunch of supplies, or conversely by draining them with too many enemies. Most of all, I don’t want any path to be boring - the toughest thing about this design approach is that players are going to necessarily backtrack through already cleared-out rooms, and I fear that will leave many players bored, even though I love having a look around, checking back on all the bodies I’ve stacked up, and seeing if I can’t find a secret soul sphere. I’ve never once had a player complain about my mostly-linear maps, but the few times I have tried the nonlinear approach (Shovelware Adventure comes to mind) I certainly heard about it in multiple reviews, even if they were positive overall. What I’m getting at is, it seems like nonlinear mapping is “higher effort, lower yield”. BUT, for that 1/3rd of the Dooming population who loves exploration alongside their carnage, perhaps nonlinear maps are the “sweet spot” and end up more fun for that specific demographic.. At the possible expense of the larger half who just want to be sent on a path of destruction, so to speak. Do you all think this is a fair assessment? Is there some way to bridge the gap, or are these two design approaches just fundamentally different? Is there some way to please the majority of Doomers and avoid either boredom or exhaustion respectively? If you guys have some examples of maps you think bridge that gap I would love to see them.
  4. Doomkid

    What is your hobby?

    -Making Doom maps and mods -Working on doomshack.org, hosting multiplayer servers -Playing guitar/drums and making MIDIs, though I don’t do this nearly enough.. -Making videos for YouTube Random other stuff from month to month!
  5. Doomkid

    What Doom books are worth getting?

    vertigo and I have been chatting a bit about this lately. The only acceptable DeHackEd tutorial, to my knowledge, is the one that Enjay made back in like 2003 or something. It IS useful to those looking to dip into DeHackEd, but the 3D Alchemy book has an awesome tutorial as well that might be helpful to someone who, for whatever reason, finds themselves confused by Enjay's one. (More tutorials by more people is a good thing, so long as they're well written and presented, which both of these are). Due to their age and potential for holding some useful information/tips/tricks/etc it feels like a sin NOT to preserve and share these. Anyone who may be in the know, is there some legal loophole by which we can share these? Is there a book equivalent of "abandonware"? Maybe they can be shared if the publishing house is no longer in business? Anything? Even if they don't contain anything above what's already been documented by users on Doomworld (and elsewhere) over the years, I just don't like the idea of letting the "ancient tomes of Doom modding" be lost to time and go completely to waste for no good reason. To be very clear, NO ONE is buying these books new anymore - Hell, no one is buying them period, other than vertigo, near as I can tell. Before doing anything I'd like others to weigh in.
  6. Doomkid

    What is your favorite Doom weapon

    (I stole this from FeverDreamer) EDIT: Because why not, here are some old threads on this topic as well:
  7. Doomkid

    Going back to DoomEd 4.2

    @Euden xvertigox just sent me this 16 page PDF for DMapEdit. Whenever he finishes the quick guide he's working on, using the two in tandem should make things a whole lot easier. https://docdro.id/bEYwibT
  8. Doomkid

    Going back to DoomEd 4.2

    Well, I couldn’t get much out of them, but I know @xvertigox has also been messing with DOS tools for Doom lately and he might have something to add. One thing though, you MUST change directory (CD) to the dir that whatever editor you’re using is in. I tried running them from parent directories and stuff ages ago but DOS doesn’t like that, but I had no clue at the time. If you’re just looking to use any DOS editor from the 90’s to really appreciate how hard Doom modding was back then, some may be easier than others and worth poking around in just to see which one is the “least hard”. I have a big list of DOS doomy tools back on my PC which I’ll post later, but here’s the DOS level editors hosted on Doomworld: http://www.doomworld.com/3ddownloads/files/dck22f.zip http://www.doomworld.com/3ddownloads/files/deth424.zip http://www.doomworld.com/3ddownloads/files/deu521.zip http://www.doomworld.com/3ddownloads/files/dmaped43.zip http://www.doomworld.com/3ddownloads/files/edmap131.zip http://www.doomworld.com/3ddownloads/files/waded183.zip There are more floating out there, stunningly. While it won’t be focused on mapping, I am in the early stages of a video of how to use other DOS utilities for Doom, such as DeHackEd, DeuTex, and so forth. It may be a few months off yet..
  9. Doomkid

    i'm losing my joy of watching movies.

    I’d love to see a film with some left wing politics in it. The closest thing I can think of are films that tell the harsh truths about war but a lot of them seem to be misunderstood as “woah dude splosions r cool”. The USA is one of the only countries where climate change denial is still commonplace, everyone blames everything BUT guns for mass shootings, the medical system is a fucking joke (if you’re not wealthy you just, you know, die because you’re too poor to afford treatment). The rest of the developed world has made lots of progress on these fronts over the generations while America sticks its head in the sand. The national bird should be the ostrich rather than the bald eagle. So yeah, I’d say you guys* could use a heaping dose of left wing politics in your art. Freaking out about “da feminists” ruining your movies with their dumbfuck Political Correctness (which does suck, btw) while the world literally burns around you is a sign that your priorities are up the shit. Sorry im just so sick of this “movies r gettin 2 left wing guise” line because it’s a crock of bullshit. Lazily genderbending a couple films =/= “the left-wing Antifa takeover of America”. *I can say “you guys” because I left America 11 years ago and am an Australian citizen by birth!
  10. Well, we have a way of freaking out over stuff for a year or so (depending) then simply accepting it. It’s pretty much how it went with Mortal Kombat and Doom, or anything “outrageous”. When it was new, people flipped their shit and parents were trying to convince the world South Park, or Doom, or Beavis and Butthead, or whatever else was responsible for the fact that their kids acted like monsters - it was scapegoating, anything to avoid placing the blame where it really belongs, on the parents. Games that were controversial but still good aside from that - Doom, MK, etc - stood the test of time. Games that were deliberately controversial, but sucked as games, have obviously been remembered just for how crap they are, or have been forgotten altogether. ”Controversy” is usually the result of culture trying to outgrow its older, more antiquated skin. People fear change, they throw a fit when something different shows up, then it becomes old news and everyone stops caring. Anyone with a brain knows to ignore the pearl-clutchers.
  11. Doomkid

    Hacking the DOOM.EXE file

    Historic. This seems to be the first ever use of the term "dehack" too.
  12. Doomkid

    Least favourite weapon and why?

    I like the pistol for making the player feel a bit helpless but yeah, if I was gonna change one, it'd be the pistol. I made a mod once that changed the pistol into a chaingun, and changed the old chaingun over to the minigun from skulltag and most people seemed to agree that it was a slightly better arsenal for taking on modern wads, or even for deathmatching. The weapon balance is really good for how early Doom was in the realm of FPS though. The only useless gun in DM is a pistol, for example. CG is a little weak, but not staggeringly so.
  13. Not at all. Hopefully he sees it!
  14. Excellent catch, we can see that sky in all the beta Doom2 screenshots that are floating around. D'oh!
  15. I can't speak for anyone else, but I definitely have some more in mind. A commenter on YouTube suggested a video about historic Doom mods and possibly doing an overview of the history of wads and mods. That would be a lot to chew, but I think it sounds like an excellent idea.
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