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Doomkid

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Everything posted by Doomkid

  1. I'll be switching to this for my future vanilla Doom sessions. Awesome features here.
  2. If the map is gripping me I'll try to get at least most of the secrets and kills. Otherwise this tends to feel like an express lane to making what was a fun and punchy map a gruelling slog instead. If I happen to 100% any/all categories during play it's like "oh nice" for about 0.1 picoseconds before I forget forever and move onto the next map. The tendency I've seen in many Doom streamers to double or even triple a map's playtime by looking for some secret cubby with a green armor is absolutely mind blowing to me, because they NEVER appear to enjoy the process and would certainly be having more fun shooting enemies in the next map, heh. It strikes me as a strange compulsion much of the time moreso than it is a means of having more fun with the map!
  3. They all excel in different areas, imo. E1 has a great sense of place and thematic consistency for such an old game, absolutely the perfect "hook" episode to have started Doom with, from the perspective of both a developer or as a player. E2 keeps some of that tech essence, but introduces elements of corruption and abstract design by comparison to E1. It also feels a little more abandoned, a little more eerie, and is certainly a distinct notch harder. The atmosphere is where this one shines. E3 admittedly is a bit of a letdown, but the full-on abstract design and hellish themes in some maps is still excellent. Honestly, I think I was just spoiled by playing Doom 2 and about a dozen PWADs before actually getting the full Ultimate Doom, the abstraction and bright glowing red rocks and such probably would have captured me more if it was my first time seeing such maps, but it wasn't. As a babe, E4 felt like what I "hoped for" from E3 for those years of seeing it on the shareware episode select screen. The first two maps absolutely rocked my shit, I couldn't beat them legitimately til a couple years later. I fucking loved that. It felt like there was still more for me to grow toward / look forward to in Doom. I iddqd'd it as a kid and loved the whole damn episode, but as a more discerning adult, it's still great but it's SO frontloaded in terms of challenge and fun, which was a mistake with the gift of nearly 30 years of hindsight. All in all, E3 is the worst of a very important and entertaining bunch, especially for their age and groundbreaking nature.
  4. Doomkid

    What frontend loader do you prefer?

    Doom Explorer does it all, and does so easily. Been using it for many years now
  5. I was wondering if my fellow Doom nerds would be willing to help me compile a full list of known / authentic pressings of Doom, Doom 2, Final Doom and any other official Doom materials. TheUltimateDoomer666 compiled an incredibly useful list of official retail versions from the 1990s HERE. I'm mostly interested in versions for computers, sold on floppy disks and CD-ROMs. MobyGames actually has quite a lot of box, manual and CD/floppy scans. Most of them are pretty low-res, but it's incredibly helpful as a reference: DOOM The Ultimate DOOM DOOM II Final DOOM Master Levels id Anthology Depths of DOOM Trilogy Quake & DOOM Compilation DOOM Collector's Edition ...you can match most of the scans found in those links with TUD666's list, which I've copied below for convenience: Registered DOOM retail releases: * Australia (4 x 3.5 inch disks in two-piece box. Distributed by Manaccom. No OFLC rating on cover.) * Australia (4 x 3.5 inch disks in two-piece box. Distributed by Manaccom. OFLC rating on cover.) DOOM II releases: * DOOM II DOS 3.5" [US] (5 x 3.5" disks.) * DOOM II DOS 3.5" [UK] (Distributed by Virgin Interactive. Two-piece box. ELSPA rating printed on rear [box and contents can also have BBFC stickers on them].) * DOOM II DOS 3.5" [Italy] (Distributed by Leader Distribuzione SPA. "MANUALE IN ITALIANO" [manual in Italian] printed on box front.) * DOOM II DOS 3.5" [Italy] (Same as above, but two-piece box.) * DOOM II DOS 3.5" [Spain] (Uses ESRB rating.) * DOOM II DOS CD-ROM [US] * DOOM II DOS CD-ROM [US/CAN ("MADE IN CANADA" sticker attached to rear of jewel case.)] * DOOM II DOS CD-ROM - Bundled with CyberPad Interactive Adventure Multimedia PC Gamepad [US] * DOOM II DOS CD-ROM [AU] (Small OFLC logo.) * DOOM II DOS CD-ROM [AU] (Large OFLC logo.) * DOOM II DOS CD-ROM [AU] (Distributed by Sega-Ozisoft. Jewel case with front insert only. Unknown source. OFLC sticker attached to rear of jewel case.) * DOOM II DOS CD-ROM [UK] (Distributed by Virgin Interactive. Two-piece box. ELSPA rating printed on rear [box and contents can also have BBFC stickers on them].) * DOOM II DOS CD-ROM [UK] (BBFC rating printed on front and rear of the box, as well as on the disc. Manual pages are in black and white.) * DOOM II DOS CD-ROM [France] (Distributed by Virgin Interactive. Two-piece box. ELSPA rating printed on rear [box and contents can also have BBFC stickers on them].) * DOOM II DOS CD-ROM [Germany] (Uses ESRB rating. "Mit deutscher Anleitung!" [with German manual] printed on box front.) * DOOM II DOS CD-ROM [Italy] (Distributed by Leader.) * DOOM II DOS CD-ROM [Italy] (Distributed by Leader. Two-piece box.) * DOOM II DOS CD-ROM [Spain] (Uses ESRB rating.) * DOOM II DOS CD-ROM - Replay [UK] * DOOM II DOS CD-ROM - Replay [EU - Spanish, Italian, Dutch] * DOOM II Windows 95 and DOS CD-ROM [US] ("$10 Rebate Upgrade Offer! See back" printed on box front; "$10.00 CASH REBATE!" printed on box rear.) * DOOM II Windows 95 and DOS CD-ROM [AU] ("$10 Rebate Upgrade Offer! See back" printed on box front; "$10.00 CASH REBATE!" printed on box rear.) * DOOM II Windows 95 CD-ROM [US] (Box front does not mention DOS version; DOS ver. still listed in system requirements on side of box.) * DOOM II Windows 95 CD-ROM - Platinum PC [AU] (Box front does not mention DOS version. OFLC rating is on the lower right of the cover.) * DOOM II Windows 95 CD-ROM - Platinum PC [AU] (Box front does not mention DOS version. OFLC rating is on the lower left of the cover.) * DOOM II Mac 3.5" [US] (7 x 3.5" disks.) * DOOM II Mac CD-ROM [US] * DOOM II Mac CD-ROM [UK] (Distributed by Virgin Interactive. Two-piece box.) * DOOM II Windows 95 CD-ROM - 2001 re-release [US] (Jewel case. Sys. req. printed on rear. This version was NOT released in a big box.) * DOOM II Windows 95 CD-ROM - 2001 re-release [AU] (Keep case. Teal border with black title text on spine. Medium-large OFLC logo [long rectangle].) * DOOM II Windows 95 CD-ROM - 2001 re-release [AU] (Keep case. Blue, white, and grey border with white title text on spine. Small OFLC logo.) - Note 1: Different printings of the same release may not always come with the same paperwork. For example, certain printings of the big box release of DOOM II come with a notice that reads: "IMPORTANT! A printing error was made on the last page in the Instruction Manual where the DOOM II Tee shirt and cap are offered. The correct price for item # DSCI-1, the shirt and cap combo is $24.95. We are sorry for any inconvenience." - Note 2: Some big boxes of the European CD-ROM version of DOOM II contain a gold sticker on the front that erroneously advertises the following feature: "Limited Edition: Includes 3 bonus episodes from the original DOOM" On other boxes, the sticker instead correctly reads as follows: "INCLUDES THE FIRST EPISODE FROM THE ORIGINAL DOOM" - Note 3: Jewel cases from the North American IBM CD-ROM releases of DOOM II do not usually contain front cover inserts (most printings contain only back covers). The Ultimate DOOM releases: * The Ultimate DOOM DOS 3.5" [US] (5 x 3.5" disks.) * The Ultimate DOOM DOS 3.5" [AU] (Same as US box but with OFLC sticker.) * The Ultimate DOOM DOS CD-ROM [US] * The Ultimate DOOM DOS CD-ROM [US/CAN ("MADE IN CANADA" sticker attached to rear of jewel case.)] * The Ultimate DOOM DOS CD-ROM [AU] (Same as US box but with OFLC sticker.) * The Ultimate DOOM Windows 95 and DOS CD-ROM [US] ("$10 Rebate Upgrade Offer! See back" printed on box front; "$10.00 Cash Rebate!" printed on box rear. "DOS Version Included!" _sticker_ attached to box front.) * The Ultimate DOOM Windows 95 and DOS CD-ROM [AU] ("$10 Rebate Upgrade Offer! See back" printed on box front; "$10.00 Cash Rebate!" printed on box rear. "DOS Version Included!" _sticker_ attached to box front.) * The Ultimate DOOM Windows 95 and DOS CD-ROM [US] (Box does NOT mention the cash rebate. "DOS Version Included!" _printed_ on box front.) * The Ultimate DOOM Windows 95 and DOS CD-ROM [AU] (Box does NOT mention the cash rebate. "DOS Version Included!" _printed_ on box front.) * The Ultimate DOOM Mac 3.5" [US] (7 x 3.5" disks) * The Ultimate DOOM Mac CD-ROM [US] * The Ultimate DOOM DOS 3.5" [EU - English, French, Italian, Spanish] (Two-piece box.) * The Ultimate DOOM DOS CD-ROM [EU - English, French, Italian, Spanish] (Two-piece box.) * The Ultimate DOOM Windows 95 and DOS CD-ROM [EU - English, French, Italian, Spanish] * The Ultimate DOOM Windows 95 and DOS CD-ROM - Replay [UK] * The Ultimate DOOM Windows 95 and DOS CD-ROM - Replay [France] ("5 T-SHIRTS PAR JOUR GAGNER" [5 T-shirts to win per day] printed on cover.) - Note 1: Original printings of the US version of the Ultimate DOOM box include a large poster that depicts the DOOM cover artwork. This poster is absent from later printings. Shrink wrapped copies of The Ultimate DOOM box that contain the poster should have a red-and-white circular sticker attached to the shrink wrap on the front of the box. The sticker reads as follows: "FREE DOOM POSTER SIGNED BY THE DEVELOPERS". Please note that the signatures are printed (they are part of the poster's picture). - Note 2: European versions of The Ultimate DOOM have a red demon cover. Japanese releases of DOOM for computers: * DOOM for PC-98 (6 x 5" disks) * DOOM for PC-98 (3.5" disks) * DOOM for PC-98 (CD-ROM) * DOOM II for PC-98 (3.5" disks) * DOOM II for PC-98 (CD-ROM) * DOOM 3D Alien Busters for DOS/V (6 x 3.5" disks) * DOOM II for DOS/V (3.5" disks) * DOOM II for DOS/V (CD-ROM) * DOOM II for Mac * DOOM II for Windows 95 (2 x CD-ROMs) * Final DOOM for Windows 95 (CD-ROM) Master Levels for DOOM II releases: * Master Levels DOS CD-ROM [US] * Master Levels DOS CD-ROM [AU] (Same as US box but with OFLC sticker on front.) * Master Levels Mac CD-ROM [US] Final DOOM releases: * Final DOOM Windows 95 and DOS CD-ROM [US] (Clamshell box with hinge.) * Final DOOM Windows 95 and DOS CD-ROM [AU] (Same as US box but with OFLC sticker on front.) * Final DOOM Windows 95 and DOS CD-ROM - Platinum PC [AU] * Final DOOM Windows 95 and DOS CD-ROM [EU - English, French, Dutch, Spanish, Italian] (Manual pages are in black and white.) * Final DOOM Mac CD-ROM [US] (Clamshell box with hinge?) The Depths of DOOM Trilogy releases: * US (RSAC rating on box. Disc hubs are transparent.) * AU (Same as US version but with OFLC sticker on front.) * UK (BBFC and RSAC ratings on box. Some printings use _stickers_ for BBFC ratings. Disc hubs have labels printed on them.) * Spain (Distributed by Friendware. No ratings on box. Disc hubs have labels printed on them.) * DOOM Trilogy for RiscOS (Published by R-Comp Interactive) [UK] - Note 1: European versions of the Depths of DOOM Trilogy box still show the North American box art for The Ultimate DOOM, despite the fact that the European versions of The Ultimate DOOM did not actually use that cover. - Note 2: The Depths of DOOM Trilogy discs are slightly different from the discs included with the original releases of the games. Also, the discs' appearances differ depending on the region they are from. Notable differences are listed below. US version discs: - The Ultimate DOOM: Brown id logo on bottom of label, white compact disc logo on right of label. - DOOM II: Brown id logo on bottom of label, white compact disc logo on left of label, "FOR WINDOWS 95" printed on label. - Master Levels for DOOM II: White compact disc logo on right of label. UK version discs: - The Ultimate DOOM: Brown id logo on bottom of label, white compact disc logo on _left_ of label, _white GT logo on right of label._ - DOOM II: Brown id logo on bottom of label, white compact disc logo on left of label, _white GT logo on right of label._ - Master Levels for DOOM II: _Black_ compact disc logo on _left_ of label, _brown id logo and white GT logo (below "id") on right of label,_ white skull artwork on label _positioned differently._ Spanish version discs: - Same as US version, except the disc hubs have the labels printed on them. - Note 3: The manual from the US/Australian version of the Depths of DOOM Trilogy has "P/N 30059" printed on the back cover. In contrast, the manual from the UK version of this collection does not have any text printed on the back cover. Also, the UK manual's cover is made from a slightly thinner, glossier paper in comparison to the US/Australian manual's cover. Quake and the Ultimate DOOM Compilation releases: * UK (Includes Malice for Quake) * France * Germany * Italy DOOM - Collector's Edition: The Ultimate DOOM Trilogy releases: Without DOOM 3 preview content: - * big box with jewel case [US] - * keep case [UK] (ELSPA and BBFC ratings both on cover) With DOOM 3 preview content: - * Small box with white CD sleeves (and/or transparent jewel case?) [US] - * Jewel case Digipak with horizontal slipcase [US] - * Keep case Digipak with vertical slipcase [AU] - * Keep case [UK] (Large BBFC rating. Discs have transparent hubs.) - * Keep case [UK] (Small BBFC rating.) - * Keep case [UK] (PEGI rating.) Mail order versions of Registered DOOM that I'm currently aware of were the following: - Version 1.1, comes on 4 floppies with blue DOOM label. - Version 1.2, actually 1.1 with an upgrade floppy. Assuming these were sold only shortly after 1.2 was released? - Version 1.2, comes on 4 floppies with red DOOM label. - Version 1.666, comes on 4 floppies with red DOOM label. - Version 1.9, comes on CD-ROM. ^ All of these seem to have slight variations in things like color of the disks, as well as minor differences in whether or not the version number is printed on the disk, details like "disk 2 of 4" are present or not present, etc. From version 1.666 onward, there seems to be substantially more uniformity (label is ALWAYS red and version number is ALWAYS present). Also, there were probably limited releases of 1.7 and 1.8 Registered Doom on floppy, though I haven't got any photos. Shareware discs from GT containing those versions are relatively common though. If anyone can help me fill out this list even further and hopefully provide photos for each, that would be excellent.
  6. I see people asking time and time again for places to upload wads, it almost seems like a daily occurrence at this point. The obvious answer is using the idgames uploader to get your file on idgames (which is mainly for complete projects), but there are actually quite a few other sites as well. Many of them are good for hosting works in progress: https://doomshack.org/ https://euroboros.net/ (requires account but is totally free) https://allfearthesentinel.net/ (requires account but is totally free) https://www.moddb.com/games/doom / doom-ii/ (requires account but is totally free) https://doom.dogsoft.net/ (requires a launcher for downloads) https://dudoomers.com/ (shut down) https://wadhosting.com/ (shut down) Google Drive, DropBox, MediaFire and MEGA are also useful for sharing works in progress, before they're ready for a proper release. All require accounts of course, but they're free. If there are any other sites I'm missing, please let me know. All of these sites are reliable, I've used most of them for several years now with no issue. Of course, if you want to be really really sure your wad will never, ever disappear until the heat death of the universe, you really should upload to /idgames.
  7. I found a really nice, very high-res and clean PDF format scan of the Doom 2 manual: https://archive.org/details/doom-2-instruction-manual/ The quality is quite remarkable. I did find a copy of the Doom 1 manual, but it's a bit rough and it's specifically of the Australian release: https://www.starehry.eu/download/action3d/docs/Doom-Manual.pdf I know there are the manuals that come with all the Doom95-based releases, but these ones are nice because they're more universal, without all the D95 specific stuff. Any help is greatly appreciated! EDIT: Since I don't think another scan of the Doom Registered manual exists on the whole darn internet, I decided to take the existing one and "remaster" it. I think the result is a hell of a lot cleaner, even if not QUITE as HD as the Doom 2 manual scan that I found: before: after: before: after: Hopefully they look better! I think the quality is almost high enough for re-prints. Here is my cleaned-up D1 manual in PDF format, as well as a versions of the Doom 2 manual that was compressed from 14 meg down to 10 meg with no perceptible loss. Enjoy! D1 clean manual - https://www.mediafire.com/file/z96gukme4fy8di9/DOOM_Instruction_Manual.pdf/file D2 clean manual (reduced filesize) - https://www.mediafire.com/file/cr7caxmu6s2igsm/DOOM_II_Instruction_Manual.pdf/file
  8. Doomkid

    Russian Doomcon - The 30th Anniversary of DOOM

    I was there for hours on the stream, this was such a fun way to celebrate Doom, wish I could have been there in person! Thanks to MWG for letting me know it was happening :)
  9. It did get a mention, but Abscission is one of the best wads I've played in years. It certainly belongs in the discussion when it comes to best vanilla megawads, particularly best solo-author megawads of all time, without a doubt. There's no other Doom wad in existence with a soundtrack like that, either. I see it remaining one of my favorites for years to come!
  10. For those who are new to the Classic Doom scene, the sheer number of WADs and source ports can be overwhelming. This guide is an attempt to clarify things and provide some simple, useful information for newcomers. PART 1: Getting DOOM This guide assumes you have all 4 of the Classic Doom games - Doom 1 (The Ultimate DOOM), Doom 2, Final Doom: Evilution (TNT) and Final Doom: The Plutonia Experiment. You can get them legally at GOG or on Steam: DOOM (1993) on GOG - Says "Doom 1993", but is actually The Ultimate Doom from 1995 with Episode IV... DOOM II on GOG - Includes both Final Doom episodes, along with The Master Levels. DOOM Classic Bundle on Steam - Best value, includes Ultimate Doom, Doom 2, Final Doom, Master Levels, Doom 64 and Doom 3! NOTE: Doom Eternal actually contains the Doom 1 & 2 IWADs themselves in the Doom Eternal/base/classicwads directory. They work fine for singleplayer, but will need to be downpatched for multiplayer. PART 2: Choosing a Source Port A source port is a program that can run Doom. They run on many different operating systems, so no matter what hardware you have, you'll be able to find a port that suits your needs. NOTE: Some source ports require the IWADs (doom.wad, doom2.wad, etc) to be placed inside the port's directory, however most can make use of the DOOMWADDIR environment variable. - GZDoom - This is the most popular source port. It has advanced features, by far the widest compatibility with WADs and mods, and runs on multiple operating systems. LZDoom is recommended for those running older hardware which can't handle the latest versions of GZDoom. - DSDA-Doom or PrBoom+ - Perfect for a classic Doom experience with a little extra customization. These ports are tailored for speedrunning with QoL improvements for demo recording and useful additions to the demo playback experience. They run all vanilla and Boom-compatible WADs, as well as several other extended formats. - Chocolate Doom - This is the port of choice for pure oldschool Doom! It accurately reproduces Doom as it was played in the 1990s, complete with 320x200 resolution. It is compatible with all vanilla WADs. Crispy Doom and Woof! are more advanced forks with QoL improvements and more. - Original Doom/Doom 2 EXEs w/ DOSBox - If you really want a pure oldschool experience, you'll need the 1.9 EXEs. This is only recommended for hardcore purists - source ports are much easier to use! - Classic Doom Unity Port - This comes free with Doom if you buy it through Steam or GOG. It has raised limits compared to vanilla Doom, and support for loading custom WADs, simply place them in the "C:\Users\<user name>\Saved Games\id Software\DOOM 2\WADs" directory. ..there are many more source ports available and they are tailored to just about every preference you could possibly have: - Source Ports subforum - List of Doom source ports - Comparison of active source ports ..and if you are looking for Classic Doom Multiplayer, the 3 source ports commonly used are Zandronum, ZDaemon and Odamex. More information about Multiplayer Doom can be found in this tutorial and at the Multiplayer subforum. PART 3: Downloading WADs and Mods A huge part of what makes Doom so fun are the thousands of WADs and Mods available. People have been making custom content since 1994 and have never stopped, so there are lots of frags to be had! Here are some helpful links for finding custom content. Best WADs - These WADs are winners of the famed Cacowards, a selection of the 10 best WADs from every year since 1994. Generally considered the cream of the crop. Doomworld's idgames frontend - idgames is the longest running archive of Doom WADs and related files. You can find all of the latest WAD releases on this page! Doom and Doom 2 on Mod DB - You can find a vast array of content here. Mod DB allows you to sort by popularity, upload date and more, so finding content is easy. Best Deathmatch WADs - My own personal selection. If you prefer PVP style gameplay, you'll have a blast on all of these. Big Vanilla WAD Pack - Curated pack of over 1,000 vanilla and limit-removing WADs. ..there are many more places to find WADs, but these are plenty to get you started! If you're looking for somewhere to upload your WAD, check these sites. PART 4: Selecting a Launcher /Frontend (optional!) Most source ports allow you to simply drag-and-drop WADs onto the port itself, or allow you to copy your WADs and paste them on the port, making launching custom content easy. However, some prefer a launcher since they can load multiple WADs at once, record demos, and save configurations to start the game however you want every time. Doom Launcher - A counterpart to Quaddicted's Quake Injector. The only popular launcher to track your playtime & WAD stats. Also has integrated idgames archive support, so you can download and play the latest WADs on-the-fly without a web browser. Doom Explorer - Easy to use multiplayer server browser, also a great singleplayer launcher. Supports most source ports and allows use of custom/unknown ports as well. Has the handy feature of being able to search various wad databases and download a WAD without a web browser. ZDL - A popular launcher, compatible with any source port. Very simple to use, you can load any mods (.deh, .bex, .wad, .pk3) in any order you want. Files can also be drag-and-dropped externally. Can be resource-intensive at times. Rocket Launcher - Simple, lightweight launcher. Supports some mods, except .deh/.bex files! Allows easy setting of launchgame parameters (-warp to map X, record a demo, no monsters/music) and a useful section for your personal favorite launch settings. Has native DOSBox support for purists. There are quite a few other launchers available for multiple operating systems and tailored to many different preferences. Important info on compatibility options: Every wad made for vanilla Doom and the majority of Boom wads are NOT meant to be played with jumping and crouching turned on. Conversely, most ZDoom wads or mapsets for other advanced source ports allow for jumping, or may even require it. For this reason, most non-vanilla ports come with customizable compatibility options. These allow you to make sure you have the right settings for every wad you play, as well as feeling as comfortable as possible in your Dooming experience. If you're unsure what settings to use for a particular wad or mod, simply check out the .txt file which comes included with most Doom content! • Compatibility options for ZDoom-family ports • Compatibility (complevels) for PrBoom+ and DSDA-Doom If you have any questions, please feel free to ask. Happy fragging!
  11. I made a WAY TOO BIG video comparison of 500 GM-compatible soundfonts using the E3M1 midi: Download zip (37 GB) - https://archive.org/download/500-soundfonts-full-gm-sets/500_Soundfonts_Full_GM_Sets.zip Torrent (faster than zip) - https://archive.org/download/500-soundfonts-full-gm-sets/500-soundfonts-full-gm-sets_archive.torrent Full Soundfont list - https://archive.org/download/500-soundfonts-full-gm-sets/500_Soundfonts_Full_GM_Sets.zip/ …and here are 25 variants of the SC-55 soundfont! Download - https://archive.org/details/sc-55-roland-25-gm-soundfonts ----- OLD POST BELOW ----- I decided to make a "sampler pack" of 40 popular/nice sounding soundfonts for the Doom soundtrack! I compiled these all into easy packs for newcomers to spare the grief of spending hours upon hours looking for satisfactory soundfonts. Coming soon is a comparison of various drum soundfonts as well as an instructional video for newbies on how to set up VMS with various soundfonts and even layer them for an optimal sound. The pack includes the following soundfonts: 8MbGM_Enhanced18.sf2 8MbGM_SFX.sf2 32MbGMStereo.sf2 44GMgsmt.sf2 Airfont_380_final.sf2 Arachno SoundFont - Version 1.0.sf2 Chaos Bank v1.9.sf2 ChoriumRevA.sf2 Ct4mgm.sf2 Ct8mgm.sf2 DooM.sf2 ESS Tech 3 MB GM.sf2 FluidR3 GM.sf2 GeneralUser GS v1.471.sf2 GM.sf2 GM2 Map Soundfont.sf2 Gravis Ultrasound.sf2 Industrial_Dance_PC.sf2 JnsGM2.sf2 Masterpiece.sf2 MIRACLE.sf2 Mustheory2.sf2 Nintendo_Soundfont.sf2 OPL-2_FM_v2_FAT.sf2 OPL-3_FM_128M.sf2 Power GM 1.5.sf2 Reality_GMGS_falcomod.sf2 SC-55 Deemster [GZDoom].sf2 SC-55 EmperorGrieferus.sf2 SC-55 JMSexton.sf2 SC-55 Patch93.sf2 SCC1T2.sf2 SGMv2.01-GuitsPlusBass-V1.4.sf2 SnesDoom.sf2 Timbres of Heaven GM_GS_XG_SFX V 3.4 Final.sf2 Unison.sf2 WeedsGM3.sf2 Yamaha DB50XG Presets.sf2 Yamaha XG sound set re-map.sf2 Yamaha XG.sf2 Download it HERE: http://www.mediafire.com/file/pp6ny49tte7n8b2/40soundfonts.rar/file Download the "best" 20 here, good for people with poor internet: http://www.mediafire.com/file/lp4xs7qvz5n98if/20soundfonts.rar/file Download 10 great drum soundfonts to layer over top of any existing soundfont: http://www.mediafire.com/file/gi91si9fmoxd5fa/10soundfonts_drums.rar/file For fans of gm.sf2 / Scc1t2.sf2, there are fixed for each here! Scc1t2 has out of tune pianos and GM.sf2 has bad volume levels for instruments, these downloads are improved versions that remove those issues: http://dev.nando.audio/_static/sf2/__Florestan_Basic_GM_GS.zip https://musical-artifacts.com/artifacts/724/RLNDGM.SF2_for_SoundFont-Midi-Player-Android.zip EDIT: Just added a sampler for 10 drum soundfonts! Great for layering on top of other soundfonts: Roland_GM_Drum_Kit.sf2 GiantSoundfontDrumkit2.1.sf2 HardRockDrums.sf2 HardRockDrumsV3.sf2 MelottiDrums.sf2 RealAcousticDrums_5.sf2 StandardDrumKit_by_Charlie.sf2 TamaRockSTAR.sf2 TamaRockSTAR2.sf2 UltimateDrums.sf2 Hopefully this is of some use to you all! EDIT over a year later - here’s a comparison of 200 of the damn things! Here’s where to download them: https://drive.google.com/drive/u/0/mobile/folders/1EI2R4QMsJI5Vzemps8wz3rq97YKxja5l https://drive.google.com/drive/u/0/mobile/folders/1492myFXb_4aG1HsQ4aNA4DcL2SUNVvYL
  12. While it's not exactly a "source port", Vanilla Doom still has a large fanbase/numerous enthusiasts and all the resources a vanilla Doomer might want are (were) scattered about all over the place. This is my attempt to make a comprehensive Vanilla Doom thread so that any vanilla enthusiast, be them a player, mapper, or tinkerer in general might find what they need. Vanilla Doom General: ZIP containing all variants of the Vanilla Doom 1.9 EXE - LINK DOSBox, emulator that runs DOOM.EXE on modern OSes - LINK (DOSBox Staging - LINK) DoomWiki article on every version of the Vanilla Doom EXEs - LINK Every single variant of the Vanilla Doom engine (thanks chungy) - LINK (Shareware EXEs - LINK) Mapping Related Stuff: Vanilla level editing tutorials by Linguica - LINK Mapping tricks possible in vanilla Doom - LINK More mapping tricks/effects in ASCII format - LINK Linguica's vanilla/DEH tricks compiled by Redneckerz & NIH (Mikoportals, etc) - LINK Sponge's Python script detecting meduas and tutti-frutti (mostly functional) - LINK Static limitations of the vanilla Doom engine - LINK Editing utils including many vanilla/DOS ones - LINK Vanilla Doom Actions: all linedef/sidedef types in vanilla - LINK (Doomwiki article) DeHackEd / Modding Related Stuff: How to play DEH-based wads/mods in DosBox EASY AND FAST - LINK DeHackEd: alter enemy/weapon/misc behavior - LINK (old version - LINK) WhackEd: create DeHackEd lumps (DEH files) on modern OSes - LINK DeHackEd/WhackEd video tutorial by me - LINK Enjay's old, detailed DeHackEd tutorial - LINK DeHackEd information on DoomWiki - LINK VULD by JadingTsunami: launcher, easy DeHacking - LINK Doom ACE, exploit for vanilla to run custom code - LINK Useful Vanilla/DOS Utilities: Doom32, an expanded version of vanilla Doom2 exe - LINK Doom-plus, expanded version of vanilla Ultimate DOOM exe - LINK Final Doom id Anthology, fix EXE/map bugs (TNT31 key, etc) - LINK Final Doom-plus, expanded version of Final Doom EXEs - LINK Useful vanilla utilities compiled by Fraggle (solo-net, etc) - LINK xttl's improvement of IPXSETUP: includes -dup, -extratics - LINK FastDoom, Vanilla Doom optimized for 386/486 processors - LINK Mara'akate's DOOMNEW package, includes VR support - LINK VanillaDM, launcher and utility for easy DOSBox multiplayer - LINK DM2CNV32, converts levels between Doom/Doom2/Heretic - LINK NoVert, turn off vertical mouse movement in DOSBox - LINK Vanilla-compatible Wads and Mods: BIG Vanilla Wad Pack: Like D!Zone but quality - LINK Vanilla Doom Wads listed on the DoomWiki - LINK Vanilla Doom Smooth Weapon animation - LINK Vanilla Brutal Doom/other mods by TDRR - LINK DOOM 4 VANILLA by Noiser - LINK Popular vanilla duel/deathmatch maps - LINK (..there are about a million amazing vanilla wads and mods, so forgive me for only linking these - you can find loads of good vanilla mapsets in the Big Vanilla Pack including a good deal of the classics like Memento Mori, STRAIN, etc.) Since it's relevant, here's my video tutorial on setting up vanilla Doom with DOSBox: https://www.youtube.com/watch?v=Ac-Knv04sPg I'm sure I've missed several resources here, please speak up and let me know of anything useful I may have skipped over. I hope some of you find this helpful - I know I will, it gets annoying scavenging all over for these things when the need for them arises!
  13. Doomkid

    Why is Sir Robin's Castle on Doomworld?

    I've probably said this too many times but I'm immensely glad the naysayers were wrong. I was so worried when I started mapping and DMing in 2001, hearing people occasionally lament Doom being "on death's door".. Then it just kept not dying year after year, to the point where I found it hilarious when people would say it. I am sad the DM scene reduced to a shell of its former self, but classic Doom by and large has only gotten bigger over the last 20ish years!
  14. ..Respectfully, all you pissy babies WHINING your tits off about how "toxic" Doomworld is/was frankly wouldn't know the first goddamn thing about "toxicity" if it brought a paddle to your spoiled asses. :^) Ahem. ..Bullshit aside, I really do believe DW has always been well below the "standard internet level" of toxicity. It was (the closest thing to) a reasonably welcoming place for trans, gay and even furry Doomers well before communities being even partially welcoming to those demographics was at all common - I'm talking late 2000s, FFS - and shit, acceptance of those groups is STILL really rocky in many communities, YT or social media comment sections, etc etc... but not here. I been round the various corners of the Doom community since I was a literal child and I never felt "pushed away by toxicity" or whatever such nonsense. Occasionally someone might talk some shit, but usually before I'd even get to respond, someone else would jump in the fray on my behalf. So a little crazy compared to the norm, maybe? Not toxic though. Absolutely below the common internet average, be it 2003, 2013 or 2023. There was (and to a large degree, still is) this sense of camaraderie that I didn't feel at all in other (gaming) communities of the older eras. Maybe that's just my experience though. But man. I cannot imagine even attempting to navigate the greater web, ever, if I couldn't even stomach DW's lite-ass nonsense.
  15. I only see WOOD5.. looks really cool!
  16. Well folks, it's coming. The THIRTIETH ANNIVERSARY of Doom deathmatch! To celebrate 30 years of fragging, I think it's more than appropriate that we get 30 fun, classic-style DM maps wrangled together! Let's continue the three-decades-long tradition of hot marine-on-marine action. GUIDELINES: • I created a video tutorial on how to create a good Deathmatch map - I highly recommend watching it before you make your map, unless you are already experienced in the realm of DM mapping, of course. Decay's written guide is also very useful! • THERE WILL BE QUALITY ASSURANCE. If your map is not good enough, you will be given feedback and can of course improve it, if possible. However, please note that something which is simply not up to snuff quality-wise may be rejected. (Consult the tutorials to avoid this happening!) • Your map should have between 6 and 9 player spawns. Didn't pick these numbers as a joke - this genuinely is the best range of spawn points to place in an FFA map. Size-wise, make your map comfy for 6 players, but still non-boring for duels. • We'll be using Doom 1 and Doom 2 textures, with just a couple DWANGO logos thrown in and 3 skies from Snaxalotl's Sky Snack Pack. Go for a classic-but-clean visual style! The visual style can be a tech base, hellish map, E4 style, or really just any theme that doesn't go too crazy as far as deviation from iwad stylings. • The format is vanilla -complevel 2, but it will be limit-removing as all the multiplayer ports (and hell, everything other than chocolate/vanilla) support going way above the classic visplane limit. No BOOM or ZDOOM stuff, just to get it to feel mostly in line with the classic DM experience. RESOURCE WAD & EXAMPLE MAP: Here's the wad containing the (very select few) custom resources this pack will be using: • dwa30m1.zip (or the doomshack mirror) Map01 gives a good example of what I'm hoping for, but you don't need to go quite that heavy on the detail. This is primarily about really functional layouts, well-placed weapons, and well-placed spawns above all else. Here's some screenshots: NOTES FOR SUBMISSIONS: You can submit up to 2 maps per person. Please specify whether you'd like 1 or 2 maps as you sign up! Once I get to a total of 30, I'll close the doors, and they will only be reopened if claimants drop out, or there are submissions which do not make the cut and the author doesn't feel like making another attempt. Your maps must be 100% original, from-scratch creations. Nothing based on prior map layouts, SLIGE generated maps, etc etc You don't have to be 100% done, but have something to show me by August 10th. CURRENT MAPPER ROSTER: • Doomkid (2 maps) • Snaxalotl (1 map) • MtPain27 (1 map) • ignatiOS (1 map) • jmac (1 map) • Argent Agent (2 maps) • DJVCardMaster (1 map) • Bobby "J (1 map) • Ludi (1 map) • Dark Pulse (1 map?) • Maribo (1 map) • Nefelibeta (1 map) • wertercatt (1 map) • antares031 (1 map) • ThatWeNGuy (1 map) • roadworx (1 map) • MFG38 (1 map) • PRO-RC (1 map) • OpenRift (1 map) • hiimaura (1 map) • Doom_Pope (1 map) • Roofi (1 map) • RataUnderground (2 maps) • DoctorNuriel (1 map) • obake (1 map) • Al-Faris M (1 map) • msx2plus (1 map) Slots taken: 30/30 BONUS MAPPER ROSTER: • phoo (1 map) • RileyXY1 (1 map) • Vladguy (1 map) • LGmaire (1 map) • YeOldeFellerNoob (1 map) • Kaapeli47 (1 map) • Meyland12 (1 map) • NieMaMordy (1 map) • hobomaster22 (1 map) • DJVCardMaster (1 map) Slots taken: 10/10 ..I hope you like what you see so far, and looking forward to a brand-new classic-style megawad to celebrate 3 decades of fraggin'!
  17. Hello Doomers :) Today I present to you 7 sp/coop/survival maps, the "Sinister Seven". DOWNLOAD HERE (fixed version) - http://doomshack.org/uploads/sin7tdv2.zip A few of these maps are retooled submissions to community projects and some are brand new turf. These are mostly vanilla compatible, although map07 has a few VPOs - Curse that low limit! Needless to say, this runs in ALL source ports, so no players are excluded. This time around there is a story, which continues from the end of UAC Rebellion: Now let's see some screenshots! I hope you all have fun with these. Difficulty levels are very thoroughly implemented, so if you're finding it too hard, just turn it down a notch! These should also be perfect for survival mode (one of my favorite gamemodes!) All feedback is welcomed with open arms :) DOWNLOAD HERE: http://www.mediafire.com/download/la34pt5773x9qqp/SinSeven.zip
  18. I can't stop thinking of the Nic Cage VS Paperclip brawl in Zappa town...

    1. Clippy

      Clippy

      Many good men were lost on that day

  19. Doomkid

    I made a formula for Doom map units to yards.

    64 units being roughly 6 feet makes sense on paper, but to build things to any kind of scale in Doom, X and Y have to be measured differently. If you treat 64 units as 6 feet high, but only 4 feet wide, it becomes pretty easy to scale things appropriately. (The wiki suggests a "realistic" scale of 6 to 5, but even that doesn't cut it, in practice.)
  20. Doomkid

    The Sinister Seven - Vanilla Maps

    All I'm saying is those Maltesers were really good..
  21. Doomkid

    What country are you from?

    We've had similar threads a number of times over the years, but it always makes me happy seeing what an international game Doom is when I'm playing on ZDaemon and there's 10 players in a server, and each one of them is hailing from a different corner of the globe. Considering we get many new users year by year, I wanted to start a fresh thread asking about this. (I don't really care where people who have been gone since 2010 are from anyway, so I won't bother linking old threads). To answer the question: I was born in Florida, was lucky enough to spend about 2.5 years living in Hawaii as a kid, and about 15 years ago my family and I moved to Australia, which is also a lovely place.
  22. Doomkid

    Doom textures missing in Doom 2

    Here it is, https://doomshack.org/uploads/DOOM1-2.WAD This will put all D1 textures in D2!
  23. Although they have to be toggled, I know Odamex and Zandronum support ENDOOM, ZDaemon may as well but I'm unsure (been a minute since I last played unfortunately).
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