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Ray Mohawk's Manic Monday - Ray Mohawk 1 [Now on idgames!]
Doomkid posted a topic in Map Releases & Development
DOWNLOAD IT HERE: https://www.doomworld.com/idgames/levels/doom2/m-o/mohawks Mirror: https://doomshack.org/wads/mohawks.zip Feeling a little sick of the winter chill? Step out into the sunshine with Ray Mohawk on a quest to save his home in the tropics! Ray Mohawk is a 100% vanilla-compatible mini-episode for Doom 2. 6 maps of fun and sun to blaze through - engaging, but never unfair. Despite having a bit of a beachy theme, these maps are mostly Classic Doom, just like momma used to make, but with a dash of palm trees, bright blue skies and a cruisy, light-hearted soundtrack. This mini-episode should run in any port. No matter how you like to play, you should be able to load this up hassle free. Please give it a playthrough and leave your feedback or demo recordings. Credits: All 6 maps created by me (Doomkid). Knife by aeea7835. Rifle from Alpha Doom 0.5. Mohawk Doomguy HUD sprite from Punkdoom by CiderMan, which was touched up by me, with the added shades from the brit11.wad HUD. All other menu and HUD elements by me. Some other random props and decor have been lovingly borrowed from fistful3.wad and vacav15.wad. Music Credits: Map01 - Down on the Corner by Creedence Clearwater Revival Map02 - Da Ya Think I'm Sexy? by Rod Stewart Map03 - Rockit by Herbie Hancock Map04 - Walk Like an Egyptian by The Bangles Map05 - China Grove by The Doobie Brothers Map06 - Addicted to Love ny Robert Palmer Title Music - The Angry Beavers Theme Text Music - Get Smart Theme DOWNLOAD: https://www.doomworld.com/idgames/levels/doom2/m-o/mohawks -
For those who are new to the Classic Doom scene, the sheer number of WADs and source ports can be overwhelming. This guide is an attempt to clarify things and provide some simple, useful information for newcomers. PART 1: Getting DOOM This guide assumes you have all 4 of the Classic Doom games - Doom 1 (The Ultimate DOOM), Doom 2, Final Doom: Evilution (TNT) and Final Doom: The Plutonia Experiment. You can get them legally at GOG or on Steam: DOOM (1993) on GOG - Says "Doom 1993", but is actually The Ultimate Doom from 1995 with Episode IV... DOOM II on GOG - Includes both Final Doom episodes, along with The Master Levels. DOOM Classic Bundle on Steam - Best value, includes Ultimate Doom, Doom 2, Final Doom, Master Levels, Doom 64 and Doom 3! NOTE: Doom Eternal actually contains the Doom 1 & 2 IWADs themselves in the Doom Eternal/base/classicwads directory. They work fine for singleplayer, but will need to be downpatched for multiplayer. PART 2: Choosing a Source Port A source port is a program that can run Doom. They run on many different operating systems, so no matter what hardware you have, you'll be able to find a port that suits your needs. NOTE: Some source ports require the IWADs (doom.wad, doom2.wad, etc) to be placed inside the port's directory, however most can make use of the DOOMWADDIR environment variable. - GZDoom - This is the most popular source port. It has advanced features, by far the widest compatibility with WADs and mods, and runs on multiple operating systems. LZDoom is recommended for those running older hardware which can't handle the latest versions of GZDoom. - DSDA-Doom or PrBoom+ - Perfect for a classic Doom experience with a little extra customization. These ports are tailored for speedrunning with QoL improvements for demo recording and useful additions to the demo playback experience. They run all vanilla and Boom-compatible WADs, as well as several other extended formats. - Chocolate Doom - This is the port of choice for pure oldschool Doom! It accurately reproduces Doom as it was played in the 1990s, complete with 320x200 resolution. It is compatible with all vanilla WADs. Crispy Doom and Woof! are more advanced forks with QoL improvements and more. - Original Doom/Doom 2 EXEs w/ DOSBox - If you really want a pure oldschool experience, you'll need the 1.9 EXEs. This is only recommended for hardcore purists - source ports are much easier to use! - Classic Doom Unity Port - This comes free with Doom if you buy it through Steam or GOG. It has raised limits compared to vanilla Doom, and support for loading custom WADs, simply place them in the "C:\Users\<user name>\Saved Games\id Software\DOOM 2\WADs" directory. ..there are many more source ports available and they are tailored to just about every preference you could possibly have: - Source Ports subforum - List of Doom source ports - Comparison of active source ports ..and if you are looking for Classic Doom Multiplayer, the 3 source ports commonly used are Zandronum, ZDaemon and Odamex. More information about Multiplayer Doom can be found in this tutorial and at the Multiplayer subforum. PART 3: Downloading WADs and Mods A huge part of what makes Doom so fun are the thousands of WADs and Mods available. People have been making custom content since 1994 and have never stopped, so there are lots of frags to be had! Here are some helpful links for finding custom content. Best WADs - These WADs are winners of the famed Cacowards, a selection of the 10 best WADs from every year since 1994. Generally considered the cream of the crop. Doomworld's idgames frontend - idgames is the longest running archive of Doom WADs and related files. You can find all of the latest WAD releases on this page! Doom and Doom 2 on Mod DB - You can find a vast array of content here. Mod DB allows you to sort by popularity, upload date and more, so finding content is easy. Best Deathmatch WADs - My own personal selection. If you prefer PVP style gameplay, you'll have a blast on all of these. Big Vanilla WAD Pack - Curated pack of over 1,000 vanilla and limit-removing WADs. ..there are many more places to find WADs, but these are plenty to get you started! If you're looking for somewhere to upload your WAD, check these sites. PART 4: Selecting a Launcher /Frontend (optional!) Most source ports allow you to simply drag-and-drop WADs onto the port itself, or allow you to copy your WADs and paste them on the port, making launching custom content easy. However, some prefer a launcher since they can load multiple WADs at once, record demos, and save configurations to start the game however you want every time. Doom Launcher - A counterpart to Quaddicted's Quake Injector. The only popular launcher to track your playtime & WAD stats. Also has integrated idgames archive support, so you can download and play the latest WADs on-the-fly without a web browser. Doom Explorer - Easy to use multiplayer server browser, also a great singleplayer launcher. Supports most source ports and allows use of custom/unknown ports as well. Has the handy feature of being able to search various wad databases and download a WAD without a web browser. ZDL - A popular launcher, compatible with any source port. Very simple to use, you can load any mods (.deh, .bex, .wad, .pk3) in any order you want. Files can also be drag-and-dropped externally. Can be resource-intensive at times. Rocket Launcher - Simple, lightweight launcher. Supports some mods, except .deh/.bex files! Allows easy setting of launchgame parameters (-warp to map X, record a demo, no monsters/music) and a useful section for your personal favorite launch settings. Has native DOSBox support for purists. There are quite a few other launchers available for multiple operating systems and tailored to many different preferences. Important info on compatibility options: Every wad made for vanilla Doom and the majority of Boom wads are NOT meant to be played with jumping and crouching turned on. Conversely, most ZDoom wads or mapsets for other advanced source ports allow for jumping, or may even require it. For this reason, most non-vanilla ports come with customizable compatibility options. These allow you to make sure you have the right settings for every wad you play, as well as feeling as comfortable as possible in your Dooming experience. If you're unsure what settings to use for a particular wad or mod, simply check out the .txt file which comes included with most Doom content! • Compatibility options for ZDoom-family ports • Compatibility (complevels) for PrBoom+ and DSDA-Doom If you have any questions, please feel free to ask. Happy fragging!
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(NightDive's Doom) Curated community list of Classic Doom mods
Doomkid replied to Redneckerz's topic in Doom General Discussion
I'm sorry to do this, but I've just been SO distant from Doom lately and most of my relatively small free time has other things it "needs" to go toward.. My accounts on there are Doomkid- And Doomkid92, but I urge you to update any uploads I've done and reupload them yourselves in a better state. @Scuba Steve showed me an absolutely awesome update he did for DoomCity for example, and I don't want my crappier upload sitting there blocking it from being posted! Soon I'll be taking down the mods I've uploaded, only because I trust better versions are waiting to be (or already have been) uploaded. Didn't mean for this to take so long, lol. I'll wait another month or so before I delete them, just so the better versions have plenty of time to be posted.. and sorry again for taking so long/dropping the ball! -
This is a pack of 32 new MIDI files to replace the entire Doom 2 soundtrack! DOWNLOAD: https://doomshack.org/uploads/midtwid2.zip Initially the goal was to imitate Bobby's style, but ultimately we ended up with a wide variety of good music. Here's a checklist of submissions. EDIT: All done! 01 ✅ Lippeth - Dear Onion 02 ✅ Alfonzo - En el Salón 03 ✅ Plums - Shot Down 04 ✅ Mr. Freeze - Julian's Fragging Again 05 ✅ Lippeth - Coliformication 06 ✅ Peccatum Mihzamiz - Aranea Imperatrix (with CammyBanana's help) 07 ✅ Viscra Maelstrom - This Is My Boomstick 08 ✅ Doomkid - Nuisances Unknown 09 ✅ DCG Retrowave - Into Retrowave's City 10 ✅ Doomkid - Whipped & Chained 11 ✅ CammyBanana - Concocting Erinon's Milkshake 12 ✅ Alfonzo - Evil on Parade 13 ✅ Bucket - SOON 14 ✅ CammyBanana - Five Iron 15 ✅ LazyGecko & CammyBanana - Score One for the Bolthouse 16 ✅ TrialD - Data Track 17 ✅ STILES - This One's for Daisy 18 ✅ Bucket - Lair of The Bitchmaker 19 ✅ Lippeth - Behold! A God Who Bleeds 20 ✅ CammyBanana - Boston Cream Pie 21 ✅ decino - Braachsel 22 ✅ MegaSphere - NM100S Pistol Start or Else 23 ✅ Viscra Maelstrom - Nukaland 24 ✅ Bucket - In The Red 25 ✅ Mr. Freeze - They're Here 26 ✅ Bucket - Arch-Vile on Line 2 27 ✅ Xulgonoth - Where Weeping Willows Grow Wild 28 ✅ STILES - M.I.A. (with Lippeth & CammyBanana's help) 29 ✅ Doomkid & Lippeth - Wondering... 30 ✅ ZeMystic - Echoes 31 ✅ Peccatum Mihzamiz - Garazin 32 ✅ CammyBanana - Suplex the Stars TTL ✅ Doomkid - Faux Intro INT ✅ Bucket - Untitled is Still Technically a Title STR ✅ Gustavo6046 - Just Another Day UN1 ✅ Bucket - Unstop UN2 ✅ Gustavo6046 - Ring of Gravity UN3 ✅ ZeMystic - The Medicine Man Creeps Check it out on YouTube! If you like this, be sure to check out these similar community MIDI projects! WIP: COMPLETED:
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Some thoughts on AI and the Doom Community
Doomkid replied to Captain Toenail's topic in Doom General Discussion
Who was wrongfully banned, and what makes you think it had anything to do with competition? People who were banned usually did things like telling other mappers to commit suicide after a dumb wad-based argument, or other similar "begging for a ban" type behaviour. Sure most banned people don't have the proverbial sack to admit why they were banned and instead throw out some lame excuse as to why it happened, but it's rubbish every time. You can't be openly bigoted on a forum about posting Doom maps, or mock people because of where they're from, or etc etc.. Why would the main classic Doom forum host that crap when this is meant to be like a town square? The people who didn't like it moved over to the bad part of town where anything goes, and that was their right to do so. I just feel like the framing of this specific issue is very one sided to the point of borderline dishonesty. I do remember the DB user Matador cheerleading the talking point that the DBP shunning on DW's part was fear of competition which is just so absurd. So many people on Doomworld who have nothing to do with eachother post amazing works all the time. If, I dunno, say - the Squonker crew - started talking about "race realist" stats out in the open, weird obsession with trans people and creepy obsessive behaviour towards some trans users, and had a section on their forum expressly dedicated to shitting on Doomworld and its users, would it be treated the same way? Would Doomworld still be the bad guys for not wanting to associate with that, like we are now? It's weird how there's always zero onus on the cunts to not be cunts full onus on Doomworld to allow any and all behaviour, bar nothing. It's so fucking stupid lol (Ok, back to being away for a bit, but I will get those mods updated for the 3 people who care soon I promise) -
I see people asking time and time again for places to upload wads, it almost seems like a daily occurrence at this point. The obvious answer is using the idgames uploader to get your file on idgames (which is mainly for complete projects), but there are actually quite a few other sites as well. Many of them are good for hosting works in progress: https://doomshack.org/ (currently offline, will be fixed!) https://euroboros.net/ (requires free account) https://allfearthesentinel.com/ (requires free account) https://audrealms.org/ (requires free account) https://www.moddb.com/games/doom / doom-ii/ (requires free account) https://doom.dogsoft.net/ (requires a launcher for downloads) https://dudoomers.com/ (shut down) https://wadhosting.com/ (shut down) Google Drive, DropBox, MediaFire and MEGA are also useful for sharing works in progress, before they're ready for a proper release. All require accounts of course, but they're free. If there are any other sites I'm missing, please let me know. All of these sites are reliable, I've used most of them for several years now with no issue. Of course, if you want to be really really sure your wad will never, ever disappear until the heat death of the universe, you really should upload to /idgames.
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While it's not exactly a "source port", Vanilla Doom still has a large fanbase/numerous enthusiasts and all the resources a vanilla Doomer might want are (were) scattered about all over the place. This is my attempt to make a comprehensive Vanilla Doom thread so that any vanilla enthusiast, be them a player, mapper, or tinkerer in general might find what they need. Vanilla Doom General: ZIP containing all variants of the Vanilla Doom 1.9 EXE - LINK DOSBox, emulator that runs DOOM.EXE on modern OSes - LINK (DOSBox Staging - LINK) DoomWiki article on every version of the Vanilla Doom EXEs - LINK Every single variant of the Vanilla Doom engine (thanks chungy) - LINK (Shareware EXEs - LINK) Mapping Related Stuff: Vanilla level editing tutorials by Linguica - LINK Mapping tricks possible in vanilla Doom - LINK More mapping tricks/effects in ASCII format - LINK Linguica's vanilla/DEH tricks compiled by Redneckerz & NIH (Mikoportals, etc) - LINK Sponge's Python script detecting meduas and tutti-frutti (mostly functional) - LINK Static limitations of the vanilla Doom engine - LINK Editing utils including many vanilla/DOS ones - LINK Vanilla Doom Actions: all linedef/sidedef types in vanilla - LINK (Doomwiki article) DeHackEd / Modding Related Stuff: How to play DEH-based wads/mods in DosBox EASY AND FAST - LINK DeHackEd: alter enemy/weapon/misc behavior - LINK (old version - LINK) WhackEd: create DeHackEd lumps (DEH files) on modern OSes - LINK DeHackEd/WhackEd video tutorial by me - LINK Enjay's old, detailed DeHackEd tutorial - LINK DeHackEd information on DoomWiki - LINK VULD by JadingTsunami: launcher, easy DeHacking - LINK Doom ACE, exploit for vanilla to run custom code - LINK Useful Vanilla/DOS Utilities: Doom32, an expanded version of vanilla Doom2 exe - LINK Doom-plus, expanded version of vanilla Ultimate DOOM exe - LINK Final Doom id Anthology, fix EXE/map bugs (TNT31 key, etc) - LINK Final Doom-plus, expanded version of Final Doom EXEs - LINK Useful vanilla utilities compiled by Fraggle (solo-net, etc) - LINK xttl's improvement of IPXSETUP: includes -dup, -extratics - LINK FastDoom, Vanilla Doom optimized for 386/486 processors - LINK Mara'akate's DOOMNEW package, includes VR support - LINK VanillaDM, launcher and utility for easy DOSBox multiplayer - LINK DM2CNV32, converts levels between Doom/Doom2/Heretic - LINK NoVert, turn off vertical mouse movement in DOSBox - LINK Vanilla-compatible Wads and Mods: BIG Vanilla Wad Pack: Like D!Zone but quality - LINK Vanilla Doom Wads listed on the DoomWiki - LINK Vanilla Doom Smooth Weapon animation - LINK Vanilla Brutal Doom/other mods by TDRR - LINK DOOM 4 VANILLA by Noiser - LINK Popular vanilla duel/deathmatch maps - LINK (..there are about a million amazing vanilla wads and mods, so forgive me for only linking these - you can find loads of good vanilla mapsets in the Big Vanilla Pack including a good deal of the classics like Memento Mori, STRAIN, etc.) Since it's relevant, here's my video tutorial on setting up vanilla Doom with DOSBox: https://www.youtube.com/watch?v=Ac-Knv04sPg I'm sure I've missed several resources here, please speak up and let me know of anything useful I may have skipped over. I hope some of you find this helpful - I know I will, it gets annoying scavenging all over for these things when the need for them arises!
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DE-GRINDER! Remove tedium from your DOOMing, make Slaughtermaps easier
Doomkid posted a topic in Gameplay Mods
Have you ever been playing through a map, and thought that despite being fun, it was a bit of a grind? Well, fret no longer! Introducing... DE-GRINDER is a simple little mod, compatible with vanilla Doom & all source ports. It cuts every single enemy's health directly in half, other than the Icon of Sin/Romero head, meaning WADs where you have to go through wave after wave of meaty baddies will take substantially less time. Cut down on the slog without cutting down on the fun! This also provides a great set of training wheels for players who may struggle with difficulty in certain Doom maps. If you are new to the game, or maybe just new to slaughtermaps, this will help get you up to speed and allow you to enjoy WADs that would normally a bit too much to bite off. I have included a secondary version, simply called DGRIND2, that also reduces the ammo pickups (other than rockets since that's impossible in vanilla) to help maintain consistency. This is only for the players who are concerned about levels becoming too easy with the weaker baddies. Note: the .DEH file is ONLY needed for Vanilla or Chocolate Doom. Advanced source ports such as PrBoom+ or ZDoom-family ports only need the .WAD file. Download DE-GRINDER here: https://doomshack.org/uploads/DGRINDER.ZIP Enjoy! -
Deathmatch - Ideally, how many maps in a wad?
Doomkid replied to DoctorNuriel's topic in WAD Discussion
no, you said 15 maps and I said f that it's a boringly tiny number shoot for 30 for an English teacher I can't believe you FAILED to summarize my post, see me after class -
Strangest bits of design in official DOOM packs?
Doomkid replied to KarunaAztima's topic in Doom General Discussion
To be honest, IF there were going to be more shootable switches from that point on - having the first one be the literal only possible thing to interact with in the starting room would have been a "smart" choice. After running out of options less than a minute in, the player shoots the switch rather than humping it, and has the eureka moment. Problem is.. it doesn't come back til map28, and even then it's not a lion/gargoyle head! It feels like other (admittedly negligible) half-baked parts of the iwads, which I just put down to time crunch above all else, but yeah it's weird. Shootable switches are a great idea in theory and I'm glad pwads (and Sigil) made use of that otherwise largely ignored feature. It's a new age. Around 2010 if anyone mentioned this wall thing, FLOposting would commence, lol.. as in, the progressive auto insurance girl, lmao. (I don't think it's meant to say "F10", it's just abstract hell writing) Good eye to notice how oddly empty this room is - it used to have a large half-circle computer panel in the middle of the room, which was removed before release - I guess maybe because it used the diagonal computer flats, which were IIRC never used elsewhere, so they just cut it outright. http://toastytech.com/dooma/dbcontrol.gif I always loooved this. It killed me numerous times, and technically it's a bullshit death, but.. that "😮 what the heck just happened?!" moment of shock was so entertaining to me. -
Deathmatch - Ideally, how many maps in a wad?
Doomkid replied to DoctorNuriel's topic in WAD Discussion
The 3 guys above me have between "a whole lot" and "a whole whole lot" when it comes to DM / mapping experience, but I'm going to disagree with them anyway c: I think 30 makes about the perfect number of maps for a DM server rotation (it doesn't necessarily have to be just one wad, mind you). The catch is that none of the maps in that rotation can be the aforementioned shitty server-killing maps. Considering the average DM takes about 5-6 minutes, you end up playing a 10-15 map rotation for barely over an hour before you're back to square one. Which is fine if it's maps you've never played, but if the server has just, say, 12 maps - ones I've already played, no less - we're looking at about an hour of play tops before boredom kicks in. I can play DM maps I'm intimately familiar with and still have fun, but after at most 2 times playing the same map in a single day, I'm super over it. FWIW, this is a topic on which I've done extensive research on especially back in the day. I pretty much mastered the art of making DM map rotations that are guaranteed to result in player retention. My theories about what people want from DM / what keeps people playing have been successfully tested numerous times, particularly during the 25th anniversary of Doom, where hundreds and hundreds of players connected and stayed for long periods over the course of 16 hours. (What a fun day that was..!) Anyway, anything over 10 should at least satisfy, but I wanted to add a reasonable argument for 20-30 map sets! You can always cut 3 or 4 stinkers from the server rotation, but if you only have 12 maps to start with, that becomes a pretty severe reduction. -
Is Doom 2 Truly As Badly Designed As They Say? (Or The Nonsensical Ramblings of DSC)
Doomkid replied to DSC's topic in Doom General Discussion
Tbh, "Doom 2 is worse than Doom 1" seemed to be the common take among non-modders even in the days before YT had such a big rollover impact on the Doom community - though it feels like it's become a very exaggerated version of that opinion now. -
Is Doom 2 Truly As Badly Designed As They Say? (Or The Nonsensical Ramblings of DSC)
Doomkid replied to DSC's topic in Doom General Discussion
I'm fighting desperately the urge to abuse my old powers and fuse this into the ancient, morbidly obese "Doom 1 or Doom 2?" thread.... Really though, I agree with most of this. E2 and E3 are absolutely no better looking nor more thematically consistent than anything in Doom 2. Tricks and Traps, Barrels O' Fun, IoS etc are all far more challenging than anything offered by Doom 1, and so on and so forth, all the Doom 2 apologia I've posted here countless times before! Doom 1 has better/moodier music and the low monster count adds an eerieness that Doom 2 largely lacks. (Just had to get my over-stated "but where is Doom 1 better?" remark in to complete the picture!!) -
Do people actually PLAY the mods or maps you make?
Doomkid replied to Johnny B. Getgoode's topic in Doom General Discussion
You two made extremely fun Jamal Jones maps, some of my favs. I can confirm a lot of people have played them. A decent number of people have played my wads, partly due to name recognition, which itself partly comes from being around for a long-ass time. I don't think any of my solo episodes or community projects have made "huge splashes", but I don't really want that anyway. I want to provide a slightly more refined version of the fun that playing 90s partial/total conversions provided back then, and I confidently believe my projects are some of the best out there catering to that style of Doom wad, therefore I feel very satisfied. -
Can OP please shoot their screen?
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How many maps have you created / released? (Wadmaker's Wadography Thread)
Doomkid posted a topic in WAD Discussion
It's ego stroking time, fellow mappers. How many maps have you created (and released!) in total over your mapping career? I don't care about quality - if I did, my tally would be sitting at an astonishing "0" - I just want to know the sheer volume of your mapping output. I know others out there probably have a tally that puts mine to shame, but I'd like to think I'm pretty high up there in terms of sheer numbers, sitting at a grand tally of 214 released maps to date and working on #215 for Akeldama! EDIT: As of mid 2022, I'm up to 250, if I've done my math right (that's a big if!) So, go ahead and take a few minutes, round up all your RELEASED wads and list 'em like so: 2004 - MiniDM.wad (10 maps) 2005 - Doomkid's "Dual" Zones (5 maps) 2006 - Doomkid Planet (23 unique maps) 2007 - DenialSoul.wad (8 unique maps) 2007 - Sabbat Martyr (5 maps) 2009 - UAC Rebellion (15 maps) 2012 - Revenge of the 90's (21 maps) 2013 - ZMatch 2013 (10 maps) 2013 - Doomkid's Deathmatch (15 maps) 2014 - The Devilz Work (7 maps) 2014 - ZMatch 2014 (4 maps) 2014 - Doomkid's Deathmatch 2 (15 maps) 2014 - Doomkid's Deathmatch 3 (12 unique maps) 2014 - ZMatch 3rd Strike (3 maps) 2015 - Sinister Seven (7 maps) 2015 - Doomkid's Deathmatch 4 (12 maps) 2015 - Doomkid's Duelzones (7 maps) 2015 - Doomworld Roulette (1 map) 2015 - Dwango21 (7 maps) 2015 - Doomkid's Duelzones 2 (7 maps) 2016 - Doomkid's FDA Bullshit (1 map) 2016 - Shovelware Adventure (1 map) 2016 - THT: Threnody (3 maps) 2016 - Mutiny (1 map, or really half of one map) 2016 - Doomworld Roulette 2 (1 map) 2018 - Doomed in SPACE (4 maps) 2018 - Impromptu1 (1 map) 2019 - Rowdy Rudy's Revenge! (10 maps) 2019 - Ray Mohawk's Manic Monday! (6 maps) 2020 - Akeldama (1 map) 2020 - Doomkid's Mega! (8 maps) 2020 - Rowdy Rudy II: POWERTRIP (4 maps) 2021 - Bourgeois Megawad (7 maps) 2021 - TWANGO1 (2 maps) 2021 - Ray Mohawk 2: Ray Wreaks Havoc! (3 maps) 2022 - Ultimate TWANGO (1 map) 2022 - Jamal Jones Trilogy: Rowdy Rudy Prequel (3 maps) (some of them say "unique" maps because, like a proper lazy-ass, I have re-used maps from time to time across releases. Obviously, one map is JUST one map - I don't care how many times you repackage it, that doesn't count as an extra entry!) You can find pretty much all of this stuff on my DoomWiki page btw: https://doomwiki.org/wiki/Doomkid So, go ahead Doomers! Baffle me with your sheer numbers!! Old post below: -
Hey peoples, just wanted to let you all know that after nearly 9 years, I'm retiring as a moderator. I'm not "leaving the community!!" (heh) I just don't feel like being responsible for weighing in on any more big decisions. Impartiality is impossible, moreover it's too damn stressful with nothing to gain.
Just want to say all of the current DW staff are cool people I consider friends, and I intend for it to stay that way. I don't want this to be misunderstood as being a statement or whatever, it's not. I'm just personally done with the thankless stress / responsibility of the role. (The "super moderators" thing should disappear from my acct shortly.)
I'm travelling at the moment but I'll be home in a few days, hope everyone stays well in the meantime!
- Show previous comments 19 more
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I don't have time to moderate the whole forum but I can take over the BDSM section if you want. I need proof of employment to show the judge anyway so it works out fine I guess.
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MarioDoom.pk3 is an awesome mod created by Valigarmander. Unfortunately, it only runs in Zandronum and GZDoom in it's current state, so I've done some minor tweaking to get a vanilla version made! Download the vanilla version HERE: https://www.mediafire.com/file/fslgzys0oxhbud3/MARIO_V.ZIP/file https://doomshack.org/uploads/MARIO_V.ZIP Since it is vanilla compatible, it will run with any port. The .DEH file only seems to partially work in vanilla/choco, but it's purely for changing item pickup messages so it's not a big deal either way. Here's a full list of credits, ripped directly from the wad: Here's a video of the original version to give you a solid idea of what to expect when playing: Enjoy playing MarioDoom on any port!
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DWANGO30 - Celebrating 30 years of Deathmatch! [Community Project - ALL SLOTS FILLED]
Doomkid posted a topic in Community Projects
Well folks, it's coming. The THIRTIETH ANNIVERSARY of Doom deathmatch! To celebrate 30 years of fragging, I think it's more than appropriate that we get 30 fun, classic-style DM maps wrangled together! Let's continue the three-decades-long tradition of hot marine-on-marine action. GUIDELINES: • I created a video tutorial on how to create a good Deathmatch map - I highly recommend watching it before you make your map, unless you are already experienced in the realm of DM mapping, of course. Decay's written guide is also very useful! • THERE WILL BE QUALITY ASSURANCE. If your map is not good enough, you will be given feedback and can of course improve it, if possible. However, please note that something which is simply not up to snuff quality-wise may be rejected. (Consult the tutorials to avoid this happening!) • Your map should have between 6 and 9 player spawns. Didn't pick these numbers as a joke - this genuinely is the best range of spawn points to place in an FFA map. Size-wise, make your map comfy for 6 players, but still non-boring for duels. • We'll be using Doom 1 and Doom 2 textures, with just a couple DWANGO logos thrown in and 3 skies from Snaxalotl's Sky Snack Pack. Go for a classic-but-clean visual style! The visual style can be a tech base, hellish map, E4 style, or really just any theme that doesn't go too crazy as far as deviation from iwad stylings. • The format is vanilla -complevel 2, but it will be limit-removing as all the multiplayer ports (and hell, everything other than chocolate/vanilla) support going way above the classic visplane limit. No BOOM or ZDOOM stuff, just to get it to feel mostly in line with the classic DM experience. RESOURCE WAD & EXAMPLE MAP: Here's the wad containing the (very select few) custom resources this pack will be using: • dwa30m1.zip (or the doomshack mirror) Map01 gives a good example of what I'm hoping for, but you don't need to go quite that heavy on the detail. This is primarily about really functional layouts, well-placed weapons, and well-placed spawns above all else. Here's some screenshots: NOTES FOR SUBMISSIONS: You can submit up to 2 maps per person. Please specify whether you'd like 1 or 2 maps as you sign up! Once I get to a total of 30, I'll close the doors, and they will only be reopened if claimants drop out, or there are submissions which do not make the cut and the author doesn't feel like making another attempt. Your maps must be 100% original, from-scratch creations. Nothing based on prior map layouts, SLIGE generated maps, etc etc You don't have to be 100% done, but have something to show me by August 10th. CURRENT MAPPER ROSTER: • Doomkid (2 maps) • Snaxalotl (1 map) • MtPain27 (1 map) • ignatiOS (1 map) • jmac (1 map) • Argent Agent (2 maps) • DJVCardMaster (1 map) • Bobby "J (1 map) • Ludi (1 map) • Dark Pulse (1 map?) • Maribo (1 map) • Nefelibeta (1 map) • wertercatt (1 map) • antares031 (1 map) • ThatWeNGuy (1 map) • roadworx (1 map) • MFG38 (1 map) • PRO-RC (1 map) • OpenRift (1 map) • hiimaura (1 map) • Doom_Pope (1 map) • Roofi (1 map) • RataUnderground (2 maps) • DoctorNuriel (1 map) • obake (1 map) • Al-Faris M (1 map) • msx2plus (1 map) Slots taken: 30/30 BONUS MAPPER ROSTER: • phoo (1 map) • RileyXY1 (1 map) • Vladguy (1 map) • LGmaire (1 map) • YeOldeFellerNoob (1 map) • Kaapeli47 (1 map) • Meyland12 (1 map) • NieMaMordy (1 map) • hobomaster22 (1 map) • DJVCardMaster (1 map) Slots taken: 10/10 ..I hope you like what you see so far, and looking forward to a brand-new classic-style megawad to celebrate 3 decades of fraggin'! -
(NightDive's Doom) Curated community list of Classic Doom mods
Doomkid replied to Redneckerz's topic in WAD Discussion
Thank you for letting me know. I have a number of updates to do on my existing uploads, both to my wads and the classics I've uploaded. I've been pulled in a lot of directions the last couple days due to unexpected circumstances so this is slower going than I'd like.. EDIT: this one is extra odd, too - Rudy 1's skies are working properly on my end in the new port. How weird.. a UMAPINFO will be the solution -
MarioDoom.pk3 - Vanilla Edition (unofficial patch)
Doomkid replied to Doomkid's topic in Gameplay Mods
That's an excellent idea. I made a combination of the two years ago for multiplayer source ports - should only take minor tweaking to work in this port (or at least, work as well as possible til some patches happen) -
Here it is, the 150 Doomguy Skin Variant pack! This pack contains skins that are perfect for deathmatch, single player and cooperative. These are the highest-quality skins out there, and they add a lot of variety to your Dooming experience. There are marines of all shapes and sizes, female marines, familiar characters and other fun skins. Each one uses the original Doomguy as a base, so they all mesh very well and are size-proportionate. I have taken a lot of time and care to make sure every single frame is well aligned, so they all look fantastic in-game. There are only a very select few custom sounds, and nothing annoying or overly loud. Download: https://doomshack.org/wads/150skins.zip Here's just a small handful of the skins to give you an idea what to expect (credit to Enjay) I hope you enjoy playing as a character more suited to your own preferences!! Here is a full list of the skins and credits: Base0 by Blue Max Base1 by Doomkid Base2 by D00mJedi/Skulltag Team Base3 by Enjay Base4 by D00mJedi/Hypnotoad Base5 by Enjay Base6 by Enjay Base7 by Enjay Base8 by Enjay Base9 by Enjay Base10 by Enjay BaseFemale by Virtue BaseFemale2 by Captain Ventris Pistol by Boingo the Clown DualPistol by Boingo the Clown/DBJ87 Shotgunner by Boingo the Clown SuperShotgunner by Powergloveninja Chaingunner by Anthony Cole Chaingunner2 by D00mJedi/Doomkid Chaingunner3 by Alpha Dog Alliance RocketMarine by Ghastly_Dragon BFG Marine by Toke BloodyMarine by Toke 1337Marine by Toke Backpacker by Xim Machinegunner by Woolie Wool Shades by Schronzki Shades2 by IMX Elite by deathz0r Elite2 by ??? Elite3 by Skulltag Team Elite4 by Melodica Z-Sec by Captain Toenail Z-Sec2 by Captain Toenail RevenantMarine by Xim Sniper by Xim Medic by TakaRaivo Commando from RBCSkins Flamethrower by Doomkid Anubis by Glen Payne/Marshal Bostwick Phobos by Rottking Crash by Virtue Dutch by Mike12 Snake by Mike12 Revy by Mike12 Synas by D00mJedi Silencer by Mike12 Illucia by Skulltag Team Dimitri Paramo by Cardboard Marty Thi Barret by DrPyspy Aleena from fct_skins_v8a UndeadMarine by Doomkid UndeadMarine2 by Doomkid UndeadMarine3 by Scuba Steve UndeadMarine4 by Ghastly_Dragon/Xim UndeadMarine5 by BouncyTEM UndeadMarine6 by Neoworm/Tormentor667 UndeadMarine7 by NMN/Tormentor667 UndeadMarine8 by ??? UndeadMarine9 by Melodica Cyborg by Cory Whittle Cyborg2 from RTC-3057 by Team Future Cyborg3 by Tomicapo Cyborg4 by Mechadon/Neoworm Cyborg5 by Ghastly_Dragon/MagicWazard Cyborg6 by Mechadon/Xim Cyborg7 by HorrorMovieGuy Cyborg8 by Combine_Keagan Cor by mawcor624 UndeadChaingun by Vader UndeadChaingun by David G. Undead Rifleman by Skelegant/David G. UndeadSMG by Xim/Woolie Wool/Toke Zombie Henchman by Captain Red/Xim/KDIZD/CthulhuCultist SonicRailZombie by Xim/Ghastly_dragon/Captain Toenail/Tormentor667/Vader Sawed-offZombie by Xim Hazmat by Enjay/Scalliano UndeadCommando by ??? UndeadCommando2 by ??? UndeadCommando3 by MagicWazard UndeadCommando4 by Cardboard Marty/Draken UndeadCommando5 by Captain J Pulse Nailgunner by Zrrion the insect Unmaker Zombie by Xim Soldier by Nosehair26 Soldier2 by Maedhros Terrorist by Aenima/Maedhros/Black Shadow Software Terrorist2 from Covert Operations Scientist by Scalliano Scientist2 by Scalliano Cowboy by Gali Cowboy2 by Gali Sheriff by Gali Bandito by Gali Pirate by Alec Bellanca Pirate2 by Darch Chubbs by Skulltag Team FatShotgunner by Skulltag Team/D00mJedi Nopants by Kirk Felton Nopants2 by Kirk Felton BlackMarine by Toke Eyeball by Voodoo Nipple Software RetardMarine by Toke SmileyMarine by Denis Fabrice HeadlessMarine by Genji Guitarist by lupinx-kassman FunkMaster by Blasphyx PunkMarine from Crazdoom Suit1 by Voodoo Nipple Software Suit2 by Voodoo Nipple Software WolfMarine by Doomkid/Skulltag Team BJ from QC:DE BJ2 from QC:DE StrifeMarine by Doomkid/Skulltag Team StrifeMarine2 from fct_skins_v8a StrifeMarine3 by DeXiaZ Gothic99 by Collin Potratz Stealth by ??? ClubGuy from RBCSkins Zharkov by Xaser Hyena by Ebola LordBlaz by Combine_Keagan/Sgt. Shivers Guard from GoldenEye Doom 2 Santa from H2H-Xmas.wad SnowMarine from doomxmas.wad XmasZombie from doomxmas.wad Gorilla by antdude Furry by Chris Pisarczyk Wuffy by rf` Duck by UberGewei Aap by kayer Geit by kayer Animaniac by Daniel Swinney Gokuma by Gokuma Xaser by Xaser Redcap by Schronzki MojoMan by MojoMan Contra by Valkiriforce Contra2 by Valkiriforce Rambo by Captain Chaos JasonVoorhees by Mike12 DirtyHarry by Mike12 Starfleet by Devin Steinke/Evan Ross Stormtrooper by darkman (D.E.A.D.) NavalTrooper from swgfx8.wad MasterChief by ??? Sub-Zero by FemaleSubZero Terminator from skins.wad PSX Marine by IMX DoomSlayer by The_Abysswalker --------- HUD faces --------- Female Marine by Lynn Forest, updated by Alice Jameson Female variants from fct_skins_v8a.wad Bald Marine by Xaser and Doomkid Dark Complexion Marine by Doomkid Shades Marine from brit11.wad Cyborg Marine from RTC-3057 by Team Future Helmet Marine by Amuscaria/Eriance Phobos Variant from fct_skins_v8a.wad DoomSlayer by Xtor98 (from D4V) Computerized Marine from Equinox by B.P.R.D. Santa from H2H-Xmas.wad Smiley HUD from Mr. Smiley Head's Safari by Team IMPACT/Calvin Wong Sub-Zero Face by FemaleSubZero Gorilla Face by antdude Zharkov Face by Xaser Smoking Doomguy from Fistful of Doom/fixed by Doomkid Aap + Geit by kayer Shaikoten Face (Fat Doomguy) from 32in24 Freedoom Guy by Ferk Corvus (Hooded Marine) from Samsara by TerminusEst13 BJ Blazkowicz from WolfenDoom by Laz Rojas BJ Variant from fct_skins_v8a.wad Punk Marine by CiderMan Goth Marine by nxGangrel Eyeball by Voodoo Nipple Software Contra HUDs by valkiriforce
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I think custom DM wad support for online play is in the pipeline, but don't quote me on that. Either way I'm like 97.4% sure more deathmatch content will be sanctioned, even if custom wad support doesn't show up or takes a while to be implemented, but of course I'd prefer to just play Dwango5 while blasting the NIN midis..
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If they nuke it and start again, which I'm all for, then I'm definitely willing to help with getting files up on the better/revised version
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I don't want to sound like I'm trying to fan flames, because I am VERY sympathetic to the sentiments around the mod uploader and file situation sucking ass -- but man, I was just seeing SO many great old classics uploaded in a shit, totally butchered form. I honestly don't know what else to do, this comes solely from a desire for people with a casual interest in Doom browsing their mod list to get better versions of the previously broken uploads.. I'm gonna just relent and say though, it feels like fighting a losing uphill battle. But please understand that in the case of someone like me, for whom this was all equally surprising, I'm just trying to ensure players get the least shit experience, it's not an endorsement so much as a "fuck, I can't stand seeing a broken piece of shit version of Doom City be the one a whole bunch of new players are introduced to...." I'm also really not a fan of the unused content situation, but I am accepting it because there's no other choice. If the response to posting a public thread with those assets is to be told to stop for legal reasons, that's just what I have to do. It's definitely happening with a big old frown on my face. I don't blame any individuals who are a part of the community though. I don't think the people who had to tell me to pull the thread down exactly "wanted" to. This whole thing is just so rocky right now and I don't want to make the mistake of burning any bridges with good/cool people because of shit beyond their power. I previously spoiler'd this last half because it's so offtopic, but the first half isn't, and damn, I just needed to make it known where I'm at with all this stuff.