Doomkid

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Everything posted by Doomkid

  1. So I just wanted to make a thread giving a shout out to old friends who randomly vanished from the community. I thought some of you out there might also have buds who just randomly stopped showing up, this is to let them know we're wondering where they hell they are, if they ever peek here. DarkRevenge / TheBrokeGamer Cryosabre Morbidtwatt Hoa2002 DMboricua Grimdoomer666 Chaindude Radnsmash Proximity Zero Alvis ExWizard RabbitLord Andy Tran NetNomad Madcat Mayhem ItalianStallion Saph This is basically my only chance with finding out where the hell any of these people went. I'm curious to know if you guys have some buddies who just disappeared without explanation?
  2. As someone who has lived next loud, inconsiderate pieces of shit who play their music at max volume at terrible hours, I'd go with MIDI, specifically the General MIDI soundfont that Windows uses by default. I don't think all those repetitive bass drops and booming beats would be quite as loud. Modern musicians have found out how to put the sound of a fucking nuclear explosion into each bass kick. Great if it's music that isn't vapid horseshit played at 3AM while I'm trying to sleep, otherwise give me that tinny, hollow sounding bass drum.. Might at least be able to sleep through it. Thankfully the cunts who lived near me who use to do this shit seemingly moved out around November of last year. I feel like my life has improved overall since then and I'm sure that's because sleeping is actually an option now.
  3. I'm keen to give it a spin, MrRocket!
  4. Hey folks, I was wondering if any of you old DC users have some screenshots, chat logs, or even the old EXEs laying around? It'd be nice to see that old interface, the dark green one with the flames in the background once again, and those wacky old avatars too - It'd be a real nostalgia trip. There's one screenshot on the Doom Wiki and this beautiful log from early 2004 but other than that I cant seem to find much at all. I used to be a hardcore DC user and this would hit that nostalgia spot. Are any of you old DC users even out there - I know there's Hellbent.. and uh.. I think that's it, come on out of the woodworks! EDIT: Oh yeah, I'm sure GhostlyDeath used to use DC every now and again. Any others out there? EDIT2: Screw it, just gonna make this the DC information/nostalgia thread. Hopefully more old users pipe up because of this. CodeImp, if you still lurk here once in a blue moon, do you have those avatars from the earlier version of DC by any chance at all? Old threads about DC:
  5. Follow up from the previous post, the file uploader is back in action! you cannot upload files from behind and proxy and the ip address and other information of the client uploading the file are stored, so troublemaking morons will be locked out with relative ease. Enjoy having it back! If you find any issues, please do not hesitate to let us know here.
  6. Hey people, just wanted to announce a new cluster of servers for Zandronum, ZDaemon and Odamex hosted at Doomshack.org! These are maintained by myself & mrcrispy. You can upload WADs, DEHs, ZIPs and PK3s HERE! Please join us in the official Doomshack chat at irc.quakenet.org #dmstuff. What's in the pipeline: A forum! Autmated server hosting with a web interface A Chocolate Doom server Stay tuned for updates. Happy fragging!
  7. This is absurdly difficult.... Frank Zappa - Apostrophe Alice in Chains - Facelift NIN - Pretty Hate Machine Best of the 80s featuring Paul Young, Pet Shop Boys and Genesis (HA! You didn't say anything about compilations! Bendin' those rules!) Edge Of Sanity - Crimson Albums that I would literally be crying over losing if this happened: The Beatles - Magical Mystery Tour, Rubber Soul and Revolver Literally Zappa's entire discography A lot of Weird Al's stuff A bunch of misc songs I've loved over the years, even by artists I'm not that big on overall. I'd fucking die if that was all I had for the rest of my life! Like Maisth said, I'd definitely be making more of my own music if it came to this.
  8. 6 months ago CoreCTF + ZDCTF servers were all the rage on ZDaemon, not sure why they went away, fantastic selection of maps. I never played CTF much though, I'm into deathmatch, survival and duel which all still have a pulse.
  9. Neither are exactly weird but at my old office job I snuck some secret Doom in, I also played on an iPad in a camper van in the middle of nowhere. EDIT: The obvious answer I should have given here is Florida
  10. Is that really you? It's been forever, hopefully you'll be back on the multiplayer/deathmatch scene!
  11. isn't "impersonal and shady" Google's official tagline though? They're just living up to the promise
  12. Hello Doomers, today I present you with the finished product: Doomed in SPACE! 12 Sci-Fi themed maps for ZDoom-based ports. DOWNLOAD IT HERE: http://doomshack.org/wads/dinspace.zip The story: The year is 2088. The UAC's current goal is to remove the line that separates men from machines. Certain undesirables are sacrificed, analyzed and experimented on for the sake of progress. The promise to integrate more effective weaponry directly into the human body keeps the research funds flowing in. You are one of the UAC's victims - a genetically modified bounty hunter. You were stolen from your home colony as a child but proved harder to control than most of their young test subjects. Using your increased speed and strength, you managed to kill the men guarding your cell and escape in a stolen shuttlecraft. That was 18 years ago. Crime is the only means of survival you have ever known. Once again, you find yourself locked in a cell, at the mercy of the UAC. An armed medic comes through the door and into your cell. As he checks your vitals, you quickly grab his head and snap his neck. His body lies on the floor and the gun is now in your hand. It's time to escape! The rules: You MUST play with freelook ON. Jumping and crouching must be turned OFF. You must also turn the 'infinitely tall actors' flag OFF, as there are several 3D bridges used throughout. Difficulty levels have been very thoroughly implemented, so if you're finding the maps too hard or too easy, simply adjust accordingly. The maps: Map01: Escape! by Crunchynut44 Map02: Shuttle Maintenance by Doomkid Map03: Toxicity Control by Bootleg Guy Map04: Foreign Planet by Mosshopper Map05: Wheel in the Sky by Empyre Map06: Terra-6 Planetary Base by Fred512 Map07: Deep Space Installation by Doomkid Map08: Genetics Lab by Doomkid Map09: Command Station Zulu by Nevander Map10: Asteroid Refinery by Angry Saint Map11: Space Waste by Crunchynut44 Map12: The Speed of Skree by Pinchy The new stuff: There are a wide array of new enemies and weapons, lovingly borrowed and modified from a variety of sources. I don't want to give too much away - Play it to see how everything works and expect a few challenging changes that keep you on your toes! The credits: Obake (Wavegunner), Doom64, Duke Nukem 3D, Strife, Wolf3D, Star Wars: Dark Forces, area51.wad, equinox.wad, anubis.wad, skulltag.wad, Complex Doom, ChaosCore CTF (Map10 sky), Doomenator (title card). A very special thanks to Crusader No Regret, Obake and Liberation for playtesting and comments. The ports: This has been tested in ZDoom, GZDoom, ZDaemon, Zandronum and Odamex - works in each one. Sadly does not run in PrBoom+ as there is no railgun support. DOONLOOD: http://doomshack.org/wads/dinspace.zip If you enjoy Doomed in SPACE, please be sure to let us know. I'm sure that everyone who worked to make this project possible would love to hear your feedback, positive or negative. Thanks!
  13. People who go from respecting someone to "idolizing" them lose all sense of judgement and perspective on that person. It's a very bizarre attachment that can't be destroyed with logic and reason. The guy seems way too smug and full of himself and I hate that crap, doubly so when it comes out that he has to cheat to win - some people love it though for whatever bizarre reason. There are speedrunning/competitive gaming events and communities for many many popular games and money is often involved in the really large scale stuff, but the age of the people there tends to be directly proportional to the age of the game(s) that they're interested in.
  14. I don't think so, pretty sure a few more tweaks and edits need to be done to the wad - You might be able to sneak one in!
  15. Aside from all this bickering (what literally each one of you does best) this looks fun for a variety of reasons. Looking forward to the final version! Rad's map is way too large for DM but might make a decent LMS? I had fun moving around in it but due to the sheer scale I definitely see where the complaints are coming from. We need to pat ourselves on the back. We finally did it. A few more months with his English tutor and Ivan will be totally ready for next session!!!
  16. There are plenty of people around the world who make a career out of gaming, including speedrunning, and Billy Mitchell was one of those people. We're basically seeing that he's built decades of wealth and popularity on lies and cheating. It's no one's "job" to convice anyone what topics are and are not interesting. Something doesn't have to have global implications and be super lofty to be worth talking about. If casual chatter should not be allowed then we should nuke internet forums in their entirety. If you find the topic boring that's fine, just I personally have spent hours of (very enjoyable) time speedrunning some of my favorite old NES games. I loved the film King of Kong and it was one of the things that inspired me to practice speedrunning SMB1. Maybe we should just close the speedrunning section of the forums altogether though since some people don't find it interesting? <eye roll goes here>
  17. Pinchy's Map12 of Doomed in Space is an awesome spaceship map that imo is far from generic
  18. Spent just over an hour on this one but think it turned out a solid 5/55 doomshack.org/~doomkid/stor/pileoftrashv3.wad
  19. Fava Beans for Doom1 is simple, straightforward fun Scythe for Doom2 gets hard at the very end but is otherwise enjoyable, never had any issues with getting lost I made a little 7 map mixtape a few years ago called Sinister Seven and people seemed to find it pretty easy yet fun to play There's loads more but I can't think of them atm
  20. Procedural generation in Doom would be crazy but cool. We'd need a source port that can somehow modify map data on the fly with some kind of Oblige-like generation which sounds like a metric fuckton of work for little gain, but I still dig the concept.
  21. I did just this for the end of Doomed in Space - You basically use MAPINFO to tell the last map to exit to 'EndGame3' rather than a simple MAP##. map MAP01 "Your Level's Title Goes Here" next EndGame3 sky1 SKY1 0 music D_MUSIC
  22. Let's do this shit, 0dmmaps here we come!!
  23. I should have checked before asking, I had no idea anyone but Major Arlene had recorded playthroughs of this for youtube. Thanks man!
  24. Would love to see you give Doomed in Space a shot