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About Kyka

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  1. Map 32 of claustrophobia 1024 2 has a tough and interesting cyberdemon fight, just as an idea. (Though I am totally biased seeing as it is my own map. :o ) Download
  2. So after much deliberation (yeah yeah, way too much) I have decided to leave this remarkable and quirky community known as Doomworld, as well as all my Doom playing/mapping/modding. Now I understand this is unlikely to cause mass outpourings of grief or anything, but I thought I would at least put a few thoughts down as to my reasons, just for the sake of it.

    I came to Doomworld about two and a half years, and my reason for getting back into doom editing/playing was simple. Most of the rest of my life had gone to crap, and being such a rampantly creative person I had to have some outlet, and this kinda became it.

    But now, what with a new year coming, and several opportunities finally opening up in RL, I gotta go after them totally. As much as I love Dooming, and being involved in my own little way here has been interesting to say the least, I don't wanna look back and wonder could I have been something more.

    This is not to imply that playing/mapping/modding for Doom is a poor use of time, not at all, but everyone has to decide for themselves what is truly important. And I just feel like I gotta go see what I can do with my life. Nothing comes without sacrifice, and giving away such a big creative outlet is gonna suck, but in the end, you do what you gotta do.

    Salutations and Blessings to all you crazy bastards here at Doomworld. Thanks for being some of the most unique, talented, and grossly outspoken people I have ever had the privilege of been around.

    When I rule the world, I shall spare all of you.




    1. Show previous comments  18 more
    2. 40oz


      Get back here and release your shit, asshole! Even if its unfinished!

    3. Philnemba


      I wish you the best of luck whatever lies ahead of you Kyka.

    4. Mechadon


      Awww, Kyka :(

      I wish you the best of luck in whatever you end up pursuing! While many more things are more important than Doom or mapping or any of that, don't feel as though you have to completely give it up. Especially if it's something you truly enjoy.

    5. Snakes


      Ah... See ya later Kyka. Your Mill remake was quite awesome. Good luck in the realm of actual stuff that happens.

    6. Planky


      Who is Kyka?

      kthx, I'll be here all week

    7. Kyka


      Thanks heaps for the comments guys. Much appreciated, more than I deserve.

      Just to quickly answer a couple of points raised here, and good points at that:

      Hellbent said:

      It's too bad we live in a world of 1s and 0s. Wouldn't it be nice if we lived in a world where a person could do more than one thing in life? A world where someone could pursue something as a casual hobby? Then you could follow your RL dreams and STILL PLAY DOOM AND VISIT THE FORUMS FROM TIME TO TIME! Alas, we do not live in such a world, and it is not possible for you to pursue your life goals and be part of a doom community. In light of this cruel fact of the world, I bid thee farewell and lament the fact that you will never post on these boards again. :( *tear*

      Yeah, Hellbent has pretty much hit the head on the nail here. In theory I should be able to do exactly this, but in practice it hasn't been this simple for me. For me at least, mapping/playing/modding Doom is kind of like gas in a sealed container. It expands to fill all available space. Not least because it is something that I so enjoy doing, I love being lost in that creative space, so it is relatively easy for it to take up more time than it should. And also coz I am pretty singleminded, I can only do one thing at a time (only one thing well at any rate) and my focus and concentration in other areas has slipped.

      Now this hasn't really been an issue for the last couple of years, as a lot of things had fallen apart, and I was just kind of floating, working enough to get by, surviving and mapping as a creative outlet. But now things have started to move, things are starting to demand more of me, and having a head that keeps thinking up new Doom maps/monsters/ideas is detracting from my work/focus/concentration. etc.


      I don't seem to be able to balance Doom and RL very well, in short.

      I won't go into details of these new opportunities right now, but I do hope to have some success to report at some time in the future.

      GreyGhost said:

      Will your benevolence extend to a new server for the forums or is that asking too much?

      When I rule the world, and have eliminated all competition, (take note DRM!!!) I shall give Doomworld a global network of server farms that will make google's current setup look as prehistoric as a codebreaking machine from WWII. Also, everyone on earth will have to finish a randomly selected Pwad from the idgames server (on UV, of course) to even be able to access the net. Hows that for a start?

      And lastly...

      40oz said:

      Get back here and release your shit, asshole! Even if its unfinished!

      Yeah yeah yeah. Right now I don't have any of my maps at all, as my comp died. I had everything backed up to a friends portable HD (thankfully) so I will release some when I get them back.

      Truth is tho, there is not all that much to release. A Boom compatible level 07 remake, one finished map and another map unfinished from the forthcoming TNT 2 project, (which I will finish) and my major project, MeaCulpa, which has 7 maps (one episode) finished.

      And that is about it.

      Seriously, MeaCulpa has taken up all my mapping time, when I haven't been playtesting/contributing to other projects (TNT 2, as well as Claus and Claus 2 for which I worked on around a dozen maps) so I don't actually have piles of half finished maps in my HD. I never let a half finished idea stay half finished. (I do however have piles of maps/ideas/designs/traps/monsters/levels/themes sketched out in some exercise books tho, not that these will be much use to anyone.

      Thanks again for the replies everyone. Love you guys.

      Planky said:

      Who is Kyka?

      Kyka, MAN of MYSTERY... vanishes into a PUFF of SMOKE.

      kthnxbai :D

    8. Mr. T

      Mr. T

      Kyka plz release that computer station map :-(

    9. 40oz


      THANK GOD your opening post wasnt your final one. Yeah definitely put your unfinished stuff somewhere where we can get our hands on it. If someone's interested they may try finishing it for you

    10. lykakspars


      R.I.P Kyka, he got banned.

    11. 40oz
  3. irony lol
  4. I liked this level so much that I posted a thread about it back when I was a nub here and didn't know any better. One of my top ten favorite levels. Great, tight, tough gameplay, it isn't just a pretty level for the sake of being pretty. Doomad, is that image from the same level as this image here? I hope so because I have been quietly keeping an eye out for progress on this. They do look thematically similar. And also, much win is present. [edit] Also neat shot kingkill. Hadn't seen much outta you recently.
  5. I played this a while back and I did enjoy it. I am sure I posted a comment on it somewhere. Was there another thread or something. Anyway, that isn't important. These new monsters look great, is good to see ongoing progress. :)
  6. @Xaser. Dude, that looks awesome.
  7. Imps being furry doesn't make then less scary to me at least, any more than an angry grizzly bear having fur somehow makes it less scary. Though I gotta say, I always thought they were Barons myself. Even though there was never that many Barons in the one place anywhere in the original Doom, they do all have horns on their heads, and the do bleed green blood, and lets face it, Doom box art has regularly taken liberties from the game itself.
  8. There is a big map towards the end of Kama Sutra (possibly map 20, though don't quote me on that) that has several cars, and a big truck tipped on its side.
  9. Good stuff. I really liked the look of this. Pity there is no Single Player, as I haven't seriously deathmatched for years. But the level hsas a well spaced look to it. Good layout and design. Couple of minor things I would pick on, but don't mind me. Looks great.
  10. It reminded me of something the Beatles would do. Have you been taking LSD again?
  11. Try WADMerge, which is a neat little doohickey by exl. I have used it a number of times myself. The only thing is, if you have modified any Standard Doom/Doom2 textures, it will overwrite your modified ones with the originals, which I discovered the hard way, good thing I had backups. I think it will overwrite any lump that has the same name as a Doom/Doom2 lump, though I have only ever used it for textures. Someone who knows more than me can answer that. It would crash sometimes too, though I think this was because I was trying to merge lumps that were too big for it to handle. I am guessing tho, this may not actually be the reason at all.
  12. Bread... AND Circuses? Neato.
  13. Y'know, a part of me just goes, "Hmmm... Something that lowers the damage taken from fireballs, splash damage and barrel explosions? There is a name for the item that does this in Doom, and that name is 'armor'". But I do like this idea tho. it would be cool if a rad suit had a few extra properties like you have listed. The splash damage thing would be quite useful.
  14. I gotta admit, I'm kinda intrigued as to how one would go about 'outsmarting zombies on an apocalyptic scale'. I was kinda thinking that this outsmarting should involve the doom shotgun in some way. 'Coz you know about 6 bazillion zombies have died at the hands of that particular weapon over the years. Either that, or possibly some cosmic zombie version of whack-a-mole. Or something.
  15. ...coz anytime that going to China as a refugee looks like a good idea, you know that things have gotten pretty grim in your home country.