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Everything posted by ArchitectofHell
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I never read these, and I don't think I will--that plot is a wreck!
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DTWID: Project is done, check the release thread
ArchitectofHell replied to Hellbent's topic in WAD Releases & Development
I'm with Icytux on this one. -
I really love the wendigos. But as 40oz says, they're rough if you're a fighter. :P
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The page looks terrific! I'll link to it from my own thyfleshrenewed.com]Doom blog. :)
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Intel, if you'd like another venue on which to make sure these find new and happy homes, I'd be happy to post an advertisement with pictures to my Doom blog to help you spread the word.
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Those miniatures look great! Cool collectible.
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Not only was the lighting in Doom64 beautiful, but the weapons and many of the textures were pretty neutral, so as to accept the lighting even better. I always loved looking at the barrel of the shotgun as I walked under a row of colored lights or something.
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That looks at least similar to the Eternal Doom HUD. Is it one of the Eternal Doom mods?
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[Stronghold] Editing Reference (v1.0)
ArchitectofHell replied to Tormentor667's topic in Doom Editing
Hey, thanks! I was looking forward to this! -
It's creepy because... WE DON'T KNOW WHERE THE BASSIST IS. *cue theremin
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Sunder - Map20 Appears, finally.
ArchitectofHell replied to Insane_Gazebo's topic in WAD Releases & Development
The first map totally kicked my ass. I am not your target audience--but the map looked good! Best of luck! -
Is Memento Mori worth playing in single player?
ArchitectofHell replied to Cthulhunicron's topic in WAD Releases & Development
I love Memento Mori! And the only way I've ever played it is in Single Player mode, so I don't imagine you'll be disappointed. :) Go play it go play it! Someone above recommended Requiem, too. I second that. -
How cool would it be to have an incorporeal monster (shots pass through) that flies around until it finds a corpse to possess? I imagine them looking like spirits, ghosts, or just evil-looking balls of light, but I'm open to ideas. This possession monster would enter one corpse, which is revived. Now, to take it one step further, how about a larger monster that spawns these spirits, two at a time? MWAAHHAHHAHAHAHA I'd REALLY love if it ends up being possible to create a spirit that can visibly depart the possessed monster's body when the monster dies its second death. ...someone please make this. With original sprites, pleeeeease. I can provide cool, original sound effects.
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DECORATEr and Sprite Artist Needed
ArchitectofHell replied to ArchitectofHell's topic in WAD Releases & Development
You know, you asking that makes me think I should have begun an ambient sound/ambient music/sound effects resource for Doom mappers a long time ago. As long as you feel that some cool, creepy WAVs would find happy homes in WADs, I think it'd be a blast to spend an evening in my little home studio making horrifying noises. I'd have to contact the downstairs neighbors first, though, so that they don't worry when they hear me chanting, roaring, screaming, stomping, and ripping massive bloodfarts. ...as pinky demons do. -
Videogame character deathmatch question
ArchitectofHell replied to Mr. Freeze's topic in Everything Else
The Holy Trinity. -
DECORATEr and Sprite Artist Needed
ArchitectofHell replied to ArchitectofHell's topic in WAD Releases & Development
Cool, Gez, thanks for the input. I take it that "Vile_chase" must invoke a part of the Doom engine used by the archvile, eh? Makes sense. If nobody but me ends up being excited enough to code this monster, I'll learn to do it myself. -
Totally agreed! I also agree that too much of the poem is "I" and "me"-centered. But taking another person's work and rewriting it usually isn't helpful, and seems a bit, well... "grabby." Most writers aren't asking for a co-writer when they ask for feedback. I'd be happy to hear more opinions on this, though; maybe my opinion isn't the popular one.
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DECORATEr and Sprite Artist Needed
ArchitectofHell replied to ArchitectofHell's topic in WAD Releases & Development
I checked it out--thanks! I really like the look of the projectiles; I'd be cool with those being used, if Vader would be. But I still would love to see somebody come up with something new and awesome, too. By "original" I mostly meant "Not ripped from Duke3D or Blood or Heretic or Hexen or any other existing game." :) Spirit imps could be kinda cool... if they could reanimate one monster each. I'd have them wander out of a portal and into imp bodies. :D -
Videogame character deathmatch question
ArchitectofHell replied to Mr. Freeze's topic in Everything Else
20 minutes?! -
...You then go on to take the liberty of rewriting the piece yourself, and see nothing egocentric about it?
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These textures look great. Make a texture pack of them!
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Both sprites look awesome. While you're at it, want to get rid of that horrible plasma gun sound too? :P
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Here's to a New Year!
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I'd say that Doom MAPPING is much like chess. To be interesting, I try to plan fights that exert pressure on the player on multiple fronts at once. And it's fun to experiment with different pairings or three-monster challenges: what's it like to fight a lost soul and a former human? What's it like to fight a lost soul and a Cacodemon? I just find it fun to experiment with different combinations.
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DTWID: Project is done, check the release thread
ArchitectofHell replied to Hellbent's topic in WAD Releases & Development
I second Marnetmars's question about your mapping process. What was your approach: did you sketch it out, then open the editor? Did you just start with a general concept in mind? Did you finish the layout first and then fill it in with monsters and items, or...?