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About Joshy

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  1. I'd like to be playing around with angles and non-orthogonal shapes more, and work on my texturing.
  2. These two layouts of mine are equivalent to Michelangelo's David:
  3. Joshy

    Most beautiful map layouts

    Thread needs more Xaser.
  4. Joshy

    Post a picture of yourself!

    At least you can ask him to say 'I see you've played knifey-spoony before'. Still going to be just as epic, fair dinkum mate.
  5. Joshy

    Post your Gamer Throne®

    I sit in one of these. So comfy, you'd shitpost in Linguica's threads to keep yourself in reality.
  6. I've only ever had goat in Indian curries (which is actually nice) but I can't speak for all Aussies. I've heard goat is a regular part of Alfonzo's diet.
  7. In Australia, it's easily Oporto's. Consistently delicious and sufficiently salted.
  8. You gotta stay on the big decks to avoid being eaten by the big dicks, right?
  9. This might be a really obvious recommendation but if you haven't listened to Aphex Twin, some of his albums might be what you're looking for, notably 'Selected Ambient Works 85-92' and 'Selected Ambient Works Volume 2'.
  10. My two BTSX E2 maps (01 and 31). I felt a little under pressure to make nice maps in vanilla format but I wasn't very efficient at it. The first one, Shadow Port, had a lot of HOMs and VPOs particularly as a result of ambitiously attempting to create an outdoor ship setting. Fireking didn't suffer serious HOM issues but it was very samey looking to the extent it all blurs together especially from a distance. Both maps frustrated me as I felt I was unable to come up with solutions to these problems within vanilla limits to the extent I had mental blocks on what I could do to make it efficiently prettier and to do necessary structural overhaul while maintaing its essence. Thankfully Esselfortium was patient enough to give both maps a rework to make it safe within limits and a lot prettier as well. I can say though I'm feeling more confident with vanilla mapping now and hope to attempt at making a really nice one in the near future.
  11. I brew beer, that counts surely :P
  12. Ah I can tolerate a shot of espresso but I'm more partial to a nice almond flat white ^_^
  13. Agreed. A good solid layout involves solid architectural design; a good environmental design is merely an extension of a good layout. I don't think it's worth splitting the two into a dichotomy. It's like a good coffee, adding milk to a shitty coffee doesn't make it good but adding milk to a good coffee makes it enjoyable.
  14. Joshy

    Post Your Doom Picture (Part 2)

    Hehe :P To be honest, although I did take inspiration from Darkwave's map, there was a bidirectional influence happening over the time we did Speed of Doom. He exploring ideas on making outdoors maps as he was strictly only doing indoor maps when he started out (which was naturally very impressive for a beginner), he looked at my NDCP2 map27 and 32 submission, Death-Destiny maps and map 01, 03 and 05 of Speed of Doom which was made before he started his green brown rocks theme SoD maps (though he does it better of course lol). Funny how influences can end up influencing each other!
  15. For what it's worth, I made the maps in my 'Imperfections has its charms' mapset (but released later) when I was 14-16, my NDCP2 and 1024Clau contributions when I was 16-17 and Speed of Doom when I was 17-18. It is hard to believe it's that long ago already now.