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MarkusP

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    14
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About MarkusP

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    aka notch
  1. MarkusP

    Java

    Javascript is not java, by the way. ;)
  2. MarkusP

    My java 1.4 doom engine.

    The site is updated. The sprites kinda broke on me, so it's still the same old applet. ;) It comes in three flavors now, though. And sprites and clipping is coming this weekend.
  3. MarkusP

    Java DOOM!

    Ah, seems about right, then.
  4. MarkusP

    Java DOOM!

    12 megs? Ick. Having cable sure has spoiled me. I'm definitely going to finish this, so if you want to play doom deathmatches in your browser, I suggest downloading java. ;) And tarin, could I bother you for your system specs? =) You get more fps than I do, and I've got 1.4ghz.
  5. MarkusP

    Java DOOM!

    Ok, your java plugin probably isn't installed properly. (or your proxy doesn't allow you to download jar files) If you still want to see this applet, try uninstalling java 1.4, then reinstalling it, making sure the browser-plugin section is set up properly.
  6. MarkusP

    My java 1.4 doom engine.

    id owns all rights to the shareware version of doom1, right? Anyone have any email-adresses I could mail them on and ask?
  7. MarkusP

    My java 1.4 doom engine.

    Argh, I need to let go of this visability-stuff now. I've broken the engine three times, and had to revert back to an older backup. I'll just leave it as it is, for the time being. ;) And the reason I don't use the freedoom-textures is that the .ZIP file would be too big. The shareware doom1.wad zipped is only just above one meg. And I think I read some statement from idsoftware from when they released the doom source code, where they mentioned that people were allowed to redistribute the doom1.wad file with their ports, as long as you included the information on how you were allowed to distribute it.. or something similar to that. I might be wrong. I should probably try finding out if what I'm doing is illegal or not.
  8. MarkusP

    My java 1.4 doom engine.

    Yeah, I noticed the bounding-boxes of the nodes and now I cut out the obviously-not-in-view parts of the level. Also, I made it simply stop going down the tree if all columns have been rendered with either one-sided linedefs, or sidedefs that fill the entire column with the upper and lower textures. It still seems like it's evaluating an overly large number of sectors though. At first, I thought the REJECT map took care of what sectors could be seen from which, but it doesn't seem to work that way at all.
  9. MarkusP

    Java DOOM!

    Fairly. (some) Other people can run it, so.. ;) What class does it say it's missing, more specifically?
  10. MarkusP

    My java 1.4 doom engine.

    Oh, I don't know the first thing about Linux. ;) I can barely get the darn thing to boot without getting a "LI01010101010101010101..."-flood. Anyway, I just updated it on the site. It's a bit faster now, had middle textures, and should run at the same speed on all computers. I'll add sprites tomorrow. Somtime in the future (after everything works), I plan on making this multi-player.. Playing multiplayer doom in an applet just seems very appealing to me. =)
  11. MarkusP

    Java DOOM!

    You'll need Java 1.4 installed to run that applet. Specifically, you'll need the browser plugin part of Java 1.4. (It's incuded in the windows distro, but it might be separate in the solaris/linux distros)
  12. MarkusP

    My java 1.4 doom engine.

    Yeah, the engine can be run in any resolution, but for the sake of speed, I'm probably going to keep it at very low ones for now. =) The stand-alone version tries to run in fullscreen 320x200 mode (doesn't work on linux, for some reason), so you won't have to change your resolution to be able to see the details. The next two things I'm going to fix are the middle texture in two-sided linedefs, and the speed. Right now it renders the entire level all the time.. I haven't been able to figure out how doom cut out the hidden areas. Thanks for the feedback!
  13. MarkusP

    My java 1.4 doom engine.

    I posted this in the source ports forum first, but that place seems a bit dead. ;) Anyhow, I started making a doom compatible java 2.5d engine a while back, and now it finally renders Doom1 levels properly. If you have J2SE1.4 installed, you can check it out here. It's not very optimized yet, so expect about 25 fps on a 750 mhz computer. Comments are extremely welcome.
  14. MarkusP

    Java DOOM!

    I've actually been working on a Java port of Doomfor the last couple of weeks. If you have j2se 1.4 or higher installed, you can see it here.
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