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Pavera

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About Pavera

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  1. Pavera

    Cabal (cl9/OTEX) - coming soon

    Apparently I already posted this, but: Looks great!
  2. Pavera

    25 Years Of Doom Retrospective

    For the sake of being constructive, let me say that I do appreciate the idea of a retrospective series! I always love to read about the impact that games had on particular individuals within their contemporary contexts, and I'd love to see you write from that perspective. As it is though, as evidenced by @fraggle merging all of your posts into one...All of your retrospective installments combined roughly equate to the length I would have expected from a single installment of your series. Instead of focusing so heavily on presenting objective information about each of these WADs, why not give us a little bit of your own perspective? When did you first play them? What sort of impact or influence did they have on you as a person, or a gamer, or a designer, etc? When you first discovered Cyberdreams, did it expand your horizons and challenge your perception of what a Doom wad could achieve? What sort of conclusion can you draw from the impact that WAD may have had on the community at large? RileyXY1, I appreciate the idea of what you are doing, but I think my best advice would be to just take a little more time to think about what value you are adding to the community with your writing and maybe to give each of your installments a bit of room to breathe. You don't need to present us with objective information about these WADs several times a day, because we already know those things and can easily look them up in the DoomWiki. I care way more about your interpretation of these creations from your own point of view. I hope this doesn't discourage you from writing, but I feel it had to be said.
  3. Pavera

    E1m8c - a study of Romero's E1M8b

    Classic case of the doom community blasting a new person because they post a map full of sinful "-isms". I love vanilla Doom too, guys. The OP was pretty respectful of the original work in the 3 posts they made in this thread, give them a break. For the record, those were the last posts this member made on Doomworld, according to their post history. Maybe let that sink in a little.
  4. Pavera

    Cabal (cl9/OTEX) - coming soon

    Looks great!
  5. Pavera

    Dad Wad: Single level for Doom 2

    You're probably right, haha. Honestly I released this without much in the way of actual gameplay testing (a quick run through or two of the map). AAAAAAANd, of course I forgot about the blood drops. Whoopsie daisy! I also sorta had a general MAP01 length and difficulty in mind for it, so I think I'm ok with it being on the short and easy side. I'm considering following it up with maybe a couple extra maps, so that it feels maybe more like part of a complete whole....we'll see about that. @Fonze Thank you for the kind words, friend. Aesthetically I kinda got really lazy, I usually spend countless hours pouring over every contour, texture offset, color combo, etc...but in this case I kinda said "Fook it" and dropped the mic. It's fine I guess but certainly not my most provocative map. :) Overall, probably should have added a few more monsters for better gameplay pacing and challenge. I'll consider it all for my next dadmapping venture. Thanks for feedback!
  6. Pavera

    Dad Wad: Single level for Doom 2

    Well I don't necessarily think dadmapping would have to mean a lack of attention to detail or anything like that. To me it really just means "mapping while dad". Typically, I spend months working on a single map pouring over every little detail and honing and honing until I finally think it's ready to be released. Since becoming a dad though, this has really been impossible...so dadmapping to me is a way to break free of my old way, by letting go of my perfectionism and just having a bit more loose fun with it. All that in between poopy diapers, of course. We could probably have several categories of dadmapping, if we really need to get particular about it. Early Childhood, Aspiring Dad, Dad at Heart (for those of us with a dad inside them, but without kids), Dad of Adult, Dad of Teen, Mom, Maps For Dad, etc. Personally I don't think it needs to be so complicated.
  7. Pavera

    Dad Wad: Single level for Doom 2

    To me it's simply mapping between dadly activities. Doesn't necessarily have to be a nap. Building a deck? Draw lines between boards and nails. Helping with homework? Place some things in between questions. In my case, it was mapping after she settled down from a nice bottle. I didn't go into it really with a time limit in mind, but rather just to see how much I could actually accomplish with the limited mapping time I have on a daily basis. @Pegleg Thank you. :) Yeah so far it has been work, but I am enjoying it all. She's a really great eater and sleeper, and very cooperative (so far)!
  8. Hello everyone. Since having a kid, I haven't had much opportunity to map at all. Today I decided to try and warm myself back up to mapping again and made this, between bottles and burping and diaper changes. It's a really simple level, won't take long to finish. Plays on MAP01 of Doom 2. I hope it brings some level of enjoyment to you. EDIT: Should mention that it is "limit removing" compat. Here is the link: https://www.dropbox.com/s/qz6o5quoz1rskm5/pav-dadwad.wad?dl=0
  9. Usually not. If a wad is too hard for me, I usually just don't finish it. :P
  10. New people are always welcome. To answer OP's question: Yes it's frustrating in a kill-stealing sorta way, but rationally...it does conserve that extra bit of ammo. :)
  11. Pavera

    [WIP] Eviternity - A Boom Format Megawad

    Looks beautiful, Dragonfly. Agreed with @Csonicgo on the teal, it's really nice. There's quite an excellent diversity of architectural styles here too. The fifth screen in particular really took me, with the huge chains stretching across the map like that. Supreme. Can't wait to see more!
  12. Pavera

    REKKR - V1.15

    Congrats on the release. Really stoked to play this one, it's probably been my most anticipated wad this year.
  13. I'll take MAP11. Finally a community project I can get behind!
  14. Pavera

    Half-Life: Threshold

    Cool. Looks pretty neat so far. The little interactive bits of the player's house are cute. You say you're making it as a "what-if", does that mean that it'll be the same HL1 scenario told from yet another point of view?
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