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About Pavera

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  1. Pavera

    [Request for testers] No-name vanilla map set

    @mgr_inz_rafal Those are some mighty clever secrets there, nice work. The general layout of that maps looks really nice too, looking forward to seeing this out!
  2. Pavera

    NaNoWADMo 2019 -- Coming in October!

    Sorry for the bump, but I think I am gonna try to do something for this this year. Sign me up for the reminder to get started come October :)
  3. Pavera

    Titanic Doom (Official Update Thread)

    Very impressive work. The architecture is impeccable!
  4. Pavera

    let's stop calling them "things"

    I am definitely in favor of changing the official terminology if that helps in general discourse around doom topics that I am not personally a part of (or am a part of!!). But "thing placement" will always be a ritual for me.
  5. Pavera

    Ion Fury, a new Build Engine game out now.

    This might be kinda weird, but are Shelly's "death" status bar portraits sort of upsetting to anybody else playing this game? I get the game is violent, but seeing her face explode horribly every time I get killed just sort of makes me a bit uncomfortable. Even Doomguy / Quakeguy / BJ's death portraits aren't that gruesome.
  6. Pavera

    let's stop calling them "things"

    I'm sorry but I'm kinda confused about the ambiguity problem here. I can't speak much to a coding conversation since I've never dabbled in doom source editing, but in the context of a mapping conversation what could "thing" possibly be referring to other than a placed entity in the map? Maybe I'm not involved in enough discussions but I have never run into this issue.
  7. Pavera

    what are you working on? I wanna see your wads.

    Non-twid and non-speedmapped, heh. That narrows it down quite a bit! Let's see.. there's E1A4 and E1A5 of Adventures of Square, E1M1 of HYMN, MAP08 of Mutiny (joint map with jmickle), the two single map releases I put out in 2017 (The Ledge & Waste Abandonment which sort of serve as a demo for my current project), and of course...DAD WAD from last year. With some luck and hard work there should hopefully be a few more released in the coming months. There are others from before BTSX but honestly they aren't that good and not worth anyone's time :P
  8. Pavera

    what are you working on? I wanna see your wads.

    Couple quick screens of a little project I'm working on...
  9. Pavera


    To be fair to Suitepee, he indicates that the wad (pk3, whatever) has "so many little problems". He doesn't seem to indicate that it being 3 hours long is one of them. I dunno if you've watched his entire 3 hr stream, but to be fair to you as well it would be good for Suitepee to list a few of his major concerns as feedback to you. Maybe a greatest hits of criticism, if you will. And just to be clear: I am sure that Suitepee knows your work is packaged as a PK3. We use "WAD" here as a colloquial term to refer to mods, typically. It's just a doom community-ism. Also, playing your mod on Twitch is totally viable and accepted by the community. Suitepee isn't an official playtester, and he's certainly not in your credits. You posted it here and asked people to check it out, and he did, and gave his opinion. Suitepee is a streamer, so that is what he does. We're not haters here, but a "play something else if you don't like it" attitude is not going to win you a lot of friends either.
  10. Pavera


  11. Pavera

    What is your hobby?

  12. Pavera

    What are the must play levels of BTSX Ep 1

    I echo that it's probably worth checking all of them out. You could arguably reduce BTSX E1 down to a list of the big hits and just play those, but you'd be missing out on a lot of great one-offs from a plethora of mappers that we don't get to see quite nearly enough work from anymore. If anything I'd be more interested to ask for a list of the lesser appreciated BTSX maps that don't get nearly as shouted out as the "big" mappers. MAP02, MAP06, and MAP18 come to mind here. And I apply this sentiment to E2 as well -- play em, play em all!
  13. Pavera

    Diagonal linedefs are longer. Is this normal?

    Any particular reason that you *need* to make a perfect hexagon? I'd say that your life will be much easier if you stick mostly to the grid. Players probably won't notice that your diagonals are longer than your verticals and horizontals, and you'll save yourself the headache of being off the grid.
  14. Pavera

    You should DIE if you fall off the world.

    When you die in this game it'll still be your fault, just saying.
  15. Finished the first two episodes so far. Great set of maps here, I think. You've really nailed the classic usage of textures -- everything fits together the way I would have expected from UDoom. The boss maps have each been fun too! And quite a spike in difficulty compared to the general episode maps, which I think are a nice low-to-mid simmer. The layouts are well thought out, with lots of clever inter connectivity. Looking forward to finishing this. Great work :)