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pavera

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Everything posted by pavera

  1. https://unholybones.bandcamp.com/album/hallows I am probably known on Doomworld as the creator of ARRIVAL, but my most recent projects for the past year or so have been music related! Today I'm releasing a new EP, HALLOWS, a collection of blackened, haunted, infectious instrumentals, meant to get your head banging on HALLOWEEN (and the coming winter months). I've been working super hard on these, and I'm extremely happy with how they turned out. The album is free to download, and all I ask is that if you find yourself enjoying it, leave a comment or a review and pass it onto a friend! Happy (early) Halloween!
  2. thank ye for the purchase! make sure to turn the volume up all the way ;D
  3. i would have done everything perfectly, unlike the people who made it!!!!!!!!!!!!!!
  4. thanks! I had a blast making this album, in many ways feels like a culmination of everything I have learned over the year. Picking up music production this year has been a huge boost in creative energy to me, so I will say, don't necessarily lose hope ;)
  5. pavera

    Quality of Life Patches for various WADs

    FWIW, the missing demos in the original release were an artistic decision. I wanted AD_79's "Kneel Before the Writhing Altar" to play out in full at the title screen, so I hacked in blank demos to keep the loop from starting. They only exist in the unity addon because they made me ;D
  6. pavera

    Quakecon 2023

  7. This is really great work. Can't wait to see more stuff from you!
  8. pavera

    DOOMKID.wad - 6 New Maps

    NEW TARNSMAN MAPS
  9. pavera

    Quakecon 2023

    I will be there! My seat is I-124 if anyone wants to come over and say hi
  10. pavera

    Making/Releasing maps you can't beat

    eh, I can barely beat any of my maps without saves, people seem to like em overall.
  11. pavera

    MyHouse.wad

    Let's make one thing clear: finding Veddge or discovering their true identity is NOT in any way a part of this wad. Their anonymity is central to the wad's intrigue, and it is in no way appropriate to try and track them down or discover them in any way. If they wished to be known, they'd come around.
  12. Arrival - v1.1.1 - /idgames Recommended to play in complevel 2. Note that versions of prboom+ earlier than 2.5.1.5 will only support sky transfers on cl9 and higher. [Now available on /idgames] After a bit of delayed reaction, I've finally got around to putting this thing on /idgames. Please consider this to be the final version, and feel free to make everlasting demos, if you so desire. [Arrival has Arrived on Unity!] Beep beep, we are now an official Unity addon. Thanks so much everyone for the support, this is incredibly exciting! [Change Log] v1.1.1: - Added missing coop starts to some levels v1.1: See changes: https://pastebin.com/pr44Stqx v1.0.1: - Fixed the broken player start in MAP09 (big oof) - Fixed a bugged midi [Description] 9 + 1 (+ 1?) limit-removing levels for Doom II. Designed with stock Doom II resources in mind, utilizing the lovely skies provided by Mek's "box o' skies". You may see a familiar space or two I implore you treat them as if they were new For the love from which these lands are derived Has been waiting patiently for you to arrive May your heart's true will Be ultimately fulfilled For eternity [Presented By] Walker "Pavera" Wright - level design Brayden "AD_79" Hart - music [Screenshots]
  13. Big bump with my official endorsement. Was fun watching everyone progress on their maps for this! Great to see it actually released!
  14. pavera

    MyHouse.wad

    this wad has been on my mind all day, and I dreamed of that house last night. I keep finding myself drawn back to it -- I don't want to leave.
  15. pavera

    MyHouse.wad

    This may be one of the greatest works of art ever conceived with the doom engine, i can't believe what i just played
  16. Screenshots look like beautifully designed classic levels. I will have to give it a spin soon :)
  17. this looks absolutely fantastic
  18. pavera

    Death's Garden - My first level!

    screenshots look nice, especially for a first outing. Nice work!
  19. in all honestly, this set really wasn't developed with coop in mind, and wasn't tested for these things, so it doesn't surprise me that you're able to break it in this way ;D Sorry for the trouble. Is this on the Unity port? I wonder if @sponge would let me submit a fix :)
  20. Thanks for the thanks! And thank you for playing. I hope you enjoyed it!
  21. pavera

    Running The Gauntlet

    Screens look pretty nice! Congrats on your first release. I will try to give this a spin sometime.
  22. pavera

    Undo (not finished yet, sorry :( )

    the screenshots look very nice, certainly a lot of work here to be proud of! Congrats on the announcement, will be keeping my eye out for the release a few months from now.
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