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About exl

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    Personal Test Dummy

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  1. Interesting. I've added it to WhackEd's todo list, though I wonder how many people will get serious use out of it?
  2. exl

    WhackEd 4

    @URROVA does this modified version work? http://www.teamhellspawn.com/exl/whacked4/files/whacked4-setup-1.2.4-interim.exe for the installer or http://www.teamhellspawn.com/exl/whacked4/files/whacked4-1.2.4-interim.7z for the archive.
  3. exl

    WhackEd 4

    It's on my todo list to add those, and especially to look closer at the extended Dehacked stuff. But when that will be I don't know. Weird and busy times. In the meantime, I'll gladly look at patches submitted through Github.
  4. exl

    Light shaft textures

    Here's a bunch I've used in personal projects before: The diagonal ones are meant to be used as sprites with the WALLSPRITE flag in GZDoom, if you plan on using them as textures you may have to create mirrored versions.
  5. exl

    WhackEd 4

    It uses its own Python version, so that should not be the cause. It is trying to open up the Thing editor window but there's no patch loaded... What version are you using and what do you do exactly to trigger that error?
  6. exl

    WhackEd 4

    I'm not sure, it is trying to load one of the button graphic resources but can't read or find them. What location did you install it to, the default of "Program Files (x86)\WhackEd4"?
  7. exl

    WhackEd 4

    Looks like it contains a few strings that are not present in the original engine (OB_*), and it doesn't know what to do with those when saving. I'll handle this better in a future version, thanks.
  8. exl

    WhackEd 4

    What version are you using? I do not get this with version 1.2.4.
  9. exl

    WhackEd 4

    It's referencing things that do not exist in the standard Boom engine that is selected when you open a file. If you open the patch using File > Open as... and select the Marine's Best Friend engine, it will load.
  10. exl

    WhackEd Fatal Error

    By saving like that you've hit a bug where it tries to save the file without having given it a filename yet :) For now it's best to save manually before exiting if you've never saved that particular patch before.
  11. exl

    WhackEd Fatal Error

    When you say save, how do you save the file exactly? Do you save it with Ctrl+S or from the File menu, or do you close the program and hit yes to save unsaved changes?
  12. Just installed and tried to run WhackED 4 1.2.4 and got the following error message


    cx_freeze: Python error in main script


    Traceback (most recent call last):

    File "C:\Python38\lib\site-packages\cx_Freeze\initscripts\_startup_.py", line 40, in run

    File "C:\Python38\lib\site-packages\cx_Freeze\initscripts\Console.py", line 32, in run

    FIle "src\main.py", line 6 in <module>

    ImportError: bad magic number in 'whacked4': b'\x03\xf3\r\n'


    What's up with that?

    1. exl


      Are you running it from the 7z file, and using what OS?

    2. JimFlasch


      I installed it from the setup exe, and use Windows 10.

  13. exl

    WhackEd 4

    No, it only removes duplicates and non-existing files upon startup. Though you can clear them manually by editing %appdata%\whacked4\settings.json.
  14. exl

    WhackEd 4

    The dependency bug is fixed, so here's a working 1.2.4: Fixed: invalid sprite names no longer cause a crash when loading\creating a patch, but are ignored instead. Fixed: changing miscellaneous values would result in a crash. Thanks to Xyzzy01. Installer, 10 Mb: https://www.teamhellspawn.com/exl/whacked4/files/whacked4-setup-1.2.4.exe Standalone 7zip archive, 9 Mb: https://www.teamhellspawn.com/exl/whacked4/files/whacked4-
  15. exl

    WhackEd 4

    That's a known bug in 1.2.3 that I've fixed, but cannot release a new version because of a bug in a dependency. Reverting to 1.2.2 is probably for the best right now if you want to edit misc. data.