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About exl
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Personal Test Dummy
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More fun with lightmaps. Using a cool darker sector color with a warm sunlight color makes for very a nice contrast in the resulting light.
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Culling Strike - Zandronum Deathmatch Community Project
exl replied to Xenaero's topic in WAD Releases & Development
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2 maps for the Culling Strike deathmatch project.
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Those are some early experiments with lightmaps.
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Error message that pops up whenever i try to open a file in WhackEd4
exl replied to MiszczLiszka's topic in Doom Editing
Are you loading any PWADs with it? Is there maybe a lump with a symbol in the name? -
Error message that pops up whenever i try to open a file in WhackEd4
exl replied to MiszczLiszka's topic in Doom Editing
Probably not your fault. Scroll to the bottom for the real error and post that please, the ones at the top are just annoying deprecation warnings. -
I've heard that chocolate in the US tastes a bit like vomit (no really), so I can't judge any chocolate made there. But really any chocolate is great to me, white "chocolate", dark, sweet, bitter, just get it inside of me!
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I don't normally necro a thread, but... For those of you who liked the music in this, the artist who did the music for Verdant Citadel recently released it as a small soundtrack album on Spotify: https://open.spotify.com/album/7vtTIkt3xPt0dyoynrodti?si=SDMKo9QHQoiWjH657PzXwA Be sure to also check out his SoundCloud where he has a bunch more awesome tracks: https://soundcloud.com/khydrodjent-1/tracks
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[Community Project] 666CRETS - A CP about secrets (PRIVATE ALPHA 0.2 )
exl replied to RED77's topic in WAD Releases & Development
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Thanks for the playthrough so far, I'll keep an eye on the others!
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Those textureless shots look pretty normal to me.
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Moving - A DOOM Walking Simulator (DEFINITIVE EDITION)
exl replied to GermanPeter's topic in WAD Releases & Development
That was fun, I really loved the Doomcute things and the story was interesting. I had one issue though, I have random pitch shifting sounds enabled so all the dialogue played twice getting more out of sync the longer the audio was. Using $pitchshift to disable that for the dialogue sounds in SNDINFO would probably fix that. -
It does need a local copy of the files it looks at. indexer/src/sync_idgames.py can synchronize a local copy of the idgames archive if configured correctly.
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I've been working on a scraper in Python for a few years now see https://github.com/GitExl/WadIndex It can read map data from just about anything on the idgames archive so it might be helpful. There's also a partially completed frontend for browsing the data.