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About exl

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    Personal Test Dummy

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  1. exl

    Creating a loop point for level music?

    That would be the cleanest and most reliable way of doing it. For ZDoom this is supported for FLAC, OGG Vorbis and I think also Opus music. If you must use MIDI then maybe rendering the MIDI to regular audio is an option?
  2. exl

    Post your Doom textures!

    I think some browsers these days (or browser configurations) no longer accept any http links?
  3. That looks perfect to me. Just to make sure there is no ambiguity during parsing; does the $ sign have to follow the # sign, or is something like # $Editor category = Monsters/Strong also correct?
  4. exl

    HELP! Error when opening WhackEd 4!

    Turns out that Python 3.9, which WhackEd uses, no longer supports Windows 7. Their reasoning being that Microsoft doesn't support it anymore either. Are you using Windows 7 by any chance?
  5. exl

    HELP! Error when opening WhackEd 4!

    Does the error still happen with the latest (beta) release? https://www.teamhellspawn.com/exl/whacked4/files/whacked4-setup-1.3.0-beta.exe or https://www.teamhellspawn.com/exl/whacked4/files/whacked4-1.3.0-beta.7z
  6. exl

    Doom Pictures Thread 2021

    A small Boom-compatible project I've been working on, with some textures mashed together from cagetx, otex and nb5texd2. Still looking for some interesting door and animated console textures...
  7. Either will work for me. Parsing data in comments would mean extending the parser to support that, so parsing more fields makes more sense from WhackEd's point of view. And I guess UDB's as well. But ultimately I feel that the editor-specific fields are metadata, so separating it from the actual data makes more sense from a patch file's point of view. So that would have my preference.
  8. A very nice addition, I ran into exactly this issue when experimenting with some MBF21 stuff. I'll add it to WhackEd, when I get around to updating it (and the spec is final).
  9. exl

    [Remaster WIP] Newdoom Community Project

    I might've already posted some of these in the Doom pictures thread, but they belong here.
  10. exl

    [Remaster WIP] Newdoom Community Project

    https://www.doomworld.com/idgames/?id=14102 and https://doomwiki.org/wiki/Newdoom_Community_Project
  11. exl

    WhackEd 4

    That's planned for the next version. This version does include some preparatory work for it.
  12. exl

    Doom Pictures Thread 2021

    Probably because they weren't hosted somewhere that supports HTTPS. I need to fix that someday, but replaced them for now.
  13. exl

    Doom Pictures Thread 2021

    Been working on giving a few old maps some polish where they need it most. I really liked to slap a single texture on large outer walls and call it a day...