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Fuzzball

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Everything posted by Fuzzball

  1. Fuzzball

    Levity In Doom Games

    Monsters sliding around down steps, along edges, bonus points if they keep on going for a long time!
  2. Trying to abuse death exits in MP to "save the day" ....that never works out well especially when you're everybody's last hope! :D
  3. Fuzzball

    Barry Chuckle has died.

    :( This hit me too, though I think if it was Paul that would have passed it would have hit more- he actually has a striking resemblance to my dad. RIP
  4. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASS This will be a thing! I am still going with the whole block piece idea!
  5. Whoop! Good stuff C: Thanks to everybody!
  6. Holy shit I made another one! Name: aaaAAAA *squish* Themes: < 20 Monsters & Flooooor crushers! Build time: Something Music: Rhythm Heaven Fever- Ringside theme Textures: Still using a couple flats I made https://cdn.discordapp.com/attachments/390669303403380738/470592654007205888/ASS37_BUTTBUTT.wad (Wad contains both maps)
  7. Resources: Few flats of mines Music: Tick Tock Clock from MKDS Buildtime: Just over 2 hours + fix MapName!: Smoochin' Coochin' https://cdn.discordapp.com/attachments/390669303403380738/470409330978455571/ASS37_BUTTBUTT.wad
  8. The effect of AD's sofa is bleeding into the rest of the set!
  9. Fuzzball

    Post your Doom textures!

    The UAC logo and text looks ...well MS-Paint-ish- it would probably be a better idea to use the actual Doom graphics instead trying to remake them with a font. The logo looks wonky and a lil' messy around the edges basically. Lemme dig up something you can use as a replacement to make it fit into stock. Also worth pointing out is that the warning string shouldn't be outlined like the rest of the "COMP" part- they were not in the originals and if you plan on it being a door, then it needs substance and shading rather than a lighter outline on everything. This is from Romero's dump. The text is a smidge off but its not horrific, but the UAC logo itself is much cleaner, and even there in white for you to transfer onto the texture yourself and recolour it. If you're feeling adventurous you could try and give a lil' bit of anti-aliasing but given the limit of the dark greys in the palette you might only get one shade out of it.
  10. Fuzzball

    Post Your Doom Picture (Part 2)

    Just playing a bit with textures- TEKLITE makes for nice steps combined with minimal lighting!
  11. Fuzzball

    Your Guilty Doom Pleasure

    Mock2.wad
  12. Fuzzball

    Griefless - Final Release (v1.1)

    :D Whoo!
  13. Fuzzball

    Post Your Doom Picture (Part 2)

    @GoatLordI'm gonna go ahead and guess time based GL lights being turned on and off in time to match the sprite in a circle around it- given there are two that cuts the ACS down by half.
  14. Mate you have issues get help.
  15. Sorry for the late reply but is there room for extras? I feel some well needed nap time is due for myself really, and what better way than to extend a good sleep to relax some more!
  16. Fuzzball

    Griefless - Final Release (v1.1)

    For anybody who is planning on playing this in OGL with GLdefs- here ya go! https://cdn.discordapp.com/attachments/309795962518372354/462786619448098818/griefGL.pk3 Stops the Soulsphere and Health Bonuses having a blue glow to them! :)
  17. Fuzzball

    Griefless - Final Release (v1.1)

    ! Suddenly a release~ :3c Good job Jimmy, looking forward to trying this out for sure~!
  18. Fuzzball

    PC Doom sound effects VS PSX Doom sound effects

    Actually it's for a technical reason- From this video's description "Ever wonder why Sonic CD had its own jump and skid sounds? The game uses SMPS Z80, a sound driver that's run on the Mega Drive's coprocessor, the Z80. The Z80 is limited in what it can access: it has 0x2000 bytes of RAM, and an 0x8000-byte window into the cartridge. Problem: Sonic CD isn't on a cartridge. Because of this, the devs had to squeeze every non-PCM sound effect into Z80 RAM... the same RAM that was already being used by the sound driver itself. To make room, the sound driver was stripped-down, removing the ability to play music, and also for sounds to use the PSG channels. The Mega Drive has two sound chips, one for FM (a synthesiser), and one for PSG (square wave). So guess which sound effects just happened to use PSG? And that's why the jump and skid sounds are so different: they were remade in FM. So how did I get the original sounds back? Well, I didn't feel like adding PSG support back to Sonic CD's driver, so I did the next most logical thing: I ported Sonic & Knuckles's driver to Sonic CD. Yeah, as it happens, S&K actually uses SMPS Z80 as well. In fact, it uses a later, improved version (S&K uses "Type 2", while SCD uses "Type 1"). While S&K's driver was also stripped-down, it still has PSG support. All I had to do was take out all the code I didn't need, put SCD's sounds in it, add the one or two features SCD's driver has that S&K's doesn't, and paste it in a Sonic CD ISO. ...That was way easier said than done. Trying to make room for all the sounds was an absolute nightmare. At one point I figured out the time travel screen was exploiting a bug in the driver, so the sound wouldn't be cut off right when the screen goes white. Ironically, to "fix" the game, I had to add that bug back in. All that just so I can hear Sonic CD without the FM jump sound
  19. Amazing job to everybody involved, especially the mappers! You've earned the right to rest after this- and you managed to get out some wonderful maps in that time~ Was fun to spend most of the time there watching, and it was a pleasure to help contribute to the cause- and a thank you to everybody else who was able to as well!
  20. Fuzzball

    PC Doom sound effects VS PSX Doom sound effects

    You did a great job Aubrey- many of the people here (not all of course) are just attached to their "baby" so if it deviates too much they jump on board and hate it because it's not "their Doom" . Thanks for the insights of course, you have every right to defend yourself! :D Certainly is interesting to have played both later in my life to have the different comparisons, each have a different feel- and personally I feel that the PSX version of the game feels creepier thanks to the atmosphere and the soundtrack. PC for me would be more action and fast-paced. Both are enjoyable in their own rights and different people have different feelings on each!
  21. Fuzzball

    Post Your Doom Picture (Part 2)

    Got enough grey there? :D
  22. This will be a thing! Good luck to you lot!
  23. Fuzzball

    Post Your Doom Picture (Part 2)

    I'm not sorry. Not one bit. :^)
  24. Fuzzball

    Command and Conquer: Rivals

    If the downvote to upvote count has anything to say about this- and what happened during the ol' Lootbox drama a few months ago? Yeeeeaah
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