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Everything posted by Spleen
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When did pc's begin to handle all of zdooms' higher software resolutions?
Spleen replied to invictius's topic in Source Ports
All of the resolutions? Can anyone run Sunder in software mode on a 4k monitor at a decent framerate yet? -
Can I relicense source ports that mix Doom Source License and GPL to pure GPLv3?
Spleen posted a topic in Source Ports
Specifically, most of it is GPLv3 but a couple files are DSL. I've bugged Maes about it a couple years ago, and I wonder if I should bug him again, or if it's okay to just swap out the licenses myself. MochaDoom is a great project and I was thinking of doing things to its code just for kicks, but I'm concerned about the license for a couple files in particular. If I start messing around with it now and putting that stuff on github, would it be complicated to sort it out later? :~/mochadoom$ grep -EIRin 'doom source code license' src/f/EndLevel.java:11:// only under the terms of the DOOM Source Code License as src/f/EndLevel.java:16:// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License src/v/BufferedRenderer32.java:17:// only under the terms of the DOOM Source Code License as src/v/BufferedRenderer32.java:22:// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License src/v/BufferedRenderer16.java:17:// only under the terms of the DOOM Source Code License as src/v/BufferedRenderer16.java:22:// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License src/v/GammaTables.java:11://only under the terms of the DOOM Source Code License as src/v/GammaTables.java:16://FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License src/w/WadLoader.java:9:// only under the terms of the DOOM Source Code License as src/w/WadLoader.java:14:// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License -
Can I relicense source ports that mix Doom Source License and GPL to pure GPLv3?
Spleen replied to Spleen's topic in Source Ports
Hooray, Maes finally swapped the Doom Source License with the GPL. Now I can make a MochaDoom fork! Thank you Maes!!!! -
Can I relicense source ports that mix Doom Source License and GPL to pure GPLv3?
Spleen replied to Spleen's topic in Source Ports
Thanks Gez. I send Maes another PM, this time with a list of the 5 files. If that turns out to be not enough, I can send some sed or awk commands or something, that will just swap the license right in there. -
The problem isn't Linux. HD 8210 is just a really bad card. You somehow managed to find an AMD card that has significantly lower performance than the last-generation Intel graphics: http://www.notebookcheck.net/AMD-Radeon-HD-8210.93728.0.html http://www.notebookcheck.net/Intel-HD-Graphics-4000.69168.0.html
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What would be mildly interesting is if someone made a mixtape of Doom music, and did a Doom rap using that for the beats
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Would something like this be possible in Doom?
Spleen replied to Professor Sir's topic in Source Ports
Making maps look good is an art. Automatically tacking engine effects onto existing maps almost never turns out well. Skilled artists and/or mappers have to go back and manually do it for it to be worth it. But wait, sector lighting already lets you do it manually. I guess you could make an argument that it could be *easier* than it is right now. But that's as much of a task for the map editors, as it is for the source ports themselves. -
MochaDoom, because it's fun to change random things in the code, click the "Run" button, and get it recompiled and running in a couple seconds.
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For once, more people are discussing the current name, than providing their own suggestions for a new one. I'll start: SkulllessTag Or, how about.. TaglessSkull?
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Something I have not seen in skulltag in a while...
Spleen replied to yellowmadness54's topic in Source Ports
Personally, I prefer respawning items over infinite ammo. It just feels silly when you can continuously spam your weapon without a second thought. -
This stuff is pretty neat but it doesn't really strike a chord with me like SYL (one of my favorite bands). I wish he'd do another heavy album some time.. But maybe I just need some time. It took a few years for SYL to grow on me, maybe I just don't understand his lighter stuff yet. :)
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JokeWADs are old, it would be interesting if this starts a trend of joke sourceports instead. This is amusing =P
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A bit too easy for me on UV, but other than that, good map! If it's too hard, people should play on a lower difficulty rather that complaining, I think :P I liked a number of things about the map. I liked how you had more chaingun than shotgun ammo. I liked how you didn't just spam hordes of monsters that took forever to kill, like some otherwise good maps have, even Doom 1 episodes 2 and 3 (killing barons with a shotgun is ok for a boss level, but too tedious otherwise). I like how it doesn't encourage hiding in a safe spot and slowly/tediously sniping away at monsters, like some otherwise good maps do. I also just.. liked the feel of the map. Nice work, please keep making these!
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I always liked the Source engine more than id tech 4. id tech 4 gives the impression of being a testbed for new, unproven technology that just makes things look worse. Any older engine (like id tech 3) looks better because it's built on proven and polished technology, while any newer engine (like UE3 or Crytech2) looks better because it actually makes that kind of technology look decent. Somehow, Doom 1 and Quake 1 had the artists to make everything look good with new engine technology. Doom 3 did not. For instance, id tech 4's sharp, unsmoothed shadows gave everything an artifical, contrasty look that made my eyes hurt. Kind of reminds me of The Sky May Be, now that I think of it. Also, I dunno what they did, but all the levels in id tech 4 looked like they were made of plastic. This happens in Doom 3, Quake 4, *and* Prey. For some reason this doesn't happen in any other engine that I know of. It's not surprising that they continue to make CoD in id tech 3 and not id tech 4, considering id tech 4 would just make CoD look even worse.
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The nD: A new indie game console in development
Spleen replied to Triple_sSs's topic in Everything Else
Can you put arbitrary indie games on your phone? -
I'm not in the financial situation to just drop 50-60 bucks on one new game, but I commend them for reviving the long-forgotten tradition of including a cooperative game mode for the single-player campaign, as opposed to people having to mod it in like with Doom 3.
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http://www.newlaunches.com/archives/the_next_best_thing_since_the_tv_programming_guide.php
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Hexen : Curse of the demon lord. (A sequel)
Spleen replied to kristus's topic in WAD Releases & Development
Glad you're finding time, your WADs are the best! -
Well, that's not the game's fault, that's just the playerbase. Counter Strike Source suffers from the opposite problem, in that any average person is going to have way-below-average performance in that game.
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What if Doom 4 suffers the same fate as Duke Nukem Forever?
Spleen replied to hardcore_gamer's topic in Doom 2016
Since you called me out, I have to respond to that: don't get me wrong, I'm also glad Doom 4 is being made, since I know it can't get any worse. :P Thanks, btw, I learned a new word today. :) -
What if Doom 4 suffers the same fate as Duke Nukem Forever?
Spleen replied to hardcore_gamer's topic in Doom 2016
Yup, sorry.. I've been playing Doom for about 14 or 15 years. I repeat myself from earlier, but Doom 3's levels are a lot more linear than Doom 1 or 2's. You don't have the interestingly interconnecting structures that encourage exploration and interesting tactics. This is also the problem with Serious Sam, Painkiller, and Bulletstorm, all of which probably try to be Doom clones to some degree. You can't split a level into chunks and have each person work on a chunk of the level, when each part of the level has such a large effect on the other parts. Maybe I should start calling the levels in modern games "assembly line levels". I'm half-hoping they fix this problem in Doom 4, but again, Doom 3 already destroyed what I like about Doom 2, so.. Oh, and if sights bother you, sometimes I feel like Doomguy stares down the sights 100% of the time. Maybe they should do that for Doom 4. :P -
What if Doom 4 suffers the same fate as Duke Nukem Forever?
Spleen replied to hardcore_gamer's topic in Doom 2016
Exactly. There's nothing to "kill" in the Doom franchise, since id has already shown us that they've abandoned the original gameplay years ago. A return to sanity would be a pleasant surprise, rather than something to fear the lack of. -
No, not at all. Those games and Bulletstorm are all terribly linear compared to Doom. It's all about going to an area, shooting the monsters, rinse, repeat. There are no creative level layouts to exploit and/or explore. In Doom 1 episode 1, each level is an intricately interconnected and varied series of hallways, rooms, and open areas. In modern shooters, it's either super-linear hallways with all of the fun sucked out of level design, or wide-open get-shot-across-the-map fields like in Far Cry. No good balance like in Doom 1 or 2 anymore - even Doom 3 was terrible in this aspect. So is bitching about straw men
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I can see a niche for macs, for old scientists who use Unix at work but aren't good enough with computers to mess around with Ubuntu. They might benefit from being able to run *nix system programs much more easily than in Windows.
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Kid sells Kidney for iPad 2 and regrets transaction
Spleen replied to geo's topic in Everything Else
Didn't the traditional Chinese culture start being sucked when Mao started his great leap backward?