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XiaoYangGuang

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About XiaoYangGuang

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    Warming Up
  1. XiaoYangGuang

    Static Sprites - How to?

    Yeah, I explained myself a little bit poorly here before. This is what I wrote to a buddy of mine: Imagine you have a button that is a sprite, when you approach it, you hear some small sound, when you shoot it, it will cause another sound, and turn on, if you shoot it again it may sound more damaged this time, and if you maybe shoot it once more time it will be broken, when its broken it will spawn some crap from nearby its destination Im not sure but I dont think you can define linedefs or textures to have some kind of hp.. And to act like some life I know there are some other ways doing some of these things, like ACS etc but afaik it would be more limited?
  2. XiaoYangGuang

    Static Sprites - How to?

    You can do with 3d floors as well, But its a bit different, cause I want to be able to have frames for that static sprite, so that when you shoot it it has its own animation but I dont want it to turn around as to look like a sprite's behaviour
  3. XiaoYangGuang

    Static Sprites - How to?

    Well sidedefs are always standing still pointing whatever direction you put it and on which side its texture is, However a sprite is usually always facing the camera, But I would like to be able to lock the sprite so it would face the same way as if it was a linedef, thus it would be possible to fake that it is a wall or something
  4. XiaoYangGuang

    Static Sprites - How to?

    Does anyone know how to create sprites that does not turn around when you look at it, it would act like a linedef except it has its own life. The point is that I want to be able to make easier shootable walls and stuff
  5. XiaoYangGuang

    Doom pistol

    Do anyone know which pistol the doomguy uses? if you do, you can post a photo of it here :)
  6. XiaoYangGuang

    My High Resolution game project

    Aww this is a busy day, :P Yep the middle part of the map ,is quite lame, But then again, i am showing off the textures and nothing else :P When I get more things finished, I am planning to do glow textures and special ligh things, fake effects that makes it just simply nicer :) http://i43.tinypic.com/10didkl.png http://i41.tinypic.com/10f8dtv.png http://i42.tinypic.com/b873uw.png http://i39.tinypic.com/2mwuotw.png http://i40.tinypic.com/20u6gk0.png http://i42.tinypic.com/35a989h.png http://i40.tinypic.com/2przojs.png http://i39.tinypic.com/2vumvyg.png Oh and yes even though it is its own game, it will feature some doom inspirated things. Such as the wall that you can see on these screens.
  7. XiaoYangGuang

    My High Resolution game project

    Yeah Its true, However, the more graphics that stands out from the rest, the bigger the texture needs to be so that change doesnt make it look too repeated. The worst thing when texturing... is the repeating.. So I try to make some special marks, cuts etc, but generally cant have so many. I think its better to use that decal thing that exists for zdoom based engines. As for transition textures, I have been thinking of that, but its an incredible lot of work for 2048x2048 textures, so I try and figure out ways to do it ingame instead. But we shall see though, Thanks for the positive words :) [Edit] More or less :P Things comes and goes ;)
  8. XiaoYangGuang

    My High Resolution game project

    I updated some textures, dont care about the map. As its only a slightly updated old map I made (yes Its inspired by Map07) http://i41.tinypic.com/2h5k2dh.png http://i44.tinypic.com/11wc0af.png http://i39.tinypic.com/6qy5pz.png http://i43.tinypic.com/4t9g8p.png Right now it feels like I cant really make some special levels, cause I want to make the textures better and have a bit more finished texture-set before I actually spend time on maps.
  9. XiaoYangGuang

    My High Resolution game project

    I think 2048x2048 for 256x256 (walls) isnt eactly so big tho, and I know itd look much worse if half. However, dont worry guys, if you dont like the highest res, then there will obviously be a half size download as well., Oh and to scare you, 2048x2048 isnt exactly the biggest I use. That would be 4096x2048, (512x256 units wall) The reason I would use so high is due to tiling. And I noticed after I made some setting again, the doom engine just takes like 150 mb in ram it says, however dont trust that too much... (each 2048x2048 takes like 16 mb in ram..) But if you run just ingame levesl at maybe around 5000 linedefs, high res 2048x2048 wont bite you. Oh and the player is 184 units high, This was done due to doom player being a midget as well as to increase detail (smaller details possible to make) 1 unit now will now feel like 0,3 or something.
  10. XiaoYangGuang

    My High Resolution game project

    Id still like people to keep aside from comparing those two styles. This is a sub reality kind of "realism", I am not trying to make some kind of halflife feeling with halfwhat fake textures (copied more or less almost directly from photos), I am basically making more of like Unreal, Doom, Or Quake, but definitely not the mapping style of doom or quake. Rather more like Unreal. And there are still many things to be done, Neither of the comparisons you gave are on the same level. If I simply wanted to create that in no regard to higher resolution and such, then itd be a lot easier. But if that person tried on the same quest as I am, then I think most would give up. Its simply dead easy to make great looking 512x512 textures as they are small as shit too. And my game is trying to adapt a kind of normal-mapping (Bumpmapping, And modern effects) feel to it. Which I will show soon enough. Each project havw their own goals. While I think atm the map is not very fun to play, that will surely change, Ive done several successfull maps that Many people rated 8 to 9 or higher each. But dont compare a normal doom map with my mapping as well, since thats not same style. I am going to make large outside areas, many hubbed ones. As for visually, even if I made water and say its one kind of grass (stupid example I know), as long as it actually looks more advanced etc, it is visually superior. Although some of you wouldnt agree that its artistic value is on par. Although I would say on an artistic level, some of the screens you provided looks more true to real life. Due to the fact that many of those pictures are copied at least partly from it. But again, my screenshots looks superior on a visual and technology level. Why do you think some people made more and more advanced things? Even if not always totally true to real life... Anyway I think all of us should keep an open mind.. And yes I also like those screens you provided here. But they wouldnt make any non doomer think, "wow is this really based on the doom engine?" Feels like Ive repeated myself :P Okay here are some screens, they are all about the textures. Not any updates regarding the level. Such screens will be provided for later. I dont know why, but it seems like the screens might get darker than the ingame brightness actually is like... I hope its okay tho.. And yeah the screens are kind of the same, Dont feel robbed tho. it took me longer time to make and upload than for you to just check it :P http://i42.tinypic.com/21l1mqw.png http://i40.tinypic.com/2ag0m1f.png http://i41.tinypic.com/20zsdbs.png
  11. XiaoYangGuang

    My High Resolution game project

    http://img14.imageshack.us/img14/2060/picae6.png I put the original doom 2 map01 map on it and took a screenie, just to show the size of the play area. http://img9.imageshack.us/img9/7510/screenshotdoom200903041fk8.png this is a special teleporter cube, not sure how it will look as final tho. http://img27.imageshack.us/img27/6852/screenshotdoom200903041xg3.png http://img10.imageshack.us/img10/4254/screenshotdoom200903041wm2.png http://img11.imageshack.us/img11/3630/screenshotdoom200903041kd4.png I have finally started working a little bit on the Lights / shades, although far from finished.
  12. XiaoYangGuang

    My High Resolution game project

    Its hard to take a lot of different screens of a map that is basically just an outdoor area. As for mapping goes, thats your taste I guess. But I have years of Doom mapping in my back. However ofc you wouldnt like it this way as its not very doomish, like All those same styled maps that comes out week after week. I am going to make a little bit of an Unreal setting, mixed with some elements of Doom, Ive been thinking about that it should be some war against american terrorists, as time progresses, I will try and make it darker as in feeling. And this level is so far just a "small" multiplayer example For everybody.. My project is actually supposed to pretend its a newer engine, and make the whole feeling as such. Not to make it super realistic, those who think so.. They have clearly misunderstood. And also, is dead simple to draw say 128x128 textures, anyone can make a convincing map based on that. however, its a little bit more tricky setting the standard to a whole 2048x2048 pixels. As for trolling, for those who dislike this idea,, please keep out from this thread, for us others. Lets discuss about this project.
  13. XiaoYangGuang

    My High Resolution game project

    Although Imageshack seems to damage the screens by shrinking them.. http://img15.imageshack.us/img15/8707/screenshotdoom200903040pj4.png http://img8.imageshack.us/img8/8127/screenshotdoom200903040rb5.png http://img16.imageshack.us/img16/1710/screenshotdoom200903040ce2.png http://img25.imageshack.us/img25/1899/screenshotdoom200903040yl7.png I have been working on some way to use transparency of a texture, like overlapping, and I came up with this, It looks quite convincing, I made a transparent 3d sector at 1 unit of height with no textures on its linedefs.. and made different amount of transparent sectors. Especially since the player is 184 units tall in this project, the 1 unit height is less easily seen
  14. XiaoYangGuang

    My High Resolution game project

    Thats ages ago, I didnt even know I still had that user here... lol Im sure a lot of the famous faces here had some dispute here or over at newdoom a couple of years ago tho, no big deal actually
  15. XiaoYangGuang

    My High Resolution game project

    When I posted this , I didnt exactly expect everybody to drop dead on spot about it, but neither did I expect the typical Arrogance that floats around here. Maybe its just cause of your own inabillity to move on in life that you must criticize in a negative way only. This is by no means finished at all, And its not really oversized, they are not cheaply made by effects only. I dare you show me any textures that youve made for any doom engine related engine that can even compare visually, Which was what this is about. I will of course before any release make it also intresting gameplay wise. The point with these screens was to show a different take on the doom engine, What most people dont make with it. Maybe I should have posted these screens at another place, cause I am sure theyd be a lot friendlier than any of the previous posters have been. Okay stick to your 15 year old looking projects.
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