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Chris Hansen

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About Chris Hansen

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    Not the one who asks people to have a seat over there

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  1. Chris Hansen

    Terry gigawad concept

    It’s something you need 1.21 of and you will see some serious shit!
  2. You've really managed to find a niche in the community and execute on it extremely well! Your intermission screens are always a treat to look at. Keep it up!
  3. Chris Hansen

    Endless Random /idgames WAD Adventures #088

    Luckily for us he is not quite lost as today he goes under the name @NotMuchNormal. A wonderful person who is equally friendly and skilled. He made some awesome art for Hell's Bane, which seems to be where his main interest is now. Level design not so much anymore.
  4. Thank you for all the support and love for my project, @rita remton! I am humbled by your praise and very happy to hear that you were having a good time with Hell’s Bane. Sounds like you had an experience that was close to what I had hoped for.
  5. Chris Hansen

    Does anyone else relate to this image? In which WAD?

    I'm too old to understand anything in this thread... sigh.
  6. Logitech Wingman was awesome. My friend had one and we loved playing X-Wing or Tie Fighter with it. Not Doom though. That was mainly keyboard and a little later mouse also. edit: Just to clarify. My friend had the regular Wingman, not the Warrior model in the images. Can’t imagine it would beat a mouse and keyboard.
  7. Thank you so much for all the videos, comments and nerdy statistics! It’s been a pleasure following your progress.
  8. You need to use doom2.wad and Gzdoom.
  9. It could be fun I guess. But I don’t want to be known as the guy who just re-releases old shit all the time. And I’ve done it a fair bit already. You know, like those old rock bands that just keep releasing remastered greatest hits that no one asked for just because they need the money. Also, compiling a megawad is hard and time consuming and I’m not sure I’ve got the stamina to do it again.
  10. Glad you enjoyed "The Remedy" and thank you for the nice words. It's a personal favourite of mine too. I loved making that level, never a dull moment. I got the idea for the secret exit one day and built it. The rest of the level is built around it subsequently. And yes, maybe our newly set free friend is the one who gets to go to another dimension where Flay the Obscene is not quite the same. Who knows... :)
  11. I’m glad to hear the midi composers get some recognition! It is so deserved!
  12. Chris Hansen

    Would anybody still enjoy a Doom 1 MEGAWAD?

    You say that like it’s a bad thing. I most certainly make Ult Doom levels because of nostalgia and respect to the original.
  13. I'd have to dig really deep in my brain then. You see, I already made a mistake in that post. I started out with DoomCAD and a DOS nodebuilder on a 486 25MHz in Windows 3.11! Not Win95 :D
  14. Chris Hansen

    2002 A Doom Odyssey on Doomsday

    Well, it was Paul who was the leader, but I do think it's safe for me to say, that we didn't implement any Boom features in it. So, all you really need from the sourceport when playing it is something that prevents savegame buffers from exploding and something to prevent visplane overflows. I think that's pretty much it, so Doomsday should be more than fine. I would test it to 100% sure, but for some reason Doomsday won't start on my PC. Trying to figure out what gives. I am a bit curious though as I had completely forgotten about that sourceport. Not many people here on DW talk about it or use it I think.
  15. Much of it has to do with the age of the individual levels. Not all, but much of it. Some of these levels are almost 23-24 years old and were made in super buggy and unreliable DoomCAD. On a potato PC with Windows 95 and DOS. Now, I could write an essay of just how difficult it was to build a level with these tools and I've touched upon it in other posts in the past, but I won't bore you with. It was miserable at times and I am super proud that I managed to make levels that weren't completely useless. The most impressive thing I've made in DoomCAD on a shitty old system is Helpyourselfish. I have no idea how I managed to pull that off back then!