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Chris Hansen

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About Chris Hansen

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    Not the one who asks people to have a seat over there

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  1. Chris Hansen

    Musings on Doom Editing

    This was a good read. Thanks for sharing! Lots of it is very relevant to me and we've got very similar "problems" :)
  2. Chris Hansen

    Post your Doom video! [but don't quote video]

    I wanted to celebrate Doom's 25th birthday in some way. What I had originally planned didn't work out, so instead here's a video of me making a complete arse of myself! Let's have a laugh and some fun on this awesome day!
  3. So, Doom's birthday is right around the corner and I was supposed to post an update here with a 4 level wad celebrating it. Sadly, it's not finished. Only 2 maps are complete and a 3rd almost. The 4th is a long way off. The levels are themed after each of Doom's 4 episodes btw. I hope that someday I can find the time to finish them and release them.


    But all is not lost. Amongst all the awesome content constantly being posted here on DW, I want to point your attention to @DMPhobos' thread here, where he's done the exact same thing as I intended. And he's done it very well too! Go check it out if you haven't and take a day off and play all the other cool stuff that's bound to be posted within the next 24 hours or so! :D


    Congratulations Doom on your 25th birthday! We love every pixel of you!

    1. DMPhobos


      Hope to see your UD mapset soon :D

      Happy 25th Doom Birthday!

  4. Chris Hansen

    Dehacked codeptr Spider Mastermind

    Doh! Of course. Thank you! I actually already have something similar implemented, so thanks for reminding me of it :D
  5. Chris Hansen

    Dehacked codeptr Spider Mastermind

    I've figured out how to assign KeenDie to the Cyberdemon in Dehacked, so that when it dies all sectors/doors tagged 666 will open. What if I want to do a similar thing to the Spider Mastermind except this time I want a floor to lower? Is that possible? My map is Boom compatible.
  6. Chris Hansen

    New Classic Doom

    Good luck with your project and it's nice to see another Dane here :) At least I think you are.
  7. I wanted to suggest Entryway.com, but sadly it's already taken. Maybe Knee-deep.com which is available? Or a slightly less serious one: Daisyrabbit.com (also available).
  8. I've got an episode 2 map ready for testing in case someone's interested. A little rough around the edges I think, so any feedback is more than welcome! Also, if someone can help me make it so that when the bosses die, the level ends, I would be very grateful! As it is now, the end fight can be cheesed/avoided and it isn't optimal :( The map is Boom comp.


    If you got any ideas or want to help me test it, then drop me a line here or in a PM. Thanks.


    EDIT: I figured out how to change the end fight with a dehacked lump. Still room for more to test the level, no need to be shy! :)




    1. Kristian Nebula

      Kristian Nebula

      Make a mapinfo file with cyberdemonspecial for example to get the boss end the level. Here's some instructions: https://zdoom.org/wiki/MAPINFO/Map_definition


      I could give it a go with testing :)

    2. Chris Hansen

      Chris Hansen

      But wouldn't that make the map zDoom only? I'm not really interested in that. Had my share of zDoomism accusations in the past! Not going back there! :D

    3. Kristian Nebula

      Kristian Nebula

      Yeah, I guess so but if you don't want to change the map into E2M8 instead it could be done with the mapinfo. Don't know if it would be possible with dehacked though. :)

  9. Chris Hansen

    Is it just me or is the speed slower?

    The first part looked slow. I think they played it on a console, because the developers asked the audience if they wanted to see another demo, this time on a PC and that looked a lot faster!
  10. Chris Hansen

    Erik Alm's Europa 1

    I thought maybe I'd give it a shot and explain it to you. I can't remember that map at all, so I opened it in DoomBuilder and there's a million trigger effects going on! Honestly, it would take me longer to explain here than it would for you to just download, install and fire up DoomBuilder yourself.
  11. This particular area of a map has caused me a lot of headache. It started out as a Doom 2 map with custom textures back in autumn 2017 and when mappers block hit me, I decided to convert the area for Ult. Doom and use it for my 4 level mini-episode (wip). I copy-pasted the entire thing into an existing small part of map 4. In retrospect I shouldn't have... sigh. 9 months later and I'm still working on it and must have spent so much time trying to make it work that it's made me considder scrapping the map altogether! The changes have been many and drastic and among a slew of other things caused me to create an entirely new path through the map, so that the start isn't where it used to be a week ago. So, what's the lesson here? If there's anything to be learned it is that I'm not very good at stitching together scraps and don't have the courage (or time!) to start fresh. There's just no turning back now and I have to trust that it's good enough. This will be released for Doom's 25th birthday and how this map in particular will be received by the players once it's released will greatly affect my self-esteem! :D







    1. Show previous comments  2 more
    2. Ichor


      Oh boy, large and complex diagonal rooms are a huge chore to align the textures properly.

    3. Chris Hansen

      Chris Hansen

      Thanks @antares031!


      Ohh, don't you worry about that, @Steve D! They'll come at you the second you set foot in their smelly lair! :D


      Yeah, you're right, @Ichor. That's exactly one of the many mistakes I made from the beginning. I should have never rotated it 45 degrees :(


      Btw. just putting up a small note here: Wanna help me playtest? Drop me a pm. The first level is 100% done and ready.

    4. Liberation


      My map for THT started off very similar if you remember Chris!


      Keep up the good work and I'm more than happy to test! 

  12. Chris Hansen

    The Official 'Trying to Find a Specific WAD' Thread

    I've got Selfish 3 and 4 on my hdd. But before I give them to you, it might be a good idea to just send Paul a pm. I'm sure he's got them all and would probably send them to you if I know him right :)
  13. That sounds more reasonable. But still a lot od money imho. I've finally begun building a collection of various Doom games and I'm starting to get worried it'll ruin me. Case in point: https://rover.ebay.com/rover/0/0/0?mpre=https%3A%2F%2Fwww.ebay.de%2Fulk%2Fitm%2F292556445895 Lol.
  14. If you got a mint condition box of Doom then sell it and buy a house because this is what a beat up item costs! Yikes. https://rover.ebay.com/rover/0/0/0?mpre=https%3A%2F%2Fwww.ebay.com%2Fulk%2Fitm%2F273217476153
  15. Chris Hansen

    kmetal 2018

    Sounds good! Once you get all that extra stuff in there, it's going to look awesome! I'm very much looking forward to the release. I never plan a map either. I also just keep adding stuff, going back to delete, change or correct stuff. Continously expanding the map. That was a lot harder - if not impossible - with the old editors. DB makes working like this a lot easier.