Chris Hansen

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About Chris Hansen

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    (used to be c-cooper)

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  1. Reading some of the comments in this thread reminds me why I dont work in IT support no more and have stopped being a webmaster for friends, as a hobby etc. The level of ungratefulness is dibsturbing.
  2. Visits Doomworld everyday several times a day. Struggles to make interesting levels. Will I ever release anything again? Probably not. But it's not like it matters when there's no shortage of awesome stuff released everyday. Guess that's why I still hang around. Best community ever!

  3. Loving the new layout! Grats on a succesful migration/implementation!
  4. Congrats on the beta release! Doom isn't a priority of mine at the moment, but I'm still following this project on the sideline, so if there are any changes that need to made to my level then I can find the time for it. Just let me know in a PM.
  5. Just popping in real fast to express my gratitude for playing Threnody and for all the praise and critism! When you're done I will upload a new version with some fixes - more on that later.
  6. Thanks for clearing that up! We had a lot of problems trying to remember where that midi came from :)
  7. It's still a really cool effect! I'll definitely have to check it out :)
  8. Ohh man, joe. Couldn't you have found those bugs almost a month ago when I first sent you guys the alpha? I feel being the grumpy old dad and yell at you, but perhaps you were busy or on vacation or something. But thanks for sharing them even if they are kinda late. Anyway, as I said to dobu, these bugs aren't major and I'll wait and see if other things appear before uploading a hotfixed version.
  9. Exactly, my friend. That's exactly what it means :) That makes me so happy!
  10. Based on something I read here on the forums some time ago, I decided at one point to try and see what kind of level I could make using various hardcoded things like tag 666 etc. I never finished it because I was way out of my league for something like this! But it might still be of some interest and since it sounds like it's something you're looking for, then why the hell not just upload it here for you instead of it rotting away on my HDD! The main point of it is to navigate and move through various small arenas without blowing up the barrels. Blow 'em up, and the Cybers are released. If you can manage to not blow them up, then they'll teleport into cages where they can be safely killed later (something I never got around to implement properly). There's also a timed secret switch near the beginning and some Manc/Arach stuff. Not much though. It runs on map07 for Doom II and should be limit removing only, no fancy Boom stuff or anything. And you can do with it whatever you want :) Congrats on your birthday, Mr-I-dont-make-levels-without-using-every-single-vertex-left-available!!
  11. Ugh, yeah, that's kinda ugly in an otherwise flawless pwad! However, I'm not too keen on uploading a new version just yet if this is the only thing that needs attention as it's still a very minor thing and it's not exactly gamebreaking. If other things pop up and a new upload is required I will of course fix this issue. That sounds great! But I'd hold off until the new version is in the archives if I were you. It looks like it hasn't been updated yet. Keep an eye on it, the old version is date stamped 31/7 and the new one is 1/8.
  12. I have downloaded your new version, Fonze... and of course I will update and re-upload the project! Who am I to argue against you two fine people! :D In fact, I already have uploaded it and we'll just have to wait until it gets accepted into the archives.
  13. Thanks for all the nice comments, guys! @Paul: I mentioned it to Fonze and he reassured me that it was on purpose. He can probably explain it better than me. In short: It shouldn't be nessecary to fix it or reupload the wad.
  14. Like the 4 lonely shells in a secret area! :D And thanks for finally showing up btw! Sheesh.
  15. Cheers, Eff! It should be in order now: I loaded the pwad file in Slade and right clicked the W15_x graphics and added them to TEXTUREx and Patch Table, which I hope will have done the trick. The red car looks fine now in a GL port such as GlBoom+. ********************************************** July 31st - "THT: Threnody" release The project is finished and has been uploaded to the archives! Download link here. This community would most likely not have been around for this long if it wasn't for good people like Ty Halderman. Shortly after having received the news of his death, geo thought that it would be a good idea to honor him by doing a community project that showed love and respect for his and Team TNT's work through the years. The idea was well received and people started joining and submitting levels and music. 1 year later we bring you 20 awesome levels that coupled with stunning new skies and brilliant new music are sure to entertain Doomers for many hours and last but not least - to show respect and pay tribute to Ty! I would like to thank all the wonderful people who contributed in way or the other to this project; it's pretty obvious that without you we wouldn't have been able to complete it! A big thank you goes out especially to the level designers - Mechadon, Paul Corfiatis, Angry Saint, joe-ilya, Liberation, dobu gabu maru, Mithran Denizen, Doomkid, Gothic, Z0k, didy, antares031 and Fonze! And let's not forget our finest community musicians such as Doomhuntress, Alfonzo, Eris Falling, KevinHEZ, Paul Corfiatis, Jimmy, Paul D and Jdoyle! A special thank you also goes out to Mechadon who were fast to deliver us cool graphics and skies and Mithran Denizen that very early on whipped up a ressource pack for us! Quality control came in the form of a multitude of community members that kept finding bugs and providing us with excellent feedback that made sure that this turned into a project worthy of Ty's name! The list goes on and on and I hope I haven't forgotten anyone - if so, then please accept my apologies. At least, I hope none has been forgotten in the text file :) All that's left to say is that we all hope the community enjoy playing through these 20 wonderfully different, action packed and ultimately fun levels! Thank you.