Single Status Update
This particular area of a map has caused me a lot of headache. It started out as a Doom 2 map with custom textures back in autumn 2017 and when mappers block hit me, I decided to convert the area for Ult. Doom and use it for my 4 level mini-episode (wip). I copy-pasted the entire thing into an existing small part of map 4. In retrospect I shouldn't have... sigh. 9 months later and I'm still working on it and must have spent so much time trying to make it work that it's made me considder scrapping the map altogether! The changes have been many and drastic and among a slew of other things caused me to create an entirely new path through the map, so that the start isn't where it used to be a week ago. So, what's the lesson here? If there's anything to be learned it is that I'm not very good at stitching together scraps and don't have the courage (or time!) to start fresh. There's just no turning back now and I have to trust that it's good enough. This will be released for Doom's 25th birthday and how this map in particular will be received by the players once it's released will greatly affect my self-esteem! :D
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Ohh, don't you worry about that, @Steve D! They'll come at you the second you set foot in their smelly lair! :D
Yeah, you're right, @Ichor. That's exactly one of the many mistakes I made from the beginning. I should have never rotated it 45 degrees :(
Btw. just putting up a small note here: Wanna help me playtest? Drop me a pm. The first level is 100% done and ready.
My map for THT started off very similar if you remember Chris!
Keep up the good work and I'm more than happy to test!