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Everything posted by suicidal pencil
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which only lessens the distance their foot needs to kick your face off.
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an imp. Bastard got me from behind. Turned around to blow him away with teh shotgun, and the hell knight eviscerated me from behind. Oh, and I have fond memories of rampaging with the rocket launcher. I felt like a god with that thing...
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Hint: You are the target *commence evil laugh* I made this about a year ago as a novelty, so I thought releasing it for a bit of review wouldn't hurt :) The fun starts Some will actually help you... He wont. Cliche, I know...but he's part of a secret :P Here it is: http://www.mediafire.com/file/51mzyjzz0nd/TargetPractice.zip (uses ZDoom, by the way)
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no one wants to give it a try :(
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I don't care that he's a tacky boss, I'm just glad I got to shut him up.
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The stupidest thing that I've ever done was charge an imp while I only had 1 health left with a shotgun. I missed. I also tried to take on a Hell Knight with fists. Almost won, too...
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Origins of the Baron face from Ultimate Doom Euro box cover?
suicidal pencil replied to Trilinear's topic in Doom General
weird...just weird I wonder if I can still buy copies with that box cover. I'd load up on 1000 of them and start handing them out around America's Bible-belt. I want to see if I can make a few heads explode. -
I think I should explain what I call pseudo texture animation. Think of the textures BFALL1 to BFALL4. They change in such a way that it looks like blood is running down the wall. Now, I'm curious on how to actually accomplish this. What do I actually do to create such a texture? (Can't be the naming, since you don't see ASHWALL6 and ASHWALL7 animating together <_<)
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Thanks for the vote of confidence. Bugger that, someone with faith <_<
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So, your saying that I should create the 'ANIMATED' lump, and toss my textures at that?
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How so?
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noclip? :P Fisticuffs with the Baron of hell was what annoyed me with this, but I like it non the less.
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I've been mapping for a while now, but I've only ever messed with maps, never monsters. I was wondering if there are any tutorials about how to create a monster from the ground up. I've massacred the ZDoom wiki trying to find one, but failed. Anyone?
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Any good tutorials about creating monsters?
suicidal pencil replied to suicidal pencil's topic in Doom Editing
DecEdit is a neat tool. Thanks. mostly, how everything contributes to everything, and how I can twist and abuse the code for maximum efficiency. -
Any good tutorials about creating monsters?
suicidal pencil replied to suicidal pencil's topic in Doom Editing
Thanks! Also, if anyone knows of a document explaining DECORATE, than that would be helpful. I've looked at the DECORATE examples on the wiki, but It doesn't quite explain enough. -
The Dread Keep: My first wad
suicidal pencil replied to Solarn's topic in WAD Releases & Development
Played through the first level again. I found that you can stretch out the ammo, but only if you make everything in-fight. IE: let Souls fight each other, let a baron kill a few demons, or let a revenant's fireball hit a baron, etc. My thoughts exactly. About second room in, I thought aloud: "Great. Small, square, and dark rooms for me to navigate. Joy." I was proven wrong =) nice work! -
http://www.mediafire.com/?djsdjatpxcl <-------the link Not my first map, but the first map that I think is half-way decent. Previous maps of mine followed a storyline, but ended up sucking anyways. This is my attempt at a map where I put architecture and fun game play first. I give you more than enough ammunition to get the job done. ======== The main complaint I see coming will be the Cyberdemons, but again, I give you MORE than enough ammo to kill them. Plus, fighting cyberdemons will be forcefully self-inflicted. edit: Oh, yes. I seriously recommend saving a few times, since the one map might take you 30 minutes to complete <_<
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great, now I have to rename it. *sigh*
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The Dread Keep: My first wad
suicidal pencil replied to Solarn's topic in WAD Releases & Development
I found that you could have used a bit more ammo in the first level. Not much though. (I ended up in a fist fight with a revenant for the yellow skull key) -
yes. Use Wintex 4.3 edit: I'm having trouble finding a link for it, so I'll just toss you (and everyone else for that matter <_<) mine. http://www.mediafire.com/?sharekey=cc28cdc03956b40bd2db6fb9a8902bda If you need help putting textures into your mod, then just pm me about it.
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Neither. I use Wintex along with Doom Builder.
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I don't know why, but using that method, I could only use one different monster. eg:) I merge the bat.wad with map01.wad. Then I merge wraith.wad with map01.wad. The information for the bat is still in the .wad, but only the wraith will appear in the wad. The bat will be replaced by a 'yield' sign (yellow diamond with a exclamation mark). That's because the first merge creates the DECORATE lump, but the second overwrites it. I found the only way to do it so that both sprites appear is to open both wads with WINTEX, extract the DECORATE lump, open both with notepad, copy the contents of one into the other, save, plant the new DECORATE lump into your mod, close and re-open WINTEX, delete the old DECORATE lump, save again, and play. Slightly convoluted, but it works
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damn command lines. I'll give it a try. Thanks for all the help.
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I've been working on a mod of mine (thoughtfully called 'welcome to hell'), and I thought I would change the intro music. Problem is, I need to convert the .mid file I made for it to a .mus . Does anyone know of any program that will turn my .mid into a .mus file, so I can replace the music?
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ah! thanks! edit: What I'm looking for is more 'mid2mus', but I'll try the program.